Elemental HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Armed Dragon LV10
Armed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.

Elemental HERO Blazeman
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Masked HERO Dusk Crow
Masked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Masked HERO Fountain
Masked HERO Fountain
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

Masked HERO Furnace
Masked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Miracle Ejector
Miracle Ejector
Miracle Ejector
EARTH 3
Miracle Ejector
  • ATK:

  • 400

  • DEF:

  • 400


(This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.

Neo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

Neo-Spacian Dark Panther
Neo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).

Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

Rainbow Dragon
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      E - Emergency Call
      E - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.

        EN - Engage Neo Space
        EN - Engage Neo Space
        EN - Engage Neo Space
        Spell Normal
        EN - Engage Neo Space

          Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.

          EN Shuffle
          EN Shuffle
          EN Shuffle
          Spell Normal
          EN Shuffle

            Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

            Forbidden Droplet
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              Mask Change
              Mask Change
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                Miracle Fusion
                Miracle Fusion
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  Neos Fusion
                  Neos Fusion
                  Neos Fusion
                  Spell Normal
                  Neos Fusion

                    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

                    Polymerization
                    Polymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                      Reinforcement of the Army
                      Reinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        Favorite Contact
                        Favorite Contact
                        Favorite Contact
                        Trap Normal
                        Favorite Contact

                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Extra Deck

                            Armed Neos
                            Armed Neos
                            Armed Neos
                            WIND 10
                            Armed Neos
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

                            Contrast HERO Chaos
                            Contrast HERO Chaos
                            Contrast HERO Chaos
                            DARK 9
                            Contrast HERO Chaos
                            • ATK:

                            • 3000

                            • DEF:

                            • 2600


                            2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                            Elemental HERO Absolute Zero
                            Elemental HERO Absolute Zero
                            Elemental HERO Absolute Zero
                            WATER 8
                            Elemental HERO Absolute Zero
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                            Elemental HERO Cosmo Neos
                            Elemental HERO Cosmo Neos
                            Elemental HERO Cosmo Neos
                            LIGHT 11
                            Elemental HERO Cosmo Neos
                            • ATK:

                            • 3500

                            • DEF:

                            • 3000


                            "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

                            Elemental HERO Flame Wingman - Infernal Rage
                            Elemental HERO Flame Wingman - Infernal Rage
                            Elemental HERO Flame Wingman - Infernal Rage
                            WIND 8
                            Elemental HERO Flame Wingman - Infernal Rage
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                            Elemental HERO Grand Neos
                            Elemental HERO Grand Neos
                            Elemental HERO Grand Neos
                            EARTH 7
                            Elemental HERO Grand Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

                            Elemental HERO Nebula Neos
                            Elemental HERO Nebula Neos
                            Elemental HERO Nebula Neos
                            EARTH 9
                            Elemental HERO Nebula Neos
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

                            Elemental HERO Shining Neos Wingman
                            Elemental HERO Shining Neos Wingman
                            Elemental HERO Shining Neos Wingman
                            LIGHT 8
                            Elemental HERO Shining Neos Wingman
                            • ATK:

                            • 3100

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                            Elemental HERO Sunrise
                            Elemental HERO Sunrise
                            Elemental HERO Sunrise
                            LIGHT 7
                            Elemental HERO Sunrise
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                            Elemental HERO Thunder Giant - Voltic Thunder
                            Elemental HERO Thunder Giant - Voltic Thunder
                            Elemental HERO Thunder Giant - Voltic Thunder
                            LIGHT 6
                            Elemental HERO Thunder Giant - Voltic Thunder
                            • ATK:

                            • 2400

                            • DEF:

                            • 1500


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

                            Evil HERO Neos Lord
                            Evil HERO Neos Lord
                            Evil HERO Neos Lord
                            DARK 10
                            Evil HERO Neos Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                            Masked HERO Acid
                            Masked HERO Acid
                            Masked HERO Acid
                            WATER 8
                            Masked HERO Acid
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

                            Masked HERO Anki
                            Masked HERO Anki
                            Masked HERO Anki
                            DARK 8
                            Masked HERO Anki
                            • ATK:

                            • 2800

                            • DEF:

                            • 1200


                            Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

                            Masked HERO Atomic
                            Masked HERO Atomic
                            Masked HERO Atomic
                            FIRE 8
                            Masked HERO Atomic
                            • ATK:

                            • 2600

                            • DEF:

                            • 2000


                            Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.

                            Masked HERO Dark Law
                            Masked HERO Dark Law
                            Masked HERO Dark Law
                            DARK 6
                            Masked HERO Dark Law
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                            Masked HERO Divine Wind
                            Masked HERO Divine Wind
                            Masked HERO Divine Wind
                            WIND 8
                            Masked HERO Divine Wind
                            • ATK:

                            • 2700

                            • DEF:

                            • 1900


                            Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.

