Cyber Dragon: Rush! Deck Breakdown

Main Deck

 Rarity
Steel Soldier Gale Vainari
 Rarity
Steel Soldier Gale Vainari
 Rarity
Steel Soldier Gale Vainari
EARTH 3
Steel Soldier Gale Vainari
  • ATK:

  • 1200

  • DEF:

  • 1000


[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.

 Rarity
Ultimate Flag Beast Boltricorn
 Rarity
Ultimate Flag Beast Boltricorn
 Rarity
Ultimate Flag Beast Boltricorn
LIGHT 3
Ultimate Flag Beast Boltricorn
  • ATK:

  • 1200

  • DEF:

  • 200


[REQUIREMENT] If you have no other monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-down Spell/Trap Card on your opponent's field cannot be activated until the end of your opponent's next turn.

R Rarity
Assault Cannon
R Rarity
Assault Cannon
R Rarity
Assault Cannon
LIGHT 3
Assault Cannon
  • ATK:

  • 1200

  • DEF:

  • 600


[REQUIREMENT] If you have 3 face-up Machine Type monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK/DEF until the end of this turn.

 Rarity
Cyber Assault Dragon
 Rarity
Cyber Assault Dragon
 Rarity
Cyber Assault Dragon
LIGHT 8
Cyber Assault Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] Place 1 "Cyber Dragon" from your Graveyard on top of your Deck. [EFFECT] Destroy 1 face-up Level 8 or lower monster with 2400 or more ATK on your opponent's field.

UR Rarity
Cyber Dragon
UR Rarity
Cyber Dragon
UR Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent has a monster on the field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] None [EFFECT] None

 Rarity
Cyber End Dragon
 Rarity
Cyber End Dragon
 Rarity
Cyber End Dragon
LIGHT 10
Cyber End Dragon
  • ATK:

  • 4000

  • DEF:

  • 2800


"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).

 Rarity
Cyber Processor
 Rarity
Cyber Processor
 Rarity
Cyber Processor
LIGHT 5
Cyber Processor
  • ATK:

  • 1500

  • DEF:

  • 1600


If you have a face-up Machine Type monster on your field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] Send 1 other card from your field to the Graveyard. [EFFECT] This card's name becomes "Cyber Dragon" this turn. Then, you can Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.

 Rarity
Cyber Rush Dragon
 Rarity
Cyber Rush Dragon
 Rarity
Cyber Rush Dragon
LIGHT 8
Cyber Rush Dragon
  • ATK:

  • 2800

  • DEF:

  • 2100


"Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] Your opponent has a monster on their field. [EFFECT] Draw until you have 5 cards in your hand. Then, send 4 cards from your hand to the Graveyard. Then, you can Special Summon 1 Machine Type monster from your hand face-up to your field.

 Rarity
Cyber Tactical Dragon
 Rarity
Cyber Tactical Dragon
 Rarity
Cyber Tactical Dragon
LIGHT 9
Cyber Tactical Dragon
  • ATK:

  • 3200

  • DEF:

  • 2100


"Cyber Assault Dragon" + "Cyber Dragon" [REQUIREMENT] Shuffle 2 LIGHT Attribute Machine Type monsters from your Graveyard into the Deck. [EFFECT] Destroy up to 2 face-up monsters on your opponent's field, whose total ATK is less than or equal to this card's.

 Rarity
Cyber Twin Dragon
 Rarity
Cyber Twin Dragon
 Rarity
Cyber Twin Dragon
LIGHT 8
Cyber Twin Dragon
  • ATK:

  • 2800

  • DEF:

  • 2100


"Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack twice per turn.

 Rarity
Imaginary Reactor
 Rarity
Imaginary Reactor
 Rarity
Imaginary Reactor
LIGHT 1
Imaginary Reactor
  • ATK:

  • 500

  • DEF:

  • 500


[REQUIREMENT] If you have 10 or more cards in your Deck, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card's name becomes "Imaginary Actor" until the end of your opponent's next turn. Then, you can place 1 "Monster Reincarnation" from your Graveyard on the bottom of your Deck. If you do, you can draw 2 cards.

SR Rarity
Proto-Cyber Dragon
SR Rarity
Proto-Cyber Dragon
SR Rarity
Proto-Cyber Dragon
LIGHT 3
Proto-Cyber Dragon
  • ATK:

  • 1100

  • DEF:

  • 600


[REQUIREMENT] None [CONTINUOUS EFFECT] This card's name becomes "Cyber Dragon".

