Instructions for Playing Solfachord

Instructions for Playing Solfachord

Odd: Odd number

Even : Even number

Solfachord is a deck full of Fairy monsters, with the main gameplay being pendulum summoning

- - - > Gran Coolia Link 3 is a prestigious boss of the deck, with ATK increase, protection, omni-negate, monster jump and search

Fun fact: level and scale add together = 9. As level increases, scale decreases and vice versa.

Real Fact: The level and scale are from 1 to 8 based on the 8 notes in music, please remember it yourself, I'm too lazy to write it down UwU

Sections covered in this guide:




Chad

 

GranSolfachord Coolia (x1-2)

GranSolfachord Coolia GranSolfachord Coolia
GranSolfachord Coolia
LIGHT
GranSolfachord Coolia
  • ATK:

  • 2700

  • LINK-3

Link Arrow:

Bottom-Left

Bottom-Right

Bottom


2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.


is a super strong card, not to mention the effects, there are at least 2 reasons why I think it is strong

- 3 arrows pointing down => pendulum summons 3 monsters from the extra deck into this card slot for combo only
- Before playing this card, you usually play Beyond The Pendulum, search 1 and this card also has jump, search and omni-negate effects.
- Easy to get, just need to have at least 1 Pendulum monster
- link 3, friend of accesscode

+ Effect: increasing ATK helps you easily overcome negate decks so you can move to main phase 2 to Avramax, protects pendulum monsters pointed at by this monster from being negated (including pendulum monsters that are not solfachord), has omni-negate , jump monsters and search for cards to play next turn



CORE

 

DoSolfachord Coolia (x1-2)

DoSolfachord Coolia DoSolfachord Coolia
DoSolfachord Coolia
WIND 81
DoSolfachord Coolia
  • ATK:

  • 2700

  • DEF:

  • 2500


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.


+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ has the effect of tribute 2 pendulum monsters and jump from hand, sounds a bit lacking but due to the ability to target and negate up to 2 cards (monsters/spells/traps) at the end of the turn, as well as having the effect of shooting opp's monsters without extremely targeting Strong
- The deck doesn't have any cards with enough scale pendulum to summon this one, so it's mostly used to put on pendulum scale for protection. I also rarely sacrifice 2 pendulum monsters to get this card, instead go to I:P and go to Avramax

LaSolfachord Angelia (x1-2)

LaSolfachord Angelia LaSolfachord Angelia
LaSolfachord Angelia
FIRE 63
LaSolfachord Angelia
  • ATK:

  • 2300

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.


+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ If you punch a Solfachord monster, at the end of the damage step, the opp cannot attack spells/traps or effects (monsters can still attack), it sounds like a waste, but when you fight with burns like Timelord, you will waste a few cards like opp's Magic Cyclinder feels very cool and superior, as well as increasing the rate of your monsters punching to death opp's negate
+ has the effect of sacrificing the Pendulum Solfachord monster (to the Extra Deck instead of going to the grave) to jump the Pendulum Solfachord monster from the deck to 2 scales higher or 2 scales lower (this effect is used when you have not summoned the Pendulum, you add resources to Linking to link monsters with pointing arrows is the best possible. Since the monsters return to the extra deck, Pendulum summons monsters from the extra deck to the pointing arrow and that's it)

TiSolfachord Beautia (x0-1)

TiSolfachord Beautia TiSolfachord Beautia
TiSolfachord Beautia
EARTH 72
TiSolfachord Beautia
  • ATK:

  • 2500

  • DEF:

  • 2400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster.


+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ Is it possible to choose 1 card and negate? Actually, after choosing that card, if that card leaves the field, you will be banned, but this is a very good way to fight against grave users, who can be very dirty, and in the [damage step] punch monsters with ATK equal to or higher than the pendulum scale. Your lowest value is x300 to destroy that card (for example, scale 1 x 300 gives 300 ATK).
+ Level 7, reach Aboslute -> Vortex Dragon

SolSolfachord Gracia (x1-2)

SolSolfachord Gracia SolSolfachord Gracia
SolSolfachord Gracia
WATER 54
SolSolfachord Gracia
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ help your monster punch opp, opp does not apply monster effects until the end of the damage step, easily eliminate annoying bosses
+ deck searcher, spell/trap search
- Scale 4 is quite narrow when the scale is plugged in
- Usually summoned by pendulum thanks to other effects, many copies of the chin will be bricked

SolSolfachord Gracia (x1-2)

