Instructions for playing and building Evil Twin ft Spright (Post-Banlist)

Instructions for playing and building Evil Twin ft Spright (Post-Banlist)

Is Spright still worth playing? Still! A spam Engine like that will of course last for a long time on format platforms, but with OCG, pure Spright will be quite weak due to being hit quite heavily with Starter and Jet , and Elf (just got banned)! However, there is still a quite strong version of Spright that will help you get used to the deck easier and is currently quite hot in Master Duel - Spright Evil Twin ! Or vice versa... Small note, Spright is now just like a mercenary, so please take a look!

* Note: With this version, Spright's number of cards is less, so please help out with Evil Twin Spright. That said, this version will lean more towards Evil Twin!




Main Monster

As mentioned, there will be more Evil Twins so I will introduce the Evil Twins first!

Live☆Twin Lil-la and Live☆Twin Ki-sikil (x3 per card)

Live☆Twin Lil-la Live☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


Live☆Twin Ki-sikil Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


Evil Twin's main starter combos, they can perform the same combo, although Lil-la is preferred as it can Live Summon ☆ Twin Ki-sikil Frost to add it to the GY to trigger the effect.

Live☆Twin Lil-la Treat and Live☆Twin Ki-sikil Frost (Live☆Twin Ki-sikil Frost 0-3x; Live☆Twin Lil-la Treat 0-1x)

Live☆Twin Lil-la Treat Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
DARK 2
Live☆Twin Lil-la Treat
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


Live☆Twin Ki-sikil Frost Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
LIGHT 2
Live☆Twin Ki-sikil Frost
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


Archetype extenders. If you have either of these monsters in your second turn, you can Special Summon them to Link into another Evil★Twin monster to help reactivate their effects.

Evil★Twins Ki-sikil & Lil-la (1-2x)

Evil★Twins Ki-sikil & Lil-la Evil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
DARK 8
Evil★Twins Ki-sikil & Lil-la
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


Evil Twin's main monster, probably after Sunny :v One of our only turn 2 plays, we can summon it from either starter:
Normal Summon Live☆Twin Ki-sikil , Special Summon Live☆Twin Lil-la from the Deck, Link to Evil★Twin Ki-sikil or Evil★Twin Lil-la , Special Summon the monster with the reverse name again in the GY, Link becomes another Evil★Twin, and then Special Summon the first Link from the GY.
Evil ★ Twins Ki-sikil & Lil-la is a 4400 ATK monster with a powerful removal effect, forcing the opponent to dismantle their field. This is especially useful in some matches but is not necessary to win, so use them as you wish.

Sprights

Spright Red Spright Red
Spright Red
FIRE 2
Spright Red
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


Spright Jet
Spright Jet
Spright Jet
DARK 2
Spright Jet
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


Spright Blue
Spright Blue
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


Spright Carrot Spright Carrot
Spright Carrot
FIRE 2
Spright Carrot
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


While the first eff of the Core Sprights will summon themselves every time level 2 /rank/link appears (this creates a huge field swarm power with Evil Twin), the most worth mentioning will be the second eff. of them.
  • Blue and Jet will help search (Blue is a monster and Jet is a spell/trap)
  • Red and Carrot will negate quite often (Red is a monster, and Carrot is a spell/trap). Not to mention, if you sacrifice Link or Rank to negate, you will be allowed to completely destroy that card.
Rate: Blue x1 (hit) ; Jet x1 (hit) ; Red x1-2 ; Carrot x1

However, with the current situation... Spright is only considered a mercenary line so that Evil Twin can have more balanced bodies.



Spell & Trap

 

Spright Starter and Spright Smashers (Spright Spell)

Spright Starter
Spright Starter
Spright Starter
Spell Quick
Spright Starter

    Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


    Spright Smashers Spright Smashers
    Spright Smashers
    Spell Quick
    Spright Smashers

      Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


      The special feature of these Spells is that they are all Quick-Play Spells, so their activation speed and strategy are quite high.
      • Starter is mainly used to Summon Blue onto the field to connect your combo to Gigantic. If your starting hand reaches the Starter, you can have just one more round of Normal Summon to connect the combo after reaching your boss (quite a crack because you simply have to special summon until you see It is also possible to satisfy the following r normal).
      • Smashers are often added as an option to make your final set safer and more reliable ( banishes monsters from both sets ).
      Rate: Starter x1 ; Smashers x1

      Secret Password (0-3x)

      Secret Password Secret Password
      Secret Password
      Spell Normal
      Secret Password

        Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


        Add a Live ☆ Twin Spell or Trap from our Deck to the hand or Evil ★ Twins Ki-sikil & Lil-la if we control both "Ki-sikil" and "Lil-la" monsters. A simple consistent card, we will want to play as many copies as possible.

