Gaia: Rush! Game Guide

Gaia: Rush! Game Guide

Thanks to the skill sucking (obviously) as well as the new support, Gaia is now at the top of the food chain with stability, armor penetration, direct punches, spell/trap damage, and a big body.


The deck's playstyle is quite chill, ignore the enemy monsters, just punch through LP or base points to win, skill buff up to 3200 ATK, punch twice and opp cooks, you can play more staples that can pick up more items from the grave (mainly pick up bosses that punch straight into base points)

Sections covered in this guide:




Skill

 

Chivalrous Celerity (Skill Card) (100%)

 Rarity
UR Rarity
Chivalrous Celerity (Skill Card)
 Rarity
UR Rarity
Chivalrous Celerity (Skill Card)
Chivalrous Celerity (Skill Card)
Chivalrous Celerity (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated if all of the monsters with 1600 or more ATK in your constructed Deck are monsters with 2300 ATK and 2100 DEF and/or Level 5 or lower Dragon Type Normal Monsters. [EFFECT] Send 1 Normal Monster from your Deck to your Graveyard and make 1 face-up Level 5 or higher monster on your field gain 600 ATK until the end of this turn. Then, you can add 1 Normal Monster and/or 1 "Polymerization" from your Deck and/or Graveyard to your hand. (Once per Duel.)


absolute dirty buff


Skill requires 1600 ATK or higher monsters in your deck, all of them are 2300 ATK and 2100 DEF monsters or Normal Dragons Level 5 or higher, anything under 1600 ATK is fine

skill just mills a grave from the deck, 1 normal monster and buffs 600 attack to a Level 5 or higher monster on the field, then you can add 1 Normal monster or 1 Poly from the deck or grave to your hand (luckily the search is 1 time per duel, otherwise this deck would be tier 0 cmnl)



CORE

 

Polymerization (x1)

 Rarity
 Rarity
Polymerization
 Rarity
 Rarity
Polymerization
Polymerization
Spell Normal
Polymerization

    [REQUIREMENT] None [EFFECT] Fusion Summon by sending monsters from your hand and/or field to the Graveyard as material.


    fusion from hand let's gooooooooooo


    skill can be searched from deck or collected into hand so every match is bright

    Veteran Gaia the Fierce Knight (x3)

     Rarity
     Rarity
    Veteran Gaia the Fierce Knight
     Rarity
     Rarity
    Veteran Gaia the Fierce Knight
    Veteran Gaia the Fierce Knight
    WIND 7
    Veteran Gaia the Fierce Knight
    • ATK:

    • 2300

    • DEF:

    • 2100


    You can Tribute Summon this card in Attack Position by Tributing 1 face-up Level 5 or higher monster. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card's name becomes "Gaia The Fierce Knight" this turn. Then, you can Fusion Summon by shuffling this card from your field and 1 monster from your field or Graveyard into the owner's Deck as material.


    Can be Tribute Summoned by Tributing only 1 Level 5 or higher monster ( Curse of Dragon or Gaia )


    effect sends a card from the top of the deck to the graveyard, then treats itself as Gaia The Fierce Knight for fusion, then fuses by using materials from the graveyard (or field) with this card from the field to the deck

    => very easy to get on the field, both fusion and recovery, skill throws goods to the grave so getting this one will automatically have the boss

    Curse of Dragon (x3)

     Rarity
    SR Rarity
    Curse of Dragon
     Rarity
    SR Rarity
    Curse of Dragon
    Curse of Dragon
    DARK 5
    Curse of Dragon
    • ATK:

    • 2000

    • DEF:

    • 1500


    A wicked dragon that taps into dark forces to execute a powerful attack.


    bro is continuously thrown by skill, only need 1 sacrifice so hold it in hand without brick, is an important material for fusion as well as bait for skill activation

    Gaia The Fierce Knight (x1-3)

     Rarity
    UR Rarity
    Gaia The Fierce Knight
     Rarity
    UR Rarity
    Gaia The Fierce Knight
    Gaia The Fierce Knight
    EARTH 7
    Gaia The Fierce Knight
    • ATK:

    • 2300

    • DEF:

    • 2100


    A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


    bottom of society, i only bring x1


    The reason is that it bricks as well as the deck has 3 poly cards that consider themselves Gaia, so adding this card will add bricks, this card is also easily thrown by skill or searched by skill, so adding more will only increase the brick rate.

