Gate Guardian Deck Breakdown

Main Deck

Mystrick Hulder
Mystrick Hulder
Mystrick Hulder
DARK 5
Mystrick Hulder
  • ATK:

  • 1500

  • DEF:

  • 2400


If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn.

Jerry Beans Man
Jerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.

Different Dimension Capsule
Different Dimension Capsule
Different Dimension Capsule
Spell Normal
Different Dimension Capsule

    Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.

    Forest
    Forest
    Forest
    Spell Field
    Forest

      All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.

      Gaia Power
      Gaia Power
      Gaia Power
      Spell Field
      Gaia Power

        All EARTH monsters gain 500 ATK and lose 400 DEF.

        Gold Sarcophagus
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

          Hidden Armory
          Hidden Armory
          Hidden Armory
          Spell Normal
          Hidden Armory

            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.

            Monster Reborn
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.



              Tag(s):

              Power of the Guardians
              Power of the Guardians
              Power of the Guardians
              Spell Equip
              Power of the Guardians

                If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

                Swords of Revealing Light
                Swords of Revealing Light
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                  Terraforming
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.



                    Tag(s):

                    Thorn of Malice
                    Thorn of Malice
                    Thorn of Malice
                    Spell Equip
                    Thorn of Malice

                      Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.

                      Armory Call
                      Armory Call
                      Armory Call
                      Trap Normal
                      Armory Call

                        Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.

                        Evenly Matched
                        Evenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Mirror Force
                            Mirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                              Main: 49

                              2 cardD.D. Assailant 2 cardD.D. Assailant
                              D.D. Assailant
                              EARTH 4
                              D.D. Assailant
                              • ATK:

                              • 1700

                              • DEF:

                              • 1600


                              After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                              2 cardD.D. Warrior 2 cardD.D. Warrior
                              D.D. Warrior
                              EARTH 4
                              D.D. Warrior
                              • ATK:

                              • 1200

                              • DEF:

                              • 1000


                              After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


                              2 cardD.D. Warrior Lady
                              2 cardD.D. Warrior Lady
                              D.D. Warrior Lady
                              LIGHT 4
                              D.D. Warrior Lady
                              • ATK:

                              • 1500

                              • DEF:

                              • 1600


                              After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                              2 cardGabrion, the Timelord 2 cardGabrion, the Timelord
                              Gabrion, the Timelord
                              WATER 10
                              Gabrion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              3 cardGuardian Eatos 3 cardGuardian Eatos
                              Guardian Eatos
                              WIND 8
                              Guardian Eatos
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.


                              1 cardHelios - The Primordial Sun 1 cardHelios - The Primordial Sun
                              Helios - The Primordial Sun
                              LIGHT 4
                              Helios - The Primordial Sun
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              This card's ATK and DEF are each equal to the number of removed from play monsters x 100.


                              1 cardHelios Duo Megistus 1 cardHelios Duo Megistus
                              Helios Duo Megistus
                              LIGHT 6
                              Helios Duo Megistus
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.


                              1 cardHelios Trice Megistus 1 cardHelios Trice Megistus
                              Helios Trice Megistus
                              LIGHT 8
                              Helios Trice Megistus
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.


                              1 cardKamion, the Timelord 1 cardKamion, the Timelord
                              Kamion, the Timelord
                              EARTH 10
                              Kamion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              1 cardLazion, the Timelord 1 cardLazion, the Timelord
                              Lazion, the Timelord
                              FIRE 10
                              Lazion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              1 cardMetaion, the Timelord 1 cardMetaion, the Timelord
                              Metaion, the Timelord
                              FIRE 10
                              Metaion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              1 cardMichion, the Timelord 1 cardMichion, the Timelord
                              Michion, the Timelord
                              FIRE 10
                              Michion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              1 cardRaphion, the Timelord 1 cardRaphion, the Timelord
                              Raphion, the Timelord
                              WIND 10
                              Raphion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              2 cardZaphion, the Timelord 2 cardZaphion, the Timelord
                              Zaphion, the Timelord
                              WATER 10
                              Zaphion, the Timelord
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                              3 cardBook of Eclipse 3 cardBook of Eclipse
                              Book of Eclipse
                              Spell Quick
                              Book of Eclipse

                                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                3 cardCup of Ace
                                3 cardCup of Ace
                                Cup of Ace
                                Spell Normal
                                Cup of Ace

                                  Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                  1 cardD.D. Designator 1 cardD.D. Designator
                                  D.D. Designator
                                  Spell Normal
                                  D.D. Designator

                                    Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove that 1 card from play. If they do not have the declared card in their hand, remove 1 random card in your hand from play.


                                    1 cardGearbreed 1 cardGearbreed
                                    Gearbreed
                                    Spell Continuous
                                    Gearbreed

                                      During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.


                                      1 cardOne Day of Peace
                                      1 cardOne Day of Peace
                                      One Day of Peace
                                      Spell Normal
                                      One Day of Peace

                                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                        1 cardRainbow Veil 1 cardRainbow Veil
                                        Rainbow Veil
                                        Spell Equip
                                        Rainbow Veil

                                          If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                          3 cardDimension Gate 3 cardDimension Gate
                                          Dimension Gate
                                          Trap Continuous
                                          Dimension Gate

                                            Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.


                                            2 cardEmpty Machine 2 cardEmpty Machine
                                            Empty Machine
                                            Trap Continuous
                                            Empty Machine

                                              The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.


                                              3 cardGood Goblin Housekeeping
                                              3 cardGood Goblin Housekeeping
                                              Good Goblin Housekeeping
                                              Trap Normal
                                              Good Goblin Housekeeping

                                                Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                                2 cardInfinite Light 2 cardInfinite Light
                                                Infinite Light
                                                Trap Continuous
                                                Infinite Light

                                                  Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.


                                                  2 cardInfinite Machine 2 cardInfinite Machine
                                                  Infinite Machine
                                                  Trap Continuous
                                                  Infinite Machine

                                                    Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.


                                                    3 cardMacro Cosmos 3 cardMacro Cosmos
                                                    Macro Cosmos
                                                    Trap Continuous
                                                    Macro Cosmos

                                                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                      3 cardWaboku 3 cardWaboku
                                                      Waboku
                                                      Trap Normal
                                                      Waboku

                                                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                        tcg
                                                        Gate Guardian
                                                        5







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