Instructions for Playing Spellcasters

Instructions for Playing Spellcasters

Spellcaster is a deck that increases ATK and creates extremely high-quality punches on opp, with skill sucking, the body of your Spellcaster monsters will often overcome opp's boss, the deck does not require SR Ranked Duel Ticker cards like Dragon and of course easy to build, this deck is meta

Sections covered in this guide:




skill

 

Sevens Accel Road (Skill Card) (100%)

 Rarity
UR Rarity
Sevens Accel Road (Skill Card)
 Rarity
UR Rarity
Sevens Accel Road (Skill Card)
Sevens Accel Road (Skill Card)
Sevens Accel Road (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This Skill can be used if the only monsters with 1400 or more ATK in your Deck are Spellcaster Type. [REQUIREMENT] None [EFFECT] 1 face-up monster with 1600 ATK on your field that was Summoned this turn gains 800 ATK until the end of the turn. If you have activated this Skill on turn 4 onward, you can return 1 card from your hand to the Deck (once per Duel). If you do, add 1 "Sevens Road Magician" from your Deck to your hand.


is a pretty OP skill, although it requires monsters with 1400 ATK or more to be Spellcaster Type monsters, but increasing 800 ATK for a monster with 1600 ATK just summoned in a turn is a very large number in rush duel. Plus, if you use it on turn 4, you can search straight for the boss " Sevens Road Magician " from your deck and it's too strong.



core

 

Sevens Road Magician (x3)

 Rarity
UR Rarity
Sevens Road Magician
 Rarity
UR Rarity
Sevens Road Magician
Sevens Road Magician
DARK 7
Sevens Road Magician
  • ATK:

  • 2100

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


is the boss of the deck, the skill allows you to search for this card from the deck to your hand, has the ability to increase ATK extremely large and then hit it so hard that it causes opp pain, stroke,...



The beauty of this card is that it sends a card from the top deck to the grave so you can still use the effect if you have no cards in your hand. Normally, your deck will build 4-6 attributes, corresponding to 2100 + 1200 or 2100 + 1800 ATK in 1 attack. effect

Sevens Road Witch (x3)

 Rarity
SR Rarity
Sevens Road Witch
 Rarity
SR Rarity
Sevens Road Witch
Sevens Road Witch
DARK 6
Sevens Road Witch
  • ATK:

  • 1600

  • DEF:

  • 1000


[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher, DARK Attribute, Spellcaster Type monster from your hand, face-up to your field. If you Special Summoned "Sevens Road Magician" by this effect, this card gains 400 ATK until the end of this turn.


Activate the skill with a beautiful body, activate the skill and search for Sevens Road Magician , then with the effect of Sevens Road Witch , you will jump Magician from hand to the field, and increase 400 ATK (skill + effect to 2800 ATK), but Sending from your hand to the grave will sometimes cause you to missplay and lose, so remember to consider not discarding too many cards from your hand

Recovery Force (x2-3)

 Rarity
R Rarity
Recovery Force
 Rarity
R Rarity
Recovery Force
Recovery Force
Spell Normal
Recovery Force

    [REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck. [EFFECT] Draw 1 card.


    is a very strong card because it allows you to pick up the main force of the deck, I usually pick up 1 Sevens Road Magician and 2 monsters with ATK 1600 (to activate the skill), then you can draw 1 more, but you should only x2 If you bring too much, it will brick

    Accel Wonder Splat and Torna the Windweaver (x2-3)

     Rarity
    UR Rarity
    Accel Wonder Splat
     Rarity
    UR Rarity
    Accel Wonder Splat
    Accel Wonder Splat
    WATER 6
    Accel Wonder Splat
    • ATK:

    • 1600

    • DEF:

    • 1700


    [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Increase the Level of 1 face-up Spellcaster Type monster on your field by 2 and its ATK by 200 until the end of this turn.