        This is also a good option to compensate for Spright, making the deck more consistent. If you can't get access to anything (Spright or Evil Twin) then you might have a better option to go into your combo. However, the only weakness of every card is the handtrap :v

        Live☆Twin Sunny's Snitch (3x)

        Live☆Twin Sunny's Snitch Live☆Twin Sunny's Snitch
        Live☆Twin Sunny's Snitch
        Spell Continuous
        Live☆Twin Sunny's Snitch

          When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


          Another consistent card that can add any of our starters from the Deck to the hand, as well as increase damage and LP by a very small amount, which can be important in a long Duel. Like Secret Password , this is a consistent free card so we will need to play as much as possible.

          Live☆Twin Home (1-3x)

          Live☆Twin Home Live☆Twin Home
          Live☆Twin Home
          Spell Quick
          Live☆Twin Home

            Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.


            This will be an even better option than Password, because it can directly bring a Lil-la or Ki-sikii onto the field and quickly access the Evil Twins ( note that after using it, it will lock you into the Evil Twin). , so it's very difficult to use Spright). It would be best to play Spright's turns first and then this card.

            On the other hand, this is a Quick-play, meaning you can easily bring your body onto the field during opp's turn to cause trouble or defend. This will be a good turn 1 card to have a body for Sprights to use their effects.



            Tech

             

            Handtrap

            Crossout Designator
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              Called by the Grave
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                Infinite Impermanence Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  Droll & Lock Bird Droll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  Maxx "C"
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
                  Ghost Belle & Haunted Mansion
                  EARTH 3
                  Ghost Belle & Haunted Mansion
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                  Dark Ruler No More Dark Ruler No More
                  Dark Ruler No More
                  Spell Normal
                  Dark Ruler No More

                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                    Tag(s):

                    Nibiru, the Primal Being Nibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    D.D. Crow D.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    Effect Veiler Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    PSY-Framegear Gamma
                    PSY-Framegear Gamma
                    PSY-Framegear Gamma
                    LIGHT 2
                    PSY-Framegear Gamma
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                    Um that's a lot, that much is needed for a deck of cards. You know, meta => handtrap :v

                    Emergency Teleport (2x)

                    Emergency Teleport
                    Emergency Teleport
                    Emergency Teleport
                    Spell Quick
                    Emergency Teleport

                      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                      Tag(s):

                      This can be considered a small Extender because it has an effect to bring mainly Gamma onto the field and quickly enter Gigantic. The rest is not very useful but um, you can consider putting it in the deck

                      Kaijus

                      Thunder King, the Lightningstrike Kaiju Thunder King, the Lightningstrike Kaiju
                      Thunder King, the Lightningstrike Kaiju
                      LIGHT 9
                      Thunder King, the Lightningstrike Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2100


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                      Gameciel, the Sea Turtle Kaiju Gameciel, the Sea Turtle Kaiju
                      Gameciel, the Sea Turtle Kaiju
                      WATER 8
                      Gameciel, the Sea Turtle Kaiju
                      • ATK:

                      • 2200

                      • DEF:

                      • 3000


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                      Gadarla, the Mystery Dust Kaiju Gadarla, the Mystery Dust Kaiju
                      Gadarla, the Mystery Dust Kaiju
                      WIND 8
                      Gadarla, the Mystery Dust Kaiju
                      • ATK:

                      • 2700

                      • DEF:

                      • 1600


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                      Radian, the Multidimensional Kaiju Radian, the Multidimensional Kaiju
                      Radian, the Multidimensional Kaiju
                      DARK 7
                      Radian, the Multidimensional Kaiju
                      • ATK:

                      • 2800

                      • DEF:

                      • 2500


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                      Take care of problem bosses, whether it's the True King of All Calamities , Apollousa, Bow of the Goddess or Borreload Savage Dragon . The Kaiju will be there to save the day, or destroy it. Gadarla is a valuable pick due to its Rare level as well as its WIND Attribute, allowing it to sacrifice Barrier Statue of the Stormwinds , a card that can only be played in Lyrilusc decks.

