Spellcaster is a deck that increases ATK and creates extremely high-quality punches on opp, with skill sucking, the body of your Spellcaster monsters will often overcome opp's boss, the deck does not require SR Ranked Duel Ticker cards like Dragon and of course easy to build, this deck is meta
Instructions for Playing Spellcasters
skill
Sevens Accel Road (Skill Card) (100%)
Sevens Accel Road (Skill Card)
ATK:
0
DEF:
0
This Skill can be used if the only monsters with 1400 or more ATK in your Deck are Spellcaster Type. [REQUIREMENT] None [EFFECT] 1 face-up monster with 1600 ATK on your field that was Summoned this turn gains 800 ATK until the end of the turn. If you have activated this Skill on turn 4 onward, you can return 1 card from your hand to the Deck (once per Duel). If you do, add 1 "Sevens Road Magician" from your Deck to your hand.
is a pretty OP skill, although it requires monsters with 1400 ATK or more to be Spellcaster Type monsters, but increasing 800 ATK for a monster with 1600 ATK just summoned in a turn is a very large number in rush duel. Plus, if you use it on turn 4, you can search straight for the boss " Sevens Road Magician " from your deck and it's too strong.
core
Sevens Road Magician (x3)
is the boss of the deck, the skill allows you to search for this card from the deck to your hand, has the ability to increase ATK extremely large and then hit it so hard that it causes opp pain, stroke,...
Sevens Road Witch (x3)
Sevens Road Witch
ATK:
1600
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher, DARK Attribute, Spellcaster Type monster from your hand, face-up to your field. If you Special Summoned "Sevens Road Magician" by this effect, this card gains 400 ATK until the end of this turn.
Activate the skill with a beautiful body, activate the skill and search for Sevens Road Magician , then with the effect of Sevens Road Witch , you will jump Magician from hand to the field, and increase 400 ATK (skill + effect to 2800 ATK), but Sending from your hand to the grave will sometimes cause you to missplay and lose, so remember to consider not discarding too many cards from your hand
Recovery Force (x2-3)
is a very strong card because it allows you to pick up the main force of the deck, I usually pick up 1 Sevens Road Magician and 2 monsters with ATK 1600 (to activate the skill), then you can draw 1 more, but you should only x2 If you bring too much, it will brick
Accel Wonder Splat and Torna the Windweaver (x2-3)
are monsters that can activate skills and give ATK up to 2400, Accel Wonder Splat allows your main monster or itself to increase ATK to OTK or punch through boss opp, Torna allows you to punch through boss opp when switching it goes on defense or causes damage to opp when going on attack
x0-3
Put these guys in to help fight the deck :), can be replaced later if the skill is more open or there is a good staple
staple
Phantom Bind (x0-3)
In the current meta, except for Spellcaster throwing goods to the grave, other decks like Beetdown, Beatdown, Dragoncaster have quite a few goods in the grave (not to mention the same Type), so it depends on which deck you have encountered a lot in the last few matches to use.
Thunder the Thunder (x0-3)
Avoids skill conditions, is a very good staple because it both mills goods to the grave and reduces ATK. Although it reduces the real alum's ATK by 300, it reduces boss opp to 2200 ATK so that monsters can punch after activating your skill (2400 ATK). okay