Gravekeeper's Deck Breakdown

Cards Usage Statistic

Main Deck

Fallen of Albaz
Fallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.

Gravekeeper's Commandant
Gravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Red-Eyes Black Meteor Dragon
Red-Eyes Black Meteor Dragon
Red-Eyes Black Meteor Dragon
DARK 6
Red-Eyes Black Meteor Dragon
  • ATK:

  • 2000

  • DEF:

  • 2000


You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.

Dark Magician
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

Red-Eyes Black Dragon
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Branded Fusion
    Branded Fusion
    Branded Fusion
    Spell Normal
    Branded Fusion

      Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Dark Ruler No More
        Dark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



          Tag(s):

          Exchange
          Exchange
          Exchange
          Spell Normal
          Exchange

            Both players reveal their hands and add 1 card from each other's hand to their hand.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Lightning Storm
              Lightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                Tag(s):

                Necrovalley
                Necrovalley
                Necrovalley
                Spell Field
                Necrovalley

                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

                  Necrovalley Throne
                  Necrovalley Throne
                  Necrovalley Throne
                  Spell Normal
                  Necrovalley Throne

                    Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.

                    Pot of Extravagance
                    Pot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                      Tag(s):

                      Pot of Prosperity
                      Pot of Prosperity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                        Tag(s):

                        Raigeki
                        Raigeki
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.



                          Tag(s):

                          Red-Eyes Fusion
                          Red-Eyes Fusion
                          Red-Eyes Fusion
                          Spell Normal
                          Red-Eyes Fusion

                            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

                            Red-Eyes Insight
                            Red-Eyes Insight
                            Red-Eyes Insight
                            Spell Normal
                            Red-Eyes Insight

                              Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.

                              Royal Tribute
                              Royal Tribute
                              Royal Tribute
                              Spell Normal
                              Royal Tribute

                                If you control "Necrovalley": Both players discard any monsters in their hands.

                                Sales Ban
                                Sales Ban
                                Sales Ban
                                Spell Normal
                                Sales Ban

                                  Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.

                                  Secret Village of the Spellcasters
                                  Secret Village of the Spellcasters
                                  Secret Village of the Spellcasters
                                  Spell Field
                                  Secret Village of the Spellcasters

                                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

                                    Set Rotation
                                    Set Rotation
                                    Set Rotation
                                    Spell Quick
                                    Set Rotation

                                      Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

                                      Terraforming
                                      Terraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.



                                        Tag(s):

                                        Way Where There's a Will
                                        Way Where There's a Will
                                        Way Where There's a Will
                                        Spell Field
                                        Way Where There's a Will

                                          During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.

                                          Anti-Spell Fragrance
                                          Anti-Spell Fragrance
                                          Anti-Spell Fragrance
                                          Trap Continuous
                                          Anti-Spell Fragrance

                                            Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                                            Evenly Matched
                                            Evenly Matched
                                            Evenly Matched
                                            Trap Normal
                                            Evenly Matched

                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                              Rivalry of Warlords
                                              Rivalry of Warlords
                                              Rivalry of Warlords
                                              Trap Continuous
                                              Rivalry of Warlords

                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                                Solemn Judgment
                                                Solemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                                  Tag(s):

                                                  Solemn Strike
                                                  Solemn Strike
                                                  Solemn Strike
                                                  Trap Counter
                                                  Solemn Strike

                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                                    Tag(s):

                                                    There Can Be Only One
                                                    There Can Be Only One
                                                    There Can Be Only One
                                                    Trap Continuous
                                                    There Can Be Only One

                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                      Extra Deck

                                                      Alba-Lenatus the Abyss Dragon
                                                      Alba-Lenatus the Abyss Dragon
                                                      Alba-Lenatus the Abyss Dragon
                                                      DARK 8
                                                      Alba-Lenatus the Abyss Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2500


                                                      1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.