                      Remove Backrow

                      Twin Twisters Twin Twisters
                      Twin Twisters
                      Spell Quick
                      Twin Twisters

                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                        Royal Decree Royal Decree
                        Royal Decree
                        Trap Continuous
                        Royal Decree

                          Negate all other Trap effects on the field.


                          Red Reboot
                          Red Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            Harpie's Feather Duster
                            Harpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              Lightning Storm
                              Lightning Storm
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                Cosmic Cyclone Cosmic Cyclone
                                Cosmic Cyclone
                                Spell Quick
                                Cosmic Cyclone

                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                  Mystical Space Typhoon
                                  Mystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    This deck has a lot of trouble against backrow heavy decks. There must be at least 2-3 of these cards in the deck. It might be wise to cram in more given the number of players Labrynth currently has.

                                    Forbidden Droplet and Enemy Controller (Something no one expected...)

                                    Forbidden Droplet Forbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      Enemy Controller
                                      Enemy Controller
                                      Enemy Controller
                                      Spell Quick
                                      Enemy Controller

                                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                        On turn 2, you can use these cards when you summon your Live☆Twin monster to counter your opponent's targeted cards. When they use Infinite Impermanence , use Forbidden Droplet , sending your own Live ☆ Twin to negate some of their monsters, while being able to summon another Live ☆ Twin. Since you have no monsters on the field after this point, the effect of another Live ☆ Twin Monster can activate and allow you to summon another one from the Deck! While E-con does the same thing, you can Tribute your Live ☆ Twin to steal your opponent's monster and Summon another Live ☆ Twin from the Deck, then you can use your monster opponent to summon Link! Ha! And you'd think that a staple that only uses Duel Links wouldn't be useful in other formats!

                                        Frog Nimble

                                        Ronintoadin
                                        Ronintoadin
                                        Ronintoadin
                                        WATER 2
                                        Ronintoadin
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 2000


                                        Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


                                        Nimble Beaver
                                        Nimble Beaver
                                        Nimble Beaver
                                        WATER 2
                                        Nimble Beaver
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 200


                                        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


                                        Dupe Frog Dupe Frog
                                        Dupe Frog
                                        WATER 2
                                        Dupe Frog
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 2000


                                        This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


                                        Nimble Angler Nimble Angler
                                        Nimble Angler
                                        WATER 2
                                        Nimble Angler
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 100


                                        If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


                                        Swap Frog
                                        Swap Frog
                                        Swap Frog
                                        WATER 2
                                        Swap Frog
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 500


                                        You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                        If...just if you can arrange the card slots and have a decent amount left, about 5-6 slots. This will be the best additional Engine to continue for higher Spright or Link combos.

                                        Side Deck

                                        Raigeki
                                        Raigeki
                                        Raigeki
                                        Spell Normal
                                        Raigeki

                                          Destroy all monsters your opponent controls.




                                          Tag(s):

                                          Ice Dragon's Prison
                                          Ice Dragon's Prison
                                          Ice Dragon's Prison
                                          Trap Normal
                                          Ice Dragon's Prison

                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                            Solemn Judgment Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
                                              Ghost Belle & Haunted Mansion
                                              EARTH 3
                                              Ghost Belle & Haunted Mansion
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                              Harpie's Feather Duster
                                              Harpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                Lightning Storm
                                                Lightning Storm
                                                Lightning Storm
                                                Spell Normal
                                                Lightning Storm

                                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                  Tag(s):

                                                  Nibiru, the Primal Being Nibiru, the Primal Being
                                                  Nibiru, the Primal Being
                                                  LIGHT 11
                                                  Nibiru, the Primal Being
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 600


                                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                  The required Techs here can simply support you in situational games. Please review and select them carefully and then put them in the Main Deck!

                                                  Knightmare Corruptor Iblee (1x)

                                                  Knightmare Corruptor Iblee
                                                  Knightmare Corruptor Iblee
                                                  Knightmare Corruptor Iblee
                                                  DARK 2
                                                  Knightmare Corruptor Iblee
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                                                  Floodgate helps lock the opp field to Link, remember to go to Link!