SolSolfachord Gracia SolSolfachord Gracia
SolSolfachord Gracia
WATER 54
SolSolfachord Gracia
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


+ When in the pendulum zone with protection effect, opp does not use monsters/spells/traps when the monster Pendulum Solfachord is pendulum summoned (traptrix tridodai)

+ help your monster punch opp, opp does not apply monster effects until the end of the damage step, easily eliminate annoying bosses
+ deck searcher, spell/trap search
- Scale 4 is quite narrow when the scale is plugged in
- Usually summoned by pendulum thanks to other effects, many copies of the chin will be bricked

DoSolfachord Cutia (x3)

DoSolfachord Cutia DoSolfachord Cutia
DoSolfachord Cutia
EARTH 18
DoSolfachord Cutia
  • ATK:

  • 100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


+ When in the pendulum zone, your pendulum summon cannot be prevented

+ has the ability to buff ATK, although it's a bit heavy but it's better than nothing. The important thing is this monster's ability to search for pendulum Solfachord when summoned is extremely strong. The strong reason is that this monster has 1 star so it can be summoned normally, then search, same bait 1 spring of opp

ReSolfachord Dreamia (x3)

ReSolfachord Dreamia ReSolfachord Dreamia
ReSolfachord Dreamia
WIND 27
ReSolfachord Dreamia
  • ATK:

  • 600

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.


+ When in the pendulum zone, your pendulum summon cannot be prevented

+ has the ability to protect, and the ability to self-jump, both are 2 good effects, the self-jumping ability of this card sounds a bit silly, but 1 self-jump is what you need to complete the combo, you can refer to combo

=> For example, you have 2 pendulum monsters in the extra deck, but because you can only jump 1 monster to the extra monster zone, you normally Cutia, search 1, jump this one yourself and *boom* to 1 link 2 monster to jump 2 monsters It's easy, if you go beyond the pendulum then search more

Solfachord Elegance (x3)

Solfachord Elegance Solfachord Elegance
Solfachord Elegance
Spell Normal
Solfachord Elegance

    Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.


    is a card you always want to hold in your hand


    This card has two super strong effects
    + place 1 pendulum Solfachord monster from your hand into the extra deck then place 2 Solfachord monsters 1 odd scale and 1 even scale, with only 1 pendulum Solfachord monster you have two super delicious scales, not counting the pendulum effect
    + If you have enough combos of all kinds and play a lot of handtraps, you can bring 1 even or odd scale from the pendulum zone to the extra deck to draw 2

    Solfachord Harmonia (x1-2)

    Solfachord Harmonia Solfachord Harmonia
    Solfachord Harmonia
    Spell Field
    Solfachord Harmonia

      You can activate 1 of these effects; ● Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ● Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ● If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn.


      field so it's definitely a strong card, but I used terraforming to search for this card and... it's not worth it, searching with solfachord is still better


      + Return 1 pendulum Solfachord monster from the Extra Deck to your hand (let the pendulum summon 1 more monster if there is no link monster or not enough arrows to summon all the monsters)
      + increase 1 scale (to expand scale or jump Coolia)
      + If your Pendulum Solfachord monster has at least 3 even scales or 3 odd scales, shoot 1 card from opp

      If this field has a search, I will definitely bring x3

      Solfachord Musica (x1)

      Solfachord Musica Solfachord Musica
      Solfachord Musica
      Trap Normal
      Solfachord Musica

        Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn.


        is a card shooting card, searchable and also has the effect of jumping the Pendulum Solfachord monster from the extra deck


        Play at least x1 because this is a card that often appears on the endboard and is free to shoot



        staple

         

        Borreload Savage Dragon, Harmonizing Magician and Baronne de Fleur (pendulum magicians)

        Borreload Savage Dragon Borreload Savage Dragon
        Borreload Savage Dragon
        DARK 8
        Borreload Savage Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


        Harmonizing Magician Harmonizing Magician
        Harmonizing Magician
        DARK 48
        Harmonizing Magician
        • ATK:

        • 0

        • DEF:

        • 0


        [ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


        Baronne de Fleur Baronne de Fleur
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


        Only with Harmonizing, you can drag targets like Purple Poison Magician,... to be able to Synchro onto cards like Borreload Savage Dragon, or jump Oafdragon to get to Baronne, easily get 1 negate, because the mercenary is too strong. So this card was limited

        One for One (x1)

