Elemental HERO Deck Breakdown

Cards Usage Statistic

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Masked HERO Dusk Crow
Masked HERO Dusk Crow
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

Masked HERO Furnace
Masked HERO Furnace
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

Vision HERO Faris
Vision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

Vision HERO Increase
Vision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Foolish Burial
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Fusion Destiny
          Fusion Destiny
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

            Mask Change
            Mask Change
            Mask Change
            Spell Quick
            Mask Change

              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

              Miracle Fusion
              Miracle Fusion
              Miracle Fusion
              Spell Normal
              Miracle Fusion

                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                Polymerization
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Reinforcement of the Army
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    Extra Deck

                    Contrast HERO Chaos
                    Contrast HERO Chaos
                    Contrast HERO Chaos
                    DARK 9
                    Contrast HERO Chaos
                    • ATK:

                    • 3000

                    • DEF:

                    • 2600


                    2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                    Destiny HERO - Destroyer Phoenix Enforcer
                    Destiny HERO - Destroyer Phoenix Enforcer
                    Destiny HERO - Destroyer Phoenix Enforcer
                    DARK 8
                    Destiny HERO - Destroyer Phoenix Enforcer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                    Elemental HERO Flame Wingman - Infernal Rage
                    Elemental HERO Flame Wingman - Infernal Rage
                    Elemental HERO Flame Wingman - Infernal Rage
                    WIND 8
                    Elemental HERO Flame Wingman - Infernal Rage
                    • ATK:

                    • 2100

                    • DEF:

                    • 1200


                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                    Elemental HERO Shining Neos Wingman
                    Elemental HERO Shining Neos Wingman
                    Elemental HERO Shining Neos Wingman
                    LIGHT 8
                    Elemental HERO Shining Neos Wingman
                    • ATK:

                    • 3100

                    • DEF:

                    • 2500


                    "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                    Elemental HERO Sunrise
                    Elemental HERO Sunrise
                    Elemental HERO Sunrise
                    LIGHT 7
                    Elemental HERO Sunrise
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                    Masked HERO Dark Law
                    Masked HERO Dark Law
                    Masked HERO Dark Law
                    DARK 6
                    Masked HERO Dark Law
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                    Xtra HERO Cross Crusader
                    Xtra HERO Cross Crusader
                    Xtra HERO Cross Crusader
                    DARK
                    Xtra HERO Cross Crusader
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                    Xtra HERO Infernal Devicer
                    Xtra HERO Infernal Devicer
                    Xtra HERO Infernal Devicer
                    DARK
                    Xtra HERO Infernal Devicer
                    • ATK:

                    • 1700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom


                    2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                    Xtra HERO Wonder Driver
                    Xtra HERO Wonder Driver
                    Xtra HERO Wonder Driver
                    LIGHT
                    Xtra HERO Wonder Driver
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                    Main: 56

                    1 cardCyber Dragon 1 cardCyber Dragon
                    Cyber Dragon
                    LIGHT 5
                    Cyber Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    If only your opponent controls a monster, you can Special Summon this card (from your hand).


                    1 cardDandylion
                    1 cardDandylion
                    Dandylion
                    EARTH 3
                    Dandylion
                    • ATK:

                    • 300

                    • DEF:

                    • 300


                    If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.


                    2 cardDestiny HERO - Disk Commander 2 cardDestiny HERO - Disk Commander
                    Destiny HERO - Disk Commander
                    DARK 1
                    Destiny HERO - Disk Commander
                    • ATK:

                    • 300

                    • DEF:

                    • 300


                    Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


                    1 cardDestiny HERO - Fear Monger 1 cardDestiny HERO - Fear Monger
                    Destiny HERO - Fear Monger
                    DARK 4
                    Destiny HERO - Fear Monger
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.


                    3 cardDestiny HERO - Malicious
                    3 cardDestiny HERO - Malicious
                    Destiny HERO - Malicious
                    DARK 6
                    Destiny HERO - Malicious
                    • ATK:

                    • 800

                    • DEF:

                    • 800


                    You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                    1 cardElemental HERO Stratos
                    1 cardElemental HERO Stratos
                    Elemental HERO Stratos
                    WIND 4
                    Elemental HERO Stratos
                    • ATK:

                    • 1800

                    • DEF:

                    • 300


                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                    1 cardGellenduo 1 cardGellenduo
                    Gellenduo
                    LIGHT 4
                    Gellenduo
                    • ATK:

                    • 1700

                    • DEF:

                    • 0


                    Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.