                            Rainbow Neos
                            Rainbow Neos
                            Rainbow Neos
                            LIGHT 10
                            Rainbow Neos
                            • ATK:

                            • 4500

                            • DEF:

                            • 3000


                            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

                            Vision HERO Trinity
                            Vision HERO Trinity
                            Vision HERO Trinity
                            DARK 8
                            Vision HERO Trinity
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                            Xtra HERO Infernal Devicer
                            Xtra HERO Infernal Devicer
                            Xtra HERO Infernal Devicer
                            DARK
                            Xtra HERO Infernal Devicer
                            • ATK:

                            • 1700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom


                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                            Xtra HERO Wonder Driver
                            Xtra HERO Wonder Driver
                            Xtra HERO Wonder Driver
                            LIGHT
                            Xtra HERO Wonder Driver
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                            Main: 48 Extra: 22

                            1 cardArmed Dragon LV10 1 cardArmed Dragon LV10
                            Armed Dragon LV10
                            WIND 10
                            Armed Dragon LV10
                            • ATK:

                            • 3000

                            • DEF:

                            • 2000


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.


                            1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
                            Elemental HERO Blazeman
                            FIRE 4
                            Elemental HERO Blazeman
                            • ATK:

                            • 1200

                            • DEF:

                            • 1800


                            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                            1 cardElemental HERO Liquid Soldier 1 cardElemental HERO Liquid Soldier
                            Elemental HERO Liquid Soldier
                            WATER 4
                            Elemental HERO Liquid Soldier
                            • ATK:

                            • 1400

                            • DEF:

                            • 1300


                            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                            1 cardElemental HERO Shadow Mist 1 cardElemental HERO Shadow Mist
                            Elemental HERO Shadow Mist
                            DARK 4
                            Elemental HERO Shadow Mist
                            • ATK:

                            • 1000

                            • DEF:

                            • 1500


                            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                            1 cardElemental HERO Spirit of Neos 1 cardElemental HERO Spirit of Neos
                            Elemental HERO Spirit of Neos
                            LIGHT 7
                            Elemental HERO Spirit of Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                            3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
                            Elemental HERO Stratos
                            WIND 4
                            Elemental HERO Stratos
                            • ATK:

                            • 1800

                            • DEF:

                            • 300


                            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                            2 cardMasked HERO Dusk Crow 2 cardMasked HERO Dusk Crow
                            Masked HERO Dusk Crow
                            DARK 4
                            Masked HERO Dusk Crow
                            • ATK:

                            • 1200

                            • DEF:

                            • 1000


                            If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


                            1 cardMasked HERO Fountain 1 cardMasked HERO Fountain
                            Masked HERO Fountain
                            WATER 4
                            Masked HERO Fountain
                            • ATK:

                            • 1000

                            • DEF:

                            • 1400


                            You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


                            2 cardMasked HERO Furnace 2 cardMasked HERO Furnace
                            Masked HERO Furnace
                            FIRE 7
                            Masked HERO Furnace
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


                            3 cardMiracle Ejector 3 cardMiracle Ejector
                            Miracle Ejector
                            EARTH 3
                            Miracle Ejector
                            • ATK:

                            • 400

                            • DEF:

                            • 400


                            (This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


                            1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
                            Neo-Spacian Aqua Dolphin
                            WATER 3
                            Neo-Spacian Aqua Dolphin
                            • ATK:

                            • 600

                            • DEF:

                            • 800


                            Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                            1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
                            Neo-Spacian Dark Panther
                            DARK 3
                            Neo-Spacian Dark Panther
                            • ATK:

                            • 1000

                            • DEF:

                            • 500


                            Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


                            1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
                            Neo-Spacian Grand Mole
                            EARTH 3
                            Neo-Spacian Grand Mole
                            • ATK:

                            • 900

                            • DEF:

                            • 300


                            At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                            1 cardRainbow Dragon 1 cardRainbow Dragon
                            Rainbow Dragon
                            LIGHT 10
                            Rainbow Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 0


                            (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                            1 cardVision HERO Vyon 1 cardVision HERO Vyon
                            Vision HERO Vyon
                            DARK 4
                            Vision HERO Vyon
                            • ATK:

                            • 1000

                            • DEF:

                            • 1200


                            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                            1 cardElemental HERO Neos 1 cardElemental HERO Neos
                            Elemental HERO Neos
                            LIGHT 7
                            Elemental HERO Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                            3 cardA Hero Lives 3 cardA Hero Lives
                            A Hero Lives
                            Spell Normal
                            A Hero Lives

                              If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                              1 cardCalled by the Grave
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                2 cardE - Emergency Call 2 cardE - Emergency Call
                                E - Emergency Call
                                Spell Normal
                                E - Emergency Call

                                  Add 1 "Elemental HERO" monster from your Deck to your hand.


