Lunalight Gameplay Guide (August 22, 2024)

Lunalight Gameplay Guide (August 22, 2024)

Welcome to the Lunalights guide!

In this guide, I will guide you through how to use Lunalights, mostly Archetype cards but will not limit playstyles, cards, winning objectives, combos and priority Skills. Hopefully after this guide, you will be more ready to use Lunalights.





Gameplay

Lunalight

Lunalight was introduced as an Archetype in the Main Box: Judgement Force , on February 28, 2020, and received a pretty big buff when the Deck Build Box: Wild Spirit came out on November 13, 2023. As well as getting a playable character with specialized skills, Celina . Lunalight is one of the cheapest decks in the game and is very F2P friendly; with the most expensive deck I've seen being around 20.5k gems. The deck uses Fusion, Pendulum, and Xyz monsters to get its win conditions.

Play style

Lunalight is an OTK focused deck , mainly focusing on releasing Lunalight Leo Dancer , a Fusion monster that is (almost) Completely immune to card effects, attacks twice, and the first attack will clear all special summoned monsters on the opponent's field. The deck can build stable Fields and is very good at running out of resources thanks to monsters like Lunalight Tiger and Lunalight Black Sheep.

Advantages and disadvantages

Advantage:
  • There are many ways to build a high ATK voltage stabilizer field
  • Has the potential to cause extremely annoying disruption with Abyss Dweller and Evilswarm Nightmare .
  • Having too many slots in the deck is quite flexible.
  • Good skill

Disadvantages:
  • Obvious Weakness: Chick and Wolf
  • Can be heavily bricked and forced to surrender
  • To play well, the Player must also be good.



Skill & Lunalight Monster

Skill

The Lunalight Alleviation skill has two different effects.

  1. Send a Lunalight monster from your hand to the Graveyard to turn a fusion card in your hand into a Lunalight Fusion.

We will almost never use this effect , unless your deck has a copy of Poly; but that will almost never happen.

  1. Send a Lunalight monster from your hand to the Graveyard, then send a Lunalight monster from your Deck or ExtraDeck to it with it.

This effect is the main reason we use this skill. It can send down any Lunalight, giving us a near-infinite supply.

It has a drawback that you cannot use the effects of cards with the same name as the cards you send to the GY, but this only lasts for one turn.

Lunalight Kaleido Chick (x3)

R Rarity
 Rarity
Lunalight Kaleido Chick
R Rarity
 Rarity
Lunalight Kaleido Chick
Lunalight Kaleido Chick
DARK 4
Lunalight Kaleido Chick
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


This card is the lifeblood of the deck, the ability to send a Lunalight to the GY is essential to start combos. Chick allows you to send important combo pieces to the GY including cards like Lunalight Yellow Marten ; to start an Xyz Summon, Lunalight Panther Dancer ; to create Lunalight Leo Dancer or essential combo pieces; like Lunalight Emerald Bird or Lunalight Crimson Fox .

Lunalight Tiger and Lunalight Wolf (x3 both)

SR Rarity
 Rarity
Lunalight Tiger
SR Rarity
 Rarity
Lunalight Tiger
Lunalight Tiger
LIGHT 35
Lunalight Tiger
  • ATK:

  • 1200

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


N Rarity
UR Rarity
Lunalight Wolf
N Rarity
UR Rarity
Lunalight Wolf
Lunalight Wolf
LIGHT 61
Lunalight Wolf
  • ATK:

  • 2000

  • DEF:

  • 1800


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [ Monster Effect ] If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


Both Pendulum monsters in the Lunalight archetype are required (x3). Both Wolf and Tiger's Pendulum Effects are important to gameplay; Tiger is the easiest way to create Xyz monsters, while Wolf is one of the few ways to Fusion Summon. (If you're not playing Lunalight Fusion )

Lunalight Black Sheep (x2-3)

N Rarity
SR Rarity
Lunalight Black Sheep
N Rarity
SR Rarity
Lunalight Black Sheep
Lunalight Black Sheep
DARK 2
Lunalight Black Sheep
  • ATK:

  • 100

  • DEF:

  • 600


You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".