    Swift Gaia the Fierce Knight (x0-1)

     Rarity
     Rarity
    Swift Gaia the Fierce Knight
     Rarity
     Rarity
    Swift Gaia the Fierce Knight
    Swift Gaia the Fierce Knight
    DARK 7
    Swift Gaia the Fierce Knight
    • ATK:

    • 2300

    • DEF:

    • 2100


    If this card is the only card in your hand, you can Normal Summon this card without a Tribute. [REQUIREMENT] None [EFFECT] None


    The ability to pull straight onto the field if this is the only card in hand is very strong, especially with infinite normal summons like Rush Duel


    In return, sometimes bricks so you can bring it or not depending on you

    Gaia the Battle Ruler (x1 (due to limit))

     Rarity
     Rarity
    Gaia the Battle Ruler
     Rarity
     Rarity
    Gaia the Battle Ruler
    Gaia the Battle Ruler
    WIND 7
    Gaia the Battle Ruler
    • ATK:

    • 2600

    • DEF:

    • 2100


    "Gaia The Fierce Knight" + "Curse of Dragon" [REQUIREMENT] During your Main Phase this card was Special Summoned, shuffle 1 non-Magical Knight Type monster from your Graveyard into the Deck. [Multi-Choice Effect] ● This turn, this card can attack directly. ● Destroy 1 Spell/Trap Card on your opponent's field.


    Super card with 2 extremely powerful effects at the moment, which are spell/trap shooting and punching the base point, skill can buff up to 3200 ATK


    Swift Gaia the Dragon Champion (x1-3)

     Rarity
     Rarity
    Swift Gaia the Dragon Champion
     Rarity
     Rarity
    Swift Gaia the Dragon Champion
    Swift Gaia the Dragon Champion
    DARK 7
    Swift Gaia the Dragon Champion
    • ATK:

    • 2600

    • DEF:

    • 2100


    1 Warrior Type monster with 2100 DEF + "Curse of Dragon" [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Then, if you have no cards in your hand, you can draw 1 card.


    Can be on the field without using Gaia The Fierce Knight exactly, just need 1 Warrior 2100 DEF as fusion bait


    Has the ability to punch straight to the original point and draw 1 (if there are no more cards in hand) to increase the ability to overwhelm as well as add support lines to regain advantage.



    Staple

     

    Imaginary Actor

     Rarity
     Rarity
    Sword Dancer
     Rarity
     Rarity
    Sword Dancer
    Sword Dancer
    LIGHT 4
    Sword Dancer
    • ATK:

    • 1400

    • DEF:

    • 500


    A master swordsman that used to serve a great nation. He controls his flying swords with great precision as the audience watches attentively.


     Rarity
     Rarity
    Imaginary Reactor
     Rarity
     Rarity
    Imaginary Reactor
    Imaginary Reactor
    LIGHT 1
    Imaginary Reactor
    • ATK:

    • 500

    • DEF:

    • 500


    [REQUIREMENT] If you have 10 or more cards in your Deck, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card's name becomes "Imaginary Actor" until the end of your opponent's next turn. Then, you can place 1 "Monster Reincarnation" from your Graveyard on the bottom of your Deck. If you do, you can draw 2 cards.


     Rarity
     Rarity
    Serpainter
     Rarity
     Rarity
    Serpainter
    Serpainter
    LIGHT 4
    Serpainter
    • ATK:

    • 1400

    • DEF:

    • 500


    A beautiful dragon that once lived in a clear and pure watering hole. Now it serves as the popular mascot of the circus, adored by the audience.


     Rarity
     Rarity
    Metarion Ashurastar
     Rarity
     Rarity
    Metarion Ashurastar
    Metarion Ashurastar
    LIGHT 9
    Metarion Ashurastar
    • ATK:

    • 2800

    • DEF:

    • 2500


    "Imaginary Actor" + "Sword Dancer" [REQUIREMENT] Send the top card of your Deck to the Graveyard. [Multi-Choice Effect] ● Destroy 1 face-down card on your opponent's field. ● 1 face-up Cyborg Type monster on your field gains ATK equal to [the total ATK of all face-up Warrior Type monsters on your opponent's field] until the end of this turn.


     Rarity
     Rarity
    Imaginary Actor
     Rarity
     Rarity
    Imaginary Actor
    Imaginary Actor
    LIGHT 1
    Imaginary Actor
    • ATK:

    • 500

    • DEF:

    • 500


    A mechanical doll incapable of expressing emotions outside of laughing. It uses the emotions of its audience as energy.


     Rarity
    R Rarity
    Fusion
     Rarity
    R Rarity
    Fusion
    Fusion
    Spell Normal
    Fusion

      [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


       Rarity
       Rarity
      Metarion Vritrastar
       Rarity
       Rarity
      Metarion Vritrastar
      Metarion Vritrastar
      LIGHT 9
      Metarion Vritrastar
      • ATK:

      • 2800

      • DEF:

      • 2500


      "Imaginary Actor" + "Serpainter" [REQUIREMENT] None [Multi-Choice Effect] ● Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. ● Destroy face-up Dragon Type monsters on your opponent's field, up to [the number of face-up Cyborg Type monsters on your field].


      Because the deck is quite thin and not locked, you can play these guys (and many others) to increase the strength of the deck. These guys tend to be able to handle bodies on the field from face-down to face-up cards, so they are also very good for hire.