 Rarity
Twin-Barrel Dragon
 Rarity
Twin-Barrel Dragon
 Rarity
Twin-Barrel Dragon
DARK 4
Twin-Barrel Dragon
  • ATK:

  • 1700

  • DEF:

  • 200


[REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card. [EFFECT] Choose 1 card on your opponent's field, and toss a coin twice. If both of the results are heads, destroy that card.

R Rarity
Barrage of Steel
R Rarity
Barrage of Steel
R Rarity
Barrage of Steel
Spell Normal
Barrage of Steel

    [REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.

     Rarity
    Curse of the Rising Light
     Rarity
    Curse of the Rising Light
     Rarity
    Curse of the Rising Light
    Spell Normal
    Curse of the Rising Light

      [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

      R Rarity
      Fusion
      R Rarity
      Fusion
      R Rarity
      Fusion
      Spell Normal
      Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.

        UR Rarity
        Monster Reincarnation
        UR Rarity
        Monster Reincarnation
        UR Rarity
        Monster Reincarnation
        Spell Normal
        Monster Reincarnation

          [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Add 1 monster from your Graveyard to your hand.

           Rarity
          Compulsory Evacuation Device
           Rarity
          Compulsory Evacuation Device
           Rarity
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            [REQUIREMENT] When a player Normal or Special Summons a monster, or after your opponent activates a Spell Card. [EFFECT] Return 1 monster from the field to the owner's hand.

            Popular Skills

            Cybernetic Combat Customization: 100%
            Cybernetic Combat Customization

            Need 26 UR

             Rarity
            Steel Soldier Gale Vainari3 card
             Rarity
            Ultimate Flag Beast Boltricorn1 card
             Rarity
            Cyber Assault Dragon3 card
            UR Rarity
            Cyber Dragon3 card
             Rarity
            Cyber End Dragon1 card
             Rarity
            Cyber Processor3 card
             Rarity
            Cyber Rush Dragon1 card
             Rarity
            Cyber Tactical Dragon1 card
             Rarity
            Cyber Twin Dragon2 card
             Rarity
            Twin-Barrel Dragon1 card
             Rarity
            Curse of the Rising Light3 card
             Rarity
            Pot of Greed1 card
             Rarity
            Shiny Shady2 card
             Rarity
            Trap Hole1 card

            Main: 35

             Rarity
             Rarity
            3 cardSteel Soldier Gale Vainari
             Rarity
             Rarity
            3 cardSteel Soldier Gale Vainari
            Steel Soldier Gale Vainari
            EARTH 3
            Steel Soldier Gale Vainari
            • ATK:

            • 1200

            • DEF:

            • 1000


            [REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.


             Rarity
             Rarity
            1 cardUltimate Flag Beast Boltricorn
             Rarity
             Rarity
            1 cardUltimate Flag Beast Boltricorn
            Ultimate Flag Beast Boltricorn
            LIGHT 3
            Ultimate Flag Beast Boltricorn
            • ATK:

            • 1200

            • DEF:

            • 200


            [REQUIREMENT] If you have no other monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-down Spell/Trap Card on your opponent's field cannot be activated until the end of your opponent's next turn.


             Rarity
            R Rarity
            1 cardAssault Cannon
             Rarity
            R Rarity
            1 cardAssault Cannon
            Assault Cannon
            LIGHT 3
            Assault Cannon
            • ATK:

            • 1200

            • DEF:

            • 600


            [REQUIREMENT] If you have 3 face-up Machine Type monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK/DEF until the end of this turn.


             Rarity
             Rarity
            3 cardCyber Assault Dragon
             Rarity
             Rarity
            3 cardCyber Assault Dragon
            Cyber Assault Dragon
            LIGHT 8
            Cyber Assault Dragon
            • ATK:

            • 2400

            • DEF:

            • 1800


            You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] Place 1 "Cyber Dragon" from your Graveyard on top of your Deck. [EFFECT] Destroy 1 face-up Level 8 or lower monster with 2400 or more ATK on your opponent's field.


