Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Runick Destruction
Runick Destruction
Runick Destruction
Spell Quick
Runick Destruction

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

    Runick Flashing Fire
    Runick Flashing Fire
    Runick Flashing Fire
    Spell Quick
    Runick Flashing Fire

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

      Runick Fountain
      Runick Fountain
      Runick Fountain
      Spell Field
      Runick Fountain

        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

        Runick Freezing Curses
        Runick Freezing Curses
        Runick Freezing Curses
        Spell Quick
        Runick Freezing Curses

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

          Runick Slumber
          Runick Slumber
          Runick Slumber
          Spell Quick
          Runick Slumber

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

            Runick Tip
            Runick Tip
            Runick Tip
            Spell Quick
            Runick Tip

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

              Extra Deck

              Hugin the Runick Wings
              Hugin the Runick Wings
              Hugin the Runick Wings
              LIGHT 2
              Hugin the Runick Wings
              • ATK:

              • 0

              • DEF:

              • 0


              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

              Sleipnir the Runick Mane
              Sleipnir the Runick Mane
              Sleipnir the Runick Mane
              LIGHT 9
              Sleipnir the Runick Mane
              • ATK:

              • 1500

              • DEF:

              • 1500


              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

              Super Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

              Main: 57 Extra: 15

              2 cardLava Golem 2 cardLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              1 cardMajesty's Fiend 1 cardMajesty's Fiend
              Majesty's Fiend
              LIGHT 6
              Majesty's Fiend
              • ATK:

              • 2400

              • DEF:

              • 1000


              Cannot be Special Summoned. Neither player can activate monster effects.




              Tag(s):

              1 cardVanity's Fiend 1 cardVanity's Fiend
              Vanity's Fiend
              DARK 6
              Vanity's Fiend
              • ATK:

              • 2400

              • DEF:

              • 1200


              Cannot be Special Summoned. Neither player can Special Summon monsters.




              Tag(s):

              2 cardAmano-Iwato
              2 cardAmano-Iwato
              Amano-Iwato
              EARTH 4
              Amano-Iwato
              • ATK:

              • 1900

              • DEF:

              • 1200


              Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


              3 cardGhost Sister & Spooky Dogwood 3 cardGhost Sister & Spooky Dogwood
              Ghost Sister & Spooky Dogwood
              WATER 3
              Ghost Sister & Spooky Dogwood
              • ATK:

              • 0

              • DEF:

              • 1800


              During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


              1 cardCard of Demise
              1 cardCard of Demise
              Card of Demise
              Spell Normal
              Card of Demise

                Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                2 cardDimensional Fissure 2 cardDimensional Fissure
                Dimensional Fissure
                Spell Continuous
                Dimensional Fissure

                  Any monster sent to the Graveyard is banished instead.


                  3 cardMessenger of Peace 3 cardMessenger of Peace
                  Messenger of Peace
                  Spell Continuous
                  Messenger of Peace

                    Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                    1 cardOne Day of Peace
                    1 cardOne Day of Peace
                    One Day of Peace
                    Spell Normal
                    One Day of Peace

                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                      3 cardRunick Destruction
                      3 cardRunick Destruction
                      Runick Destruction
                      Spell Quick
                      Runick Destruction

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                        3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                        Runick Flashing Fire
                        Spell Quick
                        Runick Flashing Fire

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                          2 cardRunick Fountain
                          2 cardRunick Fountain
                          Runick Fountain
                          Spell Field
                          Runick Fountain

                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                            3 cardRunick Freezing Curses
                            3 cardRunick Freezing Curses
                            Runick Freezing Curses
                            Spell Quick
                            Runick Freezing Curses

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                              3 cardRunick Golden Droplet 3 cardRunick Golden Droplet
                              Runick Golden Droplet
                              Spell Quick
                              Runick Golden Droplet

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                3 cardRunick Slumber
                                3 cardRunick Slumber
                                Runick Slumber
                                Spell Quick
                                Runick Slumber

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                  2 cardRunick Smiting Storm 2 cardRunick Smiting Storm
                                  Runick Smiting Storm
                                  Spell Quick
                                  Runick Smiting Storm

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                    3 cardRunick Tip
                                    3 cardRunick Tip
                                    Runick Tip
                                    Spell Quick
                                    Runick Tip

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                      1 cardTerraforming
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        3 cardTime-Tearing Morganite 3 cardTime-Tearing Morganite
                                        Time-Tearing Morganite
                                        Spell Normal
                                        Time-Tearing Morganite

                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                          3 cardCursed Seal of the Forbidden Spell 3 cardCursed Seal of the Forbidden Spell
                                          Cursed Seal of the Forbidden Spell
                                          Trap Counter
                                          Cursed Seal of the Forbidden Spell

                                            When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                            1 cardGozen Match
                                            1 cardGozen Match
                                            Gozen Match
                                            Trap Continuous
                                            Gozen Match

                                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                              2 cardGrave of the Super Ancient Organism 2 cardGrave of the Super Ancient Organism
                                              Grave of the Super Ancient Organism
                                              Trap Continuous
                                              Grave of the Super Ancient Organism

                                                All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                2 cardPowersink Stone 2 cardPowersink Stone
                                                Powersink Stone
                                                Trap Continuous
                                                Powersink Stone

                                                  Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                  1 cardRivalry of Warlords
                                                  1 cardRivalry of Warlords
                                                  Rivalry of Warlords
                                                  Trap Continuous
                                                  Rivalry of Warlords

                                                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                    2 cardScrubbed Raid 2 cardScrubbed Raid
                                                    Scrubbed Raid
                                                    Trap Continuous
                                                    Scrubbed Raid

                                                      During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.


                                                      1 cardSkill Drain
                                                      1 cardSkill Drain
                                                      Skill Drain
                                                      Trap Continuous
                                                      Skill Drain

                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                        2 cardSynchro Zone
                                                        2 cardSynchro Zone
                                                        Synchro Zone
                                                        Trap Continuous
                                                        Synchro Zone

                                                          Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                          1 cardThere Can Be Only One
                                                          1 cardThere Can Be Only One
                                                          There Can Be Only One
                                                          Trap Continuous
                                                          There Can Be Only One

                                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                            2 cardFreki the Runick Fangs 2 cardFreki the Runick Fangs
                                                            Freki the Runick Fangs
                                                            DARK 5
                                                            Freki the Runick Fangs
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 0


                                                            2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                            3 cardGeri the Runick Fangs 3 cardGeri the Runick Fangs
                                                            Geri the Runick Fangs
                                                            DARK 4
                                                            Geri the Runick Fangs
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1000


                                                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                            3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                            Hugin the Runick Wings
                                                            LIGHT 2
                                                            Hugin the Runick Wings
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                            2 cardMunin the Runick Wings 2 cardMunin the Runick Wings
                                                            Munin the Runick Wings
                                                            LIGHT 3
                                                            Munin the Runick Wings
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 2000


                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                            1 cardSleipnir the Runick Mane 1 cardSleipnir the Runick Mane
                                                            Sleipnir the Runick Mane
                                                            LIGHT 9
                                                            Sleipnir the Runick Mane
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1500


                                                            2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                            1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                            Evilswarm Exciton Knight
                                                            LIGHT
                                                            Evilswarm Exciton Knight
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 0


                                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                            1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                            Gagaga Cowboy
                                                            EARTH
                                                            Gagaga Cowboy
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 2400


                                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                            EARTH
                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 2000


                                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                            ocg
                                                            Runick (Mysterune)
                                                            5







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