Baseball Deck Breakdown
Main Deck

x2 in 67%

x2 in 67%


FIRE
8Player #39: Home Run Hitter
ATK:
2500
DEF:
2000
[REQUIREMENT] If a face-up "Feverous Spirit Stadium" is on the field, send 2 face-up Level 4 FIRE Attribute monsters from your field to the Graveyard. [EFFECT] This card gains 2500 ATK until the end of this turn. This turn, you can only attack with this card.

x3 in 100%

x3 in 100%


FIRE
8Player #99: Grand Slam Dragon
ATK:
2000
DEF:
2000
[REQUIREMENT] Shuffle 3 FIRE Attribute monsters from your Graveyard into the Deck. [EFFECT] Special Summon 1 "Player #39: Home Run Hitter" from your Graveyard face-up to your field, then this card gains 2000 ATK until the end of this turn.

x1 in 100%

x1 in 100%


FIRE
2Phoenix Dragon
ATK:
500
DEF:
500
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Add 1 Level 5 or higher Dragon Type monster from your Graveyard to your hand.

x3 in 100%

x3 in 100%


FIRE
4The Fire Dragon
ATK:
1500
DEF:
0
A very beautiful dragon covered with FIRE. It does not like fights, but has incredibly high attack power.

x3 in 100%

x3 in 100%


FIRE
4Zubaba Batter
ATK:
1500
DEF:
400
A baseball warrior with weight behind his swing. Also known as the marauding captain, he aggresively swings from the first pitch.

x2 in 67%

x2 in 67%


Spell
NormalDragonic Pressure
[REQUIREMENT] Send 3 Dragon Type monsters from your hand to the Graveyard. [EFFECT] Destroy all monsters on the field. If you destroyed a monster by this effect, Special Summon 1 Level 4 or lower Dragon Type monster from your Graveyard to your field in face-up Defense Position.

x2 in 100%

x2 in 100%


Spell
FieldFeverous Spirit Stadium
[REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up FIRE Attribute monsters on your field gain 400 ATK during your turn only, and face-up FIRE Attribute monsters on your opponent's field gain 400 ATK during their turn only.

x3 in 100%

x3 in 100%


Spell
NormalHeavy Roller
[REQUIREMENT] Send 1 FIRE Attribute monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, if a face-up Field Spell Card is on the field, you can draw 1 additional card.

x3 in 100%

x3 in 100%


Spell
NormalSecret Order
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.

x1 in 100%

x1 in 100%


Trap
NormalBuffered Slime
[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.

x1 in 67%

x1 in 67%


Trap
NormalExecutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.

x1 in 67%

x1 in 67%


Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.

x1 in 67%

x1 in 67%


Trap
NormalStar Protector's Protection
[REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.
Popular Skills
Baseball Rush Duel: 100%
Baseball Rush Duel
Main: 41









FIRE
8Player #39: Home Run Hitter
ATK:
2500
DEF:
2000
[REQUIREMENT] If a face-up "Feverous Spirit Stadium" is on the field, send 2 face-up Level 4 FIRE Attribute monsters from your field to the Graveyard. [EFFECT] This card gains 2500 ATK until the end of this turn. This turn, you can only attack with this card.









Spell
NormalDragonic Pressure
[REQUIREMENT] Send 3 Dragon Type monsters from your hand to the Graveyard. [EFFECT] Destroy all monsters on the field. If you destroyed a monster by this effect, Special Summon 1 Level 4 or lower Dragon Type monster from your Graveyard to your field in face-up Defense Position.









Trap
NormalExcutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.









Trap
NormalExecutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.









Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.









Trap
NormalStar Protector's Protection
[REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.