                                                      Albion the Branded Dragon
                                                      Albion the Branded Dragon
                                                      Albion the Branded Dragon
                                                      DARK 8
                                                      Albion the Branded Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

                                                      Lubellion the Searing Dragon
                                                      Lubellion the Searing Dragon
                                                      Lubellion the Searing Dragon
                                                      LIGHT 8
                                                      Lubellion the Searing Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 3000


                                                      1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.

                                                      Mirrorjade the Iceblade Dragon
                                                      Mirrorjade the Iceblade Dragon
                                                      Mirrorjade the Iceblade Dragon
                                                      DARK 8
                                                      Mirrorjade the Iceblade Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.

                                                      Predaplant Dragostapelia
                                                      Predaplant Dragostapelia
                                                      Predaplant Dragostapelia
                                                      DARK 8
                                                      Predaplant Dragostapelia
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1900


                                                      1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                                      Red-Eyes Dark Dragoon
                                                      Red-Eyes Dark Dragoon
                                                      Red-Eyes Dark Dragoon
                                                      DARK 8
                                                      Red-Eyes Dark Dragoon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                                                      Starving Venom Fusion Dragon
                                                      Starving Venom Fusion Dragon
                                                      Starving Venom Fusion Dragon
                                                      DARK 8
                                                      Starving Venom Fusion Dragon
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2000


                                                      2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      EARTH
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                      Main: 55 Extra: 15

                                                      1 cardFallen of Albaz 1 cardFallen of Albaz
                                                      Fallen of Albaz
                                                      DARK 4
                                                      Fallen of Albaz
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 0


                                                      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                                      3 cardGravekeeper's Commandant 3 cardGravekeeper's Commandant
                                                      Gravekeeper's Commandant
                                                      EARTH 4
                                                      Gravekeeper's Commandant
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1500


                                                      You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


                                                      2 cardInspector Boarder
                                                      2 cardInspector Boarder
                                                      Inspector Boarder
                                                      LIGHT 4
                                                      Inspector Boarder
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                      1 cardRed-Eyes Black Meteor Dragon 1 cardRed-Eyes Black Meteor Dragon
                                                      Red-Eyes Black Meteor Dragon
                                                      DARK 6
                                                      Red-Eyes Black Meteor Dragon
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.


                                                      1 cardDark Magician 1 cardDark Magician
                                                      Dark Magician
                                                      DARK 7
                                                      Dark Magician
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      ''The ultimate wizard in terms of attack and defense.''


                                                      1 cardRed-Eyes Black Dragon 1 cardRed-Eyes Black Dragon
                                                      Red-Eyes Black Dragon
                                                      DARK 7
                                                      Red-Eyes Black Dragon
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 2000


                                                      ''A ferocious dragon with a deadly attack.''


                                                      3 cardBook of Eclipse 3 cardBook of Eclipse
                                                      Book of Eclipse
                                                      Spell Quick
                                                      Book of Eclipse

                                                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                                        2 cardBranded Fusion
                                                        2 cardBranded Fusion
                                                        Branded Fusion
                                                        Spell Normal
                                                        Branded Fusion

                                                          Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                                          1 cardCalled by the Grave
                                                          1 cardCalled by the Grave
                                                          Called by the Grave
                                                          Spell Quick
                                                          Called by the Grave

                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                            Tag(s):

                                                            3 cardDark Ruler No More 3 cardDark Ruler No More
                                                            Dark Ruler No More
                                                            Spell Normal
                                                            Dark Ruler No More

                                                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                              Tag(s):

                                                              1 cardExchange 1 cardExchange
                                                              Exchange
                                                              Spell Normal
                                                              Exchange

                                                                Both players reveal their hands and add 1 card from each other's hand to their hand.