Lunalight Black Sheep is your primary way to restore monsters from the GY, and you'll need this card to ensure you don't run out of resources too quickly. You'll often use this card to re-use cards you've discarded with Lunalight Alleviation or Lunalight Kaleido Chick .

Lunalight Emerald Bird (x2-3)

R Rarity
N Rarity
Lunalight Emerald Bird
R Rarity
N Rarity
Lunalight Emerald Bird
Lunalight Emerald Bird
DARK 4
Lunalight Emerald Bird
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.


Lunalight Emerald Bird is also a way to send cards to the graveyard (from the hand). Basically, you can send any LV 4 monster to xyz summon; by combining it with Lunalight Tiger 's ability . You can also send Lunalight Yellow Marten to activate its effect, then search for Lunalight Spell/Trap

Lunalight Yellow Marten (x2-3)

R Rarity
SR Rarity
Lunalight Yellow Marten
R Rarity
SR Rarity
Lunalight Yellow Marten
Lunalight Yellow Marten
DARK 4
Lunalight Yellow Marten
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.


Yellow Marten is also a very important link in the combo. Her effect allows you to return an LL card you control to your hand to summon Marten in defense position. This means you can send her to the GY with Lunalight Kaleido Chick , then return a Lunalight Wolf or Lunalight Tiger on the field to your hand to summon, then create an Xyz monster. Plus, if this card is sent to the GY by a card effect, it will search your deck for Lunalight Spell/Trap!

Lunalight Crimson Fox (x1-2)

R Rarity
N Rarity
Lunalight Crimson Fox
R Rarity
N Rarity
Lunalight Crimson Fox
Lunalight Crimson Fox
DARK 4
Lunalight Crimson Fox
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


Crimson Fox is a useful and versatile card, with two powerful effects that you can use throughout the game. Her first effect is: "When this card is sent to the GY by a card effect, Target a face-up monster your opponent controls; cause its ATK to become 0 until the end of the turn." This effect makes Crimson Fox a good card to send to the GY with Lunalight Emerald Bird . Meanwhile, her other effect is: "When a card or effect is activated that targets a Lunalight monster you control (Quick Effect): You can banish this card from the GY; Negate that effect and if you do, each player gains 1000 LP." This effect is very useful when your opponent plays a card like Book of Moon or Ice Dragon's Prison .

Lunalight White Rabbit (x0-1)

N Rarity
N Rarity
Lunalight White Rabbit
N Rarity
N Rarity
Lunalight White Rabbit
Lunalight White Rabbit
DARK 2
Lunalight White Rabbit
  • ATK:

  • 800

  • DEF:

  • 800


When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.


Lunalight White Rabbit is a reviver and counter backrow; it has the ability to clear the entire backrow quite reliably. When normal summoned, she summons a Lunalight from the GY in defense position. This effect makes Rabbit very good at rebuilding the Field and then advancing to Link Monsters, such as: Knightmare Phoenix or Fire Fighting Daruma Doll .

Lunalight Blue Cat (x0-1)

N Rarity
UR Rarity
Lunalight Blue Cat
N Rarity
UR Rarity
Lunalight Blue Cat
Lunalight Blue Cat
DARK 4
Lunalight Blue Cat
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.


Blue Cat is often played in decks with more than 21 cards. This card is a pretty good anti-brick card, and if special summoned, Blue Cat can double the ATK of Lunalight monsters on the field.

Lunalight Purple Butterfly (x0-1)

N Rarity
R Rarity
Lunalight Purple Butterfly
N Rarity
R Rarity
Lunalight Purple Butterfly
Lunalight Purple Butterfly
DARK 3
Lunalight Purple Butterfly
  • ATK:

  • 1000

  • DEF:

  • 1000


You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.


