Psychics: Rush! Deck Breakdown

Main Deck

SR Rarity
Ama Lilith
SR Rarity
Ama Lilith
SR Rarity
Ama Lilith
DARK 2
Ama Lilith
  • ATK:

  • 400

  • DEF:

  • 400


A girl who sings her feelings freely. The love will never fade away.

R Rarity
Amabear Lilith
R Rarity
Amabear Lilith
R Rarity
Amabear Lilith
DARK 4
Amabear Lilith
  • ATK:

  • 2000

  • DEF:

  • 1500


"Ama Lilith" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Return 1 monster from your opponent's field to the owner's hand. Then, your opponent can Special Summon 1 monster from their hand to their field in face-up Attack Position.

SR Rarity
CAN:D
SR Rarity
CAN:D
SR Rarity
CAN:D
LIGHT 1
CAN:D
  • ATK:

  • 100

  • DEF:

  • 100


Carrying infinite potential, she continues to chase her shining dream with a smile on her face.

SR Rarity
CAN:D ALL
SR Rarity
CAN:D ALL
SR Rarity
CAN:D ALL
LIGHT 4
CAN:D ALL
  • ATK:

  • 2000

  • DEF:

  • 1500


"CAN:D" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Special Summon 1 Level 6 or lower Psychic Type monster from your Graveyard face-up to your field.

UR Rarity
CAN:D LIVE
UR Rarity
CAN:D LIVE
UR Rarity
CAN:D LIVE
LIGHT 9
CAN:D LIVE
  • ATK:

  • 2800

  • DEF:

  • 2400


"CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.

SR Rarity
Ice Pop Bear
SR Rarity
Ice Pop Bear
SR Rarity
Ice Pop Bear
LIGHT 1
Ice Pop Bear
  • ATK:

  • 600

  • DEF:

  • 600


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 "CAN:D" or "Ama Lilith" from your Graveyard face-up to your field. This turn, you can only attack with Omega Psychic or Psychic Type monsters.

UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
UR Rarity
Prima Guitarna the Shining Superstar
LIGHT 7
Prima Guitarna the Shining Superstar
  • ATK:

  • 2200

  • DEF:

  • 0


[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.

SR Rarity
Psypickupper
SR Rarity
Psypickupper
SR Rarity
Psypickupper
DARK 6
Psypickupper
  • ATK:

  • 1800

  • DEF:

  • 0


[REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card, send the top card of your Deck to the Graveyard. [EFFECT] This card loses 800 ATK until the end of this turn, then you can gain 800 LP.

 Rarity
Rhythmical Performer
 Rarity
Rhythmical Performer
 Rarity
Rhythmical Performer
WATER 3
Rhythmical Performer
  • ATK:

  • 500

  • DEF:

  • 900


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.

UR Rarity
Romanpick
UR Rarity
Romanpick
UR Rarity
Romanpick
LIGHT 1
Romanpick
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.

R Rarity
Silent Assailant
R Rarity
Silent Assailant
R Rarity
Silent Assailant
DARK 4
Silent Assailant
  • ATK:

  • 1500

  • DEF:

  • 0


An elusive assassin who undertakes dangerous missions while searching for her lost partner.

R Rarity
Fusion
R Rarity
Fusion
R Rarity
Fusion
Spell Normal
Fusion

    [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.

    R Rarity
    JAM:P Check!
    R Rarity
    JAM:P Check!
    R Rarity
    JAM:P Check!
    Spell Normal
    JAM:P Check!

      [REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.

       Rarity
      Polymerization
       Rarity
      Polymerization
       Rarity
      Polymerization
      Spell Normal
      Polymerization

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending monsters from your hand and/or field to the Graveyard as material.

         Rarity
        Psychic Divergence
         Rarity
        Psychic Divergence
         Rarity
        Psychic Divergence
        Spell Normal
        Psychic Divergence

          [REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP. [EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.

           Rarity
          Star Restart
           Rarity
          Star Restart
           Rarity
          Star Restart
          Spell Normal
          Star Restart

            [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.

            SR Rarity
            Talismanic Seal Array
            SR Rarity
            Talismanic Seal Array
            SR Rarity
            Talismanic Seal Array
            Spell Normal
            Talismanic Seal Array

              [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.

               Rarity
              Compulsory Evacuation Device
               Rarity
              Compulsory Evacuation Device
               Rarity
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                [REQUIREMENT] When a player Normal or Special Summons a monster, or after your opponent activates a Spell Card. [EFFECT] Return 1 monster from the field to the owner's hand.

                Popular Skills

                INFINITE:D LIVE!: 100%
                INFINITE:D LIVE!

                Need 15 UR

                UR Rarity
                CAN:D LIVE3 card
                UR Rarity
                Prima Guitarna the Shining Superstar1 card
                 Rarity
                Rhythmical Performer3 card
                UR Rarity
                Romanpick1 card
                 Rarity
                Polymerization1 card
                 Rarity
                Psychic Divergence2 card
                 Rarity
                Star Restart3 card
                 Rarity
                Compulsory Evacuation Device1 card

                Main: 38

                 Rarity
                SR Rarity
                2 cardAma Lilith
                 Rarity
                SR Rarity
                2 cardAma Lilith
                Ama Lilith
                DARK 2
                Ama Lilith
                • ATK:

                • 400

                • DEF:

                • 400


                A girl who sings her feelings freely. The love will never fade away.


