Gravekeeper's Deck Breakdown

Cards Usage Statistic

Main Deck

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Exodia the Forbidden One
Exodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

Golem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Shrine of Wedju" from your Deck to your hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Millenniumoon Maiden
Millenniumoon Maiden
Millenniumoon Maiden
LIGHT 4
Millenniumoon Maiden
  • ATK:

  • 1500

  • DEF:

  • 1300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Millenniumoon Maiden" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If your opponent activates a card or effect while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.

Multchummy Purulia
Multchummy Purulia
Multchummy Purulia
WATER 4
Multchummy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects for the rest of this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● During the End Phase, if you have more cards in your hand than the number of cards your opponent controls +6, shuffle random cards from your hand into the Deck equal to the difference. You can only activate the effects of other "Multchummy" monsters once the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Shield of the Millennium Dynasty
Shield of the Millennium Dynasty
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

The Caveman that Awoke after a Millennium
The Caveman that Awoke after a Millennium
The Caveman that Awoke after a Millennium
EARTH 8
The Caveman that Awoke after a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "The Caveman that Awoke after a Millennium" once per turn. If this card is in your hand: You can place it face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster or 1 "Sengenjin" from your Deck to your hand.

Left Arm of the Forbidden One
Left Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

Left Leg of the Forbidden One
Left Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

Right Arm of the Forbidden One
Right Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

Right Leg of the Forbidden One
Right Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Gravekeeper's Inscription
Gravekeeper's Inscription
Gravekeeper's Inscription
Spell Normal
Gravekeeper's Inscription

    At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.

    Kaiser Colosseum
    Kaiser Colosseum
    Kaiser Colosseum
    Spell Continuous
    Kaiser Colosseum

      If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.

      Millennium Cross
      Millennium Cross
      Millennium Cross
      Spell Normal
      Millennium Cross

        Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Phantom Exodia Incarnate" from your Extra Deck, then shuffle any face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Level is 10 or higher, "Millennium" Monster Cards, and "Sengenjin", also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.

        Necrovalley
        Necrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

          Pot of Prosperity
          Pot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



            Tag(s):

            Secret Village of the Spellcasters
            Secret Village of the Spellcasters
            Secret Village of the Spellcasters
            Spell Field
            Secret Village of the Spellcasters

              If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

              Shrine of Wedju
              Shrine of Wedju
              Shrine of Wedju
              Spell Field
              Shrine of Wedju

                During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then place 1 "Millennium" monster or 1 "Sengenjin" from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Shrine of Wedju" once per turn. If a face-up "Millennium" monster(s) and/or "Sengenjin" in your Monster Zone is destroyed by battle or card effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

                Terraforming
                Terraforming
                Terraforming
                Spell Normal
                Terraforming

                  Add 1 Field Spell from your Deck to your hand.



                  Tag(s):

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Obliterate!!!
                    Obliterate!!!
                    Obliterate!!!
                    Trap Continuous
                    Obliterate!!!

                      You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.

                      Extra Deck

                      The Phantom Exodia Incarnate
                      The Phantom Exodia Incarnate
                      The Phantom Exodia Incarnate
                      DARK 10
                      The Phantom Exodia Incarnate
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      5 "Forbidden One" monsters Cannot be destroyed by your opponent's card effects. Once per turn, if this card battles, during damage calculation (Quick Effect): You can make it gain ATK equal to your current LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation. Once per turn, during the End Phase: You can Set 1 "Exodo" Spell/Trap or 1 "Obliterate!!!" directly from your Deck. Once per turn, during your Standby Phase: You lose 1000 LP.