                                                                1 cardHarpie's Feather Duster
                                                                1 cardHarpie's Feather Duster
                                                                Harpie's Feather Duster
                                                                Spell Normal
                                                                Harpie's Feather Duster

                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                  Tag(s):

                                                                  2 cardLightning Storm
                                                                  2 cardLightning Storm
                                                                  Lightning Storm
                                                                  Spell Normal
                                                                  Lightning Storm

                                                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                    Tag(s):

                                                                    3 cardNecrovalley 3 cardNecrovalley
                                                                    Necrovalley
                                                                    Spell Field
                                                                    Necrovalley

                                                                      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                      1 cardNecrovalley Throne 1 cardNecrovalley Throne
                                                                      Necrovalley Throne
                                                                      Spell Normal
                                                                      Necrovalley Throne

                                                                        Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.


                                                                        3 cardPot of Extravagance
                                                                        3 cardPot of Extravagance
                                                                        Pot of Extravagance
                                                                        Spell Normal
                                                                        Pot of Extravagance

                                                                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                          Tag(s):

                                                                          1 cardPot of Prosperity
                                                                          1 cardPot of Prosperity
                                                                          Pot of Prosperity
                                                                          Spell Normal
                                                                          Pot of Prosperity

                                                                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                            Tag(s):

                                                                            1 cardRaigeki
                                                                            1 cardRaigeki
                                                                            Raigeki
                                                                            Spell Normal
                                                                            Raigeki

                                                                              Destroy all monsters your opponent controls.




                                                                              Tag(s):

                                                                              3 cardRed-Eyes Fusion 3 cardRed-Eyes Fusion
                                                                              Red-Eyes Fusion
                                                                              Spell Normal
                                                                              Red-Eyes Fusion

                                                                                Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                                                                                3 cardRed-Eyes Insight 3 cardRed-Eyes Insight
                                                                                Red-Eyes Insight
                                                                                Spell Normal
                                                                                Red-Eyes Insight

                                                                                  Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                                                                                  3 cardRoyal Tribute 3 cardRoyal Tribute
                                                                                  Royal Tribute
                                                                                  Spell Normal
                                                                                  Royal Tribute

                                                                                    If you control "Necrovalley": Both players discard any monsters in their hands.


                                                                                    2 cardSales Ban 2 cardSales Ban
                                                                                    Sales Ban
                                                                                    Spell Normal
                                                                                    Sales Ban

                                                                                      Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                                                                      1 cardSecret Village of the Spellcasters
                                                                                      1 cardSecret Village of the Spellcasters
                                                                                      Secret Village of the Spellcasters
                                                                                      Spell Field
                                                                                      Secret Village of the Spellcasters

                                                                                        If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                                                        1 cardSet Rotation
                                                                                        1 cardSet Rotation
                                                                                        Set Rotation
                                                                                        Spell Quick
                                                                                        Set Rotation

                                                                                          Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                                                                          1 cardTerraforming
                                                                                          1 cardTerraforming
                                                                                          Terraforming
                                                                                          Spell Normal
                                                                                          Terraforming

                                                                                            Add 1 Field Spell from your Deck to your hand.




                                                                                            Tag(s):

                                                                                            1 cardWay Where There's a Will 1 cardWay Where There's a Will
                                                                                            Way Where There's a Will
                                                                                            Spell Field
                                                                                            Way Where There's a Will

                                                                                              During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                                                                                              1 cardAnti-Spell Fragrance
                                                                                              1 cardAnti-Spell Fragrance
                                                                                              Anti-Spell Fragrance
                                                                                              Trap Continuous
                                                                                              Anti-Spell Fragrance

                                                                                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                                                3 cardEvenly Matched 3 cardEvenly Matched
                                                                                                Evenly Matched
                                                                                                Trap Normal
                                                                                                Evenly Matched

                                                                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                  1 cardRivalry of Warlords
                                                                                                  1 cardRivalry of Warlords
                                                                                                  Rivalry of Warlords
                                                                                                  Trap Continuous
                                                                                                  Rivalry of Warlords

                                                                                                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                                    1 cardSolemn Judgment
                                                                                                    1 cardSolemn Judgment
                                                                                                    Solemn Judgment
                                                                                                    Trap Counter
                                                                                                    Solemn Judgment