Lunalight Purple butterfly can be used as a hand-trap, and a board-rebuilder. Purple Butterfly's first effect is: "You can send this card from your hand or field to the GY, then target a Lunalight monster on the field; it gains 1000 ATK until the end of the turn." This can power up a Lunalight monster, if you really need to KO something, like Raviel, Lord of Phantasms . You can also use her second effect to special summon Lunalight cards from your hand to assist in an Extra Deck summon.



Spell/trap

 

Fire Formation - Tenki (x1-2)

SR Rarity
SR Rarity
Fire Formation - Tenki
SR Rarity
SR Rarity
Fire Formation - Tenki
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


    Tenki is the game's go-to Beast-Warrior finder, allowing you to find any Beast Warrior monster level 4 or lower, opening up many combos. Most of the time you'll be looking for starter combos like; Lunalight Kaleido Chick , Lunalight Emerald Bird or Lunalight Yellow Marten .

    Treacherous Trap Hole, Allure of Darkness and Storm (Select limit 1)

    R Rarity
    SR Rarity
    Treacherous Trap Hole
    R Rarity
    SR Rarity
    Treacherous Trap Hole
    Treacherous Trap Hole
    Trap Normal
    Treacherous Trap Hole

      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


      SR Rarity
      UR Rarity
      Allure of Darkness
      SR Rarity
      UR Rarity
      Allure of Darkness
      Allure of Darkness
      Spell Normal
      Allure of Darkness

        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


        N Rarity
        SR Rarity
        Storm
        N Rarity
        SR Rarity
        Storm
        Storm
        Spell Normal
        Storm

          Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


          Storm

          Storm is a way to clear the back row by destroying all the face-up Spells/Traps you have (mostly Tenki), so you can attack freely without worrying about cards like Book of Moon , Crackdown , Forbidden Droplet , etc.

          Allure of darkness

          Allure of darkness is an anti-brick card that allows you to draw two cards, then banish a dark monster (that doesn't accept Pendulum) from your hand. If you don't banish the card, you'll have to discard the entirety of your hand. Allure is a way to dig deeper into your deck and get more combo starters.

          Treacherous Trap hole

          Treacherous Trap hole will help break up tight opp fields and make it easier to get ahead against jumpy decks.

          Lunalight Fusion (x0-1)

          SR Rarity
          R Rarity
          Lunalight Fusion
          SR Rarity
          R Rarity
          Lunalight Fusion
          Lunalight Fusion
          Spell Normal
          Lunalight Fusion

            Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


            Lunalight Fusion serves as a way to create Fusion monsters without Lunalight Wolf . It has the following effect "If your opponent controls a special summoned monster from the Extra Deck, you can use 1 Lunalight monster from your Deck or Extra Deck as Fusion Material. This card can also be added to the hand by using the discard effect of Lunalight Yellow Marten .

            Book of Moon, Paleozoic Canadia and Compulsory Evacuation Device (Leaves to Consider)

            R Rarity
            UR Rarity
            Book of Moon
            R Rarity
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              N Rarity
              UR Rarity
              Paleozoic Canadia
              N Rarity
              UR Rarity
              Paleozoic Canadia
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                R Rarity
                UR Rarity
                Compulsory Evacuation Device
                R Rarity
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  All of these staples are great, all-rounders, and can target all sorts of different monsters. If you're going to put a staple in, use one that can target anything. Staples that haven't been used yet but are good examples of this include: Forbidden Chalice , Xyz Import , and Xyz Block .



                  Extra Deck

                   

                  Lunalight Leo Dancer (x1)

                  UR Rarity
                  UR Rarity
                  Lunalight Leo Dancer
                  UR Rarity
                  UR Rarity
                  Lunalight Leo Dancer
                  Lunalight Leo Dancer
                  DARK 10
                  Lunalight Leo Dancer
                  • ATK:

                  • 3500

                  • DEF:

                  • 3000


                  "Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.


