Sky Striker Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

Sky Striker Ace - Roze
Sky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Radiant Typhoon Vision
        Spell Quick
        Radiant Typhoon Vision

          If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Sky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Sky Striker Mecha - Hornet Drones
            Spell Quick
            Sky Striker Mecha - Hornet Drones

              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

              Sky Striker Mecha - Widow Anchor
              Sky Striker Mecha - Widow Anchor
              Sky Striker Mecha - Widow Anchor
              Spell Quick
              Sky Striker Mecha - Widow Anchor

                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                Sky Striker Mobilize - Engage!
                Sky Striker Mobilize - Engage!
                Sky Striker Mobilize - Engage!
                Spell Normal
                Sky Striker Mobilize - Engage!

                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                  Sky Striker Mobilize - Linkage!
                  Sky Striker Mobilize - Linkage!
                  Sky Striker Mobilize - Linkage!
                  Spell Quick
                  Sky Striker Mobilize - Linkage!

                    If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                    Sky Striker Special Maneuver - Lemnisgate!
                    Sky Striker Special Maneuver - Lemnisgate!
                    Sky Striker Special Maneuver - Lemnisgate!
                    Spell Quick
                    Sky Striker Special Maneuver - Lemnisgate!

                      Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.

                      Triple Tactics Talent
                      Triple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        Extra Deck

                        Sky Striker Ace - Azalea
                        Sky Striker Ace - Azalea
                        Sky Striker Ace - Azalea
                        DARK
                        Sky Striker Ace - Azalea
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Top-Left

                        Bottom-Right


                        2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                        Sky Striker Ace - Camellia
                        Sky Striker Ace - Camellia
                        Sky Striker Ace - Camellia
                        DARK
                        Sky Striker Ace - Camellia
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Top-Right

                        Bottom-Left


                        2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.

                        Sky Striker Ace - Hayate
                        Sky Striker Ace - Hayate
                        Sky Striker Ace - Hayate
                        WIND
                        Sky Striker Ace - Hayate
                        • ATK:

                        • 1500

                        • LINK-1

                        Link Arrow:

                        Bottom-Left


                        1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                        Sky Striker Ace - Kagari
                        Sky Striker Ace - Kagari
                        Sky Striker Ace - Kagari
                        FIRE
                        Sky Striker Ace - Kagari
                        • ATK:

                        • 1500

                        • LINK-1

                        Link Arrow:

                        Top-Left


                        1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                        Sky Striker Ace - Kaina
                        Sky Striker Ace - Kaina
                        Sky Striker Ace - Kaina
                        EARTH
                        Sky Striker Ace - Kaina
                        • ATK:

                        • 1500

                        • LINK-1

                        Link Arrow:

                        Bottom-Right


                        1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

                        Sky Striker Ace - Shizuku
                        Sky Striker Ace - Shizuku
                        Sky Striker Ace - Shizuku
                        WATER
                        Sky Striker Ace - Shizuku
                        • ATK:

                        • 1500

                        • LINK-1

                        Link Arrow:

                        Top-Right


                        1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                        Sky Striker Ace - Zeke
                        Sky Striker Ace - Zeke
                        Sky Striker Ace - Zeke
                        DARK
                        Sky Striker Ace - Zeke
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                        Sky Striker Ace = Zero
                        Sky Striker Ace = Zero
                        Sky Striker Ace = Zero
                        LIGHT
                        Sky Striker Ace = Zero
                        • ATK:

                        • 2000

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.

                        Main: 55 Extra: 15

                        3 cardDroll & Lock Bird
                        3 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        1 cardMaxx "C"
                        1 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
                        Sky Striker Ace - Raye
                        DARK 4
                        Sky Striker Ace - Raye
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                        2 cardSky Striker Ace - Roze 2 cardSky Striker Ace - Roze
                        Sky Striker Ace - Roze
                        LIGHT 4
                        Sky Striker Ace - Roze
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                        2 cardAsh Blossom & Joyous Spring
                        2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          3 cardForbidden Crown 3 cardForbidden Crown
                          Forbidden Crown
                          Spell Quick
                          Forbidden Crown

                            Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                            3 cardForbidden Droplet 3 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                1 cardMystical Space Typhoon
                                1 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  3 cardPot of Desires
                                  3 cardPot of Desires
                                  Pot of Desires
                                  Spell Normal
                                  Pot of Desires

                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                    Tag(s):

                                    3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                                    Radiant Typhoon Vision
                                    Spell Quick
                                    Radiant Typhoon Vision

                                      If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        1 cardSales Ban 1 cardSales Ban
                                        Sales Ban
                                        Spell Normal
                                        Sales Ban

