

WATER
3ATK:
0
DEF:
1000
[REQUIREMENT] If you have 3 or less monsters in your Graveyard, pay 300 LP. [EFFECT] Send 3 cards from your hand to the Graveyard. Then, draw 3 cards.


FIRE
7ATK:
2500
DEF:
1700
"Amusi Performer" + "Howlingbird" [REQUIREMENT] Place 1 "Amusi Performer" or "Howlingbird" from your Graveyard on the bottom of the Deck. [EFFECT] Inflict 800 damage to your opponent.


FIRE
3ATK:
800
DEF:
300
[REQUIREMENT] Pay 800 LP. [EFFECT] Inflict 300 damage to your opponent.


FIRE
6ATK:
1800
DEF:
0
[REQUIREMENT] Place 1 Level 5 or lower Dragon Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Destroy a face-up Field Spell Card on your opponent's field.


WATER
6ATK:
1600
DEF:
1600
[REQUIREMENT] Place 1 Level 5 or lower Dragon Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Shuffle up to 2 monsters from your opponent's Graveyard into their Deck.


EARTH
3ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.


WIND
1ATK:
0
DEF:
1400
A small peace-loving dragon that will affectionately approach you if fed some nuts. The ring on its necklace is rumored to hold a great secret.


DARK
3ATK:
1000
DEF:
400
Even scholars argue whether this mysterious creature is a bird or a beast. When flying in swarms, they somewhat resemble dragons, so it is possible that's what they are.


EARTH
4ATK:
1500
DEF:
0
A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


DARK
1ATK:
200
DEF:
100
[REQUIREMENT] Send 1 monster from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard. Then, you can Set up to 2 "Climax Finale" and/or "Psychic Introduction" from your Graveyard in your Spell & Trap Zone.


WIND
7ATK:
2400
DEF:
1200
From lost cats to dignitary protection, she's a multifaceted troubleshooter. Lately its been all lunch deliveries, but out of nowhere, she receives a message from an unknown sender.


DARK
9ATK:
3000
DEF:
2000
"Illusion Strike Dragon Miragias" + "The Dragon" [REQUIREMENT] Send the top card of your Deck to the Graveyard. [Multi-Choice Effect] ● Up to 3 face-up monsters on your opponent's field lose 1500 ATK until the end of this turn. This turn, this card can make up to 2 attacks on monsters. ● This turn, this card can attack directly.


LIGHT
1ATK:
0
DEF:
1400
A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.


DARK
7ATK:
2500
DEF:
1500
[REQUIREMENT] Send 1 Level 7 or higher Dragon Type monster from your hand to the Graveyard. [EFFECT] Up to 2 face-up Level 7 or lower monsters on your opponent's field lose 1500 ATK until the end of this turn. This turn, if this card destroyed a monster by battle, it can make a second attack on a monster during that Battle Phase.


LIGHT
4ATK:
1500
DEF:
0
A police officer who keeps the peace in the local area. She is struggling to solve certain missing persons cases.


LIGHT
5ATK:
1200
DEF:
1200
[REQUIREMENT] Shuffle 2 Dragon Type monsters from your Graveyard into the Deck. [EFFECT] This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a Dragon Type monster in Attack Position.


DARK
4ATK:
1500
DEF:
0
An elusive assassin who undertakes dangerous missions while searching for her lost partner.


EARTH
2ATK:
300
DEF:
700
[REQUIREMENT] If you have "Sportsdragon Keeper" on your field in Attack Position, send 1 card from your hand to the Graveyard. [EFFECT] Change 1 Attack Position "Sportsdragon Keeper" on your field and 1 Attack Position monster on your opponent's field to face-up Defense Position.


EARTH
6ATK:
400
DEF:
1900
A clutch player for the team. No matter what flies at him, he will risk his life to stop it.


DARK
1ATK:
0
DEF:
1000
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


DARK
3ATK:
1000
DEF:
0
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


EARTH
4ATK:
1300
DEF:
200
[REQUIREMENT] If you have "Sportsdragon Keeper" on your field in Attack Position, send 1 card from your hand to the Graveyard. [EFFECT] This turn, 1 face-up monster on your field gains 400 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


DARK
7ATK:
2500
DEF:
1500
[REQUIREMENT] Send 1 Level 7 or higher Dragon Type monster from your hand to the Graveyard. [EFFECT] This turn, this card cannot be destroyed by battle or your opponent's Trap Card effects, also it can make a second attack on a monster during the Battle Phase in which it attacked a monster.


DARK
10Max ATK:
3500
ATK:
1900
DEF:
0
You can Maximum Summon this card together with "Supreme Machine Magnum Overlord [L]" and "Supreme Machine Magnum Overlord [R]". [REQUIREMENT] Maximum Mode [CONTINUOUS EFFECT] This card cannot be destroyed by your opponent's Trap Card effects.


DARK
4ATK:
800
DEF:
0
[REQUIREMENT] Maximum Mode: If your LP are lower than your opponent's, send 1 card from your hand to the Graveyard. [EFFECT] This card gains ATK equal to [the difference between your LP and your opponent's LP] until the end of this turn.


DARK
3ATK:
500
DEF:
0
[REQUIREMENT] Maximum Mode: Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the Level of 1 face-up monster on your opponent's field] x 200 until the end of this turn.


LIGHT
4ATK:
1000
DEF:
800
[REQUIREMENT] If your opponent's LP are at least 1000 higher than yours, shuffle 1 Psychic Type monster from your Graveyard into the Deck. [EFFECT] This card can attack directly this turn.


LIGHT
1ATK:
0
DEF:
0
The dragon of justice signaling supernova clashes! Its name is The Dragon!


LIGHT
5ATK:
500
DEF:
1500
[REQUIREMENT] Send 1 Spell/Trap Card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 6 or lower Dragon Type Normal Monster from your Graveyard face-up to your field.


Spell
Normal[REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


Spell
Normal[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


Spell
Normal[REQUIREMENT] You have 2 or more face-up Psychic Type monsters on your field, including a Normal Monster. [EFFECT] Look at up to 2 face-down Spell/Trap Cards on your opponent's field, and destroy 1 of them. Then, if you have "CAN:D" face-up on your field, you can gain 1000 LP.


Trap
Normal[REQUIREMENT] When your opponent Normal Summons a monster. [EFFECT] Gain LP equal to [the number of face-up Psychic Type monsters on your field] x 500.
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