How to play Volcalize Phoenix (Pyro Deck)

How to play Volcalize Phoenix (Pyro Deck)

Volcalize Phoenix (also jokingly called "Chicken," "Bird," or "KFC" decks by players) is a deck centered around the incredibly interesting Maximum Summon Fire-type mechanism in Rush Duel.

The deck's core gameplay involves using low-level monsters for defensive stalling, combined with Skills to continuously dig through the deck to collect all three Maximum pieces. Once successfully summoned, the main Boss, Roaring Firestorm Volcalize Phoenix, will crush opponents with its 3500 ATK, defense-piercing attack, life-burning, and powerful card-destroying effects. While its stability isn't absolute and relies heavily on luck, the feeling of blowing up your opponent's board with this deck's blazing fire is sure to be incredibly satisfying!

Sections covered in this guide:




Skill



The Beasts

 

Blazebolt Chemistorm Fenghuang Volcalize Phoenix (x3)

 Rarity
 Rarity
Blazebolt Chemistorm Fenghuang Volcalize Phoenix
 Rarity
 Rarity
Blazebolt Chemistorm Fenghuang Volcalize Phoenix
Blazebolt Chemistorm Fenghuang Volcalize Phoenix
FIRE 10
Blazebolt Chemistorm Fenghuang Volcalize Phoenix
  • Max ATK:

  • 3500

  • ATK:

  • 2400

  • DEF:

  • 0


You can Maximum Summon this card together with "Blazebolt Chemistorm Fenghuang Volcalize Phoenix [L]" and "Blazebolt Chemistorm Fenghuang Volcalize Phoenix [R]". [REQUIREMENT] Maximum Mode: Send 1 FIRE Attribute or Pyro Type monster from your hand to the Graveyard. [EFFECT] Inflict 1000 damage to your opponent. Then, this turn, this card cannot be destroyed by your opponent's Trap Card effects, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


(Middle Piece): This main monster provides destructive power to the deck. In Maximum mode, it reaches 3500 ATK, capable of piercing defenses (Piercing) and is immune to the destructive effects of Trap cards. You can send 1 Fire/Pyro monster from your hand to the Graveyard to deal 1000 damage, which, combined with armor-piercing damage, creates overwhelming pressure to finish the game in just 2-3 turns. However, when summoned independently, it is quite unremarkable with only 2400 ATK and no special effects.

Blazebolt Chemistorm Fenghuang Volcalize Phoenix (L) (x3)

 Rarity
 Rarity
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (L)
 Rarity
 Rarity
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (L)
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (L)
FIRE 10
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (L)
  • ATK:

  • 2000

  • DEF:

  • 0


[REQUIREMENT] Shuffle 1 FIRE Attribute Thunder Type monster from your Graveyard into the Deck. [EFFECT] Destroy 1 face-up Level 9 or lower monster on your opponent's field. Then, if this card is in Maximum Mode, you can destroy 1 monster on your opponent's field.


[L] (Left Piece - Thunder Tribe): Expert at clearing enemy monsters. By shuffling 1 Fire-Thunder monster from the Graveyard (usually a copy of itself) into your deck, you can destroy 1 face-up monster Level 9 or lower. In Maximum mode, it allows you to destroy 1 additional monster of any type. Even if you don't have a full Maximum set, you can still Summon it as a 2000 ATK monster to clear a path and attack.

Blazebolt Chemistorm Fenghuang Volcalize Phoenix (R) (x3)

 Rarity
 Rarity
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (R)
 Rarity
 Rarity
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (R)
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (R)
FIRE 10
Blazebolt Chemistorm Fenghuang Volcalize Phoenix (R)
  • ATK:

  • 2000

  • DEF:

  • 0


[REQUIREMENT] Shuffle 1 FIRE Attribute Aqua Type monster from your Graveyard into the Deck. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if this card is in Maximum Mode, you can destroy 1 Spell/Trap Card on your opponent's field.


[R] (Right Piece - Aqua Tribe): Has a similar effect to the Left Piece but is specifically used to destroy back-row (Spells/Traps). Requires shuffling 1 Fire-Aqua monster from the Graveyard into the deck to destroy 1 Spell/Trap card, and 1 more if in Maximum mode. Because the deck uses other Fire-Aqua monsters to support it (like Dian Keto), this effect is extremely easy to activate and very versatile.

