Assault Mode Deck Breakdown

Cards Usage Statistic

Main Deck

Assault Beast
Assault Beast
Assault Beast
EARTH 4
Assault Beast
  • ATK:

  • 1900

  • DEF:

  • 1200


You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

Bone Archfiend
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

Crimson Blader/Assault Mode
Crimson Blader/Assault Mode
Crimson Blader/Assault Mode
FIRE 10
Crimson Blader/Assault Mode
  • ATK:

  • 3300

  • DEF:

  • 3100


Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.

Fiend Piece Golem
Fiend Piece Golem
Fiend Piece Golem
DARK 5
Fiend Piece Golem
  • ATK:

  • 2100

  • DEF:

  • 0


If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Power Vice Dragon
Power Vice Dragon
Power Vice Dragon
DARK 5
Power Vice Dragon
  • ATK:

  • 2000

  • DEF:

  • 2400


A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.

Red Lotus King, Flame Crime
Red Lotus King, Flame Crime
Red Lotus King, Flame Crime
FIRE 3
Red Lotus King, Flame Crime
  • ATK:

  • 1700

  • DEF:

  • 300


During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.

Red Nova Dragon/Assault Mode
Red Nova Dragon/Assault Mode
Red Nova Dragon/Assault Mode
DARK 12
Red Nova Dragon/Assault Mode
  • ATK:

  • 4000

  • DEF:

  • 3500


Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When your opponent activates a card or effect (Quick Effect): You can banish this card you control until the End Phase; banish cards your opponent controls up to the number of Tuners in your GY. When an opponent's monster declares an attack: You can banish this card you control until the End Phase; negate the attack, then end the Battle Phase. If this card is destroyed: You can Special Summon 1 "Red Nova Dragon" from your GY.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Crimson Resonator
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Darkness Resonator
Darkness Resonator
Darkness Resonator
DARK 3
Darkness Resonator
  • ATK:

  • 1300

  • DEF:

  • 300


You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.

Psi-Reflector
Psi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.

Soul Resonator
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Vision Resonator
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crimson Call
    Crimson Call
    Crimson Call
    Spell Normal
    Crimson Call

      Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.

      Crimson Gaia
      Crimson Gaia
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

        One for One
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

          Resonator Call
          Resonator Call
          Resonator Call
          Spell Normal
          Resonator Call

            Add 1 "Resonator" monster from your Deck to your hand.

            Triple Tactics Talent
            Triple Tactics Talent
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              Assault Mode Activate
              Assault Mode Activate
              Assault Mode Activate
              Trap Normal
              Assault Mode Activate

                Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

                King's Resonance
                King's Resonance
                King's Resonance
                Trap Normal
                King's Resonance

                  During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.

                  Red Zone
                  Red Zone
                  Red Zone
                  Trap Continuous
                  Red Zone

                    When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                    Extra Deck

                    Bystial Dis Pater
                    Bystial Dis Pater
                    Bystial Dis Pater
                    DARK 10
                    Bystial Dis Pater
                    • ATK:

                    • 3500

                    • DEF:

                    • 3500


                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                    Crimson Blade Dragon
                    Crimson Blade Dragon
                    Crimson Blade Dragon
                    DARK 7
                    Crimson Blade Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 2600


                    1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its effects. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.

                    Hot Red Dragon Archfiend Abyss
                    Hot Red Dragon Archfiend Abyss
                    Hot Red Dragon Archfiend Abyss
                    DARK 9
                    Hot Red Dragon Archfiend Abyss
                    • ATK:

                    • 3200

                    • DEF:

                    • 2500


                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                    Hot Red Dragon Archfiend Bane
                    Hot Red Dragon Archfiend Bane
                    Hot Red Dragon Archfiend Bane
                    DARK 10
                    Hot Red Dragon Archfiend Bane
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

                    Red Dragon Archfiend
                    Red Dragon Archfiend
                    Red Dragon Archfiend
                    DARK 8
                    Red Dragon Archfiend
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                    Red Nova Dragon
                    Red Nova Dragon
                    Red Nova Dragon
                    DARK 12
                    Red Nova Dragon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

