

FIRE
3ATK:
800
DEF:
300
[REQUIREMENT] Pay 800 LP. [EFFECT] Inflict 300 damage to your opponent.


DARK
1ATK:
0
DEF:
1400
A playmate for children of the underworld. Though it is a hard worker, it eats any paper it sees. As its ward grows into an adult, its magical power also grows.


LIGHT
2ATK:
800
DEF:
0
This girl is delicate no more. While poised and collected, she's always down to party. Pager pals with LaMoon the Party Princess.


DARK
4ATK:
1400
DEF:
100
[REQUIREMENT] The only monsters in your Graveyard are Cyberse Type. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, you can add 1 Cyberse Type monster with 0 DEF from among the cards sent to your hand.


LIGHT
3ATK:
1200
DEF:
800
A designer that uses her psychic talents to make costumes for shows. She is stubborn and won't accept jobs from artists she doesn't like.


DARK
4ATK:
1500
DEF:
0
A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


DARK
2ATK:
500
DEF:
0
[REQUIREMENT] Shuffle 1 Psychic Type monster from your Graveyard into the Deck. [EFFECT] Shuffle 1 monster from your opponent's Graveyard into the Deck. Then, if you have a face-up Normal Monster on your field, you can gain 500 LP.


DARK
4ATK:
1300
DEF:
1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.


FIRE
3ATK:
900
DEF:
1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".


LIGHT
3ATK:
1100
DEF:
400
A researcher of the nature of darkness. He serves a king who seeks to conquer the continent, but his true aims are unknown.


EARTH
4ATK:
1500
DEF:
1200
This monster moves so fast that it looks like an illusion to mortal eyes.


DARK
2ATK:
700
DEF:
0
The youngest member of the band, she's often teased by Romic n' Roller, but everyone recognizes her talents. She dreams of the day she'll play on stage with her bandmates as a quintet.


DARK
1ATK:
300
DEF:
200
[REQUIREMENT] If you have no other monsters on your field, pay 500 LP. [EFFECT] Add 1 "Kuribot" from your Graveyard to your hand.


LIGHT
3ATK:
1200
DEF:
0
A sorceress that has escaped dull, everyday life. She uses lunar magic to captivate affluent men. Besties with Kanan the Sword Diva.


WATER
3ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard. [EFFECT] Draw 1 Card


LIGHT
4ATK:
1500
DEF:
0
A man who carries the power of an evil star. He respects Echeclus the Star Knight as his teacher and mentor.


LIGHT
1ATK:
100
DEF:
100
[REQUIREMENT] If you have no other monsters on your field, place 1 Beast Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Add 1 Beast Type Normal Monster from your Graveyard to your hand.


LIGHT
7ATK:
2200
DEF:
0
[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


LIGHT
4ATK:
1000
DEF:
1000
[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


DARK
6ATK:
1700
DEF:
0
[REQUIREMENT] Your LP are 2000 or lower. [EFFECT] All face-up monsters on your opponent's field lose 500 ATK and DEF until the end of this turn.


DARK
2ATK:
800
DEF:
800
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Level 7 or higher monster on your opponent's field loses 400 ATK until the end of this turn. Then, it loses additional [number of Spellcaster Type monsters in your Graveyard] x 100 ATK until the end of this turn, if you have "Sevens Road Magician" face-up on your field.


DARK
7ATK:
2100
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


DARK
6ATK:
1600
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher, DARK Attribute, Spellcaster Type monster from your hand, face-up to your field. If you Special Summoned "Sevens Road Magician" by this effect, this card gains 400 ATK until the end of this turn.


WATER
3ATK:
1200
DEF:
0
[REQUIREMENT] Shuffle 3 monsters from your Graveyard into the Deck. [EFFECT] Change 1 Attack Position Level 8 or lower monster on your opponent's field to face-down Defense Position. Then, you can add 1 "Siesta Hold" from your Graveyard to your hand.


DARK
4ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.


EARTH
3ATK:
1300
DEF:
400
[REQUIREMENT] If you have a face-up Beast Type monster on your field other than this card, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 200 ATK/DEF until the end of this turn.


FIRE
3ATK:
800
DEF:
1200
[REQUIREMENT] Send 1 Level 4 or lower monster from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 500 ATK until the end of this turn. Then, you can Set 1 "Sparks" and/or 1 "Curtain of Sparks" from your Graveyard in your Spell & Trap Zone.


DARK
3ATK:
400
DEF:
1000
[REQUIREMENT] If your opponent has a monster on their field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your field gains 400 ATK until the end of this turn.


WIND
3ATK:
1000
DEF:
400
A young bowman loved by the wind. His arrows are made from magic and fly endlessly.


EARTH
1ATK:
0
DEF:
1400
A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.


DARK
10Max ATK:
3500
ATK:
1900
DEF:
0
You can Maximum Summon this card together with "Supreme Machine Magnum Overlord [L]" and "Supreme Machine Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


DARK
4ATK:
800
DEF:
0
[REQUIREMENT] Maximum Mode: If your LP are lower than your opponent's, send 1 card from your hand to the Graveyard. [EFFECT] This card gains ATK equal to [the difference between your LP and your opponent's LP] until the end of this turn.


DARK
3ATK:
500
DEF:
0
[REQUIREMENT] Maximum Mode: Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the Level of 1 face-up monster on your opponent's field] x 200 until the end of this turn.


LIGHT
4ATK:
1000
DEF:
800
[REQUIREMENT] If your opponent's LP are at least 1000 higher than yours, shuffle 1 Psychic Type monster from your Graveyard into the Deck. [EFFECT] This card can attack directly this turn.


WIND
3ATK:
1300
DEF:
500
A proud ruler of the jungle that some fear and others respect.


LIGHT
7ATK:
2500
DEF:
1600
[REQUIREMENT] Send 1 Machine Type Effect Monster from your hand to the Graveyard. [EFFECT] Add 1 Machine Type Normal Monster from your Graveyard to your hand. Then, if your opponent has 3 Attack Position monsters on their field, you can Special Summon 1 Normal Monster from your hand face-up to your field.


LIGHT
2ATK:
500
DEF:
800
A guitar that has descended to the lower realm. The tones it plays are angelic.


LIGHT
2ATK:
300
DEF:
1000
Blows kisses that leave you tingling. They get the feeling across.


Spell
Normal[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or lower Effect Monster from your hand face-up to your field.


Spell
Normal[REQUIREMENT] Your opponent has 2 or more face-down monsters on their field. [EFFECT] Change 1 face-down monster on your opponent's field to face-up Attack Position.


Spell
Normal[REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck. [EFFECT] Draw 1 card.


Spell
Normal[REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


Trap
Normal[REQUIREMENT] When an opponent's monster declares an attack, send 2 Level 2 Normal Monsters from your hand to the Graveyard. [EFFECT] Change up to 2 face-up monsters on your opponent's field to face-down Defense Position.


Trap
Normal[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack while you have exactly 1 monster on your field. [EFFECT] Negate the attack.


Trap
Normal[REQUIREMENT] When your opponent Normal Summons a monster. [EFFECT] Gain LP equal to [the number of face-up Psychic Type monsters on your field] x 500.


Trap
Normal[REQUIREMENT] When your opponent adds a card from the Graveyard to the hand. [EFFECT] Shuffle 1 random card from your opponent's hand into the Deck.


Trap
Normal[REQUIREMENT] When your opponent Normal Summons a Level 4 or lower monster while they have no other monsters on their field. [EFFECT] Change that monster to face-down Defense Position.
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