                                                                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                      Tag(s):

                                                                                                      2 cardSolemn Strike 2 cardSolemn Strike
                                                                                                      Solemn Strike
                                                                                                      Trap Counter
                                                                                                      Solemn Strike

                                                                                                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                        Tag(s):

                                                                                                        1 cardThere Can Be Only One
                                                                                                        1 cardThere Can Be Only One
                                                                                                        There Can Be Only One
                                                                                                        Trap Continuous
                                                                                                        There Can Be Only One

                                                                                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                          2 cardAlba-Lenatus the Abyss Dragon 2 cardAlba-Lenatus the Abyss Dragon
                                                                                                          Alba-Lenatus the Abyss Dragon
                                                                                                          DARK 8
                                                                                                          Alba-Lenatus the Abyss Dragon
                                                                                                          • ATK:

                                                                                                          • 2500

                                                                                                          • DEF:

                                                                                                          • 2500


                                                                                                          1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                                                                                          1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                                                                                          Albion the Branded Dragon
                                                                                                          DARK 8
                                                                                                          Albion the Branded Dragon
                                                                                                          • ATK:

                                                                                                          • 2500

                                                                                                          • DEF:

                                                                                                          • 2000


                                                                                                          "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                                                                          2 cardLubellion the Searing Dragon 2 cardLubellion the Searing Dragon
                                                                                                          Lubellion the Searing Dragon
                                                                                                          LIGHT 8
                                                                                                          Lubellion the Searing Dragon
                                                                                                          • ATK:

                                                                                                          • 2500

                                                                                                          • DEF:

                                                                                                          • 3000


                                                                                                          1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                                                                                          2 cardMirrorjade the Iceblade Dragon 2 cardMirrorjade the Iceblade Dragon
                                                                                                          Mirrorjade the Iceblade Dragon
                                                                                                          DARK 8
                                                                                                          Mirrorjade the Iceblade Dragon
                                                                                                          • ATK:

                                                                                                          • 3000

                                                                                                          • DEF:

                                                                                                          • 2500


                                                                                                          "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                                                                          1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                                                                          Predaplant Dragostapelia
                                                                                                          DARK 8
                                                                                                          Predaplant Dragostapelia
                                                                                                          • ATK:

                                                                                                          • 2700

                                                                                                          • DEF:

                                                                                                          • 1900


                                                                                                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                                          3 cardRed-Eyes Dark Dragoon
                                                                                                          3 cardRed-Eyes Dark Dragoon
                                                                                                          Red-Eyes Dark Dragoon
                                                                                                          DARK 8
                                                                                                          Red-Eyes Dark Dragoon
                                                                                                          • ATK:

                                                                                                          • 3000

                                                                                                          • DEF:

                                                                                                          • 2500


                                                                                                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                                                          1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                                                                          Starving Venom Fusion Dragon
                                                                                                          DARK 8
                                                                                                          Starving Venom Fusion Dragon
                                                                                                          • ATK:

                                                                                                          • 2800

                                                                                                          • DEF:

                                                                                                          • 2000


                                                                                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                                          1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                                          Knightmare Phoenix
                                                                                                          FIRE
                                                                                                          Knightmare Phoenix
                                                                                                          • ATK:

                                                                                                          • 1900

                                                                                                          • LINK-2

                                                                                                          Link Arrow:

                                                                                                          Top

                                                                                                          Right


                                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                                                                          EARTH
                                                                                                          Number 41: Bagooska the Terribly Tired Tapir
                                                                                                          • ATK:

                                                                                                          • 2100

                                                                                                          • DEF:

                                                                                                          • 2000


                                                                                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                                          DARK
                                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                                          • ATK:

                                                                                                          • 2900

                                                                                                          • DEF:

                                                                                                          • 2900


                                                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                          ocg
                                                                                                          Gravekeeper's
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