                                                  Extra Deck

                                                   

                                                  Evil★Twin Lil-la and Evil★Twin Ki-sikil (Evil Twins)

                                                  Evil★Twin Lil-la Evil★Twin Lil-la
                                                  Evil★Twin Lil-la
                                                  DARK
                                                  Evil★Twin Lil-la
                                                  • ATK:

                                                  • 1100

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                                  Evil★Twin Ki-sikil Evil★Twin Ki-sikil
                                                  Evil★Twin Ki-sikil
                                                  LIGHT
                                                  Evil★Twin Ki-sikil
                                                  • ATK:

                                                  • 1100

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                                  The main Link monsters and the ladies behind Live ☆ Twin. Both have effects that trigger when they are Summoned while the remaining cards are on the field. If you Summon Evil★Twin Ki-sikil while you have Evil★Twin Lil-la on the field, you can draw one card, whereas, if you Summon Lil-la while you have Ki-sikil, you can target and destroy a card on the field. They can also revive monsters with the opposite name ("Ki-sikil" or "Lil-la") as a quick effect if you do not control a monster with that name. This allows us to use Evil ★ Twin Lil-la as an interruption during our opponent's turn.

                                                  Note that you are locked into Fiends the turn you use one of these Links' revival effects. Therefore, care should be taken when using them with Spright!

                                                  Tip : Always let Spright activate eff before Evil Twin!

                                                  Evil★Twin's Trouble Sunny (1-2x)

                                                  Evil★Twin's Trouble Sunny Evil★Twin's Trouble Sunny
                                                  Evil★Twin's Trouble Sunny
                                                  LIGHT
                                                  Evil★Twin's Trouble Sunny
                                                  • ATK:

                                                  • 3300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Bottom

                                                  Right

                                                  Top


                                                  2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                                  In addition to the big damage, Sunny can make the Evil Twins under GY resurface to trigger their own effs. The simple mechanism will cause chaos for opp and help them continuously summon bodies to the field + Effect of sending cards to GY => Solid defense!

                                                  In addition, since Elf is banned, you will want to have more Sunny in your Deck for the purpose of easily raising Evil Twin...

                                                  Spright Sprind, Gigantic Spright and Spright Elf (Sprights)

                                                  Spright Sprind Spright Sprind
                                                  Spright Sprind
                                                  FIRE
                                                  Spright Sprind
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Top-Right


                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                  Gigantic Spright Gigantic Spright
                                                  Gigantic Spright
                                                  DARK
                                                  Gigantic Spright
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1600


                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                  Spright Elf
                                                  Spright Elf
                                                  Spright Elf
                                                  FIRE
                                                  Spright Elf
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                  Spright's Core Extra Deck includes only Elf and Gigantic. While the summoning conditions of both can be regardless of card type (Link, Xyz, Effect, Synchro, Fusion,...) as long as they are level 2/rank/link ; then their main eff will be the field swarm with only lvl regardless of which archetype the monster belongs to => Activate Evil Twin's eff.

                                                  However, Elf has just been banned , leading to the only card that can use the effect well now is Gigantic... A rather sad thing, leading to the loss of Deck continuity. However, Evil Twin can still make up for that imbalance with Sunny.

                                                  In addition, with Sprind, it helps you make the most of Gigantic => A good interrupt card in opp's turn!

                                                  Masquerena squad

                                                  Knightmare Cerberus Knightmare Cerberus
                                                  Knightmare Cerberus
                                                  EARTH
                                                  Knightmare Cerberus
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Top


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                  Knightmare Phoenix Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  Knightmare Unicorn Knightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Bottom

                                                  Right


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  I:P Masquerena I:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  I:P with Knightmare Links can cause you some extra interruptions during your opponent's turn. Knightmare Link are also just great Extra Deck monsters in general, that can be played in almost any deck with their awesome effects.

                                                  Additionally, since the Evil★Twins themselves are quite selfish, the Knightmare will come in handy when the Evil★Twins lock your Extra Deck with only Fiends .

                                                  As for the I:P part, you can use this card to go to any Link you want to end the game right in the opp turn. Remember to time it right because this card only limits you to Main Phase 1!

