Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

Dinowrestler Pankratops
Dinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Subterror Fiendess
Subterror Fiendess
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

Subterror Nemesis Archer
Subterror Nemesis Archer
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

Subterror Behemoth Phospheroglacier
Subterror Behemoth Phospheroglacier
Subterror Behemoth Phospheroglacier
EARTH 8
Subterror Behemoth Phospheroglacier
  • ATK:

  • 2600

  • DEF:

  • 2500


FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Behemoth Umastryx
Subterror Behemoth Umastryx
Subterror Behemoth Umastryx
EARTH 7
Subterror Behemoth Umastryx
  • ATK:

  • 2000

  • DEF:

  • 2700


FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Behemoth Voltelluric
Subterror Behemoth Voltelluric
Subterror Behemoth Voltelluric
EARTH 9
Subterror Behemoth Voltelluric
  • ATK:

  • 1900

  • DEF:

  • 3000


FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Guru
Subterror Guru
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

Pot of Duality
Pot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    Pot of Extravagance
    Pot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



      Tag(s):

      Pot of Prosperity
      Pot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



        Tag(s):

        Super Polymerization
        Super Polymerization
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          Terraforming
          Terraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            The Hidden City
            The Hidden City
            The Hidden City
            Spell Field
            The Hidden City

              When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

              Ultimate Slayer
              Ultimate Slayer
              Ultimate Slayer
              Spell Normal
              Ultimate Slayer

                Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                Appointer of the Red Lotus
                Appointer of the Red Lotus
                Appointer of the Red Lotus
                Trap Normal
                Appointer of the Red Lotus

                  Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.

                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.

                    Destructive Daruma Karma Cannon
                    Destructive Daruma Karma Cannon
                    Destructive Daruma Karma Cannon
                    Trap Normal
                    Destructive Daruma Karma Cannon

                      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                      Dimensional Barrier
                      Dimensional Barrier
                      Dimensional Barrier
                      Trap Normal
                      Dimensional Barrier

                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                        Dogmatika Punishment
                        Dogmatika Punishment
                        Dogmatika Punishment
                        Trap Normal
                        Dogmatika Punishment

                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                          Dominus Purge
                          Dominus Purge
                          Dominus Purge
                          Trap Normal
                          Dominus Purge

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                            Dominus Spiral
                            Dominus Spiral
                            Dominus Spiral
                            Trap Normal
                            Dominus Spiral

                              During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.

                              Dragon's Mind
                              Dragon's Mind
                              Dragon's Mind
                              Trap Counter
                              Dragon's Mind

                                When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.

                                Lose 1 Turn
                                Lose 1 Turn
                                Lose 1 Turn
                                Trap Continuous
                                Lose 1 Turn

                                  Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

                                  Solemn Judgment
                                  Solemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    Solemn Report
                                    Solemn Report
                                    Solemn Report
                                    Trap Counter
                                    Solemn Report

                                      You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.

                                      Subterror Final Battle
                                      Subterror Final Battle
                                      Subterror Final Battle
                                      Trap Normal
                                      Subterror Final Battle

                                        Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                                        Terrors of the Afterroot
                                        Terrors of the Afterroot
                                        Terrors of the Afterroot
                                        Trap Normal
                                        Terrors of the Afterroot

                                          Target 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then target 1 Level 1 monster in your GY; shuffle that monster into the Deck, then you can Set 1 "Terrors of the Underroot", "Terrors of the Overroot", or "Terrors of the Afterroot" from your Deck.

                                          There Can Be Only One
                                          There Can Be Only One
                                          There Can Be Only One
                                          Trap Continuous
                                          There Can Be Only One

                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                            Transaction Rollback
                                            Transaction Rollback
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                              Extra Deck

                                              Elder Entity N'tss
                                              Elder Entity N'tss
                                              Elder Entity N'tss
                                              LIGHT 4
                                              Elder Entity N'tss
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                              Fossil Warrior Skull Knight
                                              Fossil Warrior Skull Knight
                                              Fossil Warrior Skull Knight
                                              EARTH 6
                                              Fossil Warrior Skull Knight
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1100