Dian Keto the Gourmet Maiden and Dian Keto the Food Prodigy (x2)

 Rarity
 Rarity
Dian Keto the Gourmet Maiden
 Rarity
 Rarity
Dian Keto the Gourmet Maiden
Dian Keto the Gourmet Maiden
FIRE 8
Dian Keto the Gourmet Maiden
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] If a Spell/Trap Card is on the field, send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP. Then, you can make this card gain ATK equal to [the number of face-up Spell Cards on the field] x 300 until the end of this turn.


 Rarity
 Rarity
Dian Keto the Food Prodigy
 Rarity
 Rarity
Dian Keto the Food Prodigy
Dian Keto the Food Prodigy
FIRE 8
Dian Keto the Food Prodigy
  • ATK:

  • 2500

  • DEF:

  • 1000


[REQUIREMENT] If a Spell/Trap Card is on the field, send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP. Then, you can make this card gain ATK equal to [the number of face-up Spell Cards on the field] x 300 until the end of this turn.


The rare Fire-Aqua monster is included in the deck not for its ATK, but to serve as the perfect "fuel" (cost). It's often sent straight to the Graveyard via Skill, or discarded from the hand to activate the health-burning effect of the Mid-Segment.

After being buried in the Graveyard, it becomes a resource to shuffle the deck, helping the "Right Fragment" [R] activate its Spell/Trap clearing effect.

Ember the Hyper Assistant (x3 )

 Rarity
 Rarity
Ember the Hyper Assistant
 Rarity
 Rarity
Ember the Hyper Assistant
Ember the Hyper Assistant
FIRE 4
Ember the Hyper Assistant
  • ATK:

  • 800

  • DEF:

  • 1500


[REQUIREMENT] If your opponent has a monster on their field, send this face-up card from your field to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher Pyro Type monster from your hand face-up to your field. Then, if you have "Ember the Super Assistant" in your Graveyard, the monster Special Summoned by this effect gains 800 ATK until the end of this turn.


This is excellent support for the Pyro deck, helping to revive and increase the ATK of mini-bosses or Volcalize Phoenix fragments to attack in situations where a Maximum Summon is not possible.

Flame Ruler (x1)

 Rarity
 Rarity
Flame Ruler
 Rarity
 Rarity
Flame Ruler
Flame Ruler
FIRE 4
Flame Ruler
  • ATK:

  • 1500

  • DEF:

  • 1600


[REQUIREMENT] None [CONTINUOUS EFFECT] This face-up card can be treated as 2 Tributes for the Tribute Summon of a FIRE Attribute monster in Attack Position.


Low-tier monsters have balanced stats but offer a unique Tribute ability. It can be counted as two Tributes to summon a Left or Right Fragment when you need to use them as standalone attack monsters. In rare cases, it can also be used to Summon Dian Keto the Food Prodigy to take advantage of her ATK boost.

Low-level monsters

 Rarity
R Rarity
Fireyarou
 Rarity
R Rarity
Fireyarou
Fireyarou
FIRE 4
Fireyarou
  • ATK:

  • 1300

  • DEF:

  • 1000


A malevolent creature wrapped in flames that attacks enemies with intense fire.


 Rarity
 Rarity
Ember the Super Assistant
 Rarity
 Rarity
Ember the Super Assistant
Ember the Super Assistant
FIRE 1
Ember the Super Assistant
  • ATK:

  • 0

  • DEF:

  • 1500


My favorite experiment is the flame test! I'll give it my all again today, driven by my burning spirit!


 Rarity
 Rarity
Dynamo Might
 Rarity
 Rarity
Dynamo Might
Dynamo Might
FIRE 4
Dynamo Might
  • ATK:

  • 1100

  • DEF:

  • 1100


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Inflict 300 damage to your opponent.


 Rarity
N Rarity
Stock the Noodle Ninja
 Rarity
N Rarity
Stock the Noodle Ninja
Stock the Noodle Ninja
FIRE 4
Stock the Noodle Ninja
  • ATK:

  • 1000

  • DEF:

  • 1200


A ninja who prides himself on being al dente. He constantly trains himself to reach the hardness of steel wire. He isn't great with water techniques.


These are the low-tier monsters that form the defensive foundation of the deck. They are chosen for their balanced Attack and Defense stats: sturdy enough to withstand significant damage from your opponent's attacks, but not too weak to be easily defeated in attack position. They act as effective time-buying walls, allowing you to survive while digging through your deck for Maximum pieces.

Dynamite, in particular, can sometimes offer a slight advantage due to its ability to chip away at the opponent's health.

