Aggro is an attack-oriented deck, using monsters with the most overwhelming ATK possible to crush the opponent and win.
Instructions for playing Aggro
Skill
This deck is not too dependent on skill, play whatever you like, as long as it suits you
Legend Draw (Archive Skill) (Skill Card) (40%)
Legend Draw (Archive Skill) (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a Legend Monster.
Helps you draw gigachad Summomed Skull - monster with 2500 ATK but only needs 1 sacrifice, you can use self-destruct with Dragias or punch other low body bosses like Sevens Road Magician
Hammer Crush Deal (Skill Card) (40%)
When using this skill, you place 1 Hammer Crush from your hand into the spell/trap zone, and draw 1 card, not only do you have a free card to use Hammer Crush , but also increase the rate of drawing a boss or sacrificial material to make the game easier.
Cure Master Dian Keto (Skill Card) (20%)
Cure Master Dian Keto (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Can be activated if your LP are lower than your opponent's (once per Duel). Shuffle 2 Aqua Type monsters with different names from your Graveyard into the Deck [EFFECT] Set 1 "Dian Keto the Cure Master" from outside of your Deck in your Spell & Trap Zone.
Use this skill if you use Seahorse in particular or Aqua monsters in general, 1000 LP in the game is a lot to survive or use as a cost for Prima Guitarna
CORE
Multistrike Dragon Dragias (x3)
Gigachad
Sevens Road Magician (x2-3)
has the ability to boost ATK extremely strongly - up to 3900 ATK and deal a huge amount of damage, however the original ATK is only 2100, only with Fire Guardian or skills or monsters with the effect of switching to defensive position can you easily destroy the leaves. This
Level 4 monsters with 1500 ATK!!!
The highest defense level 4 or lower is only 1400, which means these monsters are more than capable of breaking the enemy's defense with just 3 normal summons, I recommend you bring some Dragorite because Phantom Bind is currently very strong
Summoned Skull (x1)
too strong, with only 1 sacrifice with 2500 ATK body, enough to kill 1 opp boss monster or punch 1 opp boss to death, can be searched by skill Legend Draw
Fire Guardian (x0-3)
1 sacrifice has 2100 ATK, enough to kill Sevens Road Magician or deal a large amount of damage to put pressure on the enemy, but I recommend not bringing too much, not even bricking if there are no low level monsters.
Prima Guitarna the Shining Superstar (x0-1)
If you use the Dian Keto skill, there is no cost. Spending 1000 LP is very costly. If you use it without calculating, you can completely get OTK, but increasing 900 ATK for all monsters on your field (if opp has 3 monsters on the field) is a very strong all-in OTK effect
Thunder the Thunder (x0-3)
has the ability to reduce opp's ATK by 300. If you reduce boss opp's ATK, it can help you limit Phantom Bind opp from causing too much damage to you.
Mystic Dealer (x0-3)
allows you to prevent bricks in some situations, however if you do not have Spellcaster in your hand this card is almost useless and if you use the effect this card will also have Phantom Bind greatly reduce its ATK if you use Sevens Road Magician , however Your grave doesn't have too many Spellcasters, so your ATK won't be reduced too significantly
Yamiruler the Dark Delayer (x0-3)
Yamiruler the Dark Delayer
ATK:
2500
DEF:
2500
[REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position). [EFFECT] Until the end of the opponent's next turn, while this card is face-up, neither player can Tribute Summon Level 7 or higher monsters.
has extremely powerful and toxic defenses, both players cannot Tribute Summon a Level 7 or higher monster as long as this card is face up on the field until the end of the enemy's turn, however Dragon can easily Pass this card with Gravity Press Dragon or Dragonic Pressure
Staple
Pierce! (x0)
No, please, the deck is brick enough
Phantom Bind (x0-3)
Bring as many as possible if you encounter too many Spellcasters or Dragons, this card gets stronger the later it gets when playing against those decks.
Hammer Crush (x0-3)
shoot 1 spell/trap of the enemy, sounds a bit harsh but if you have the skill you will draw 1 more card, if you have a bad card then make a row for this card to shoot to avoid bricking, if you have a good card then use it :3