Cyber ​​Dragon Game Guide

Cyber ​​Dragon Game Guide

Cyber ​​Dragon is currently showing its superiority, with the ability to OTK, a straight field with a very strong 2100 ATK body as well as fusion of 2 main forces that punch twice or penetrate armor to easily OTK the opponent.


These guys have the ability to restore goods and suck skills very strongly, and can also shoot cards and pull monsters from the grave well.

Sections covered in this guide:




Skill

 

Cybernetic Combat Customization (Skill Card) (100%)

UR Rarity
Cybernetic Combat Customization (Skill Card)
UR Rarity
Cybernetic Combat Customization (Skill Card)
Cybernetic Combat Customization (Skill Card)
Cybernetic Combat Customization (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This Skill can be used if the only monsters in your Deck are Machine Type, and the Deck contains no Level 7 monsters. [REQUIREMENT] From turn 2 onward. [EFFECT] Choose 1 face-up monster on your field with 2100 or 2400 ATK, and it gains 500 ATK until the end of the turn. You can shuffle 1 card from your hand into the Deck, and if you do, add 1 "Proto-Cyber Dragon" from your Deck or Graveyard to your hand (once per Duel).


This skill will increase 500 ATK for 2100 or 2400 ATK monster ( Cyber ​​Dragon or its upgrade), then you can :


Search from deck or graveyard " Proto-Cyber ​​Dragon " or " Fusion " to hand. Each card can only be searched once per duel

It provides the ability to punch through enemy bosses, supports damage for OTK, and supports fusion ( Proto-Cyber ​​Dragon is considered Cyber ​​Dragon when on the field, and Fusion is... for Fusion)



CORE

 

Cyber Dragon (x3)

UR Rarity
Cyber Dragon
UR Rarity
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent has a monster on the field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] None [EFFECT] None


jumps automatically only when the enemy controls a monster, pulling a 2100 ATK monster straight up is a very good advantage and punching through a few of the opponent's cards as well as causing a large amount of damage. Because the ATK 2100 is also quite large, you will take less damage if this card is hit compared to other 4-star 1500 ATK monsters


Since its original name is Cyber ​​Dragon , it can be viewed from the grave or hand (unlike some phake)

Proto-Cyber Dragon (x3)

SR Rarity
Proto-Cyber Dragon
SR Rarity
Proto-Cyber Dragon
Proto-Cyber Dragon
LIGHT 3
Proto-Cyber Dragon
  • ATK:

  • 1100

  • DEF:

  • 600


[REQUIREMENT] None [CONTINUOUS EFFECT] This card's name becomes "Cyber Dragon".


Considered Cyber ​​Dragon on the field, because it's fake, it's not like a real Cyber ​​Dragon , but in return, this guy can be normally summoned and can be searched for skills, and can be used as a material for fusion of all kinds, extremely easy.

Cyber Assault Dragon and Cyber Search Dragon (Upgrade)

 Rarity
Cyber Assault Dragon
 Rarity
Cyber Assault Dragon
Cyber Assault Dragon
LIGHT 8
Cyber Assault Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] Place 1 "Cyber Dragon" from your Graveyard on top of your Deck. [EFFECT] Destroy 1 face-up Level 8 or lower monster with 2400 or more ATK on your opponent's field.


 Rarity
Cyber Search Dragon
 Rarity
Cyber Search Dragon
Cyber Search Dragon
LIGHT 8
Cyber Search Dragon
  • ATK:

  • 2400

  • DEF:

  • 1600


You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, place 1 card from your hand on top of the Deck. [EFFECT] Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.


Cyber ​​Assault Dragon x2: Shoots Card but the price is pushing Cyber ​​Dragon from the grave to the top of the deck, it sounds stonks but sometimes it will be blocked when drawing Cyber ​​Dragon card, also you can't pull Cyber ​​Dragon back from the grave with another card so you have to use it carefully


Cyber ​​Search Dragon x1 : sometimes bricks when holding, also not always has Cyber ​​Dragon in grave to pull up

Fusion (x1-2)

N Rarity
Fusion
N Rarity
Fusion
Fusion
Spell Normal
Fusion

    [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


    skill search is... all


    This card is used for fusion, there's nothing else to say.

    Cyber Entry (x2-3)

    SR Rarity
    Cyber Entry
    SR Rarity
    Cyber Entry
    Cyber Entry
    Spell Normal
    Cyber Entry

      [REQUIREMENT] You have 3 or more LIGHT Attribute Machine Type monsters in your Graveyard. [EFFECT] Special Summon 1 "Cyber Dragon" or "Proto-Cyber Dragon" from your hand or your Graveyard face-up to your field. This turn, you can only attack with LIGHT Attribute Machine Type monsters.


      Although locked, only LIGHT Machine can be used to punch, but the ability to pull Cyber ​​Dragon or Proto-Cyber ​​Dragon straight from hand or grave is very strong, especially from grave, pulling 2 or 3 pieces to fuse onto boss

      Cyber End Dragon and Cyber Twin Dragon (Fusion)

       Rarity
      Cyber End Dragon
       Rarity
      Cyber End Dragon
      Cyber End Dragon
      LIGHT 10
      Cyber End Dragon
      • ATK:

      • 4000

      • DEF:

      • 2800


      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


       Rarity
      Cyber Twin Dragon
       Rarity
      Cyber Twin Dragon
      Cyber Twin Dragon
      LIGHT 8
      Cyber Twin Dragon
      • ATK:

      • 2800

      • DEF:

      • 2100


      "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack twice per turn.


