Battlewasp Deck Breakdown

Cards Usage Statistic

Main Deck

Battlewasp - Arbalest the Rapidfire
Battlewasp - Arbalest the Rapidfire
Battlewasp - Arbalest the Rapidfire
WIND 4
Battlewasp - Arbalest the Rapidfire
  • ATK:

  • 1800

  • DEF:

  • 800


When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.

Battlewasp - Pin the Bullseye
Battlewasp - Pin the Bullseye
Battlewasp - Pin the Bullseye
WIND 1
Battlewasp - Pin the Bullseye
  • ATK:

  • 200

  • DEF:

  • 300


If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.

Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
WIND 5
Battlewasp - Rapier the Onslaught
  • ATK:

  • 1900

  • DEF:

  • 0


If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.

Battlewasp - Twinbow the Attacker
Battlewasp - Twinbow the Attacker
Battlewasp - Twinbow the Attacker
WIND 3
Battlewasp - Twinbow the Attacker
  • ATK:

  • 1000

  • DEF:

  • 500


During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.

Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
EARTH 9
Beargram, Shelled Emperor of the Forest Crown
  • ATK:

  • 3400

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.

Beetrooper Scale Bomber
Beetrooper Scale Bomber
Beetrooper Scale Bomber
FIRE 3
Beetrooper Scale Bomber
  • ATK:

  • 1200

  • DEF:

  • 2000


If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.

Beetrooper Scout Buggy
Beetrooper Scout Buggy
Beetrooper Scout Buggy
WIND 3
Beetrooper Scout Buggy
  • ATK:

  • 1000

  • DEF:

  • 300


You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.

Beetrooper Sting Lancer
Beetrooper Sting Lancer
Beetrooper Sting Lancer
WIND 7
Beetrooper Sting Lancer
  • ATK:

  • 2400

  • DEF:

  • 1800


During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.

Doom Dozer
Doom Dozer
Doom Dozer
EARTH 8
Doom Dozer
  • ATK:

  • 2800

  • DEF:

  • 2600


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.

Gokipole
Gokipole
Gokipole
EARTH 3
Gokipole
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.

Heavy Beetrooper Mighty Neptune
Heavy Beetrooper Mighty Neptune
Heavy Beetrooper Mighty Neptune
EARTH 8
Heavy Beetrooper Mighty Neptune
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Resonance Insect
Resonance Insect
Resonance Insect
EARTH 4
Resonance Insect
  • ATK:

  • 1000

  • DEF:

  • 700


If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".

Retaliating "C"
Retaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

Scary Moth
Scary Moth
Scary Moth
WIND 6
Scary Moth
  • ATK:

  • 1800

  • DEF:

  • 2300


Each player can only Special Summon a monster(s) once per turn.

Splitting Planarian
Splitting Planarian
Splitting Planarian
DARK 4
Splitting Planarian
  • ATK:

  • 1000

  • DEF:

  • 800


You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.

Supply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
EARTH 5
Supply Soldier of the Indestructible Insects
  • ATK:

  • 600

  • DEF:

  • 300


When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Battlewasp - Sting the Poison
Battlewasp - Sting the Poison
Battlewasp - Sting the Poison
WIND 2
Battlewasp - Sting the Poison
  • ATK:

  • 400

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.

Fairyant the Circular Sorcerer
Fairyant the Circular Sorcerer
Fairyant the Circular Sorcerer
WIND 3
Fairyant the Circular Sorcerer
  • ATK:

  • 800

  • DEF:

  • 1500


If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon "Fairyant the Circular Sorcerer" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.

Armed Rebeellion
Armed Rebeellion
Armed Rebeellion
Spell Normal
Armed Rebeellion

    Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.

    Battlewasp Wind
    Battlewasp Wind
    Battlewasp Wind
    Spell Continuous
    Battlewasp Wind

      Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Forbidden Droplet
          Forbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            Gold Sarcophagus
            Gold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

              Instant Fusion
              Instant Fusion
              Instant Fusion
              Spell Normal
              Instant Fusion

                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

                Beetrooper Fly & Sting
                Beetrooper Fly & Sting
                Beetrooper Fly & Sting
                Trap Counter
                Beetrooper Fly & Sting

                  When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.

                  Evenly Matched
                  Evenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    Infinite Impermanence
                    Infinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Ragnaraika Hunting Dance
                      Ragnaraika Hunting Dance
                      Ragnaraika Hunting Dance
                      Trap Normal
                      Ragnaraika Hunting Dance

                        Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.