      Rising Light Angel Esser and Rising Light Angel Essel (x2-3)

       Rarity
       Rarity
      Rising Light Angel Esser
       Rarity
       Rarity
      Rising Light Angel Esser
      Rising Light Angel Esser
      LIGHT 4
      Rising Light Angel Esser
      • ATK:

      • 1000

      • DEF:

      • 1000


      [REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


       Rarity
      SR Rarity
      Rising Light Angel Essel
       Rarity
      SR Rarity
      Rising Light Angel Essel
      Rising Light Angel Essel
      LIGHT 4
      Rising Light Angel Essel
      • ATK:

      • 1000

      • DEF:

      • 1000


      [REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


      super mercenary, on turn 2, he both mills the grave and drags the body onto the field for sacrifice, sometimes he drags the boss onto the field, super stonks

      Star Restart (x0-3)

       Rarity
       Rarity
      Star Restart
       Rarity
       Rarity
      Star Restart
      Star Restart
      Spell Normal
      Star Restart

        [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


        Pull back Normal monsters from the grave and add Fusion from the grave to your hand. Imaginary Actors are all normal monsters so this card is very good. If you play pure Gaia, you don't need this card.

        Dragorite (bro normal monster with 1500 ATK or DEF)

         Rarity
        R Rarity
        Dragorite
         Rarity
        R Rarity
        Dragorite
        Dragorite
        EARTH 4
        Dragorite
        • ATK:

        • 1500

        • DEF:

        • 0


        A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


        If you are poor, put 30 cards in your deck :/

        Monster Calling (x0-3)

         Rarity
         Rarity
        Monster Calling
         Rarity
         Rarity
        Monster Calling
        Monster Calling
        Spell Normal
        Monster Calling

          [REQUIREMENT] Send 1 monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, you can Special Summon 1 non-Effect Monster with 2000 ATK or 2100 DEF from your Graveyard face-up to your field.


          cool but sometimes brick, but now Gaia mixes other decks so there is no slot for this card

          Change Slime - Dragon Champion Mode (x0-3)

           Rarity
           Rarity
          Change Slime - Dragon Champion Mode
           Rarity
           Rarity
          Change Slime - Dragon Champion Mode
          Change Slime - Dragon Champion Mode
          WATER 4
          Change Slime - Dragon Champion Mode
          • ATK:

          • 1100

          • DEF:

          • 600


          [REQUIREMENT] Shuffle 1 non-Fusion Monster from your Graveyard into the Deck. [EFFECT] Fusion Summon by sending 1 Level 7 Warrior Type monster and 1 Level 5 Dragon Type monster from your hand and/or field to the Graveyard as material.


          Fusion with materials from hand or field, after fusion is finished, there is a 1100 ATK corpse on the field, very easy to exploit to eat a lot of face damage

          Talismanic Seal Array (x0-3)

           Rarity
          SR Rarity
          Talismanic Seal Array
           Rarity
          SR Rarity
          Talismanic Seal Array
          Talismanic Seal Array
          Spell Normal
          Talismanic Seal Array

            [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


            Just restock and deal with high level bodies, like Fusion Level 9 or Maximum

            King's Majesty and Babysitter Goat (x0-1)

             Rarity
             Rarity
            King's Majesty
             Rarity
             Rarity
            King's Majesty
            King's Majesty
            Trap Normal
            King's Majesty

              [REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 Level 1 Fiend Type Normal Monster from your Graveyard into the Deck. [EFFECT] Negate the attack.


               Rarity
              N Rarity
              Babysitter Goat
               Rarity
              N Rarity
              Babysitter Goat
              Babysitter Goat
              DARK 1
              Babysitter Goat
              • ATK:

              • 0

              • DEF:

              • 1400


              A playmate for children of the underworld. Though it is a hard worker, it eats any paper it sees. As its ward grows into an adult, its magical power also grows.


               negate attack at home

              Dragon's Inferno (x3)

               Rarity
              UR Rarity
              Dragon's Inferno
               Rarity
              UR Rarity
              Dragon's Inferno
              Dragon's Inferno
              Spell Normal
              Dragon's Inferno

                [REQUIREMENT] You have a face-up Dragon Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


                 bắn spell/trap

                Negate Attack and Buffered Slime (x1)

                 Rarity
                 Rarity
                Negate Attack
                 Rarity
                 Rarity
                Negate Attack
                Negate Attack
                Trap Normal
                Negate Attack

                  [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Negate the attack. This turn, your opponent cannot declare an attack.


                   Rarity
                   Rarity
                  Buffered Slime
                   Rarity
                   Rarity
                  Buffered Slime
                  Buffered Slime
                  Trap Normal
                  Buffered Slime

                    [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


                    strong traps but due to current game only bring 1 card max

                    Rhythmical Performer (x0-3)

                     Rarity
                     Rarity
                    Rhythmical Performer
                     Rarity
                     Rarity
                    Rhythmical Performer
                    Rhythmical Performer
                    WATER 3
                    Rhythmical Performer
                    • ATK:

                    • 500

                    • DEF:

                    • 900


                    [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.


                    If you are poor, you can bring this card. If you are lucky, you can draw 1 to deal with 1 spell/trap the enemy. If not, then forget it.




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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