     Rarity
    SR Rarity
    Torna the Windweaver
     Rarity
    SR Rarity
    Torna the Windweaver
    Torna the Windweaver
    WIND 6
    Torna the Windweaver
    • ATK:

    • 1600

    • DEF:

    • 1000


    [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).


    are monsters that can activate skills and give ATK up to 2400, Accel Wonder Splat allows your main monster or itself to increase ATK to OTK or punch through boss opp, Torna allows you to punch through boss opp when switching it goes on defense or causes damage to opp when going on attack

    Dark Magician (x1)

     Rarity
    UR Rarity
    Dark Magician
     Rarity
    UR Rarity
    Dark Magician
    Dark Magician
    DARK 7
    Dark Magician
    • ATK:

    • 2500

    • DEF:

    • 2100


    The ultimate wizard in terms of attack and defense.


    Well, Sevens Road Witch can summon this card... all

    x0-3

     Rarity
    N Rarity
    Spell Archer
     Rarity
    N Rarity
    Spell Archer
    Spell Archer
    WIND 3
    Spell Archer
    • ATK:

    • 1000

    • DEF:

    • 400


    A young bowman loved by the wind. His arrows are made from magic and fly endlessly.


     Rarity
    R Rarity
    Doriado
     Rarity
    R Rarity
    Doriado
    Doriado
    EARTH 4
    Doriado
    • ATK:

    • 1200

    • DEF:

    • 1400


    A spirit of the forest powered by the surrounding trees and wildlife.


     Rarity
    R Rarity
    Fire Golem
     Rarity
    R Rarity
    Fire Golem
    Fire Golem
    FIRE 3
    Fire Golem
    • ATK:

    • 1200

    • DEF:

    • 800


    [REQUIREMENT] Pay 600 LP. [EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.


     Rarity
    R Rarity
    Dark Sorcerer
     Rarity
    R Rarity
    Dark Sorcerer
    Dark Sorcerer
    DARK 4
    Dark Sorcerer
    • ATK:

    • 1500

    • DEF:

    • 0


    A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


    Put these guys in to help fight the deck :), can be replaced later if the skill is more open or there is a good staple

    Dark Magician Girl (x0-1)

     Rarity
    UR Rarity
    Dark Magician Girl
     Rarity
    UR Rarity
    Dark Magician Girl
    Dark Magician Girl
    DARK 6
    Dark Magician Girl
    • ATK:

    • 2000

    • DEF:

    • 1700


    [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500.


    Play with Dark Magician ...



    staple

     

    Kuribot (x3 or x0)

     Rarity
    UR Rarity
    Kuribot
     Rarity
    UR Rarity
    Kuribot
    Kuribot
    DARK 1
    Kuribot
    • ATK:

    • 300

    • DEF:

    • 200


    [REQUIREMENT] If you have no other monsters on your field, pay 500 LP. [EFFECT] Add 1 "Kuribot" from your Graveyard to your hand.


    is a very strong card at the moment, pick up 1 Kuribot from the grave to sacrifice and the boss is something very strong

    Phantom Bind (x0-3)

     Rarity
    SR Rarity
    Phantom Bind
     Rarity
    SR Rarity
    Phantom Bind
    Phantom Bind
    Trap Normal
    Phantom Bind

      [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


      In the current meta, except for Spellcaster throwing goods to the grave, other decks like Beetdown, Beatdown, Dragoncaster have quite a few goods in the grave (not to mention the same Type), so it depends on which deck you have encountered a lot in the last few matches to use.

      Thunder the Thunder (x0-3)

       Rarity
      SR Rarity
      Thunder the Thunder
       Rarity
      SR Rarity
      Thunder the Thunder
      Thunder the Thunder
      LIGHT 3
      Thunder the Thunder
      • ATK:

      • 1300

      • DEF:

      • 300


      [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.


      Avoids skill conditions, is a very good staple because it both mills goods to the grave and reduces ATK. Although it reduces the real alum's ATK by 300, it reduces boss opp to 2200 ATK so that monsters can punch after activating your skill (2400 ATK). okay




      Companion unit:

      - Yu-Gi-Oh! Guidance Vietnam





      https://metaduelist.com/
      Top