      Cyber ​​Twin Dragon x1-3: easy to level up, hits twice, if opp is empty it causes 5600 damage


      Cyber ​​End Dragon x1-2: harder to level up but ATK is 4000, punches through armor



      Staple

       

      Ultimate Flag Beast Aim Eagle (x1-2)

      SR Rarity
      Ultimate Flag Beast Aim Eagle
      SR Rarity
      Ultimate Flag Beast Aim Eagle
      Ultimate Flag Beast Aim Eagle
      LIGHT 2
      Ultimate Flag Beast Aim Eagle
      • ATK:

      • 200

      • DEF:

      • 200


      [REQUIREMENT] If your opponent has a face-up Level 7 or higher monster on their field, send 2 face-up LIGHT Attribute monsters from your field to the Graveyard. [EFFECT] Special Summon 1 Machine Type monster from your hand face-up to your field. It gains 1000 ATK until the end of this turn.


      Pulls Machine monster straight from hand and increases ATK by 1000, supports OTK as well as punches through enemy boss

      Ultimate Flag Beast Avant Wolf (x3)

      R Rarity
      Ultimate Flag Beast Avant Wolf
      R Rarity
      Ultimate Flag Beast Avant Wolf
      Ultimate Flag Beast Avant Wolf
      LIGHT 4
      Ultimate Flag Beast Avant Wolf
      • ATK:

      • 1500

      • DEF:

      • 200


      A Gear Beast designed to live as weaponry. And such doggedness awakens the Ultimate Fighting Bravery.


       LIGHT Machine 1500 ATK 4 sao let's goooooo

      Assault Cannon (x3)

      R Rarity
      Assault Cannon
      R Rarity
      Assault Cannon
      Assault Cannon
      LIGHT 3
      Assault Cannon
      • ATK:

      • 1200

      • DEF:

      • 600


      [REQUIREMENT] If you have 3 face-up Machine Type monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK/DEF until the end of this turn.


      Reduces enemy ATK/DEF by 300, usually sacrificed after reduction to optimize damage dealt to enemy

      Ultimate Flag Beast Boltricorn (x1)

       Rarity
      Ultimate Flag Beast Boltricorn
       Rarity
      Ultimate Flag Beast Boltricorn
      Ultimate Flag Beast Boltricorn
      LIGHT 3
      Ultimate Flag Beast Boltricorn
      • ATK:

      • 1200

      • DEF:

      • 200


      [REQUIREMENT] If you have no other monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-down Spell/Trap Card on your opponent's field cannot be activated until the end of your opponent's next turn.


      lock spell/trap until the end of opp's turn but it's a monster so it can be sacrificed

      Crafter Drone (x3)

      R Rarity
      Crafter Drone
      R Rarity
      Crafter Drone
      Crafter Drone
      EARTH 3
      Crafter Drone
      • ATK:

      • 1000

      • DEF:

      • 0


      [REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.


      deposit 1 draw 1, sounds like a hand change but very profitable because you can pull back the monster from the grave. But this is an EARTH Machine monster so it won't be able to be played when using Cyber ​​Entry

      Barrage of Steel (x2-3)

      R Rarity
      Barrage of Steel
      R Rarity
      Barrage of Steel
      Barrage of Steel
      Spell Normal
      Barrage of Steel

        [REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


        shoot spell/trap... over

        Talismanic Seal Array (x1-3)

        SR Rarity
        Talismanic Seal Array
        SR Rarity
        Talismanic Seal Array
        Talismanic Seal Array
        Spell Normal
        Talismanic Seal Array

          [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


          Super card, reduces enemy boss's ATK extremely deeply like the way relief money is cut. Restores goods and reduces ATK at the same time.

          Tribute to The Doomed (x1)

           Rarity
          Tribute to The Doomed
           Rarity
          Tribute to The Doomed
          Tribute to The Doomed
          Spell Normal
          Tribute to The Doomed

            [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 monster on the field.


            shoot card for 1 card from hand, support OTK or kill enemy boss

            Buffered Slime (x0-1)

             Rarity
            Buffered Slime
             Rarity
            Buffered Slime
            Buffered Slime
            Trap Normal
            Buffered Slime

              [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


              Saves you 1 turn but only when monsters are Level 8 or lower, but Maximum or Level 9 or higher are dead

              Negate Attack (x1)

               Rarity
              Negate Attack
               Rarity
              Negate Attack
              Negate Attack
              Trap Normal
              Negate Attack

                [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Negate the attack. This turn, your opponent cannot declare an attack.


                Live 1 turn, enemy attacks and enemies cannot attack this turn

                Ancient Gear Golem (x0-1)

                 Rarity
                Ancient Gear Golem
                 Rarity
                Ancient Gear Golem
                Ancient Gear Golem
                EARTH 8
                Ancient Gear Golem
                • ATK:

                • 3000

                • DEF:

                • 3000


                This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


                is EARTH Machine so it is locked by Cyber ​​Entry , but this card is very strong, has a big body, penetrates armor, and prevents the enemy from using traps when this card is played. This card can end the match thanks to penetrating armor as well as causing huge damage in the early stages to opp (punching opp's level 4 or lower Set monster)




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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