                    Red Rising Dragon
                    Red Rising Dragon
                    Red Rising Dragon
                    DARK 6
                    Red Rising Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                    Red Supernova Dragon
                    Red Supernova Dragon
                    Red Supernova Dragon
                    DARK 12
                    Red Supernova Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 3000


                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                    Scarlight Red Dragon Archfiend
                    Scarlight Red Dragon Archfiend
                    Scarlight Red Dragon Archfiend
                    DARK 8
                    Scarlight Red Dragon Archfiend
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                    Scarred Dragon Archfiend
                    Scarred Dragon Archfiend
                    Scarred Dragon Archfiend
                    DARK 8
                    Scarred Dragon Archfiend
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                    Storm-Bane Dragon Destorbim
                    Storm-Bane Dragon Destorbim
                    Storm-Bane Dragon Destorbim
                    DARK 11
                    Storm-Bane Dragon Destorbim
                    • ATK:

                    • 3000

                    • DEF:

                    • 2800


                    1 Tuner + 1+ non-Tuners Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.

                    The Crimson King
                    The Crimson King
                    The Crimson King
                    DARK 8
                    The Crimson King
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.

                    Tyrant Red Dragon Archfiend
                    Tyrant Red Dragon Archfiend
                    Tyrant Red Dragon Archfiend
                    DARK 10
                    Tyrant Red Dragon Archfiend
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.

                    Main: 42 Extra: 15

                    3 cardAssault Beast 3 cardAssault Beast
                    Assault Beast
                    EARTH 4
                    Assault Beast
                    • ATK:

                    • 1900

                    • DEF:

                    • 1200


                    You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


                    3 cardBone Archfiend 3 cardBone Archfiend
                    Bone Archfiend
                    DARK 4
                    Bone Archfiend
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                    1 cardCrimson Blader/Assault Mode 1 cardCrimson Blader/Assault Mode
                    Crimson Blader/Assault Mode
                    FIRE 10
                    Crimson Blader/Assault Mode
                    • ATK:

                    • 3300

                    • DEF:

                    • 3100


                    Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.


                    1 cardFiend Piece Golem 1 cardFiend Piece Golem
                    Fiend Piece Golem
                    DARK 5
                    Fiend Piece Golem
                    • ATK:

                    • 2100

                    • DEF:

                    • 0


                    If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.


                    2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    1 cardPower Vice Dragon 1 cardPower Vice Dragon
                    Power Vice Dragon
                    DARK 5
                    Power Vice Dragon
                    • ATK:

                    • 2000

                    • DEF:

                    • 2400


                    A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.


                    2 cardRed Lotus King, Flame Crime 2 cardRed Lotus King, Flame Crime
                    Red Lotus King, Flame Crime
                    FIRE 3
                    Red Lotus King, Flame Crime
                    • ATK:

                    • 1700

                    • DEF:

                    • 300


                    During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.


                    1 cardRed Nova Dragon/Assault Mode 1 cardRed Nova Dragon/Assault Mode
                    Red Nova Dragon/Assault Mode
                    DARK 12
                    Red Nova Dragon/Assault Mode
                    • ATK:

                    • 4000

                    • DEF:

                    • 3500


                    Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When your opponent activates a card or effect (Quick Effect): You can banish this card you control until the End Phase; banish cards your opponent controls up to the number of Tuners in your GY. When an opponent's monster declares an attack: You can banish this card you control until the End Phase; negate the attack, then end the Battle Phase. If this card is destroyed: You can Special Summon 1 "Red Nova Dragon" from your GY.


                    2 cardAsh Blossom & Joyous Spring
                    2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    2 cardCrimson Resonator 2 cardCrimson Resonator
                    Crimson Resonator
                    DARK 2
                    Crimson Resonator
                    • ATK:

                    • 800

                    • DEF:

                    • 300


                    If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                    3 cardDarkness Resonator 3 cardDarkness Resonator
                    Darkness Resonator
                    DARK 3
                    Darkness Resonator
                    • ATK:

                    • 1300

                    • DEF:

                    • 300


                    You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.