                                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

                                              Garura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                              Magistus Chorozo
                                              Magistus Chorozo
                                              Magistus Chorozo
                                              DARK 4
                                              Magistus Chorozo
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 2800


                                              1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                                              Mudragon of the Swamp
                                              Mudragon of the Swamp
                                              Mudragon of the Swamp
                                              WATER 4
                                              Mudragon of the Swamp
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                              Thunder Dragon Colossus
                                              Thunder Dragon Colossus
                                              Thunder Dragon Colossus
                                              DARK 8
                                              Thunder Dragon Colossus
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2400


                                              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

                                              Paleozoic Cambroraster
                                              Paleozoic Cambroraster
                                              Paleozoic Cambroraster
                                              WATER
                                              Paleozoic Cambroraster
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                              Tri-Brigade Arms Mouser
                                              Tri-Brigade Arms Mouser
                                              Tri-Brigade Arms Mouser
                                              EARTH
                                              Tri-Brigade Arms Mouser
                                              • ATK:

                                              • 1800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.

                                              Tri-Brigade Ferrijit the Barren Blossom
                                              Tri-Brigade Ferrijit the Barren Blossom
                                              Tri-Brigade Ferrijit the Barren Blossom
                                              EARTH
                                              Tri-Brigade Ferrijit the Barren Blossom
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom-Left


                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                                              PSY-Framelord Omega
                                              PSY-Framelord Omega
                                              PSY-Framelord Omega
                                              LIGHT 8
                                              PSY-Framelord Omega
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2200


                                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                                              Golden Cloud Beast - Malong
                                              Golden Cloud Beast - Malong
                                              Golden Cloud Beast - Malong
                                              LIGHT 6
                                              Golden Cloud Beast - Malong
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                                              Mereologic Aggregator
                                              Mereologic Aggregator
                                              Mereologic Aggregator
                                              DARK
                                              Mereologic Aggregator
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 3000


                                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                                              Vallon, the Super Psy Skyblaster
                                              Vallon, the Super Psy Skyblaster
                                              Vallon, the Super Psy Skyblaster
                                              DARK
                                              Vallon, the Super Psy Skyblaster
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2200


                                              2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                                              Main: 55 Extra: 15

                                              1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
                                              Dinowrestler Pankratops
                                              EARTH 7
                                              Dinowrestler Pankratops
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 0


                                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                              1 cardLava Golem 1 cardLava Golem
                                              Lava Golem
                                              FIRE 8
                                              Lava Golem
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                              3 cardSubterror Fiendess 3 cardSubterror Fiendess
                                              Subterror Fiendess
                                              EARTH 1
                                              Subterror Fiendess
                                              • ATK:

                                              • 800

                                              • DEF:

                                              • 500


                                              When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                                              1 cardSubterror Nemesis Archer 1 cardSubterror Nemesis Archer
                                              Subterror Nemesis Archer
                                              EARTH 3
                                              Subterror Nemesis Archer
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1400


                                              At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                                              1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
                                              The Winged Dragon of Ra - Sphere Mode
                                              DIVINE 10
                                              The Winged Dragon of Ra - Sphere Mode
                                              • ATK:

                                              • -1

                                              • DEF:

                                              • -1


                                              Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                              1 cardSubterror Behemoth Phospheroglacier 1 cardSubterror Behemoth Phospheroglacier
                                              Subterror Behemoth Phospheroglacier
                                              EARTH 8
                                              Subterror Behemoth Phospheroglacier
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2500


                                              FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                              1 cardSubterror Behemoth Umastryx 1 cardSubterror Behemoth Umastryx
                                              Subterror Behemoth Umastryx
                                              EARTH 7
                                              Subterror Behemoth Umastryx
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2700


                                              FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                              1 cardSubterror Behemoth Voltelluric 1 cardSubterror Behemoth Voltelluric
                                              Subterror Behemoth Voltelluric
                                              EARTH 9
                                              Subterror Behemoth Voltelluric
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 3000


                                              FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                              3 cardSubterror Guru 3 cardSubterror Guru
                                              Subterror Guru
                                              EARTH 4
                                              Subterror Guru
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1800


