Gem-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gem-Armadillo
Gem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.

Gem-Knight Hollowcore
Gem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.

Gem-Knight Nepyrim
Gem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.

Gem-Knight Quartz
Gem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Brilliant Fusion
Brilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Forbidden Droplet
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Gem-Knight Dispersion
        Gem-Knight Dispersion
        Gem-Knight Dispersion
        Spell Normal
        Gem-Knight Dispersion

          Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

          Gem-Knight Fusion
          Gem-Knight Fusion
          Gem-Knight Fusion
          Spell Normal
          Gem-Knight Fusion

            Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Sales Ban
              Sales Ban
              Sales Ban
              Spell Normal
              Sales Ban

                Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.

                Scatter Fusion
                Scatter Fusion
                Scatter Fusion
                Spell Continuous
                Scatter Fusion

                  During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                      Extra Deck

                      Gem-Knight Aquamarine
                      Gem-Knight Aquamarine
                      Gem-Knight Aquamarine
                      EARTH 6
                      Gem-Knight Aquamarine
                      • ATK:

                      • 1400

                      • DEF:

                      • 2600


                      "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.

                      Gem-Knight Lady Rose Diamond
                      Gem-Knight Lady Rose Diamond
                      Gem-Knight Lady Rose Diamond
                      EARTH 8
                      Gem-Knight Lady Rose Diamond
                      • ATK:

                      • 2700

                      • DEF:

                      • 2400


                      1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.

                      Gem-Knight Master Diamond
                      Gem-Knight Master Diamond
                      Gem-Knight Master Diamond
                      EARTH 9
                      Gem-Knight Master Diamond
                      • ATK:

                      • 2900

                      • DEF:

                      • 2500


                      3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

                      Gem-Knight Master Diamond Dispersion
                      Gem-Knight Master Diamond Dispersion
                      Gem-Knight Master Diamond Dispersion
                      EARTH 9
                      Gem-Knight Master Diamond Dispersion
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.

                      Gem-Knight Ruby
                      Gem-Knight Ruby
                      Gem-Knight Ruby
                      EARTH 6
                      Gem-Knight Ruby
                      • ATK:

                      • 2500

                      • DEF:

                      • 1300


                      "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

                      Gem-Knight Seraphinite
                      Gem-Knight Seraphinite
                      Gem-Knight Seraphinite
                      EARTH 5
                      Gem-Knight Seraphinite
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                      Gem-Knight Topaz
                      Gem-Knight Topaz
                      Gem-Knight Topaz
                      EARTH 6
                      Gem-Knight Topaz
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                      Gem-Knight Phantom Quartz
                      Gem-Knight Phantom Quartz
                      Gem-Knight Phantom Quartz
                      EARTH
                      Gem-Knight Phantom Quartz
                      • ATK:

                      • 1450

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

                      Main: 59 Extra: 11

                      2 cardFairy Tail - Luna 2 cardFairy Tail - Luna
                      Fairy Tail - Luna
                      LIGHT 4
                      Fairy Tail - Luna
                      • ATK:

                      • 1850

                      • DEF:

                      • 1000


                      When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                      3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
                      Gem-Knight Quartz
                      EARTH 4
                      Gem-Knight Quartz
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


                      2 cardGoddess of Sweet Revenge 2 cardGoddess of Sweet Revenge
                      Goddess of Sweet Revenge
                      LIGHT 6
                      Goddess of Sweet Revenge
                      • ATK:

                      • 1800

                      • DEF:

                      • 2000


                      While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.


                      1 cardGuardian Angel Joan 1 cardGuardian Angel Joan
                      Guardian Angel Joan
                      LIGHT 7
                      Guardian Angel Joan
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


                      3 cardKuribohrn 3 cardKuribohrn
                      Kuribohrn
                      LIGHT 1
                      Kuribohrn
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


                      3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
                      Lord of the Heavenly Prison
                      DARK 10
                      Lord of the Heavenly Prison
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                      1 cardRai-Jin 1 cardRai-Jin
                      Rai-Jin
                      LIGHT 4
                      Rai-Jin
                      • ATK:

                      • -1

                      • DEF:

                      • 1000


                      All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.


                      1 cardRai-Mei 1 cardRai-Mei
                      Rai-Mei
                      LIGHT 3
                      Rai-Mei
                      • ATK:

                      • 1400

                      • DEF:

                      • 1200


                      When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.


                      1 cardReeze, Whirlwind of Gusto 1 cardReeze, Whirlwind of Gusto
                      Reeze, Whirlwind of Gusto
                      WIND 5
                      Reeze, Whirlwind of Gusto
                      • ATK:

                      • 1900

                      • DEF:

                      • 1400


                      Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.


                      1 cardThe Creator 1 cardThe Creator
                      The Creator
                      LIGHT 8
                      The Creator
                      • ATK:

                      • 2300

                      • DEF:

                      • 3000


                      Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.