                  Lunalight Leo Dancer is your main OTK monster; it can attack twice for 3500 ATK, is almost completely immune to card effects, and the first time it attacks, it clears all special summoned monsters on the field. This card requires Lunalight Panther Dancer as a material, but the deck has many ways to make that weakness almost minimal, like Lunalight Kaleido Chick , Lunalight Fusion , and Lunalight Alleviation .

                  Lunalight Panther Dancer (x1)

                  SR Rarity
                  UR Rarity
                  Lunalight Panther Dancer
                  SR Rarity
                  UR Rarity
                  Lunalight Panther Dancer
                  Lunalight Panther Dancer
                  DARK 8
                  Lunalight Panther Dancer
                  • ATK:

                  • 2800

                  • DEF:

                  • 2500


                  "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.


                  This card can only be used as fusion material for Lunalight Leo Dancer . If you go later and want to summon Leo Dancer, you need to find a way to send this card to the GY so you can summon it with Lunalight Wolf ; or, if your opponent controls an Extra Deck monster, take a Lunalight Fusion and two Lunalight monsters to summon this card that way.

                  Lunalight Cat Dancer (x0-1)

                  R Rarity
                  SR Rarity
                  Lunalight Cat Dancer
                  R Rarity
                  SR Rarity
                  Lunalight Cat Dancer
                  Lunalight Cat Dancer
                  DARK 7
                  Lunalight Cat Dancer
                  • ATK:

                  • 2400

                  • DEF:

                  • 2000


                  2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.


                  Lunalight Cat Dancer is a pretty versatile first-turn defense card because Cat Dancer can't be destroyed by battle. Then, if you Tribute a Lunalight monster, you can activate its effect, "For the rest of this turn, the first time each of your opponent's monsters is destroyed, it is not destroyed, this card can also attack each monster your opponent controls, twice each, this turn." And if Cat Dancer declares an attack, it will deal 100 damage. (This is Lunalight's old OTK-kill combo when combined with Crimson Fox)

                  Lunalight Sabre Dancer (x0-1)

                  UR Rarity
                  SR Rarity
                  Lunalight Sabre Dancer
                  UR Rarity
                  SR Rarity
                  Lunalight Sabre Dancer
                  Lunalight Sabre Dancer
                  DARK 9
                  Lunalight Sabre Dancer
                  • ATK:

                  • 3000

                  • DEF:

                  • 2600


                  3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.


                  Sabre Dancer is a high ATK, more versatile Fusion monster. She gains 200 ATK for each Beast-Warrior monster banished or in the Graveyard. She also cannot be targeted by your opponent's card effects, making her less afraid of the backrow. She offers quite a bit of utility and is a good choice to add if you have any extra deck slots.

                  Abyss Dweller (x1)

                  UR Rarity
                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  UR Rarity
                  Abyss Dweller
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                  Abyss Dweller is a floodgate Xyz monster, once per turn, you can detach an Xyz Material to Negate all of your opponent's effects below the Graveyard, until the end of the turn. This effect disrupts any deck that relies on a Graveyard strategy, as well as cards like Doomking Balerdroch , The Phantom Knights of Torn Scales and Glow-Up Bulb , to name just a few.

                  Evilswarm Nightmare (x1)

                  R Rarity
                  SR Rarity
                  Evilswarm Nightmare
                  R Rarity
                  SR Rarity
                  Evilswarm Nightmare
                  Evilswarm Nightmare
                  DARK
                  Evilswarm Nightmare
                  • ATK:

                  • 950

                  • DEF:

                  • 1950


                  2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                  Evilswarm Nightmare is the main card you want to call out, if you're going first.   Its effect allows you to detach an xyz material when your opponent special summons one or more monsters, to flip it to face-down defense position. This effect is not a Target, so cards like Number 49: Fortune Tune can still be flipped face-down.

