Gate Guardian Deck Breakdown

Main Deck

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior
D.D. Warrior
D.D. Warrior
EARTH 4
D.D. Warrior
  • ATK:

  • 1200

  • DEF:

  • 1000


After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Gabrion, the Timelord
Gabrion, the Timelord
Gabrion, the Timelord
WATER 10
Gabrion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Guardian Eatos
Guardian Eatos
Guardian Eatos
WIND 8
Guardian Eatos
  • ATK:

  • 2500

  • DEF:

  • 2000


If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.

Helios - The Primordial Sun
Helios - The Primordial Sun
Helios - The Primordial Sun
LIGHT 4
Helios - The Primordial Sun
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK and DEF are each equal to the number of removed from play monsters x 100.

Helios Duo Megistus
Helios Duo Megistus
Helios Duo Megistus
LIGHT 6
Helios Duo Megistus
  • ATK:

  • -1

  • DEF:

  • -1


You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.

Helios Trice Megistus
Helios Trice Megistus
Helios Trice Megistus
LIGHT 8
Helios Trice Megistus
  • ATK:

  • -1

  • DEF:

  • -1


You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.

Kamion, the Timelord
Kamion, the Timelord
Kamion, the Timelord
EARTH 10
Kamion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Lazion, the Timelord
Lazion, the Timelord
Lazion, the Timelord
FIRE 10
Lazion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Metaion, the Timelord
Metaion, the Timelord
Metaion, the Timelord
FIRE 10
Metaion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Michion, the Timelord
Michion, the Timelord
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Raphion, the Timelord
Raphion, the Timelord
Raphion, the Timelord
WIND 10
Raphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Zaphion, the Timelord
Zaphion, the Timelord
Zaphion, the Timelord
WATER 10
Zaphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Cup of Ace
    Cup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

      D.D. Designator
      D.D. Designator
      D.D. Designator
      Spell Normal
      D.D. Designator

        Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove that 1 card from play. If they do not have the declared card in their hand, remove 1 random card in your hand from play.

        Gearbreed
        Gearbreed
        Gearbreed
        Spell Continuous
        Gearbreed

          During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.

          One Day of Peace
          One Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

            Rainbow Veil
            Rainbow Veil
            Rainbow Veil
            Spell Equip
            Rainbow Veil

              If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

              Dimension Gate
              Dimension Gate
              Dimension Gate
              Trap Continuous
              Dimension Gate

                Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.

                Empty Machine
                Empty Machine
                Empty Machine
                Trap Continuous
                Empty Machine

                  The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.

                  Good Goblin Housekeeping
                  Good Goblin Housekeeping
                  Good Goblin Housekeeping
                  Trap Normal
                  Good Goblin Housekeeping

                    Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

                    Infinite Light
                    Infinite Light
                    Infinite Light
                    Trap Continuous
                    Infinite Light

                      Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.

                      Infinite Machine
                      Infinite Machine
                      Infinite Machine
                      Trap Continuous
                      Infinite Machine

                        Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.

                        Macro Cosmos
                        Macro Cosmos
                        Macro Cosmos
                        Trap Continuous
                        Macro Cosmos

                          When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                          Waboku
                          Waboku
                          Waboku
                          Trap Normal
                          Waboku

                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                            Main: 49

                            2 cardD.D. Assailant 2 cardD.D. Assailant
                            D.D. Assailant
                            EARTH 4
                            D.D. Assailant
                            • ATK:

                            • 1700

                            • DEF:

                            • 1600


                            After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                            2 cardD.D. Warrior 2 cardD.D. Warrior
                            D.D. Warrior
                            EARTH 4
                            D.D. Warrior
                            • ATK:

                            • 1200

                            • DEF:

                            • 1000


                            After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


                            2 cardD.D. Warrior Lady
                            2 cardD.D. Warrior Lady
                            D.D. Warrior Lady
                            LIGHT 4
                            D.D. Warrior Lady
                            • ATK:

                            • 1500

                            • DEF:

                            • 1600


                            After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                            2 cardGabrion, the Timelord 2 cardGabrion, the Timelord
                            Gabrion, the Timelord
                            WATER 10
                            Gabrion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            3 cardGuardian Eatos 3 cardGuardian Eatos
                            Guardian Eatos
                            WIND 8
                            Guardian Eatos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.