                    3 cardPsi-Reflector 3 cardPsi-Reflector
                    Psi-Reflector
                    DARK 1
                    Psi-Reflector
                    • ATK:

                    • 400

                    • DEF:

                    • 300


                    If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


                    3 cardSoul Resonator 3 cardSoul Resonator
                    Soul Resonator
                    FIRE 3
                    Soul Resonator
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                    2 cardVision Resonator 2 cardVision Resonator
                    Vision Resonator
                    DARK 2
                    Vision Resonator
                    • ATK:

                    • 400

                    • DEF:

                    • 400


                    If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                    1 cardCalled by the Grave
                    1 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      1 cardCrimson Call 1 cardCrimson Call
                      Crimson Call
                      Spell Normal
                      Crimson Call

                        Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.


                        3 cardCrimson Gaia 3 cardCrimson Gaia
                        Crimson Gaia
                        Spell Continuous
                        Crimson Gaia

                          During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                          1 cardOne for One
                          1 cardOne for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            3 cardResonator Call 3 cardResonator Call
                            Resonator Call
                            Spell Normal
                            Resonator Call

                              Add 1 "Resonator" monster from your Deck to your hand.


                              1 cardTriple Tactics Talent
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                1 cardAssault Mode Activate 1 cardAssault Mode Activate
                                Assault Mode Activate
                                Trap Normal
                                Assault Mode Activate

                                  Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                                  1 cardKing's Resonance 1 cardKing's Resonance
                                  King's Resonance
                                  Trap Normal
                                  King's Resonance

                                    During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.


                                    1 cardRed Zone 1 cardRed Zone
                                    Red Zone
                                    Trap Continuous
                                    Red Zone

                                      When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                      1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                      Bystial Dis Pater
                                      DARK 10
                                      Bystial Dis Pater
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3500


                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                      1 cardCrimson Blade Dragon 1 cardCrimson Blade Dragon
                                      Crimson Blade Dragon
                                      DARK 7
                                      Crimson Blade Dragon
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2600


                                      1 "Resonator" Tuner + 1+ non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its effects. You can only use this effect of "Crimson Blade Dragon" once per turn. At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster.


                                      1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                      Hot Red Dragon Archfiend Abyss
                                      DARK 9
                                      Hot Red Dragon Archfiend Abyss
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                      1 cardHot Red Dragon Archfiend Bane 1 cardHot Red Dragon Archfiend Bane
                                      Hot Red Dragon Archfiend Bane
                                      DARK 10
                                      Hot Red Dragon Archfiend Bane
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                      1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                      Red Dragon Archfiend
                                      DARK 8
                                      Red Dragon Archfiend
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                      1 cardRed Nova Dragon 1 cardRed Nova Dragon
                                      Red Nova Dragon
                                      DARK 12
                                      Red Nova Dragon
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                      3 cardRed Rising Dragon 3 cardRed Rising Dragon
                                      Red Rising Dragon
                                      DARK 6
                                      Red Rising Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                      1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                      Red Supernova Dragon
                                      DARK 12
                                      Red Supernova Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 3000


                                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                      1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                      Scarlight Red Dragon Archfiend
                                      DARK 8
                                      Scarlight Red Dragon Archfiend
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                      1 cardScarred Dragon Archfiend 1 cardScarred Dragon Archfiend
                                      Scarred Dragon Archfiend
                                      DARK 8
                                      Scarred Dragon Archfiend
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                      1 cardStorm-Bane Dragon Destorbim 1 cardStorm-Bane Dragon Destorbim
                                      Storm-Bane Dragon Destorbim
                                      DARK 11
                                      Storm-Bane Dragon Destorbim
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuners Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.


                                      1 cardThe Crimson King 1 cardThe Crimson King
                                      The Crimson King
                                      DARK 8
                                      The Crimson King
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.


                                      1 cardTyrant Red Dragon Archfiend 1 cardTyrant Red Dragon Archfiend
                                      Tyrant Red Dragon Archfiend
                                      DARK 10
                                      Tyrant Red Dragon Archfiend
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 3000


                                      2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.


                                      tcg
                                      Assault Mode
                                      5







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