        One for One
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          The main searcher of the deck is level 1 so... yeh, 1 cost to exchange 1 body to get things like Beyond The Pendulum and search 2 is too cheap

          foolish burial and the boys

          Supreme King Dragon Darkwurm Supreme King Dragon Darkwurm
          Supreme King Dragon Darkwurm
          DARK 45
          Supreme King Dragon Darkwurm
          • ATK:

          • 1800

          • DEF:

          • 1200


          [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


          Supreme King Gate Zero Supreme King Gate Zero
          Supreme King Gate Zero
          DARK 7
          Supreme King Gate Zero
          • ATK:

          • 0

          • DEF:

          • 0


          [ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


          Foolish Burial
          Foolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            Dragon Shrine Dragon Shrine
            Dragon Shrine
            Spell Normal
            Dragon Shrine

              Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


              Destrudo the Lost Dragon's Frisson Destrudo the Lost Dragon's Frisson
              Destrudo the Lost Dragon's Frisson
              DARK 7
              Destrudo the Lost Dragon's Frisson
              • ATK:

              • 1000

              • DEF:

              • 3000


              If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


              foolish burial and dragon shrine are used to throw darkwurms


              darkwurm gives 1 body when jumping from the grave and searching 1 (+1 resource)

              The biggest weakness is that if you peel it to Zero, it can cause bricking
              Destrudo: jumps for free from the grave and is a dragon so the other guys can throw it, jump from the synchro grave and all kinds of things, but I usually use it for Link summons more

              Textbook combo, because this is a textbook, you can replace it depending on the situation

              I> threw the darkwurm into the grave
              II> darkwurm jumped up and searched for Zero
              III> normally summon a body and go to Beyond The Pendulum
              IV> beautiful search scale and pendulum summon

              Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (Omni-Negate Go Brrrrrrrrr)

              Odd-Eyes Absolute Dragon Odd-Eyes Absolute Dragon
              Odd-Eyes Absolute Dragon
              WATER
              Odd-Eyes Absolute Dragon
              • ATK:

              • 2800

              • DEF:

              • 2500


              2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


              Odd-Eyes Vortex Dragon Odd-Eyes Vortex Dragon
              Odd-Eyes Vortex Dragon
              WIND 7
              Odd-Eyes Vortex Dragon
              • ATK:

              • 2500

              • DEF:

              • 3000


              1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


              Vortex: has a super good omni-negate ability and it has a card pushing effect (something where you go turn 1 and don't care about it)

              Absolute: When you go to the grave, jump out of the Vortex and get up with 2 Level 7s. Like the vortex, it has a different effect but no one cares :)

              Diviner of the Herald and Trias Hierarchia (Diviner is always the best)

              Diviner of the Herald Diviner of the Herald
              Diviner of the Herald
              LIGHT 2
              Diviner of the Herald
              • ATK:

              • 500

              • DEF:

              • 300


              If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


              Trias Hierarchia Trias Hierarchia
              Trias Hierarchia
              LIGHT 9
              Trias Hierarchia
              • ATK:

              • 1900

              • DEF:

              • 2900


              During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters. ● 2+: Destroy 1 card your opponent controls. ● 3: Draw 2 cards. You can only use this effect of "Trias Hierarchia" once per turn.


              Diviner: loose mill, this is +1 or more because the card it mills can trigger effects like Arc Light or use effects from the grave like Trias, can increase Level, when tributed, jump monsters from hand or deck (searcher), and I'm Tuner

              Trias: tribute monster jumps up and has billions of effects

              textbook :

              I> Diviner throws Trias
              II> Trias jumps from the grave by tribute Diviner
              III> Diviner jumps to Cutia, searches for Dreamia (or another card depending on the situation)

              Beyond the Pendulum (x1-2)

              Beyond the Pendulum Beyond the Pendulum
              Beyond the Pendulum
              DARK
              Beyond the Pendulum
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


              Easy to get up, nice arrow, search card, can shoot cards, so many plus points, what are the other weaknesses? best staple

              Pot of Prosperity (Pot )

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                This is the reason why this card is limited to 1 in Master Duel, it's a very strong mercenary, with only banish 6 Extra Deck cards of YOUR CHOICE, you check 6 cards of the deck and pick them up, combo search for almost the whole deck is used to search for handtraps, Spend at first to find combo pieces

                Number 41: Bagooska the Terribly Tired Tapir and Divine Arsenal AA-ZEUS - Sky Thunder (Xyz)

                Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                Divine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                Number 41: lying in a defensive position, everything is equal

                Zeus : send without target, not once per turn, body to go brrrrrrrrrrrrr

                Apollousa, Bow of the Goddess, Mekk-Knight Crusadia Avramax and Accesscode Talker (Link Big Bad Bosses)

                Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • 0

                • LINK-4

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right

                Top


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                Mekk-Knight Crusadia Avramax Mekk-Knight Crusadia Avramax
                Mekk-Knight Crusadia Avramax
                LIGHT
                Mekk-Knight Crusadia Avramax
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

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                2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                Accesscode Talker Accesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

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                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                Acesscode: easy to get, big body, no target shot, opp can't get in, skill drain = dbrr go brrrrrrrrrrrr

                Apollousa: negate not once per turn, ascends easily
                AvraChad: In battle, you can't be targeted with card effects. You can only hit one card and not the other. When you leave the field, you push a card back to the deck. It's easy to level up. If you level up with I:P, you won't be destroyed by card effects.

                Knightmare Unicorn and I:P Masquerena (Best friend of Accesscode and ArvaChad)

                Knightmare Unicorn Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

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                Bottom

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                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                I:P Masquerena I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

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                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                Unicorn: drop 1 card to deck, easy to get, link 3 so go to Accesscode, Accesscode will have 5300 ATK

                I:P : Link Summon turn opp, this monster linked up with this monster will not be destroyed by card effects (raigeki)

                Mythical Beast Master Cerberus and Mythical Beast Jackal King (Oh no I'm kidding)

                Mythical Beast Master Cerberus Mythical Beast Master Cerberus
                Mythical Beast Master Cerberus
                LIGHT 84
                Mythical Beast Master Cerberus
                • ATK:

                • 2800

                • DEF:

                • 2800


                [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


                Mythical Beast Jackal King Mythical Beast Jackal King
                Mythical Beast Jackal King
                DARK 64
                Mythical Beast Jackal King
                • ATK:

                • 2400

                • DEF:

                • 1400


                [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


                It's just that mirror match met that guy playing with us so he added it for respect



                Combo

                 

                SolSolfachord Gracia, Solfachord Elegance and DoSolfachord Cutia (Textbook Combo (Avramax plug))

                SolSolfachord Gracia SolSolfachord Gracia
                SolSolfachord Gracia
                WATER 54
                SolSolfachord Gracia
                • ATK:

                • 2100

                • DEF:

                • 1400


                [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


                Solfachord Elegance Solfachord Elegance
                Solfachord Elegance
                Spell Normal
                Solfachord Elegance

                  Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.


                  DoSolfachord Cutia DoSolfachord Cutia
                  DoSolfachord Cutia
                  EARTH 18
                  DoSolfachord Cutia
                  • ATK:

                  • 100

                  • DEF:

                  • 400


                  [ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


                  I> Normal summon Cutia, search Dreamia

                  II> activate Elegance, returning Gracia to the Extra Deck, Cutia and Coolia to the Pendulum Zones
                  III> Dreamia jumps on her own, using both bodies on Masecia, at this time Masecia, if you have another monster on the field for some reason, try to have Masecia's 2 arrows point at 2 empty spaces to pendulum summon 2 monsters.
                  IV> Pendulum summons Garcia and Dreamia, Masecia chooses Gracia, search for Fancia from the deck to hand
                  V> use 2 Dremia and Garcia on I:P then link to Mekk-Knight Crusadia Avramax

                  Diviner of the Herald, SolSolfachord Gracia and Solfachord Elegance (Fairy Go Brrrrrrrrrrrrrr)

                  Diviner of the Herald Diviner of the Herald
                  Diviner of the Herald
                  LIGHT 2
                  Diviner of the Herald
                  • ATK:

                  • 500

                  • DEF:

                  • 300


                  If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                  SolSolfachord Gracia SolSolfachord Gracia
                  SolSolfachord Gracia
                  WATER 54
                  SolSolfachord Gracia
                  • ATK:

                  • 2100

                  • DEF:

                  • 1400


                  [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


                  Solfachord Elegance Solfachord Elegance
                  Solfachord Elegance
                  Spell Normal
                  Solfachord Elegance

                    Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.


                    I> normally summon Diviner, throw Trias

                    II> Trias tribute Diviner jumps up, Diviner jumps Cutia from the deck, search Dreamia
                    III> Use Elegance to put Gracia in the extra deck, put Coolia and Cutia in the pendulum scale
                    IV> Dreamia jumps up, links both Solfachord to Musecia, Pendulum summons to Dreamia and Gracia, Musecia target Gracia search Fancia
                    V> uses both Gracia and Dreamia to link to I:P, link to Avramax




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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