                      Accesscode Talker
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom

                      Right


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                      Tag(s):

                      Aussa the Earth Charmer, Immovable
                      Aussa the Earth Charmer, Immovable
                      Aussa the Earth Charmer, Immovable
                      EARTH
                      Aussa the Earth Charmer, Immovable
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                      Dharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      DARK
                      Dharc the Dark Charmer, Gloomy
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                      I:P Masquerena
                      I:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                      Knightmare Unicorn
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Right


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                      Lyna the Light Charmer, Lustrous
                      Lyna the Light Charmer, Lustrous
                      Lyna the Light Charmer, Lustrous
                      LIGHT
                      Lyna the Light Charmer, Lustrous
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                      S:P Little Knight
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      Selene, Queen of the Master Magicians
                      Selene, Queen of the Master Magicians
                      Selene, Queen of the Master Magicians
                      LIGHT
                      Selene, Queen of the Master Magicians
                      • ATK:

                      • 1850

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                      Underworld Goddess of the Closed World
                      Underworld Goddess of the Closed World
                      Underworld Goddess of the Closed World
                      LIGHT
                      Underworld Goddess of the Closed World
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Bottom

                      Bottom-Right

                      Right

                      Top-Right

                      Top


                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                      Psychic End Punisher
                      Psychic End Punisher
                      Psychic End Punisher
                      LIGHT 11
                      Psychic End Punisher
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      Main: 41 Extra: 13

                      1 cardBlack Luster Soldier - Envoy of the Beginning
                      1 cardBlack Luster Soldier - Envoy of the Beginning
                      Black Luster Soldier - Envoy of the Beginning
                      LIGHT 8
                      Black Luster Soldier - Envoy of the Beginning
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                      1 cardBreaker the Magical Warrior
                      1 cardBreaker the Magical Warrior
                      Breaker the Magical Warrior
                      DARK 4
                      Breaker the Magical Warrior
                      • ATK:

                      • 1600

                      • DEF:

                      • 1000


                      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                      2 cardChaos Sorcerer 2 cardChaos Sorcerer
                      Chaos Sorcerer
                      DARK 6
                      Chaos Sorcerer
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                      1 cardD.D. Warrior Lady
                      1 cardD.D. Warrior Lady
                      D.D. Warrior Lady
                      LIGHT 4
                      D.D. Warrior Lady
                      • ATK:

                      • 1500

                      • DEF:

                      • 1600


                      After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                      2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                      Kycoo the Ghost Destroyer
                      DARK 4
                      Kycoo the Ghost Destroyer
                      • ATK:

                      • 1800

                      • DEF:

                      • 700


                      When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                      1 cardSangan
                      1 cardSangan
                      Sangan
                      DARK 3
                      Sangan
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                      1 cardSinister Serpent
                      1 cardSinister Serpent
                      Sinister Serpent
                      WATER 1
                      Sinister Serpent
                      • ATK:

                      • 300

                      • DEF:

                      • 250


                      During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                      1 cardSpirit Reaper 1 cardSpirit Reaper
                      Spirit Reaper
                      DARK 3
                      Spirit Reaper
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                      3 cardThunder Dragon 3 cardThunder Dragon
                      Thunder Dragon
                      LIGHT 5
                      Thunder Dragon
                      • ATK:

                      • 1600

                      • DEF:

                      • 1500


                      You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                      1 cardGravekeeper's Guard 1 cardGravekeeper's Guard
                      Gravekeeper's Guard
                      DARK 4
                      Gravekeeper's Guard
                      • ATK:

                      • 1000

                      • DEF:

                      • 1900


                      FLIP: Target 1 monster your opponent controls; return that target to the hand.


                      2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                      Gravekeeper's Spy
                      DARK 4
                      Gravekeeper's Spy
                      • ATK:

                      • 1200

                      • DEF:

                      • 2000


                      FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                      2 cardMagician of Faith 2 cardMagician of Faith
                      Magician of Faith
                      LIGHT 1
                      Magician of Faith
                      • ATK:

                      • 300

                      • DEF:

                      • 400


                      FLIP: Target 1 Spell in your GY; add that target to your hand.


                      2 cardNight Assailant
                      2 cardNight Assailant
                      Night Assailant
                      DARK 3
                      Night Assailant
                      • ATK:

                      • 200

                      • DEF:

                      • 500


                      FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                      1 cardTsukuyomi 1 cardTsukuyomi
                      Tsukuyomi
                      DARK 4
                      Tsukuyomi
                      • ATK:

                      • 1100

                      • DEF:

                      • 1400


                      Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                      2 cardBook of Moon 2 cardBook of Moon
                      Book of Moon
                      Spell Quick
                      Book of Moon

                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                        1 cardBrain Control 1 cardBrain Control
                        Brain Control
                        Spell Normal
                        Brain Control

                          Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                          1 cardCard Destruction
                          1 cardCard Destruction
                          Card Destruction
                          Spell Normal
                          Card Destruction

                            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                            1 cardGraceful Charity
                            1 cardGraceful Charity
                            Graceful Charity
                            Spell Normal
                            Graceful Charity

                              Draw 3 cards, then discard 2 cards.