                  Brotherhood of the Fire Fist - Tiger King (x0-1)

                  UR Rarity
                  UR Rarity
                  Brotherhood of the Fire Fist - Tiger King
                  UR Rarity
                  UR Rarity
                  Brotherhood of the Fire Fist - Tiger King
                  Brotherhood of the Fire Fist - Tiger King
                  FIRE
                  Brotherhood of the Fire Fist - Tiger King
                  • ATK:

                  • 2200

                  • DEF:

                  • 1800


                  2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                  Tiger King is a pretty nifty card that feels really good when used correctly. When Xyz Summoned, it can place a Fire Formation Spell/Trap directly from the deck. We often use this effect to set up Fire Formation - Tenki , to add a Lunalight monster. Its other effect allows you to detach an Xyz Material to negate all the effects of a face-up non-Beast-Warrior type monster until the end of your opponent's next turn. Its effect is the main answer to countering cards like: Yubel - The Ultimate Nightmare , Mimicking Man-Eater Bug and Honeybot .

                  Bujintei Kagutsuchi (x0-1)

                  UR Rarity
                  SR Rarity
                  Bujintei Kagutsuchi
                  UR Rarity
                  SR Rarity
                  Bujintei Kagutsuchi
                  Bujintei Kagutsuchi
                  LIGHT
                  Bujintei Kagutsuchi
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".


                  Kagutsuchi protects us on our first turn. It has an effect that prevents it from being destroyed if you detach an Xyz Material. It also sends the top five cards of your deck to the GY. If you send cards like Lunalight Emerald Bird , Lunalight Crimson Fox , or Lunalight Yellow Marten , their effects will activate and can help you summon another powerful monster on your next turn.

                  Raider's Knight and Arc Rebellion Xyz Dragon (x0-1)

                  SR Rarity
                  UR Rarity
                  Raider's Knight
                  SR Rarity
                  UR Rarity
                  Raider's Knight
                  Raider's Knight
                  DARK
                  Raider's Knight
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                  UR Rarity
                  UR Rarity
                  Arc Rebellion Xyz Dragon
                  UR Rarity
                  UR Rarity
                  Arc Rebellion Xyz Dragon
                  Arc Rebellion Xyz Dragon
                  DARK
                  Arc Rebellion Xyz Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                  Raider's Knight is an easy way to get Arc Rebellion Xyz Dragon and can be easily summoned with the Lunalight Kaleido Chick and Lunalight Yellow Marten combo  
                  Arc Rebel is a more flexible way to OTK, and makes high attack cards useless. It can carry an entire match by itself, but it takes up 2 slots in the Extra Deck, so some people don't like to include it.

                  (These two cards must go together)

                  Knightmare Phoenix (x0-1)

                  SR Rarity
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  Phoenix is ​​a form of Spell/Trap removal. If you discard a card from your hand, you can destroy a Spell/Trap your opponent controls, and if Phoenix is ​​linked when its effect is activated, you can draw a card. Additionally, if you discard a card like Lunalight Crimson Fox , you can activate its effect.

                  Fire Fighting Daruma Doll (x0-1)

                  R Rarity
                  SR Rarity
                  Fire Fighting Daruma Doll
                  R Rarity
                  SR Rarity
                  Fire Fighting Daruma Doll
                  Fire Fighting Daruma Doll
                  FIRE
                  Fire Fighting Daruma Doll
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.


                  This card is a variation of backrow removal and recovery. This card can be very stable if used well and helps you avoid running out of resources. Synergizes very well with Arc Rebellion Xyz Dragon .



                  Combo

                  Take the lead

                  N Rarity
                  SR Rarity
                  Lunalight Black Sheep
                  N Rarity
                  SR Rarity
                  Lunalight Black Sheep
                  Lunalight Black Sheep
                  DARK 2
                  Lunalight Black Sheep
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".