                                  3 cardEN - Engage Neo Space 3 cardEN - Engage Neo Space
                                  EN - Engage Neo Space
                                  Spell Normal
                                  EN - Engage Neo Space

                                    Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                                    1 cardEN Shuffle 1 cardEN Shuffle
                                    EN Shuffle
                                    Spell Normal
                                    EN Shuffle

                                      Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                      3 cardForbidden Droplet 3 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        2 cardMask Change 2 cardMask Change
                                        Mask Change
                                        Spell Quick
                                        Mask Change

                                          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                          1 cardMiracle Fusion 1 cardMiracle Fusion
                                          Miracle Fusion
                                          Spell Normal
                                          Miracle Fusion

                                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                            3 cardNeos Fusion 3 cardNeos Fusion
                                            Neos Fusion
                                            Spell Normal
                                            Neos Fusion

                                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                              2 cardPolymerization 2 cardPolymerization
                                              Polymerization
                                              Spell Normal
                                              Polymerization

                                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                1 cardReinforcement of the Army
                                                1 cardReinforcement of the Army
                                                Reinforcement of the Army
                                                Spell Normal
                                                Reinforcement of the Army

                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                  1 cardFavorite Contact 1 cardFavorite Contact
                                                  Favorite Contact
                                                  Trap Normal
                                                  Favorite Contact

                                                    Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      1 cardArmed Neos 1 cardArmed Neos
                                                      Armed Neos
                                                      WIND 10
                                                      Armed Neos
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                      2 cardContrast HERO Chaos 2 cardContrast HERO Chaos
                                                      Contrast HERO Chaos
                                                      DARK 9
                                                      Contrast HERO Chaos
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2600


                                                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                      1 cardElemental HERO Absolute Zero 1 cardElemental HERO Absolute Zero
                                                      Elemental HERO Absolute Zero
                                                      WATER 8
                                                      Elemental HERO Absolute Zero
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                      1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                                                      Elemental HERO Cosmo Neos
                                                      LIGHT 11
                                                      Elemental HERO Cosmo Neos
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                      1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                      WIND 8
                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1200


                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                      1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                                                      Elemental HERO Grand Neos
                                                      EARTH 7
                                                      Elemental HERO Grand Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                      1 cardElemental HERO Nebula Neos 1 cardElemental HERO Nebula Neos
                                                      Elemental HERO Nebula Neos
                                                      EARTH 9
                                                      Elemental HERO Nebula Neos
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                      1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                      Elemental HERO Shining Neos Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Neos Wingman
                                                      • ATK:

                                                      • 3100

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                      1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                      1 cardElemental HERO Thunder Giant - Voltic Thunder 1 cardElemental HERO Thunder Giant - Voltic Thunder
                                                      Elemental HERO Thunder Giant - Voltic Thunder
                                                      LIGHT 6
                                                      Elemental HERO Thunder Giant - Voltic Thunder
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1500


                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                                      1 cardEvil HERO Neos Lord 1 cardEvil HERO Neos Lord
                                                      Evil HERO Neos Lord
                                                      DARK 10
                                                      Evil HERO Neos Lord
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                      1 cardMasked HERO Acid 1 cardMasked HERO Acid
                                                      Masked HERO Acid
                                                      WATER 8
                                                      Masked HERO Acid
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                      1 cardMasked HERO Anki 1 cardMasked HERO Anki
                                                      Masked HERO Anki
                                                      DARK 8
                                                      Masked HERO Anki
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1200


                                                      Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                                      1 cardMasked HERO Atomic 1 cardMasked HERO Atomic
                                                      Masked HERO Atomic
                                                      FIRE 8
                                                      Masked HERO Atomic
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2000


                                                      Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.


                                                      2 cardMasked HERO Dark Law 2 cardMasked HERO Dark Law
                                                      Masked HERO Dark Law
                                                      DARK 6
                                                      Masked HERO Dark Law
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                      1 cardMasked HERO Divine Wind 1 cardMasked HERO Divine Wind
                                                      Masked HERO Divine Wind
                                                      WIND 8
                                                      Masked HERO Divine Wind
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1900


                                                      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                                      1 cardRainbow Neos 1 cardRainbow Neos
                                                      Rainbow Neos
                                                      LIGHT 10
                                                      Rainbow Neos
                                                      • ATK:

                                                      • 4500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                                      1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                                      Vision HERO Trinity
                                                      DARK 8
                                                      Vision HERO Trinity
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                      1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                                                      Xtra HERO Infernal Devicer
                                                      DARK
                                                      Xtra HERO Infernal Devicer
                                                      • ATK:

                                                      • 1700

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom


                                                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                      1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                                      Xtra HERO Wonder Driver
                                                      LIGHT
                                                      Xtra HERO Wonder Driver
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                                      tcg
                                                      Elemental HERO
                                                      5







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