                        Extra Deck

                        Beetrooper Cruel Saturnas
                        Beetrooper Cruel Saturnas
                        Beetrooper Cruel Saturnas
                        DARK 5
                        Beetrooper Cruel Saturnas
                        • ATK:

                        • 2400

                        • DEF:

                        • 2000


                        1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.

                        Heavy Cavalry of the Indestructible Insects
                        Heavy Cavalry of the Indestructible Insects
                        Heavy Cavalry of the Indestructible Insects
                        EARTH 7
                        Heavy Cavalry of the Indestructible Insects
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        1 Level 5 or higher Insect monster + 1 Insect monster Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.

                        Ultimate Great Insect
                        Ultimate Great Insect
                        Ultimate Great Insect
                        EARTH 9
                        Ultimate Great Insect
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.

                        Beetrooper Armor Horn
                        Beetrooper Armor Horn
                        Beetrooper Armor Horn
                        EARTH
                        Beetrooper Armor Horn
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.

                        Giant Beetrooper Invincible Atlas
                        Giant Beetrooper Invincible Atlas
                        Giant Beetrooper Invincible Atlas
                        EARTH
                        Giant Beetrooper Invincible Atlas
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.

                        Inzektor Picofalena
                        Inzektor Picofalena
                        Inzektor Picofalena
                        DARK
                        Inzektor Picofalena
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.

                        Ragnaraika Mantis Monk
                        Ragnaraika Mantis Monk
                        Ragnaraika Mantis Monk
                        WIND
                        Ragnaraika Mantis Monk
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Bottom-Right


                        2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

                        Ragnaraika Stag Sovereign
                        Ragnaraika Stag Sovereign
                        Ragnaraika Stag Sovereign
                        EARTH
                        Ragnaraika Stag Sovereign
                        • ATK:

                        • 3300

                        • LINK-5

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

                        Salamangreat Almiraj
                        Salamangreat Almiraj
                        Salamangreat Almiraj
                        FIRE
                        Salamangreat Almiraj
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Bottom-Right


                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                        Shinobi Insect Hagakuremino
                        Shinobi Insect Hagakuremino
                        Shinobi Insect Hagakuremino
                        WIND
                        Shinobi Insect Hagakuremino
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Top-Left

                        Bottom


                        2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

                        Battlewasp - Grand Partisan the Revolution
                        Battlewasp - Grand Partisan the Revolution
                        Battlewasp - Grand Partisan the Revolution
                        WIND 12
                        Battlewasp - Grand Partisan the Revolution
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.

                        Battlewasp - Sachi the Ceremonial Bow
                        Battlewasp - Sachi the Ceremonial Bow
                        Battlewasp - Sachi the Ceremonial Bow
                        WIND 6
                        Battlewasp - Sachi the Ceremonial Bow
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        1 Insect Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.

                        Diabolantis the Menacing Mantis
                        Diabolantis the Menacing Mantis
                        Diabolantis the Menacing Mantis
                        DARK 8
                        Diabolantis the Menacing Mantis
                        • ATK:

                        • 2500

                        • DEF:

                        • 2200


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.

                        Number 3: Cicada King
                        Number 3: Cicada King
                        Number 3: Cicada King
                        WIND
                        Number 3: Cicada King
                        • ATK:

                        • 1200

                        • DEF:

                        • 2500


                        2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.

                        Main: 55 Extra: 15

                        1 cardBattlewasp - Arbalest the Rapidfire 1 cardBattlewasp - Arbalest the Rapidfire
                        Battlewasp - Arbalest the Rapidfire
                        WIND 4
                        Battlewasp - Arbalest the Rapidfire
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.


                        1 cardBattlewasp - Pin the Bullseye 1 cardBattlewasp - Pin the Bullseye
                        Battlewasp - Pin the Bullseye
                        WIND 1
                        Battlewasp - Pin the Bullseye
                        • ATK:

                        • 200

                        • DEF:

                        • 300


                        If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.


                        3 cardBattlewasp - Rapier the Onslaught 3 cardBattlewasp - Rapier the Onslaught
                        Battlewasp - Rapier the Onslaught
                        WIND 5
                        Battlewasp - Rapier the Onslaught
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.