                                          Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                          1 cardSky Striker Mecha - Hornet Drones
                                          1 cardSky Striker Mecha - Hornet Drones
                                          Sky Striker Mecha - Hornet Drones
                                          Spell Quick
                                          Sky Striker Mecha - Hornet Drones

                                            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                            1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                                            Sky Striker Mecha - Shark Cannon
                                            Spell Quick
                                            Sky Striker Mecha - Shark Cannon

                                              If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                              3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                              Sky Striker Mecha - Widow Anchor
                                              Spell Quick
                                              Sky Striker Mecha - Widow Anchor

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                                Sky Striker Mobilize - Engage!
                                                Spell Normal
                                                Sky Striker Mobilize - Engage!

                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                  3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                                  Sky Striker Mobilize - Linkage!
                                                  Spell Quick
                                                  Sky Striker Mobilize - Linkage!

                                                    If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                    2 cardSky Striker Special Maneuver - Lemnisgate! 2 cardSky Striker Special Maneuver - Lemnisgate!
                                                    Sky Striker Special Maneuver - Lemnisgate!
                                                    Spell Quick
                                                    Sky Striker Special Maneuver - Lemnisgate!

                                                      Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                                      1 cardTriple Tactics Talent
                                                      1 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          3 cardUpstart Goblin
                                                          3 cardUpstart Goblin
                                                          Upstart Goblin
                                                          Spell Normal
                                                          Upstart Goblin

                                                            Draw 1 card, then your opponent gains 1000 LP.


                                                            1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
                                                            Different Dimension Ground
                                                            Trap Normal
                                                            Different Dimension Ground

                                                              This turn, any monster sent to the GY is banished instead.


                                                              1 cardDimensional Barrier
                                                              1 cardDimensional Barrier
                                                              Dimensional Barrier
                                                              Trap Normal
                                                              Dimensional Barrier

                                                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                2 cardSolemn Judgment
                                                                2 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                                  The Black Goat Laughs
                                                                  Trap Normal
                                                                  The Black Goat Laughs

                                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                    1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                                                    Combined Maneuver - Engage Zero!
                                                                    LIGHT
                                                                    Combined Maneuver - Engage Zero!
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Right


                                                                    2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                                                    1 cardPrototype Sky Striker Ace - Amatsu 1 cardPrototype Sky Striker Ace - Amatsu
                                                                    Prototype Sky Striker Ace - Amatsu
                                                                    DARK
                                                                    Prototype Sky Striker Ace - Amatsu
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom


                                                                    1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.


                                                                    1 cardS:P Little Knight
                                                                    1 cardS:P Little Knight
                                                                    S:P Little Knight
                                                                    DARK
                                                                    S:P Little Knight
                                                                    • ATK:

                                                                    • 1600

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Left

                                                                    Right


                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                    1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                                    Sky Striker Ace - Azalea
                                                                    DARK
                                                                    Sky Striker Ace - Azalea
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top-Left

                                                                    Bottom-Right


                                                                    2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                                    1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                                                    Sky Striker Ace - Camellia
                                                                    DARK
                                                                    Sky Striker Ace - Camellia
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top-Right

                                                                    Bottom-Left


                                                                    2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                                                    1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                                                    Sky Striker Ace - Hayate
                                                                    WIND
                                                                    Sky Striker Ace - Hayate
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom-Left


                                                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                    3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                                                    Sky Striker Ace - Kagari
                                                                    FIRE
                                                                    Sky Striker Ace - Kagari
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Top-Left


                                                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                    1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                                    Sky Striker Ace - Kaina
                                                                    EARTH
                                                                    Sky Striker Ace - Kaina
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Bottom-Right


                                                                    1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                                    1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                                                    Sky Striker Ace - Shizuku
                                                                    WATER
                                                                    Sky Striker Ace - Shizuku
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-1

                                                                    Link Arrow:

                                                                    Top-Right


                                                                    1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                    1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                                    Sky Striker Ace - Zeke
                                                                    DARK
                                                                    Sky Striker Ace - Zeke
                                                                    • ATK:

                                                                    • 1500

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Top

                                                                    Bottom


                                                                    2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                                    2 cardSky Striker Ace = Zero 2 cardSky Striker Ace = Zero
                                                                    Sky Striker Ace = Zero
                                                                    LIGHT
                                                                    Sky Striker Ace = Zero
                                                                    • ATK:

                                                                    • 2000

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    DARK
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    • ATK:

                                                                    • 2900

                                                                    • DEF:

                                                                    • 2900


                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                    ocg
                                                                    Sky Striker
                                                                    5







                                                                    https://metaduelist.com/
                                                                    Top