Red Riser (x0-1)

 Rarity
 Rarity
Red Riser
 Rarity
 Rarity
Red Riser
Red Riser
FIRE 1
Red Riser
  • ATK:

  • 300

  • DEF:

  • 300


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Add 1 "Chemicalizer Red" from your Graveyard to your hand.


Help me get back Chemicalizer Red, which I'll mention later.



Spell/Trap

 

Pot of Greed (x1)

 Rarity
 Rarity
Pot of Greed
 Rarity
 Rarity
Pot of Greed
Pot of Greed
Spell Normal
Pot of Greed

    [REQUIREMENT] None [EFFECT] Draw 2 cards.


    This is simply the best OG (Legend Spell) card in the game right now. The ability to draw two cards completely free of charge provides invaluable value for a deck that craves speed in gathering all three Maximum cards, like Volcalize Phoenix.

    Volcalize Compound (x3)

     Rarity
     Rarity
    Volcalize Compound
     Rarity
     Rarity
    Volcalize Compound
    Volcalize Compound
    Spell Normal
    Volcalize Compound

      [REQUIREMENT] If you have a face-up FIRE Attribute monster on your field, shuffle 1 Aqua, Pyro, or Thunder Type monster from your Graveyard into the Deck. [EFFECT] Draw 1 card. Then, if you have a monster in Maximum Mode or a face-up Equip Spell Card on your field, you can draw 1 additional card.


      It's like a "second Pot of Greed " in the deck, but it requires slightly stricter conditions. If you have a face-up Fire monster on the field, you shuffle 1 Pyro, Aqua, or Thunder monster from the Graveyard into your deck to draw 1 card.

      The most terrifying aspect is that if you have a monster in Maximum mode, you get to draw one more card. While this might be a bit tricky to use before you summon a Boss monster, once Maximum is on the field, it's a great tool for digging through your deck to find trap cards.

      Heavenly Gift (x3)

       Rarity
       Rarity
      Heavenly Gift
       Rarity
       Rarity
      Heavenly Gift
      Heavenly Gift
      Spell Normal
      Heavenly Gift

        [REQUIREMENT] None [EFFECT] Send any number of monsters from your hand to the Graveyard. If [the total Levels of those monsters sent to the Graveyard by this effect] is 10 or higher, you can draw 2 cards.


        An extremely effective tool for speeding up card discarding. This spell allows you to proactively send cards from your hand to the Graveyard in exchange for new draw turns. In this deck's mechanics, you'll frequently use Heavenly Gift to discard Maximum cards (to be retrieved later using a Skill) or monsters that serve as "fuel" (like Dian Keto or Chemicalized Salamander ) to the Graveyard.

        Chemicalizer Red (x1-3)

         Rarity
         Rarity
        Chemicalizer Red
         Rarity
         Rarity
        Chemicalizer Red
        Chemicalizer Red
        Spell Equip
        Chemicalizer Red

          [REQUIREMENT] Equip this card to 1 face-up Pyro Type monster on your field. [EFFECT] The equipped monster gains 300 ATK and cannot be destroyed by your opponent's Trap Card effects.


          This provides protection and increases the attack power of Pyro Monsters. Although our Boss already has a protective effect, adding this effect to sub-bosses or individual fragments when you can't max them out is quite beneficial.

          Many times, our boss gets caught by traps before its effect even activates. Having this card to protect it makes things much safer.

          Trap defense

           Rarity
           Rarity
          Shiny Shady
           Rarity
           Rarity
          Shiny Shady
          Shiny Shady
          Trap Normal
          Shiny Shady

            [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


             Rarity
             Rarity
            Trap Hole
             Rarity
             Rarity
            Trap Hole
            Trap Hole
            Trap Normal
            Trap Hole

              [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


               Rarity
               Rarity
              Negate Attack
               Rarity
               Rarity
              Negate Attack
              Negate Attack
              Trap Normal
              Negate Attack

                [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Negate the attack. This turn, your opponent cannot declare an attack.


                 Rarity
                SR Rarity
                Heavenly Bliss
                 Rarity
                SR Rarity
                Heavenly Bliss
                Heavenly Bliss
                Trap Normal
                Heavenly Bliss

                  [REQUIREMENT] When a monster(s) on your field is destroyed by an opponent's attack or their card effect and you have no other monsters on your field. [EFFECT] Change 1 face-up monster on your opponent's field to face-down Defense Position. Then, if a Level 10 monster was destroyed, you can destroy 1 face-down card on your opponent's field.


                  I'm stalling to withdraw enough to reach the maximum amount.




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam

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