                      3 cardWinged Kuriboh 3 cardWinged Kuriboh
                      Winged Kuriboh
                      LIGHT 1
                      Winged Kuriboh
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


                      3 cardCrystal Seer 3 cardCrystal Seer
                      Crystal Seer
                      WATER 1
                      Crystal Seer
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.


                      2 cardFairy Tail - Sleeper 2 cardFairy Tail - Sleeper
                      Fairy Tail - Sleeper
                      LIGHT 4
                      Fairy Tail - Sleeper
                      • ATK:

                      • 1850

                      • DEF:

                      • 1000


                      FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.


                      3 cardKamui, Hope of Gusto 3 cardKamui, Hope of Gusto
                      Kamui, Hope of Gusto
                      WIND 2
                      Kamui, Hope of Gusto
                      • ATK:

                      • 200

                      • DEF:

                      • 1000


                      FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.


                      3 cardPenguin Soldier 3 cardPenguin Soldier
                      Penguin Soldier
                      WATER 2
                      Penguin Soldier
                      • ATK:

                      • 750

                      • DEF:

                      • 500


                      FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


                      3 cardGusto Falco 3 cardGusto Falco
                      Gusto Falco
                      WIND 2
                      Gusto Falco
                      • ATK:

                      • 600

                      • DEF:

                      • 1400


                      When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.


                      2 cardBack to Square One 2 cardBack to Square One
                      Back to Square One
                      Spell Normal
                      Back to Square One

                        Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.


                        3 cardBook of Eclipse 3 cardBook of Eclipse
                        Book of Eclipse
                        Spell Quick
                        Book of Eclipse

                          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                          1 cardBrilliant Fusion
                          1 cardBrilliant Fusion
                          Brilliant Fusion
                          Spell Continuous
                          Brilliant Fusion

                            When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


                            1 cardDark-Piercing Light 1 cardDark-Piercing Light
                            Dark-Piercing Light
                            Spell Normal
                            Dark-Piercing Light

                              Flip all face-down monsters on your opponent's side of the field face-up.


                              1 cardFairy Tail Tales 1 cardFairy Tail Tales
                              Fairy Tail Tales
                              Spell Continuous
                              Fairy Tail Tales

                                You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.


                                1 cardOne Day of Peace
                                1 cardOne Day of Peace
                                One Day of Peace
                                Spell Normal
                                One Day of Peace

                                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                  1 cardScatter Fusion 1 cardScatter Fusion
                                  Scatter Fusion
                                  Spell Continuous
                                  Scatter Fusion

                                    During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                                    2 cardSol and Luna 2 cardSol and Luna
                                    Sol and Luna
                                    Spell Quick
                                    Sol and Luna

                                      Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                                      3 cardDesert Sunlight 3 cardDesert Sunlight
                                      Desert Sunlight
                                      Trap Normal
                                      Desert Sunlight

                                        All monsters on your side of the field are changed to face-up Defense Position.


                                        3 cardGood Goblin Housekeeping
                                        3 cardGood Goblin Housekeeping
                                        Good Goblin Housekeeping
                                        Trap Normal
                                        Good Goblin Housekeeping

                                          Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                          3 cardHallowed Life Barrier
                                          3 cardHallowed Life Barrier
                                          Hallowed Life Barrier
                                          Trap Normal
                                          Hallowed Life Barrier

                                            Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                            3 cardWaboku 3 cardWaboku
                                            Waboku
                                            Trap Normal
                                            Waboku

                                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                              2 cardGem-Knight Seraphinite 2 cardGem-Knight Seraphinite
                                              Gem-Knight Seraphinite
                                              EARTH 5
                                              Gem-Knight Seraphinite
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1400


                                              1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                              2 cardDaigusto Falcos 2 cardDaigusto Falcos
                                              Daigusto Falcos
                                              WIND 4
                                              Daigusto Falcos
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.


                                              1 cardDaigusto Gulldos 1 cardDaigusto Gulldos
                                              Daigusto Gulldos
                                              WIND 5
                                              Daigusto Gulldos
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 800


                                              1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.


                                              1 cardDaigusto Laplampilica 1 cardDaigusto Laplampilica
                                              Daigusto Laplampilica
                                              WIND 6
                                              Daigusto Laplampilica
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2600


                                              1 Tuner + 1+ non-Tuner "Gusto" monsters You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.


                                              2 cardDaigusto Sphreez 2 cardDaigusto Sphreez
                                              Daigusto Sphreez
                                              WIND 6
                                              Daigusto Sphreez
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1300


                                              1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.


                                              1 cardLeo, the Keeper of the Sacred Tree 1 cardLeo, the Keeper of the Sacred Tree
                                              Leo, the Keeper of the Sacred Tree
                                              EARTH 10
                                              Leo, the Keeper of the Sacred Tree
                                              • ATK:

                                              • 3100

                                              • DEF:

                                              • 1900


                                              1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                                              2 cardPerformage Trapeze Magician 2 cardPerformage Trapeze Magician
                                              Performage Trapeze Magician
                                              LIGHT
                                              Performage Trapeze Magician
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.


                                              tcg
                                              Gem-Knights
                                              5







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