This is a very fun deck and has extremely strong burning ability, the deck revolves around using Road Magic - Explosion to burn the enemy and punch them to death :), although not as inhibitory as some stall decks,... but the feeling of burning is 1200 1 damage to death is very satisfying
Instructions for Playing Explosion Burn
skill
Explosive Drive (Skill Card) (100%)
Explosive Drive (Skill Card)
ATK:
0
DEF:
0
This Skill can be used if the only monsters in your Deck are Spellcaster Type or Rock Type. [REQUIREMENT] None [EFFECT] This turn, 1 face-up FIRE Attribute monster on your field gains 500 ATK, and its Level is increased by 1. Then, you can Set 1 "Road Magic - Explosion" from your hand in your Spell & Trap Zone. If you do so, add 1 FIRE Attribute monster with 800 DEF or less from your Graveyard to your hand.
Very good skill, but can't carry the deck
core
Road Magic - Explosion (x3)
When you have a Level 7 Spellcaster monster on the field (skill helps your monster from level 6 to 7 so you only need 1 sacrifice to use the spell), send 1 fire element monster (FIRE) from your hand to the grave and deal damage to opp equal to their monster x400 (normally deals 1200 damage)
Ansler the Magical Swordsman (x3)
gigachad, just need 1 sacrifice ATK 2000, thanks to sucking skill he can
Mystic Dealer (x3)
Easy to get up, discard 1 Spellcaster monster from hand to draw 1 card and feed it to the grave, discard 1 unusable brick card to get 1 card that can be used from the deck, in return for low ATK and alarming DEF, eat Pierce ! One shot and instant death
Recovery Force (x2-3)
I only play these 2 cards because of bricks, because in the deck you have to continuously dump cards to turn and draw 5 to get Explosion so restocking is very important, this card picks up 3 Spellcaster monster cards from the grave to the deck and draws 1.
Torna the Windweaver (x1)
is a very delicious card, but unfortunately the skill only buffs fire monsters, the ability to change posture is a good effect to help you defeat opp's boss, however Explosion requires sending fire monsters to use, so this card is x1 enough
Full Meteor Impact (x3)
Full Meteor Impact
ATK:
2500
DEF:
0
[REQUIREMENT] If you have a face-up Level 7 or higher Spellcaster Type monster on your field during the turn you Normal Summoned this card, send this face-up card from your field to the Graveyard. [EFFECT] Destroy all face-up Level 6 or higher monsters on your opponent's field.
is a very good monster because you can destroy all of opp's Level 6 or higher monsters, allowing you to clear opp's field easily, although it requires 1 Level 7 Spellcaster monster and sending this card to the grave to use, however if you don't use that effect, ATK 2500 buffs more skills is more than enough to overcome opp's main cards
Sevens Road Magician (x0-3)
has the ability to buff ATK very strongly but I don't bring it, because it's not a fire monster, and if it throws the top random card, it will also throw the Explosion card :/
Accel Wonder Splat (x2-3)
With the effect of increasing 1 Spellcaster monster, you gain 2 Levels and 200 ATK, 200 ATK is of course very good, and 2 Levels will help you: 1 of your level 4 Spellcaster monsters use this card's effect to level 5, use skill to level 7 to activate. Explosion , or simply use it on itself (6+1=7)
some homie spellcaster and rock so the skill can be used
Because the skill can only be used when the deck contains only Rock and Spellcaster monsters, but now the game has the lowest and most ok level of these cards, so you can bring them as follows.
staple
Phantom Bind (x0-1)
It's ok but I need monsters and Explosion more than picking this card
Pierce! (x0)
It's not necessary, you shouldn't use it because it's very brick and wasteful