

FIRE
4ATK:
1400
DEF:
400
A baseball warrior with a deft lead and an arrow-like delivery. Also known as the bedrock, he leads his teammates with his passionate play style.


LIGHT
1ATK:
100
DEF:
1500
Ants who always give thanks to their comrades for their support. They're determined to further increase the number of their allies.


EARTH
4ATK:
1400
DEF:
1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


EARTH
4ATK:
1200
DEF:
1400
A spirit of the forest powered by the surrounding trees and wildlife.


FIRE
4ATK:
1000
DEF:
400
[REQUIREMENT] Shuffle 1 "Feverous Spirit Stadium" from your Graveyard into the Deck. [EFFECT] Special Summon 1 FIRE Attribute Normal Monster with 400 DEF from your Graveyard face-up to your field. This turn, you can only attack with FIRE Attribute monsters.


EARTH
4ATK:
1200
DEF:
1400
A large, spherical roach that attacks its enemies by rolling over them.




WIND
4ATK:
1300
DEF:
1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.


EARTH
4ATK:
1900
DEF:
1500
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.


WATER
3ATK:
800
DEF:
1300
A rhymester representin' the riverside. He stirs up passerby who approach the water.


WIND
6ATK:
1900
DEF:
1800
A flying dragon with four wings housing some very dangerous blades.


FIRE
7ATK:
2200
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.


DARK
3ATK:
900
DEF:
700
This lady warrior with unquenchable bloodlust serves the forces of darkness.




Spell
Normal[REQUIREMENT] You have a face-up Level 7 or higher Pyro Type monster on your field. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in both players' Graveyards] x 100 until the end of this turn.


Trap
Normal[REQUIREMENT] When a monster on your field is destroyed by an opponent's card effect. [EFFECT] Special Summon 1 FIRE Attribute monster from your Graveyard to your field in face-up Defense Position. Then, if you Special Summoned "Player #39: Home Run Hitter" or "Player #99: Grand Slam Dragon" by this effect, you can destroy 1 monster on your opponent's field.


Trap
Normal[REQUIREMENT] When a Spell Card on your field is destroyed by an opponent's card effect. [EFFECT] Destroy 1 Spell/Trap Card on either side of the field.
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