                        1 cardBattlewasp - Twinbow the Attacker 1 cardBattlewasp - Twinbow the Attacker
                        Battlewasp - Twinbow the Attacker
                        WIND 3
                        Battlewasp - Twinbow the Attacker
                        • ATK:

                        • 1000

                        • DEF:

                        • 500


                        During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.


                        1 cardBeargram, Shelled Emperor of the Forest Crown 1 cardBeargram, Shelled Emperor of the Forest Crown
                        Beargram, Shelled Emperor of the Forest Crown
                        EARTH 9
                        Beargram, Shelled Emperor of the Forest Crown
                        • ATK:

                        • 3400

                        • DEF:

                        • 2900


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.


                        2 cardBeetrooper Scale Bomber 2 cardBeetrooper Scale Bomber
                        Beetrooper Scale Bomber
                        FIRE 3
                        Beetrooper Scale Bomber
                        • ATK:

                        • 1200

                        • DEF:

                        • 2000


                        If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                        2 cardBeetrooper Scout Buggy 2 cardBeetrooper Scout Buggy
                        Beetrooper Scout Buggy
                        WIND 3
                        Beetrooper Scout Buggy
                        • ATK:

                        • 1000

                        • DEF:

                        • 300


                        You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


                        1 cardBeetrooper Sting Lancer 1 cardBeetrooper Sting Lancer
                        Beetrooper Sting Lancer
                        WIND 7
                        Beetrooper Sting Lancer
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                        1 cardDoom Dozer 1 cardDoom Dozer
                        Doom Dozer
                        EARTH 8
                        Doom Dozer
                        • ATK:

                        • 2800

                        • DEF:

                        • 2600


                        Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.


                        2 cardGokipole 2 cardGokipole
                        Gokipole
                        EARTH 3
                        Gokipole
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


                        1 cardHeavy Beetrooper Mighty Neptune 1 cardHeavy Beetrooper Mighty Neptune
                        Heavy Beetrooper Mighty Neptune
                        EARTH 8
                        Heavy Beetrooper Mighty Neptune
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


                        3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        3 cardResonance Insect 3 cardResonance Insect
                        Resonance Insect
                        EARTH 4
                        Resonance Insect
                        • ATK:

                        • 1000

                        • DEF:

                        • 700


                        If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


                        3 cardRetaliating "C" 3 cardRetaliating "C"
                        Retaliating "C"
                        EARTH 4
                        Retaliating "C"
                        • ATK:

                        • 1400

                        • DEF:

                        • 1400


                        During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                        1 cardScary Moth 1 cardScary Moth
                        Scary Moth
                        WIND 6
                        Scary Moth
                        • ATK:

                        • 1800

                        • DEF:

                        • 2300


                        Each player can only Special Summon a monster(s) once per turn.


                        1 cardSplitting Planarian 1 cardSplitting Planarian
                        Splitting Planarian
                        DARK 4
                        Splitting Planarian
                        • ATK:

                        • 1000

                        • DEF:

                        • 800


                        You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.


                        1 cardSupply Soldier of the Indestructible Insects 1 cardSupply Soldier of the Indestructible Insects
                        Supply Soldier of the Indestructible Insects
                        EARTH 5
                        Supply Soldier of the Indestructible Insects
                        • ATK:

                        • 600

                        • DEF:

                        • 300


                        When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.


                        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        2 cardBattlewasp - Sting the Poison 2 cardBattlewasp - Sting the Poison
                        Battlewasp - Sting the Poison
                        WIND 2
                        Battlewasp - Sting the Poison
                        • ATK:

                        • 400

                        • DEF:

                        • 800


                        If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.


                        2 cardFairyant the Circular Sorcerer 2 cardFairyant the Circular Sorcerer
                        Fairyant the Circular Sorcerer
                        WIND 3
                        Fairyant the Circular Sorcerer
                        • ATK:

                        • 800

                        • DEF:

                        • 1500


                        If an Insect or Plant monster is in either GY, you can Special Summon this card (from your hand). You can only Special Summon "Fairyant the Circular Sorcerer" once per turn this way. If this card you control would be used as Synchro Material for an Insect or Plant monster, you can treat it as a non-Tuner.


                        3 cardArmed Rebeellion 3 cardArmed Rebeellion
                        Armed Rebeellion
                        Spell Normal
                        Armed Rebeellion

                          Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.


