Deck has good recovery ability, strong end game (OTK) ability and clears enemy monsters. And even stronger thanks to the skill that adds dirty buff resources
Psychic Game Guide
Skill
INFINITE:D LIVE! (Skill Card) (100%)
INFINITE:D LIVE! (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Can be activated from turn 2 onward if all of the monsters in your constructed Deck are Psychic Type monsters. [MULTI-CHOICE EFFECT] ●Send 1 LIGHT or DARK Attribute monster with 100/400/1500/2200 ATK from your Deck to your Graveyard. ●Send 1 card from your hand to the Graveyard, then add 1 "Psypickupper", "Ice Pop Bear", or "Fusion" from your Deck or Graveyard to your hand. (Each card once per Duel.)
This skill can only be used from the 2nd turn onwards when your deck is initially all Psychic.
CORE
Fusion (X3)
Fusion with monsters on the field, the deck is fusion-oriented so bringing x3 is normal, the skill can also be put on hand if you need it.
Ice Pop Bear (x1-2)
Jump CAN:D or Ama Lilith from grave to field, 2 necessary materials for fusion but no cost (discard, cost LP,...)
Romanpick (x1 (only received by skill))
mill 3 to the grave and also pick up 1 Psychic from the grave to hand among those 3 cards, the card being thrown to the grave is very important because you have the ability to pull back important cards from the grave to serve the combo
Amabear Lilith and Ama Lilith (x0-1)
The fusion effect sounds a bit retarded because you push the card to your hand and then the opp jumps back to the monster.
Psypickupper (x3)
Fusion material for your OTK main force, has the ability to increase 800 LP for other Psychic monsters using effects
Rhythmical Performer (x3)
F2P card, mill the top deck card of 2 players, if lucky draw 1 more card, consider it as having both a body sacrifice and draw 1
CAN - Melo:D (x1)
CAN - Melo:D
ATK:
2400
DEF:
1800
[REQUIREMENT] Return 1 other face-up Level 5 or higher monster from your field to the hand. [EFFECT] Shuffle 1 face-down card from your opponent's field into the Deck. Then, if your LP are lower than your opponent's, you can add 1 Level 1 Psychic Type Normal Monster from your Graveyard to your hand.
has the ability to push face-down monsters/spells/traps back to the deck by pushing Level 5 or higher monsters from your side of the field back to your hand, helping you open the way for OTKs and resources to your hand
Prima Guitarna the Shining Superstar (x1)
Skill can easily throw this card to the grave, has the effect of increasing ATK for the whole team by the number of enemy monsters x300. Supports OTK or handles enemy bosses well, itself is also a fusion material for another OTK boss
Psychic Divergence (x2-3)
clear out annoying enemy spells/traps at the cost of losing 500 LP when there is a face-up Psychic monster on the field
JAM:P Check! (x1-2)
JAM:P Check!
[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.
It's also clearing spells/traps but dirtier. You look at the enemy's 2 spells/traps and choose 1 of the 2. If 1 of the 2 is a trap, shoot the trap. If 2 are traps, shoot the more dangerous card. Otherwise, the 3rd card will have a high chance of being a trap. Although at the moment, the enemy has a very high chance of setting 3 spells, knowing the 2 face-down cards of your opponent will help you be more confident and have a plan before the fight.
JAM:P Start! (x1-3)
just returned, 3 cards (2 cards from grave to bottom of deck, 1 Psychic Normal Monster from grave to hand), then if you put CAN:D into hand thanks to this card's effect, you get another 1000 LP :D
CAN:D LIVE (x3)
CAN:D LIVE
ATK:
2800
DEF:
2400
"CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.
easy to combine (because the 2 ingredients are easy to find)
CAN:D ALL (x2)
2 easy to find ingredients in many ways (card effects, skills)
Staple
Star Restart (x2-3)
Return to the deck at the cost of placing one card from your hand on the bottom of the deck.
Widespread Ruin and Negate Attack (Legend Trap)
A very good card to destroy enemy non-target monsters but can't be used on Maximums because most of them won't be destroyed by Trap.
Buffered Slime (x1)
This card really helps you survive a turn thanks to the effect of not taking battle damage but only when a Level 8 or lower monster attacks, if the enemy monster is Level 9 or higher, usually a fusion or Maximum then it's over. But it can't be denied that this card is very strong.
Rice Terrace Crisis (x0-1)
Rush fusion by sending face up monsters to fuse so this card can block the opponent from fusing :)