                                                  Link 4

                                                  Unchained Abomination Unchained Abomination
                                                  Unchained Abomination
                                                  DARK
                                                  Unchained Abomination
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                                  Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
                                                  Apollousa, Bow of the Goddess
                                                  WIND
                                                  Apollousa, Bow of the Goddess
                                                  • ATK:

                                                  • 0

                                                  • LINK-4

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right

                                                  Top


                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                  Borrelsword Dragon Borrelsword Dragon
                                                  Borrelsword Dragon
                                                  DARK
                                                  Borrelsword Dragon
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Bottom-Left

                                                  Bottom


                                                  3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                                  Accesscode Talker Accesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Bottom

                                                  Right


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  Borreload Dragon Borreload Dragon
                                                  Borreload Dragon
                                                  DARK
                                                  Borreload Dragon
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Bottom-Left

                                                  Bottom-Right

                                                  Right


                                                  3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                  Because you will be locked into Link 2 only by the Starter you have, but the fact that it is banned and there is only 1 card in the Deck will make it obvious that you want to access other Links more. Therefore, stack a few more cards mentioned above to end the game faster with the I:P combo and the above cards!

                                                  Underworld Goddess of the Closed World (A guaranteed way to end your opponent's turn or disrupt their field formation)

                                                  Underworld Goddess of the Closed World Underworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Bottom

                                                  Bottom-Right

                                                  Right

                                                  Top-Right

                                                  Top


                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  Underworld Goddess of the Closed World is a great Link Monster for the deck. Can Link your opponent's monster away, simultaneously negating their entire field AND preventing them from summoning it from the Graveyard. You can even do it during your opponent's turn with I:P Masquerena , which will usually almost guarantee they just make it to the End Phase.

                                                  Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Sky Cavalry Centaurea (Xyz Package)

                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  Downerd Magician Downerd Magician
                                                  Downerd Magician
                                                  DARK
                                                  Downerd Magician
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 200


                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                  Sky Cavalry Centaurea Sky Cavalry Centaurea
                                                  Sky Cavalry Centaurea
                                                  LIGHT
                                                  Sky Cavalry Centaurea
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                  On your turn 2, if it's too risky to Link into Evil★Twin, you can go into Sky Cavalry Centaurea to return your opponent's monster to your hand, while continuing to go into Downerd Magician and then Divine Arsenal AA -ZEUS - Sky Thunder to get a free field wipe.



                                                  Combo

                                                  The combo this time will be a bit different because Elf is banned , as you know, it will be difficult for the combo to continue because it is interrupted for a long time so um...

                                                  Combo #1

                                                  Live☆Twin Lil-la Live☆Twin Lil-la
                                                  Live☆Twin Lil-la
                                                  DARK 2
                                                  Live☆Twin Lil-la
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                                  Spright Jet
                                                  Spright Jet
                                                  Spright Jet
                                                  DARK 2
                                                  Spright Jet
                                                  • ATK:

                                                  • 1300

                                                  • DEF:

                                                  • 700


                                                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                                  Spright Blue
                                                  Spright Blue
                                                  Spright Blue
                                                  DARK 2
                                                  Spright Blue
                                                  • ATK:

                                                  • 1100

                                                  • DEF:

                                                  • 1000


                                                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                                  Live☆Twin Ki-sikil Live☆Twin Ki-sikil
                                                  Live☆Twin Ki-sikil
                                                  LIGHT 2
                                                  Live☆Twin Ki-sikil
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                                                  As mentioned, Elf has been banned so Evil Twin's 1-card combo will be difficult to use. You will want to use another Extender, maybe from Spright or Evil Twin. Here I will use Sprights to make Extenders!
                                                  1. Normal Lil-la or Ki-sikil => summons their opposite
                                                  2. Put 1 Spright as an Extender on the field, for example here, I will use Blue => Put another Spright in hand => take Carrot or Red depending on the situation
                                                  3. Summon Spright just picked up
                                                  4. Xyz uses only Ki-sikil and Blue to go to Gigantic
                                                  5. Gigantic activates the effect to bring Jet to the field, drops Ki-sikil as a material on GY => Search Starter or Smasher
                                                  6. Link out to I:P using the remaining Jet and Spright (important because if you forget, you will be locked into Fiend and cannot go to I:P)
                                                  7. Link Evil Twin Lil-la uses Gigantic and Lil-la is now on the field => puts Ki-sikil back on the field
                                                  8. Link Evil Twin Ki-sikil uses Evil Twin Lil-la and Ki-sikil is on the field => puts Evil Twin Lil-la back on the field
                                                  9. Set Starter or Smasher, depending on what you choose
                                                  Stage setup: We will have I:P , Evil Twin Ki-sikil , Evil Twin Lil-la and Starter or Smasher to interrupt opp's turn