                          2 cardBattlewasp Wind 2 cardBattlewasp Wind
                          Battlewasp Wind
                          Spell Continuous
                          Battlewasp Wind

                            Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.


                            1 cardCalled by the Grave
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              1 cardFoolish Burial
                              1 cardFoolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                3 cardForbidden Droplet 3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  1 cardGold Sarcophagus
                                  1 cardGold Sarcophagus
                                  Gold Sarcophagus
                                  Spell Normal
                                  Gold Sarcophagus

                                    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                    1 cardInstant Fusion
                                    1 cardInstant Fusion
                                    Instant Fusion
                                    Spell Normal
                                    Instant Fusion

                                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                      1 cardBeetrooper Fly & Sting 1 cardBeetrooper Fly & Sting
                                      Beetrooper Fly & Sting
                                      Trap Counter
                                      Beetrooper Fly & Sting

                                        When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                                        3 cardEvenly Matched 3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            1 cardRagnaraika Hunting Dance 1 cardRagnaraika Hunting Dance
                                            Ragnaraika Hunting Dance
                                            Trap Normal
                                            Ragnaraika Hunting Dance

                                              Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                                              1 cardBeetrooper Cruel Saturnas 1 cardBeetrooper Cruel Saturnas
                                              Beetrooper Cruel Saturnas
                                              DARK 5
                                              Beetrooper Cruel Saturnas
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.


                                              1 cardHeavy Cavalry of the Indestructible Insects 1 cardHeavy Cavalry of the Indestructible Insects
                                              Heavy Cavalry of the Indestructible Insects
                                              EARTH 7
                                              Heavy Cavalry of the Indestructible Insects
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1800


                                              1 Level 5 or higher Insect monster + 1 Insect monster Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.


                                              1 cardUltimate Great Insect 1 cardUltimate Great Insect
                                              Ultimate Great Insect
                                              EARTH 9
                                              Ultimate Great Insect
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2600


                                              1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.


                                              2 cardBeetrooper Armor Horn 2 cardBeetrooper Armor Horn
                                              Beetrooper Armor Horn
                                              EARTH
                                              Beetrooper Armor Horn
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                              1 cardGiant Beetrooper Invincible Atlas 1 cardGiant Beetrooper Invincible Atlas
                                              Giant Beetrooper Invincible Atlas
                                              EARTH
                                              Giant Beetrooper Invincible Atlas
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                              1 cardInzektor Picofalena 1 cardInzektor Picofalena
                                              Inzektor Picofalena
                                              DARK
                                              Inzektor Picofalena
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                                              1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                                              Ragnaraika Mantis Monk
                                              WIND
                                              Ragnaraika Mantis Monk
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                              1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                                              Ragnaraika Stag Sovereign
                                              EARTH
                                              Ragnaraika Stag Sovereign
                                              • ATK:

                                              • 3300

                                              • LINK-5

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                              1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                              Salamangreat Almiraj
                                              FIRE
                                              Salamangreat Almiraj
                                              • ATK:

                                              • 0

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Right


                                              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                              1 cardShinobi Insect Hagakuremino 1 cardShinobi Insect Hagakuremino
                                              Shinobi Insect Hagakuremino
                                              WIND
                                              Shinobi Insect Hagakuremino
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Top-Left

                                              Bottom


                                              2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.


                                              1 cardBattlewasp - Grand Partisan the Revolution 1 cardBattlewasp - Grand Partisan the Revolution
                                              Battlewasp - Grand Partisan the Revolution
                                              WIND 12
                                              Battlewasp - Grand Partisan the Revolution
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.


                                              1 cardBattlewasp - Sachi the Ceremonial Bow 1 cardBattlewasp - Sachi the Ceremonial Bow
                                              Battlewasp - Sachi the Ceremonial Bow
                                              WIND 6
                                              Battlewasp - Sachi the Ceremonial Bow
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1200


                                              1 Insect Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.


                                              1 cardDiabolantis the Menacing Mantis 1 cardDiabolantis the Menacing Mantis
                                              Diabolantis the Menacing Mantis
                                              DARK 8
                                              Diabolantis the Menacing Mantis
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2200


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.


                                              1 cardNumber 3: Cicada King 1 cardNumber 3: Cicada King
                                              Number 3: Cicada King
                                              WIND
                                              Number 3: Cicada King
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 2500


                                              2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.



                                              BATTLEWASP Decks in TCG








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