                 Rarity
                R Rarity
                2 cardAmabear Lilith
                 Rarity
                R Rarity
                2 cardAmabear Lilith
                Amabear Lilith
                DARK 4
                Amabear Lilith
                • ATK:

                • 2000

                • DEF:

                • 1500


                "Ama Lilith" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Return 1 monster from your opponent's field to the owner's hand. Then, your opponent can Special Summon 1 monster from their hand to their field in face-up Attack Position.


                 Rarity
                SR Rarity
                3 cardCAN:D
                 Rarity
                SR Rarity
                3 cardCAN:D
                CAN:D
                LIGHT 1
                CAN:D
                • ATK:

                • 100

                • DEF:

                • 100


                Carrying infinite potential, she continues to chase her shining dream with a smile on her face.


                 Rarity
                SR Rarity
                3 cardCAN:D ALL
                 Rarity
                SR Rarity
                3 cardCAN:D ALL
                CAN:D ALL
                LIGHT 4
                CAN:D ALL
                • ATK:

                • 2000

                • DEF:

                • 1500


                "CAN:D" + "Ice Pop Bear" [REQUIREMENT] None [EFFECT] Special Summon 1 Level 6 or lower Psychic Type monster from your Graveyard face-up to your field.


                 Rarity
                UR Rarity
                3 cardCAN:D LIVE
                 Rarity
                UR Rarity
                3 cardCAN:D LIVE
                CAN:D LIVE
                LIGHT 9
                CAN:D LIVE
                • ATK:

                • 2800

                • DEF:

                • 2400


                "CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.


                 Rarity
                SR Rarity
                2 cardIce Pop Bear
                 Rarity
                SR Rarity
                2 cardIce Pop Bear
                Ice Pop Bear
                LIGHT 1
                Ice Pop Bear
                • ATK:

                • 600

                • DEF:

                • 600


                [REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 "CAN:D" or "Ama Lilith" from your Graveyard face-up to your field. This turn, you can only attack with Omega Psychic or Psychic Type monsters.


                 Rarity
                UR Rarity
                1 cardPrima Guitarna the Shining Superstar
                 Rarity
                UR Rarity
                1 cardPrima Guitarna the Shining Superstar
                Prima Guitarna the Shining Superstar
                LIGHT 7
                Prima Guitarna the Shining Superstar
                • ATK:

                • 2200

                • DEF:

                • 0


                [REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


                 Rarity
                SR Rarity
                3 cardPsypickupper
                 Rarity
                SR Rarity
                3 cardPsypickupper
                Psypickupper
                DARK 6
                Psypickupper
                • ATK:

                • 1800

                • DEF:

                • 0


                [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card, send the top card of your Deck to the Graveyard. [EFFECT] This card loses 800 ATK until the end of this turn, then you can gain 800 LP.


                 Rarity
                 Rarity
                3 cardRhythmical Performer
                 Rarity
                 Rarity
                3 cardRhythmical Performer
                Rhythmical Performer
                WATER 3
                Rhythmical Performer
                • ATK:

                • 500

                • DEF:

                • 900


                [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Your opponent sends the top card of their Deck to the Graveyard. Then, if they sent a Spell/Trap Card to the Graveyard by this effect, you can draw 1 card.


                 Rarity
                UR Rarity
                1 cardRomanpick
                 Rarity
                UR Rarity
                1 cardRomanpick
                Romanpick
                LIGHT 1
                Romanpick
                • ATK:

                • 500

                • DEF:

                • 0


                [REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.


                 Rarity
                R Rarity
                3 cardSilent Assailant
                 Rarity
                R Rarity
                3 cardSilent Assailant
                Silent Assailant
                DARK 4
                Silent Assailant
                • ATK:

                • 1500

                • DEF:

                • 0


                An elusive assassin who undertakes dangerous missions while searching for her lost partner.


                 Rarity
                R Rarity
                3 cardFusion
                 Rarity
                R Rarity
                3 cardFusion
                Fusion
                Spell Normal
                Fusion

                  [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


                   Rarity
                  R Rarity
                  1 cardJAM:P Check!
                   Rarity
                  R Rarity
                  1 cardJAM:P Check!
                  JAM:P Check!
                  Spell Normal
                  JAM:P Check!

                    [REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.


                     Rarity
                     Rarity
                    1 cardPolymerization
                     Rarity
                     Rarity
                    1 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      [REQUIREMENT] None [EFFECT] Fusion Summon by sending monsters from your hand and/or field to the Graveyard as material.


                       Rarity
                       Rarity
                      2 cardPsychic Divergence
                       Rarity
                       Rarity
                      2 cardPsychic Divergence
                      Psychic Divergence
                      Spell Normal
                      Psychic Divergence

                        [REQUIREMENT] If you have a face-up Psychic Type monster on your field, pay 500 LP. [EFFECT] Place 1 Spell/Trap Card from your opponent's field on top of the owner's Deck.


                         Rarity
                         Rarity
                        3 cardStar Restart
                         Rarity
                         Rarity
                        3 cardStar Restart
                        Star Restart
                        Spell Normal
                        Star Restart

                          [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


                           Rarity
                          SR Rarity
                          1 cardTalismanic Seal Array
                           Rarity
                          SR Rarity
                          1 cardTalismanic Seal Array
                          Talismanic Seal Array
                          Spell Normal
                          Talismanic Seal Array

                            [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


                             Rarity
                             Rarity
                            1 cardCompulsory Evacuation Device
                             Rarity
                             Rarity
                            1 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              [REQUIREMENT] When a player Normal or Special Summons a monster, or after your opponent activates a Spell Card. [EFFECT] Return 1 monster from the field to the owner's hand.


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                              Psychics: Rush!
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