             Rarity
            UR Rarity
            3 cardCyber Dragon
             Rarity
            UR Rarity
            3 cardCyber Dragon
            Cyber Dragon
            LIGHT 5
            Cyber Dragon
            • ATK:

            • 2100

            • DEF:

            • 1600


            If only your opponent has a monster on the field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] None [EFFECT] None


             Rarity
             Rarity
            1 cardCyber End Dragon
             Rarity
             Rarity
            1 cardCyber End Dragon
            Cyber End Dragon
            LIGHT 10
            Cyber End Dragon
            • ATK:

            • 4000

            • DEF:

            • 2800


            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


             Rarity
             Rarity
            3 cardCyber Processor
             Rarity
             Rarity
            3 cardCyber Processor
            Cyber Processor
            LIGHT 5
            Cyber Processor
            • ATK:

            • 1500

            • DEF:

            • 1600


            If you have a face-up Machine Type monster on your field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] Send 1 other card from your field to the Graveyard. [EFFECT] This card's name becomes "Cyber Dragon" this turn. Then, you can Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.


             Rarity
             Rarity
            1 cardCyber Rush Dragon
             Rarity
             Rarity
            1 cardCyber Rush Dragon
            Cyber Rush Dragon
            LIGHT 8
            Cyber Rush Dragon
            • ATK:

            • 2800

            • DEF:

            • 2100


            "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] Your opponent has a monster on their field. [EFFECT] Draw until you have 5 cards in your hand. Then, send 4 cards from your hand to the Graveyard. Then, you can Special Summon 1 Machine Type monster from your hand face-up to your field.


             Rarity
             Rarity
            1 cardCyber Tactical Dragon
             Rarity
             Rarity
            1 cardCyber Tactical Dragon
            Cyber Tactical Dragon
            LIGHT 9
            Cyber Tactical Dragon
            • ATK:

            • 3200

            • DEF:

            • 2100


            "Cyber Assault Dragon" + "Cyber Dragon" [REQUIREMENT] Shuffle 2 LIGHT Attribute Machine Type monsters from your Graveyard into the Deck. [EFFECT] Destroy up to 2 face-up monsters on your opponent's field, whose total ATK is less than or equal to this card's.


             Rarity
             Rarity
            2 cardCyber Twin Dragon
             Rarity
             Rarity
            2 cardCyber Twin Dragon
            Cyber Twin Dragon
            LIGHT 8
            Cyber Twin Dragon
            • ATK:

            • 2800

            • DEF:

            • 2100


            "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack twice per turn.


             Rarity
            SR Rarity
            3 cardProto-Cyber Dragon
             Rarity
            SR Rarity
            3 cardProto-Cyber Dragon
            Proto-Cyber Dragon
            LIGHT 3
            Proto-Cyber Dragon
            • ATK:

            • 1100

            • DEF:

            • 600


            [REQUIREMENT] None [CONTINUOUS EFFECT] This card's name becomes "Cyber Dragon".


             Rarity
             Rarity
            1 cardTwin-Barrel Dragon
             Rarity
             Rarity
            1 cardTwin-Barrel Dragon
            Twin-Barrel Dragon
            DARK 4
            Twin-Barrel Dragon
            • ATK:

            • 1700

            • DEF:

            • 200


            [REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card. [EFFECT] Choose 1 card on your opponent's field, and toss a coin twice. If both of the results are heads, destroy that card.


             Rarity
            R Rarity
            3 cardBarrage of Steel
             Rarity
            R Rarity
            3 cardBarrage of Steel
            Barrage of Steel
            Spell Normal
            Barrage of Steel

              [REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


               Rarity
               Rarity
              3 cardCurse of the Rising Light
               Rarity
               Rarity
              3 cardCurse of the Rising Light
              Curse of the Rising Light
              Spell Normal
              Curse of the Rising Light

                [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


                 Rarity
                R Rarity
                2 cardFusion
                 Rarity
                R Rarity
                2 cardFusion
                Fusion
                Spell Normal
                Fusion

                  [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


                   Rarity
                   Rarity
                  1 cardPot of Greed
                   Rarity
                   Rarity
                  1 cardPot of Greed
                  Pot of Greed
                  Spell Normal
                  Pot of Greed

                    [REQUIREMENT] None [EFFECT] Draw 2 cards.


                     Rarity
                     Rarity
                    2 cardShiny Shady
                     Rarity
                     Rarity
                    2 cardShiny Shady
                    Shiny Shady
                    Trap Normal
                    Shiny Shady

                      [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


                       Rarity
                       Rarity
                      1 cardTrap Hole
                       Rarity
                       Rarity
                      1 cardTrap Hole
                      Trap Hole
                      Trap Normal
                      Trap Hole

                        [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


                        rush-duel-sevens
                        Cyber Dragon: Rush!
                        5







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