Instructions for playing Aggro

Instructions for playing Aggro

Aggro is an attack-oriented deck, using monsters with the most overwhelming ATK possible to crush the opponent and win.

Sections covered in this guide:




Skill

This deck is not too dependent on skill, play whatever you like, as long as it suits you

Legend Draw (Archive Skill) (Skill Card) (40%)

UR Rarity
Legend Draw (Archive Skill) (Skill Card)
UR Rarity
Legend Draw (Archive Skill) (Skill Card)
Legend Draw (Archive Skill) (Skill Card)
Legend Draw (Archive Skill) (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a Legend Monster.


Helps you draw gigachad Summomed Skull - monster with 2500 ATK but only needs 1 sacrifice, you can use self-destruct with Dragias or punch other low body bosses like Sevens Road Magician

Hammer Crush Deal (Skill Card) (40%)

 Rarity
Hammer Crush Deal (Skill Card)
 Rarity
Hammer Crush Deal (Skill Card)
Hammer Crush Deal (Skill Card)
Hammer Crush Deal (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated once per Duel. [EFFECT] Set 1 "Hammer Crush" from your hand in your Spell & Trap Zone, and draw 1 card.


When using this skill, you place 1 Hammer Crush from your hand into the spell/trap zone, and draw 1 card, not only do you have a free card to use Hammer Crush , but also increase the rate of drawing a boss or sacrificial material to make the game easier.

Cure Master Dian Keto (Skill Card) (20%)

UR Rarity
Cure Master Dian Keto (Skill Card)
UR Rarity
Cure Master Dian Keto (Skill Card)
Cure Master Dian Keto (Skill Card)
Cure Master Dian Keto (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated if your LP are lower than your opponent's (once per Duel). Shuffle 2 Aqua Type monsters with different names from your Graveyard into the Deck [EFFECT] Set 1 "Dian Keto the Cure Master" from outside of your Deck in your Spell & Trap Zone.


Use this skill if you use Seahorse in particular or Aqua monsters in general, 1000 LP in the game is a lot to survive or use as a cost for Prima Guitarna



CORE

 

Multistrike Dragon Dragias (x3)

UR Rarity
Multistrike Dragon Dragias
UR Rarity
Multistrike Dragon Dragias
Multistrike Dragon Dragias
LIGHT 7
Multistrike Dragon Dragias
  • ATK:

  • 2500

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


Gigachad


is a monster that can punch through 3 opponents (if you have 2 monsters and 1 Dragias ), the cost is simply to throw 1 card from the top deck to the grave, this is a very bad monster in the current meta with the ability to punch. 2 times its ultimate, you can use it to punch through 2 opponent's monsters and use another monster to punch the opponent's remaining monster then use another monster with higher ATK ( Sevens Road Magician , Spice Ninja Noodle ,...) to cause a large amount of damage to the enemy

Sevens Road Magician (x2-3)

UR Rarity
Sevens Road Magician
UR Rarity
Sevens Road Magician
Sevens Road Magician
DARK 7
Sevens Road Magician
  • ATK:

  • 2100

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


has the ability to boost ATK extremely strongly - up to 3900 ATK and deal a huge amount of damage, however the original ATK is only 2100, only with Fire Guardian or skills or monsters with the effect of switching to defensive position can you easily destroy the leaves. This

Level 4 monsters with 1500 ATK!!!

R Rarity
Masaki the Legendary Samurai
R Rarity
Masaki the Legendary Samurai
Masaki the Legendary Samurai
EARTH 4
Masaki the Legendary Samurai
  • ATK:

  • 1500

  • DEF:

  • 0


This legendary samurai is a veteran of over a hundred battles.


R Rarity
Gazelle the King of Mythical Beasts
R Rarity
Gazelle the King of Mythical Beasts
Gazelle the King of Mythical Beasts
EARTH 4
Gazelle the King of Mythical Beasts
  • ATK:

  • 1500

  • DEF:

  • 1200


This monster moves so fast that it looks like an illusion to mortal eyes.


R Rarity
Dragorite
R Rarity
Dragorite
Dragorite
EARTH 4
Dragorite
  • ATK:

  • 1500

  • DEF:

  • 0


A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


R Rarity
Silent Assailant
R Rarity
Silent Assailant
Silent Assailant
DARK 4
Silent Assailant
  • ATK:

  • 1500

  • DEF:

  • 0


An elusive assassin who undertakes dangerous missions while searching for her lost partner.