                    1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                    Gorz the Emissary of Darkness
                    DARK 7
                    Gorz the Emissary of Darkness
                    • ATK:

                    • 2700

                    • DEF:

                    • 2500


                    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                    1 cardJinzo
                    1 cardJinzo
                    Jinzo
                    DARK 6
                    Jinzo
                    • ATK:

                    • 2400

                    • DEF:

                    • 1500


                    Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                    3 cardLight and Darkness Dragon 3 cardLight and Darkness Dragon
                    Light and Darkness Dragon
                    LIGHT 8
                    Light and Darkness Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).


                    2 cardMajestic Mech - Goryu 2 cardMajestic Mech - Goryu
                    Majestic Mech - Goryu
                    LIGHT 8
                    Majestic Mech - Goryu
                    • ATK:

                    • 2900

                    • DEF:

                    • 1800


                    You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    1 cardMarshmallon 1 cardMarshmallon
                    Marshmallon
                    LIGHT 3
                    Marshmallon
                    • ATK:

                    • 300

                    • DEF:

                    • 500


                    Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


                    1 cardSangan
                    1 cardSangan
                    Sangan
                    DARK 3
                    Sangan
                    • ATK:

                    • 1000

                    • DEF:

                    • 600


                    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                    3 cardSnipe Hunter 3 cardSnipe Hunter
                    Snipe Hunter
                    DARK 4
                    Snipe Hunter
                    • ATK:

                    • 1500

                    • DEF:

                    • 600


                    You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


                    1 cardSpirit Reaper 1 cardSpirit Reaper
                    Spirit Reaper
                    DARK 3
                    Spirit Reaper
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                    1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
                    The Winged Dragon of Ra
                    DIVINE 10
                    The Winged Dragon of Ra
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


                    1 cardTreeborn Frog 1 cardTreeborn Frog
                    Treeborn Frog
                    WATER 1
                    Treeborn Frog
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.


                    2 cardDes Koala 2 cardDes Koala
                    Des Koala
                    DARK 3
                    Des Koala
                    • ATK:

                    • 1100

                    • DEF:

                    • 1800


                    FLIP: Inflict 400 damage to your opponent for each card in their hand.


                    2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                    Gravekeeper's Spy
                    DARK 4
                    Gravekeeper's Spy
                    • ATK:

                    • 1200

                    • DEF:

                    • 2000


                    FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                    3 cardBrain Control 3 cardBrain Control
                    Brain Control
                    Spell Normal
                    Brain Control

                      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                      3 cardDestiny Draw 3 cardDestiny Draw
                      Destiny Draw
                      Spell Normal
                      Destiny Draw

                        Discard 1 "Destiny HERO" card; draw 2 cards.


                        2 cardFoolish Burial
                        2 cardFoolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          1 cardGold Sarcophagus
                          1 cardGold Sarcophagus
                          Gold Sarcophagus
                          Spell Normal
                          Gold Sarcophagus

                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              1 cardPremature Burial
                              1 cardPremature Burial
                              Premature Burial
                              Spell Equip
                              Premature Burial

                                Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                2 cardReinforcement of the Army
                                2 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  2 cardSmashing Ground 2 cardSmashing Ground
                                  Smashing Ground
                                  Spell Normal
                                  Smashing Ground

                                    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                    1 cardSnatch Steal
                                    1 cardSnatch Steal
                                    Snatch Steal
                                    Spell Equip
                                    Snatch Steal

                                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                      1 cardCall of the Haunted
                                      1 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        1 cardCrush Card Virus 1 cardCrush Card Virus
                                        Crush Card Virus
                                        Trap Normal
                                        Crush Card Virus

                                          Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                          1 cardMagic Cylinder
                                          1 cardMagic Cylinder
                                          Magic Cylinder
                                          Trap Normal
                                          Magic Cylinder

                                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              3 cardPulling the Rug 3 cardPulling the Rug
                                              Pulling the Rug
                                              Trap Counter
                                              Pulling the Rug

                                                Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.


                                                3 cardRoyal Decree 3 cardRoyal Decree
                                                Royal Decree
                                                Trap Continuous
                                                Royal Decree

                                                  Negate all other Trap effects on the field.


                                                  1 cardWaboku 1 cardWaboku
                                                  Waboku
                                                  Trap Normal
                                                  Waboku

                                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                    tcg
                                                    Elemental HERO
                                                    5







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