                                                  Knightmare Corruptor Iblee (Combo #2)

                                                  Knightmare Corruptor Iblee
                                                  Knightmare Corruptor Iblee
                                                  Knightmare Corruptor Iblee
                                                  DARK 2
                                                  Knightmare Corruptor Iblee
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                                                  This combo will help you lock opp into special summoning Link first, which will help you avoid a lot of interruptions and negates. In general, the usage is similar to combo #1, but with a slight change in step 2 , you will want to get Jet in your hand and in step 5 , Gigantic will bring Iblee onto the field so you can Link to I:P and use it. Use Iblee 's effects!



                                                  Sample deck

                                                     

                                                  Deck Template

                                                  Main: 40 Extra: 15

                                                  1 cardEvil★Twins Ki-sikil & Lil-la 1 cardEvil★Twins Ki-sikil & Lil-la
                                                  Evil★Twins Ki-sikil & Lil-la
                                                  DARK 8
                                                  Evil★Twins Ki-sikil & Lil-la
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 2200


                                                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


                                                  3 cardLive☆Twin Ki-sikil 3 cardLive☆Twin Ki-sikil
                                                  Live☆Twin Ki-sikil
                                                  LIGHT 2
                                                  Live☆Twin Ki-sikil
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                                                  1 cardLive☆Twin Ki-sikil Frost 1 cardLive☆Twin Ki-sikil Frost
                                                  Live☆Twin Ki-sikil Frost
                                                  LIGHT 2
                                                  Live☆Twin Ki-sikil Frost
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                                                  3 cardLive☆Twin Lil-la 3 cardLive☆Twin Lil-la
                                                  Live☆Twin Lil-la
                                                  DARK 2
                                                  Live☆Twin Lil-la
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                                  1 cardLive☆Twin Lil-la Treat 1 cardLive☆Twin Lil-la Treat
                                                  Live☆Twin Lil-la Treat
                                                  DARK 2
                                                  Live☆Twin Lil-la Treat
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


                                                  3 cardMaxx "C"
                                                  3 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  1 cardSpright Blue
                                                  1 cardSpright Blue
                                                  Spright Blue
                                                  DARK 2
                                                  Spright Blue
                                                  • ATK:

                                                  • 1100

                                                  • DEF:

                                                  • 1000


                                                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                                  1 cardSpright Carrot 1 cardSpright Carrot
                                                  Spright Carrot
                                                  FIRE 2
                                                  Spright Carrot
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1900


                                                  If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                                  1 cardSpright Jet
                                                  1 cardSpright Jet
                                                  Spright Jet
                                                  DARK 2
                                                  Spright Jet
                                                  • ATK:

                                                  • 1300

                                                  • DEF:

                                                  • 700


                                                  If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                                  3 cardSpright Red 3 cardSpright Red
                                                  Spright Red
                                                  FIRE 2
                                                  Spright Red
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1800


                                                  If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                                  3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
                                                  Ghost Belle & Haunted Mansion
                                                  EARTH 3
                                                  Ghost Belle & Haunted Mansion
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                  2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                                                  Ghost Ogre & Snow Rabbit
                                                  LIGHT 3
                                                  Ghost Ogre & Snow Rabbit
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                  2 cardCalled by the Grave
                                                  2 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    1 cardCrossout Designator
                                                    1 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      2 cardDark Ruler No More 2 cardDark Ruler No More
                                                      Dark Ruler No More
                                                      Spell Normal
                                                      Dark Ruler No More

                                                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                        Tag(s):

                                                        1 cardLive☆Twin Home 1 cardLive☆Twin Home
                                                        Live☆Twin Home
                                                        Spell Quick
                                                        Live☆Twin Home

                                                          Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.