R Rarity
Dark Sorcerer
R Rarity
Dark Sorcerer
Dark Sorcerer
DARK 4
Dark Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 0


A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


The highest defense level 4 or lower is only 1400, which means these monsters are more than capable of breaking the enemy's defense with just 3 normal summons, I recommend you bring some Dragorite because Phantom Bind is currently very strong

Summoned Skull (x1)

UR Rarity
Summoned Skull
UR Rarity
Summoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.


too strong, with only 1 sacrifice with 2500 ATK body, enough to kill 1 opp boss monster or punch 1 opp boss to death, can be searched by skill Legend Draw

Fire Guardian (x0-3)

SR Rarity
Fire Guardian
SR Rarity
Fire Guardian
Fire Guardian
FIRE 6
Fire Guardian
  • ATK:

  • 2100

  • DEF:

  • 400


The gatekeeper standing watch over the path to the Fire Dragon Kingdom. Those who cannot withstand its breath do not have the right to go past it.


1 sacrifice has 2100 ATK, enough to kill Sevens Road Magician or deal a large amount of damage to put pressure on the enemy, but I recommend not bringing too much, not even bricking if there are no low level monsters.

Prima Guitarna the Shining Superstar (x0-1)

UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
Prima Guitarna the Shining Superstar
LIGHT 7
Prima Guitarna the Shining Superstar
  • ATK:

  • 2200

  • DEF:

  • 0


[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


If you use the Dian Keto skill, there is no cost. Spending 1000 LP is very costly. If you use it without calculating, you can completely get OTK, but increasing 900 ATK for all monsters on your field (if opp has 3 monsters on the field) is a very strong all-in OTK effect

Thunder the Thunder (x0-3)

SR Rarity
Thunder the Thunder
SR Rarity
Thunder the Thunder
Thunder the Thunder
LIGHT 3
Thunder the Thunder
  • ATK:

  • 1300

  • DEF:

  • 300


[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.


has the ability to reduce opp's ATK by 300. If you reduce boss opp's ATK, it can help you limit Phantom Bind opp from causing too much damage to you.

Mystic Dealer (x0-3)

R Rarity
Mystic Dealer
R Rarity
Mystic Dealer
Mystic Dealer
WATER 3
Mystic Dealer
  • ATK:

  • 1000

  • DEF:

  • 0


[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard. [EFFECT] Draw 1 Card


allows you to prevent bricks in some situations, however if you do not have Spellcaster in your hand this card is almost useless and if you use the effect this card will also have Phantom Bind greatly reduce its ATK if you use Sevens Road Magician , however Your grave doesn't have too many Spellcasters, so your ATK won't be reduced too significantly

Yamiruler the Dark Delayer (x0-3)

UR Rarity
Yamiruler the Dark Delayer
UR Rarity
Yamiruler the Dark Delayer
Yamiruler the Dark Delayer
DARK 8
Yamiruler the Dark Delayer
  • ATK:

  • 2500

  • DEF:

  • 2500


[REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position). [EFFECT] Until the end of the opponent's next turn, while this card is face-up, neither player can Tribute Summon Level 7 or higher monsters.


has extremely powerful and toxic defenses, both players cannot Tribute Summon a Level 7 or higher monster as long as this card is face up on the field until the end of the enemy's turn, however Dragon can easily Pass this card with Gravity Press Dragon or Dragonic Pressure



Staple

 

Pierce! (x0)

UR Rarity
Pierce!
UR Rarity
Pierce!
Pierce!
Spell Normal
Pierce!

    [REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


    No, please, the deck is brick enough

    Phantom Bind (x0-3)

    SR Rarity
    Phantom Bind
    SR Rarity
    Phantom Bind
    Phantom Bind
    Trap Normal
    Phantom Bind

      [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


      Bring as many as possible if you encounter too many Spellcasters or Dragons, this card gets stronger the later it gets when playing against those decks.

      Hammer Crush (x0-3)

      SR Rarity
      Hammer Crush
      SR Rarity
      Hammer Crush
      Hammer Crush
      Spell Normal
      Hammer Crush

        [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


        shoot 1 spell/trap of the enemy, sounds a bit harsh but if you have the skill you will draw 1 more card, if you have a bad card then make a row for this card to shoot to avoid bricking, if you have a good card then use it :3




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