                  N Rarity
                  UR Rarity
                  Lunalight Wolf
                  N Rarity
                  UR Rarity
                  Lunalight Wolf
                  Lunalight Wolf
                  LIGHT 61
                  Lunalight Wolf
                  • ATK:

                  • 2000

                  • DEF:

                  • 1800


                  [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [ Monster Effect ] If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                  R Rarity
                   Rarity
                  Lunalight Kaleido Chick
                  R Rarity
                   Rarity
                  Lunalight Kaleido Chick
                  Lunalight Kaleido Chick
                  DARK 4
                  Lunalight Kaleido Chick
                  • ATK:

                  • 1400

                  • DEF:

                  • 800


                  Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


                  R Rarity
                  N Rarity
                  Lunalight Crimson Fox
                  R Rarity
                  N Rarity
                  Lunalight Crimson Fox
                  Lunalight Crimson Fox
                  DARK 4
                  Lunalight Crimson Fox
                  • ATK:

                  • 1800

                  • DEF:

                  • 600


                  If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


                  Let's say this is your opening hand and you go first.

                  • First, normal summon Lunalight Kaleido Chick .
                  • Then use Lunalight Kaleido Chick 's effect to send Lunalight Yellow Marten from the deck to the GY.
                  • Place Lunalight Wolf in the Pendulum area.
                  • Activate Lunalight Yellow Marten's GY effect , returning Lunalight Wolf to your hand.
                  • Xyz Summon Evilswarm Nightmare by placing Lunalight Kaleido Chick and Lunalight Yellow Marten on the field.
                  • End of turn.

                  Go after

                  SR Rarity
                  SR Rarity
                  Fire Formation - Tenki
                  SR Rarity
                  SR Rarity
                  Fire Formation - Tenki
                  Fire Formation - Tenki
                  Spell Continuous
                  Fire Formation - Tenki

                    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                    N Rarity
                    SR Rarity
                    Lunalight Black Sheep
                    N Rarity
                    SR Rarity
                    Lunalight Black Sheep
                    Lunalight Black Sheep
                    DARK 2
                    Lunalight Black Sheep
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".


                    SR Rarity
                     Rarity
                    Lunalight Tiger
                    SR Rarity
                     Rarity
                    Lunalight Tiger
                    Lunalight Tiger
                    LIGHT 35
                    Lunalight Tiger
                    • ATK:

                    • 1200

                    • DEF:

                    • 800


                    [ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


                    R Rarity
                    N Rarity
                    Lunalight Emerald Bird
                    R Rarity
                    N Rarity
                    Lunalight Emerald Bird
                    Lunalight Emerald Bird
                    DARK 4
                    Lunalight Emerald Bird
                    • ATK:

                    • 1200

                    • DEF:

                    • 1000


                    If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.


                    • First, activate Fire Formation - Tenki to search for Lunalight Yellow Marten .
                    • Then, normal summon Lunalight Emerald Bird and activate its effect, removing Lunalight Yellow Marten and drawing Lunalight Wolf.
                    • Chain Marten effect, look for Lunalight Fusion in the deck.
                    • Activate Lunalight Fusion to summon Lunalight Leo Dancer using Lunalight Panther Dancer (due to Lunalight Fusion 's effect ), a Lunalight Black Sheep and Lunalight Wolf .
                    • Place Lunalight Tiger in the Pendulum Zone and use its Pendulum effect to special summon Lunalight Yellow Marten from the GY.
                    • Use Lunalight Yellow Marten and Lunalight Emerald Bird to summon Knightmare Phoenix , activate the removal effect of Lunalight Black Sheep to destroy the opponent's Drowning Mirror Force .
                    • Attack with Lunalight Leo Dancer on " Blue-Eyes White Dragon" (example) , destroying the Dragon and dealing 500 damage to the opponent. Activate Leo Dancer's effect, destroying Blue-Eyes Twin Burst Dragon (example) .
                    • Attack with Lunalight Leo Dancer to fight.




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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