Reptile Deck Breakdown

Main: 40 Extra: 15

3 cardGorgonic Golem 3 cardGorgonic Golem
Gorgonic Golem
DARK 3
Gorgonic Golem
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.


3 cardReptilianne Gorgon 3 cardReptilianne Gorgon
Reptilianne Gorgon
DARK 3
Reptilianne Gorgon
  • ATK:

  • 1400

  • DEF:

  • 1400


If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.


3 cardReptilianne Naga 3 cardReptilianne Naga
Reptilianne Naga
DARK 1
Reptilianne Naga
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.


3 cardReptilianne Nyami 3 cardReptilianne Nyami
Reptilianne Nyami
DARK 2
Reptilianne Nyami
  • ATK:

  • 200

  • DEF:

  • 0


During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.


3 cardReptilianne Vaskii 3 cardReptilianne Vaskii
Reptilianne Vaskii
DARK 8
Reptilianne Vaskii
  • ATK:

  • 2600

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.


3 cardShocktopus 3 cardShocktopus
Shocktopus
WATER 4
Shocktopus
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.


3 cardReptilianne Lamia 3 cardReptilianne Lamia
Reptilianne Lamia
DARK 2
Reptilianne Lamia
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.


1 cardHarpie's Feather Duster
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    1 cardMonster Reborn
    1 cardMonster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      3 cardRecurring Nightmare 3 cardRecurring Nightmare
      Recurring Nightmare
      Spell Normal
      Recurring Nightmare

        Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.


        2 cardSinful Spoils of Subversion - Snake-Eye 2 cardSinful Spoils of Subversion - Snake-Eye
        Sinful Spoils of Subversion - Snake-Eye
        Spell Normal
        Sinful Spoils of Subversion - Snake-Eye

          Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


          3 cardFake Trap 3 cardFake Trap
          Fake Trap
          Trap Normal
          Fake Trap

            Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)


            3 cardGhost of a Grudge 3 cardGhost of a Grudge
            Ghost of a Grudge
            Trap Normal
            Ghost of a Grudge

              If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.


              3 cardGhosts From the Past 3 cardGhosts From the Past
              Ghosts From the Past
              Trap Normal
              Ghosts From the Past

                Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.


                3 cardSpirit Barrier 3 cardSpirit Barrier
                Spirit Barrier
                Trap Continuous
                Spirit Barrier

                  While you control a monster, you take no battle damage.


                  3 cardReptilianne Echidna 3 cardReptilianne Echidna
                  Reptilianne Echidna
                  DARK
                  Reptilianne Echidna
                  • ATK:

                  • 200

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom-Right


                  2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                  Ally of Justice Catastor
                  DARK 5
                  Ally of Justice Catastor
                  • ATK:

                  • 2200

                  • DEF:

                  • 1200


                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                  1 cardBeelzeus of the Diabolic Dragons 1 cardBeelzeus of the Diabolic Dragons
                  Beelzeus of the Diabolic Dragons
                  DARK 10
                  Beelzeus of the Diabolic Dragons
                  • ATK:

                  • 4000

                  • DEF:

                  • 4000


                  1 DARK Tuner + 2+ non-Tuner monsters Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.


                  1 cardCelestial Wolf Lord, Blue Sirius 1 cardCelestial Wolf Lord, Blue Sirius
                  Celestial Wolf Lord, Blue Sirius
                  DARK 6
                  Celestial Wolf Lord, Blue Sirius
                  • ATK:

                  • 2400

                  • DEF:

                  • 1500


                  1 Tuner + 1 or more non-Tuner monsters When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.


                  3 cardMist Bird Clausolas 3 cardMist Bird Clausolas
                  Mist Bird Clausolas
                  WIND 3
                  Mist Bird Clausolas
                  • ATK:

                  • 0

                  • DEF:

                  • 2300


                  1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.


                  3 cardReptilianne Hydra 3 cardReptilianne Hydra
                  Reptilianne Hydra
                  DARK 6
                  Reptilianne Hydra
                  • ATK:

                  • 2100

                  • DEF:

                  • 1500


                  1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


                  2 cardReptilianne Melusine 2 cardReptilianne Melusine
                  Reptilianne Melusine
                  DARK 8
                  Reptilianne Melusine
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.


                  1 cardPhonon Pulse Dragon 1 cardPhonon Pulse Dragon
                  Phonon Pulse Dragon
                  DARK 4
                  Phonon Pulse Dragon
                  • ATK:

                  • 1900

                  • DEF:

                  • 800


                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material. You can only Special Summon "Phonon Pulse Dragon(s)" once per turn.



                  REPTILE Decks in OCG








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