                                              FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                                              2 cardPot of Duality
                                              2 cardPot of Duality
                                              Pot of Duality
                                              Spell Normal
                                              Pot of Duality

                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                Tag(s):

                                                2 cardPot of Extravagance
                                                2 cardPot of Extravagance
                                                Pot of Extravagance
                                                Spell Normal
                                                Pot of Extravagance

                                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                  Tag(s):

                                                  1 cardPot of Prosperity
                                                  1 cardPot of Prosperity
                                                  Pot of Prosperity
                                                  Spell Normal
                                                  Pot of Prosperity

                                                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                    Tag(s):

                                                    2 cardSuper Polymerization
                                                    2 cardSuper Polymerization
                                                    Super Polymerization
                                                    Spell Quick
                                                    Super Polymerization

                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                      Tag(s):

                                                      1 cardTerraforming
                                                      1 cardTerraforming
                                                      Terraforming
                                                      Spell Normal
                                                      Terraforming

                                                        Add 1 Field Spell from your Deck to your hand.




                                                        Tag(s):

                                                        3 cardThe Hidden City 3 cardThe Hidden City
                                                        The Hidden City
                                                        Spell Field
                                                        The Hidden City

                                                          When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                                          2 cardUltimate Slayer 2 cardUltimate Slayer
                                                          Ultimate Slayer
                                                          Spell Normal
                                                          Ultimate Slayer

                                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                            1 cardAppointer of the Red Lotus
                                                            1 cardAppointer of the Red Lotus
                                                            Appointer of the Red Lotus
                                                            Trap Normal
                                                            Appointer of the Red Lotus

                                                              Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


                                                              2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                                                              Compulsory Evacuation Device
                                                              Trap Normal
                                                              Compulsory Evacuation Device

                                                                Target 1 monster on the field; return that target to the hand.


                                                                3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                                                                Destructive Daruma Karma Cannon
                                                                Trap Normal
                                                                Destructive Daruma Karma Cannon

                                                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                  3 cardDimensional Barrier
                                                                  3 cardDimensional Barrier
                                                                  Dimensional Barrier
                                                                  Trap Normal
                                                                  Dimensional Barrier

                                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                    3 cardDogmatika Punishment 3 cardDogmatika Punishment
                                                                    Dogmatika Punishment
                                                                    Trap Normal
                                                                    Dogmatika Punishment

                                                                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                      3 cardDominus Purge 3 cardDominus Purge
                                                                      Dominus Purge
                                                                      Trap Normal
                                                                      Dominus Purge

                                                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                        3 cardDominus Spiral 3 cardDominus Spiral
                                                                        Dominus Spiral
                                                                        Trap Normal
                                                                        Dominus Spiral

                                                                          During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                                                                          1 cardDragon's Mind 1 cardDragon's Mind
                                                                          Dragon's Mind
                                                                          Trap Counter
                                                                          Dragon's Mind

                                                                            When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                                                            1 cardLose 1 Turn 1 cardLose 1 Turn
                                                                            Lose 1 Turn
                                                                            Trap Continuous
                                                                            Lose 1 Turn

                                                                              Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                                              2 cardSolemn Judgment
                                                                              2 cardSolemn Judgment
                                                                              Solemn Judgment
                                                                              Trap Counter
                                                                              Solemn Judgment

                                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                Tag(s):

                                                                                1 cardSolemn Report 1 cardSolemn Report
                                                                                Solemn Report
                                                                                Trap Counter
                                                                                Solemn Report

                                                                                  You can activate this card the turn it was Set, by revealing 1 other Set Trap you control. When a Spell/Trap Card is activated: Activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy that card, and if you do that, for the rest of this turn, neither player can activate cards, or the effects of cards, with its same original name. ● Pay 3000 LP; negate the activation, and if you do, banish that card, then your opponent banishes all cards with its same original name from their hand and Deck.


