Temple of the Kings Deck Breakdown

Cards Usage Statistic

Main Deck

Anubis the Last Judge
Anubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Merciless Scorpion of Serket
Merciless Scorpion of Serket
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

The Man with the Mark
The Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

Pot of Extravagance
Pot of Extravagance
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    Pot of Prosperity
    Pot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



      Tag(s):

      Temple of the Kings
      Temple of the Kings
      Temple of the Kings
      Spell Continuous
      Temple of the Kings

        You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

        Terraforming
        Terraforming
        Terraforming
        Spell Normal
        Terraforming

          Add 1 Field Spell from your Deck to your hand.



          Tag(s):

          Treasures of the Kings
          Treasures of the Kings
          Treasures of the Kings
          Spell Field
          Treasures of the Kings

            When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

            Apophis the Serpent
            Apophis the Serpent
            Apophis the Serpent
            Trap Continuous
            Apophis the Serpent

              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

              Apophis the Swamp Deity
              Apophis the Swamp Deity
              Apophis the Swamp Deity
              Trap Continuous
              Apophis the Swamp Deity

                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                Dominus Purge
                Dominus Purge
                Dominus Purge
                Trap Normal
                Dominus Purge

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Songs of the Dominators
                    Songs of the Dominators
                    Songs of the Dominators
                    Trap Normal
                    Songs of the Dominators

                      If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                      Verdict of Anubis
                      Verdict of Anubis
                      Verdict of Anubis
                      Trap Counter
                      Verdict of Anubis

                        When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                        Extra Deck

                        Divine Serpent Apophis
                        Divine Serpent Apophis
                        Divine Serpent Apophis
                        EARTH 6
                        Divine Serpent Apophis
                        • ATK:

                        • 2800

                        • DEF:

                        • 2600


                        2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                        Link Spider
                        Link Spider
                        Link Spider
                        EARTH
                        Link Spider
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                        S:P Little Knight
                        S:P Little Knight
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        Silhouhatte Rabbit
                        Silhouhatte Rabbit
                        Silhouhatte Rabbit
                        LIGHT
                        Silhouhatte Rabbit
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                        Dragon Gate
                        Dragon Gate
                        Dragon Gate
                        EARTH
                        Dragon Gate
                        • ATK:

                        • 1100

                        • DEF:

                        • 2800


                        2 Level 6 monsters Once per turn, you can also Xyz Summon "Dragon Gate" by using 1 Rank 3 or lower Xyz Monster you control (transfer its materials). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Once per turn: You can activate this effect; for the rest of this turn, this card can attack all monsters your opponent controls, once each, also detach any number of materials from this card, and if you do, it gains 1000 ATK for each card type (Monster, Spell, or Trap) detached, and if it does, any monsters your opponent currently controls lose that much ATK.

                        Super Starslayer TY-PHON - Sky Crisis
                        Super Starslayer TY-PHON - Sky Crisis
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                        Main: 55 Extra: 15

                        2 cardAnubis the Last Judge 2 cardAnubis the Last Judge
                        Anubis the Last Judge
                        EARTH 10
                        Anubis the Last Judge
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                        3 cardArtifact Lancea 3 cardArtifact Lancea
                        Artifact Lancea
                        LIGHT 5
                        Artifact Lancea
                        • ATK:

                        • 1700

                        • DEF:

                        • 2300


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                        2 cardDroll & Lock Bird
                        2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        1 cardMerciless Scorpion of Serket 1 cardMerciless Scorpion of Serket
                        Merciless Scorpion of Serket
                        EARTH 6
                        Merciless Scorpion of Serket
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


                        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        3 cardThe Man with the Mark 3 cardThe Man with the Mark
                        The Man with the Mark
                        EARTH 4
                        The Man with the Mark
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                        3 cardAsh Blossom & Joyous Spring
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          3 cardForbidden Droplet 3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              1 cardPot of Prosperity
                              1 cardPot of Prosperity
                              Pot of Prosperity
                              Spell Normal
                              Pot of Prosperity

                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                Tag(s):

                                3 cardSuper Polymerization
                                3 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  1 cardTemple of the Kings 1 cardTemple of the Kings
                                  Temple of the Kings
                                  Spell Continuous
                                  Temple of the Kings

                                    You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                    1 cardTerraforming
                                    1 cardTerraforming
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      3 cardTreasures of the Kings 3 cardTreasures of the Kings
                                      Treasures of the Kings
                                      Spell Field
                                      Treasures of the Kings

                                        When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                        2 cardApophis the Serpent 2 cardApophis the Serpent
                                        Apophis the Serpent
                                        Trap Continuous
                                        Apophis the Serpent

                                          Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                          3 cardApophis the Swamp Deity 3 cardApophis the Swamp Deity
                                          Apophis the Swamp Deity
                                          Trap Continuous
                                          Apophis the Swamp Deity

                                            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                            3 cardDominus Purge 3 cardDominus Purge
                                            Dominus Purge
                                            Trap Normal
                                            Dominus Purge

                                              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                              3 cardEvenly Matched 3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  1 cardSolemn Judgment
                                                  1 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardStatue of Anguish Pattern 1 cardStatue of Anguish Pattern
                                                    Statue of Anguish Pattern
                                                    Trap Continuous
                                                    Statue of Anguish Pattern

                                                      Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                      1 cardVerdict of Anubis 1 cardVerdict of Anubis
                                                      Verdict of Anubis
                                                      Trap Counter
                                                      Verdict of Anubis

                                                        When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                        1 cardAzamina 1 cardAzamina
                                                        Azamina
                                                        LIGHT 12
                                                        Azamina
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 4000


                                                        "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                                        1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                        Azamina Ilia Silvia
                                                        DARK 6
                                                        Azamina Ilia Silvia
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1500


                                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                        2 cardDivine Serpent Apophis 2 cardDivine Serpent Apophis
                                                        Divine Serpent Apophis
                                                        EARTH 6
                                                        Divine Serpent Apophis
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2600


                                                        2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                        1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                        Garura, Wings of Resonant Life
                                                        DARK 6
                                                        Garura, Wings of Resonant Life
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2400


                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                        1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                        Mudragon of the Swamp
                                                        WATER 4
                                                        Mudragon of the Swamp
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1600


                                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                        1 cardSaint Azamina 1 cardSaint Azamina
                                                        Saint Azamina
                                                        DARK 10
                                                        Saint Azamina
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 4000


                                                        2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                        1 cardSecreterion Dragon 1 cardSecreterion Dragon
                                                        Secreterion Dragon
                                                        LIGHT 8
                                                        Secreterion Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 1500


                                                        1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                                        1 cardAccesscode Talker 1 cardAccesscode Talker
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                        1 cardGorgon of Zilofthonia 1 cardGorgon of Zilofthonia
                                                        Gorgon of Zilofthonia
                                                        DARK
                                                        Gorgon of Zilofthonia
                                                        • ATK:

                                                        • 100

                                                        • LINK-3

                                                        Link Arrow:

                                                        Top-Left

                                                        Top

                                                        Top-Right


                                                        2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                                                        1 cardI:P Masquerena 1 cardI:P Masquerena
                                                        I:P Masquerena
                                                        DARK
                                                        I:P Masquerena
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                        1 cardLink Spider 1 cardLink Spider
                                                        Link Spider
                                                        EARTH
                                                        Link Spider
                                                        • ATK:

                                                        • 1000

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                        1 cardS:P Little Knight
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                        Silhouhatte Rabbit
                                                        LIGHT
                                                        Silhouhatte Rabbit
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                        ocg
                                                        Temple of the Kings
                                                        5







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