                              1 cardHeavy Storm
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                1 cardMind Control
                                1 cardMind Control
                                Mind Control
                                Spell Normal
                                Mind Control

                                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                  1 cardMystical Space Typhoon
                                  1 cardMystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    2 cardNobleman of Crossout
                                    2 cardNobleman of Crossout
                                    Nobleman of Crossout
                                    Spell Normal
                                    Nobleman of Crossout

                                      Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                      1 cardPot of Greed
                                      1 cardPot of Greed
                                      Pot of Greed
                                      Spell Normal
                                      Pot of Greed

                                        Draw 2 cards.




                                        Tag(s):

                                        1 cardSnatch Steal
                                        1 cardSnatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          2 cardUpstart Goblin
                                          2 cardUpstart Goblin
                                          Upstart Goblin
                                          Spell Normal
                                          Upstart Goblin

                                            Draw 1 card, then your opponent gains 1000 LP.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              3 cardRaigeki Break 3 cardRaigeki Break
                                              Raigeki Break
                                              Trap Normal
                                              Raigeki Break

                                                Discard 1 card, then target 1 card on the field; destroy it.


                                                1 cardRing of Destruction
                                                1 cardRing of Destruction
                                                Ring of Destruction
                                                Trap Normal
                                                Ring of Destruction

                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                  1 cardTorrential Tribute
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                    1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                    Dark Balter the Terrible
                                                    DARK 5
                                                    Dark Balter the Terrible
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                    2 cardFiend Skull Dragon 2 cardFiend Skull Dragon
                                                    Fiend Skull Dragon
                                                    WIND 5
                                                    Fiend Skull Dragon
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                    1 cardFlame Ghost 1 cardFlame Ghost
                                                    Flame Ghost
                                                    DARK 3
                                                    Flame Ghost
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 800


                                                    "Skull Servant" + "Dissolverock"


                                                    1 cardGiltia the D. Knight 1 cardGiltia the D. Knight
                                                    Giltia the D. Knight
                                                    LIGHT 5
                                                    Giltia the D. Knight
                                                    • ATK:

                                                    • 1850

                                                    • DEF:

                                                    • 1500


                                                    "Guardian of the Labyrinth" + "Protector of the Throne"


                                                    2 cardKing Dragun 2 cardKing Dragun
                                                    King Dragun
                                                    DARK 7
                                                    King Dragun
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1100


                                                    "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                    1 cardMaster of Oz 1 cardMaster of Oz
                                                    Master of Oz
                                                    EARTH 9
                                                    Master of Oz
                                                    • ATK:

                                                    • 4200

                                                    • DEF:

                                                    • 3700


                                                    "Big Koala" + "Des Kangaroo"


                                                    1 cardMusician King 1 cardMusician King
                                                    Musician King
                                                    LIGHT 5
                                                    Musician King
                                                    • ATK:

                                                    • 1750

                                                    • DEF:

                                                    • 1500


                                                    "Witch of the Black Forest" + "Lady of Faith"


                                                    1 cardOjama King 1 cardOjama King
                                                    Ojama King
                                                    LIGHT 6
                                                    Ojama King
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 3000


                                                    "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                    1 cardSanwitch 1 cardSanwitch
                                                    Sanwitch
                                                    DARK 6
                                                    Sanwitch
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1800


                                                    "Sangan" + "Witch of the Black Forest"


                                                    1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                    The Last Warrior from Another Planet
                                                    EARTH 7
                                                    The Last Warrior from Another Planet
                                                    • ATK:

                                                    • 2350

                                                    • DEF:

                                                    • 2300


                                                    "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                    1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                    Thousand-Eyes Restrict
                                                    DARK 1
                                                    Thousand-Eyes Restrict
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.



                                                    GRAVEKEEPER'S Decks in OCG








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