                                                                                  1 cardSubterror Final Battle 1 cardSubterror Final Battle
                                                                                  Subterror Final Battle
                                                                                  Trap Normal
                                                                                  Subterror Final Battle

                                                                                    Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                                    3 cardTerrors of the Afterroot 3 cardTerrors of the Afterroot
                                                                                    Terrors of the Afterroot
                                                                                    Trap Normal
                                                                                    Terrors of the Afterroot

                                                                                      Target 1 monster in your opponent's GY; Special Summon it to your opponent's field, then you can banish 1 monster your opponent controls, then if your opponent has a banished monster(s), return 1 of them to the GY. You can banish this card from your GY, except the turn it was sent there, then target 1 Level 1 monster in your GY; shuffle that monster into the Deck, then you can Set 1 "Terrors of the Underroot", "Terrors of the Overroot", or "Terrors of the Afterroot" from your Deck.


                                                                                      1 cardThere Can Be Only One
                                                                                      1 cardThere Can Be Only One
                                                                                      There Can Be Only One
                                                                                      Trap Continuous
                                                                                      There Can Be Only One

                                                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                        1 cardTransaction Rollback 1 cardTransaction Rollback
                                                                                        Transaction Rollback
                                                                                        Trap Normal
                                                                                        Transaction Rollback

                                                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                          3 cardElder Entity N'tss 3 cardElder Entity N'tss
                                                                                          Elder Entity N'tss
                                                                                          LIGHT 4
                                                                                          Elder Entity N'tss
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 1200


                                                                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                          1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                                                          Fossil Warrior Skull Knight
                                                                                          EARTH 6
                                                                                          Fossil Warrior Skull Knight
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 1100


                                                                                          1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                          Garura, Wings of Resonant Life
                                                                                          DARK 6
                                                                                          Garura, Wings of Resonant Life
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                          1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                                                                          Magistus Chorozo
                                                                                          DARK 4
                                                                                          Magistus Chorozo
                                                                                          • ATK:

                                                                                          • 1000

                                                                                          • DEF:

                                                                                          • 2800


                                                                                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                                                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                                          Mudragon of the Swamp
                                                                                          WATER 4
                                                                                          Mudragon of the Swamp
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • DEF:

                                                                                          • 1600


                                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                          1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                                                                                          Thunder Dragon Colossus
                                                                                          DARK 8
                                                                                          Thunder Dragon Colossus
                                                                                          • ATK:

                                                                                          • 2600

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                                                          1 cardPaleozoic Cambroraster 1 cardPaleozoic Cambroraster
                                                                                          Paleozoic Cambroraster
                                                                                          WATER
                                                                                          Paleozoic Cambroraster
                                                                                          • ATK:

                                                                                          • 1200

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom


                                                                                          2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                          1 cardTri-Brigade Arms Mouser 1 cardTri-Brigade Arms Mouser
                                                                                          Tri-Brigade Arms Mouser
                                                                                          EARTH
                                                                                          Tri-Brigade Arms Mouser
                                                                                          • ATK:

                                                                                          • 1800

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.


                                                                                          1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                                          Tri-Brigade Ferrijit the Barren Blossom
                                                                                          EARTH
                                                                                          Tri-Brigade Ferrijit the Barren Blossom
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Bottom-Left


                                                                                          2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                                          1 cardPSY-Framelord Omega
                                                                                          1 cardPSY-Framelord Omega
                                                                                          PSY-Framelord Omega
                                                                                          LIGHT 8
                                                                                          PSY-Framelord Omega
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • DEF:

                                                                                          • 2200


                                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                          1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                                                          Golden Cloud Beast - Malong
                                                                                          LIGHT 6
                                                                                          Golden Cloud Beast - Malong
                                                                                          • ATK:

                                                                                          • 2200

                                                                                          • DEF:

                                                                                          • 1000


                                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                          1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                                          Mereologic Aggregator
                                                                                          DARK
                                                                                          Mereologic Aggregator
                                                                                          • ATK:

                                                                                          • 2600

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                                          1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                                                                          Vallon, the Super Psy Skyblaster
                                                                                          DARK
                                                                                          Vallon, the Super Psy Skyblaster
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2200


                                                                                          2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                                                          ocg
                                                                                          Subterror
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