                            1 cardHelios - The Primordial Sun 1 cardHelios - The Primordial Sun
                            Helios - The Primordial Sun
                            LIGHT 4
                            Helios - The Primordial Sun
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            This card's ATK and DEF are each equal to the number of removed from play monsters x 100.


                            1 cardHelios Duo Megistus 1 cardHelios Duo Megistus
                            Helios Duo Megistus
                            LIGHT 6
                            Helios Duo Megistus
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            You can Special Summon this card by Tributing 1 "Helios - The Primordial Sun". This card's ATK and DEF are equal to the number of removed from play monsters x 200. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase, and it gains 300 ATK and DEF.


                            1 cardHelios Trice Megistus 1 cardHelios Trice Megistus
                            Helios Trice Megistus
                            LIGHT 8
                            Helios Trice Megistus
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.


                            1 cardKamion, the Timelord 1 cardKamion, the Timelord
                            Kamion, the Timelord
                            EARTH 10
                            Kamion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            1 cardLazion, the Timelord 1 cardLazion, the Timelord
                            Lazion, the Timelord
                            FIRE 10
                            Lazion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            1 cardMetaion, the Timelord 1 cardMetaion, the Timelord
                            Metaion, the Timelord
                            FIRE 10
                            Metaion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            1 cardMichion, the Timelord 1 cardMichion, the Timelord
                            Michion, the Timelord
                            FIRE 10
                            Michion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            1 cardRaphion, the Timelord 1 cardRaphion, the Timelord
                            Raphion, the Timelord
                            WIND 10
                            Raphion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            2 cardZaphion, the Timelord 2 cardZaphion, the Timelord
                            Zaphion, the Timelord
                            WATER 10
                            Zaphion, the Timelord
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


                            3 cardBook of Eclipse 3 cardBook of Eclipse
                            Book of Eclipse
                            Spell Quick
                            Book of Eclipse

                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                              3 cardCup of Ace
                              3 cardCup of Ace
                              Cup of Ace
                              Spell Normal
                              Cup of Ace

                                Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                1 cardD.D. Designator 1 cardD.D. Designator
                                D.D. Designator
                                Spell Normal
                                D.D. Designator

                                  Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove that 1 card from play. If they do not have the declared card in their hand, remove 1 random card in your hand from play.


                                  1 cardGearbreed 1 cardGearbreed
                                  Gearbreed
                                  Spell Continuous
                                  Gearbreed

                                    During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.


                                    1 cardOne Day of Peace
                                    1 cardOne Day of Peace
                                    One Day of Peace
                                    Spell Normal
                                    One Day of Peace

                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                      1 cardRainbow Veil 1 cardRainbow Veil
                                      Rainbow Veil
                                      Spell Equip
                                      Rainbow Veil

                                        If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                        3 cardDimension Gate 3 cardDimension Gate
                                        Dimension Gate
                                        Trap Continuous
                                        Dimension Gate

                                          Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.


                                          2 cardEmpty Machine 2 cardEmpty Machine
                                          Empty Machine
                                          Trap Continuous
                                          Empty Machine

                                            The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects. ● Discard 1 Level 10 monster; draw 1 card. ● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.


                                            3 cardGood Goblin Housekeeping
                                            3 cardGood Goblin Housekeeping
                                            Good Goblin Housekeeping
                                            Trap Normal
                                            Good Goblin Housekeeping

                                              Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                              2 cardInfinite Light 2 cardInfinite Light
                                              Infinite Light
                                              Trap Continuous
                                              Infinite Light

                                                Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.


                                                2 cardInfinite Machine 2 cardInfinite Machine
                                                Infinite Machine
                                                Trap Continuous
                                                Infinite Machine

                                                  Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effects. Once per turn, you can activate 1 of these effects. ● During the Main Phase: Special Summon 1 "Timelord" monster from your hand. ● You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck.


                                                  3 cardMacro Cosmos 3 cardMacro Cosmos
                                                  Macro Cosmos
                                                  Trap Continuous
                                                  Macro Cosmos

                                                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                    3 cardWaboku 3 cardWaboku
                                                    Waboku
                                                    Trap Normal
                                                    Waboku

                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                      tcg
                                                      Gate Guardian
                                                      5







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