                                                          3 cardLive☆Twin Sunny's Snitch 3 cardLive☆Twin Sunny's Snitch
                                                          Live☆Twin Sunny's Snitch
                                                          Spell Continuous
                                                          Live☆Twin Sunny's Snitch

                                                            When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                                                            2 cardSecret Password 2 cardSecret Password
                                                            Secret Password
                                                            Spell Normal
                                                            Secret Password

                                                              Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


                                                              1 cardSpright Smashers 1 cardSpright Smashers
                                                              Spright Smashers
                                                              Spell Quick
                                                              Spright Smashers

                                                                Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


                                                                1 cardSpright Starter
                                                                1 cardSpright Starter
                                                                Spright Starter
                                                                Spell Quick
                                                                Spright Starter

                                                                  Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    1 cardApollousa, Bow of the Goddess 1 cardApollousa, Bow of the Goddess
                                                                    Apollousa, Bow of the Goddess
                                                                    WIND
                                                                    Apollousa, Bow of the Goddess
                                                                    • ATK:

                                                                    • 0

                                                                    • LINK-4

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom

                                                                    Bottom-Right

                                                                    Top


                                                                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                    2 cardEvil★Twin Ki-sikil 2 cardEvil★Twin Ki-sikil
                                                                    Evil★Twin Ki-sikil
                                                                    LIGHT
                                                                    Evil★Twin Ki-sikil
                                                                    • ATK:

                                                                    • 1100

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Right

                                                                    Bottom


                                                                    2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                                                    2 cardEvil★Twin Lil-la 2 cardEvil★Twin Lil-la
                                                                    Evil★Twin Lil-la
                                                                    DARK
                                                                    Evil★Twin Lil-la
                                                                    • ATK:

                                                                    • 1100

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Bottom


                                                                    2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                                                    1 cardEvil★Twin's Trouble Sunny 1 cardEvil★Twin's Trouble Sunny
                                                                    Evil★Twin's Trouble Sunny
                                                                    LIGHT
                                                                    Evil★Twin's Trouble Sunny
                                                                    • ATK:

                                                                    • 3300

                                                                    • LINK-4

                                                                    Link Arrow:

                                                                    Left

                                                                    Bottom

                                                                    Right

                                                                    Top


                                                                    2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                                                    1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                    I:P Masquerena
                                                                    DARK
                                                                    I:P Masquerena
                                                                    • ATK:

                                                                    • 800

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                    Knightmare Unicorn
                                                                    DARK
                                                                    Knightmare Unicorn
                                                                    • ATK:

                                                                    • 2200

                                                                    • LINK-3

                                                                    Link Arrow:

                                                                    Left

                                                                    Bottom

                                                                    Right


                                                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                    1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                    Underworld Goddess of the Closed World
                                                                    LIGHT
                                                                    Underworld Goddess of the Closed World
                                                                    • ATK:

                                                                    • 3000

                                                                    • LINK-5

                                                                    Link Arrow:

                                                                    Bottom

                                                                    Bottom-Right

                                                                    Right

                                                                    Top-Right

                                                                    Top


                                                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    LIGHT
                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                    Tag(s):

                                                                    1 cardDownerd Magician 1 cardDownerd Magician
                                                                    Downerd Magician
                                                                    DARK
                                                                    Downerd Magician
                                                                    • ATK:

                                                                    • 2100

                                                                    • DEF:

                                                                    • 200


                                                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                    3 cardGigantic Spright 3 cardGigantic Spright
                                                                    Gigantic Spright
                                                                    DARK
                                                                    Gigantic Spright
                                                                    • ATK:

                                                                    • 1600

                                                                    • DEF:

                                                                    • 1600


                                                                    2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                    1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                                                                    Sky Cavalry Centaurea
                                                                    LIGHT
                                                                    Sky Cavalry Centaurea
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 0


                                                                    2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                      



                                                                    overview

                                                                    The powers of Spright and Evil Twin will complement each other very well :v until both are banned, they can still help each other survive!

                                                                    Hopefully through this article, you will understand a little more about Spright as well as Evil Twin behind the banlist so you can build yourself a delicious Deck to compete in tournaments - avoid having to buy expensive cards and then get stuck. banlist and had to sadly put it away...




                                                                    Đơn vị đồng hành:

                                                                    - Yu-Gi-Oh! Guidance Vietnam


                                                                    Decks recently used in OCG





                                                                    https://metaduelist.com/
                                                                    Top