The Lightning Voltcondor deck has the ability to reduce the enemy's body quite powerfully, and if opp is subjective, you can deal tons of damage to the enemy, the deck mixes Spellcaster and Winged Beast to optimize the ability to draw and recover goods from the grave, however However, the defense is quite poor and easily bricked, in return this is a pretty F2P deck, with only 2 decks (1 with gems + 1 free game for)
Instructions for Playing Lightning Voltcondor
SKILL
Lightning Shift (Skill Card) (100%)
Lightning Shift (Skill Card)
ATK:
0
DEF:
0
This Skill can be used if the only monsters with 1400 or more ATK in your Deck are Spellcaster Type or Winged Beast Type. [REQUIREMENT] Can be activated during the turn you have Summoned a Level 7 or higher monster. [EFFECT] 1 face-up monster on your opponent's field becomes LIGHT Attribute until the end of the turn. If you have a face-up "Lightning Voltcondor" on your field, you can add 1 Level 4 or lower LIGHT Attribute Winged Beast Type monster from your Graveyard to your hand.
is the soul of the deck, the skill allows you to select 1 monster on the opponent's field and it becomes LIGHT attribute at the end of this turn, and if you have "Lightning Voltcondor" on the field, you can pick it up again. Add 1 Winged Beast LIGHT monster from the Graveyard to your hand (discard so your boss can trigger the effect)
CORE
Lightning Voltcondor (x2-3)
Lightning Voltcondor
ATK:
2200
DEF:
1000
[REQUIREMENT] Send 1 monster from your hand to the Graveyard. [EFFECT] All face-up monsters on your opponent's field with the same Attribute as the monster sent to the Graveyard to meet the requirement lose ATK/DEF equal to [the Level of that monster sent to the Graveyard] x 300 until the end of this turn.
is the boss of the deck, with the ability to reduce enemy ATK = number of monster levels sent from hand to grave to activate this monster's effect x300, usually you will reduce ATK by 1200, depending on the case you will reduce it more, but with 1200 ATK is more than enough for 3 of your monsters to attack and cause 2000-4000 damage to the enemy in 1 battle phase if the card is good, in return this monster is quite difficult to use effects, as well as the original ATK is not too high to be able to defend or kill. The enemy boss committed suicide
Luminous Parrot (x2-3)
is a Level 4 monster that Lightning Voltcondor uses as bait to reduce more ATK for the enemy, as well as being picked up by skills, this monster also allows you to turn opp monsters into LIGHT (because not all enemy monsters are always LIGHT).
Darkness Crested Hawk (x2-3)
very easy to use, as long as the enemy has a face-up monster that is LIGHT, you can give one of your Winged Beast monsters 1000 more ATK until the end of this turn, this allows you to poke more health or simply defeat the enemy's boss
Trick Pigeon (x2-3)
allows you to restore 1 Winged Beast with 1500 ATK or higher (boss) from the grave by sending 1 Spell/trap from hand to the grave
Sevens Road Magician (x1-2)
Allows you to deal a large amount of damage whether using Lightning Voltcondor 's effect or not
Mystic Dealer (x3)
both allows you to mill more goods in the grave to use Recovery Force , increase ATK for Sevens Road Magician , and draw 1 to avoid resource deduction.
Recovery Force (x1-3 )
Picking up the Spellcaster from the grave not only helps avoid Phantom Bind , but also restores the boss monster, then draw 1 to avoid getting -1 resource when used.
Ansler the Magical Swordsman (x0-1)
Although I don't appreciate this card very much, I mainly take FIRE for Lightning Voltcondor to trigger the eff
and Dark Magician Girl and Dark Magician (x1)
Because the deck sends Dark Magician to the grave quite easily, you can use Dark Magician Girl in a state of 2500 ATK (and only costs 1 sacrifice very easily).
other cards
Do whatever you like, but I recommend x3 Dark Sorcerer - a monster with quite strong ATK without needing to be sacrificed