Gladiator Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Gladiator Beast Attorix
Gladiator Beast Attorix
Gladiator Beast Attorix
EARTH 4
Gladiator Beast Attorix
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".

Gladiator Beast Augustus
Gladiator Beast Augustus
Gladiator Beast Augustus
DARK 8
Gladiator Beast Augustus
  • ATK:

  • 2600

  • DEF:

  • 1000


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".

Gladiator Beast Darius
Gladiator Beast Darius
Gladiator Beast Darius
EARTH 4
Gladiator Beast Darius
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

Gladiator Beast Equeste
Gladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".

Gladiator Beast Gistel
Gladiator Beast Gistel
Gladiator Beast Gistel
EARTH 3
Gladiator Beast Gistel
  • ATK:

  • 1200

  • DEF:

  • 2000


At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Gistel". You can only use each of the following effects of "Gladiator Beast Gistel" once per turn. You can reveal this card and 1 "Gladiator Beast" monster in your hand; Special Summon both. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can add 1 "Gladiator" Spell/Trap from your Deck to your hand.

Gladiator Beast Vespasius
Gladiator Beast Vespasius
Gladiator Beast Vespasius
WATER 7
Gladiator Beast Vespasius
  • ATK:

  • 2300

  • DEF:

  • 0


At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Rescue Cat
Rescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Gladiator Beast's Comeback
    Gladiator Beast's Comeback
    Gladiator Beast's Comeback
    Spell Normal
    Gladiator Beast's Comeback

      Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.

      Gladiator Proving Ground
      Gladiator Proving Ground
      Gladiator Proving Ground
      Spell Normal
      Gladiator Proving Ground

        Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.

        Gladiator Beast War Chariot
        Gladiator Beast War Chariot
        Gladiator Beast War Chariot
        Trap Counter
        Gladiator Beast War Chariot

          When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.

          Extra Deck

          Gladiator Beast Claudius
          Gladiator Beast Claudius
          Gladiator Beast Claudius
          DARK 12
          Gladiator Beast Claudius
          • ATK:

          • 3700

          • DEF:

          • 2600


          5 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck. If Summoned this way: You can conduct your next Battle Phase twice. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can activate the following effect depending on whose turn it is; ● Yours: Special Summon 1 "Gladiator Beast" monster from your Deck. ● Opponent's: Special Summon 1 Level 11 or lower "Gladiator Beast" monster from your Extra Deck, ignoring its Summoning conditions.

          Gladiator Beast Domitianus
          Gladiator Beast Domitianus
          Gladiator Beast Domitianus
          DARK 10
          Gladiator Beast Domitianus
          • ATK:

          • 3500

          • DEF:

          • 1200


          "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.

          Gladiator Beast Gyzarus
          Gladiator Beast Gyzarus
          Gladiator Beast Gyzarus
          DARK 6
          Gladiator Beast Gyzarus
          • ATK:

          • 2400

          • DEF:

          • 1500


          "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

          Gladiator Beast Heraklinos
          Gladiator Beast Heraklinos
          Gladiator Beast Heraklinos
          FIRE 8
          Gladiator Beast Heraklinos
          • ATK:

          • 3000

          • DEF:

          • 2800


          "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.

          Gladiator Beast Tamer Editor
          Gladiator Beast Tamer Editor
          Gladiator Beast Tamer Editor
          DARK 8
          Gladiator Beast Tamer Editor
          • ATK:

          • 2400

          • DEF:

          • 3000


          2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.

          Gladiator Beast Dareios
          Gladiator Beast Dareios
          Gladiator Beast Dareios
          DARK
          Gladiator Beast Dareios
          • ATK:

          • 1700

          • LINK-2

          Link Arrow:

          Bottom

          Bottom-Right


          2 monsters, including a "Gladiator Beast" monster During your opponent's Battle Phase, "Gladiator Beast" monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 "Gladiator Beast" monster from your Deck instead, also for the rest of this turn, you can only use "Gladiator Beast" monsters as Link Material. You can only use this effect of "Gladiator Beast Dareios" once per turn.

          Gladiator Beast Dragases
          Gladiator Beast Dragases
          Gladiator Beast Dragases
          WIND
          Gladiator Beast Dragases
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Test Panther
          Test Panther
          Test Panther
          EARTH
          Test Panther
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom


          2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.

          Main: 58 Extra: 15

          2 cardCyber Dragon 2 cardCyber Dragon
          Cyber Dragon
          LIGHT 5
          Cyber Dragon
          • ATK:

          • 2100

          • DEF:

          • 1600


          If only your opponent controls a monster, you can Special Summon this card (from your hand).


          2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
          Elemental HERO Prisma
          LIGHT 4
          Elemental HERO Prisma
          • ATK:

          • 1700

          • DEF:

          • 1100


          Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


          1 cardGladiator Beast Bestiari 1 cardGladiator Beast Bestiari
          Gladiator Beast Bestiari
          WIND 4
          Gladiator Beast Bestiari
          • ATK:

          • 1500

          • DEF:

          • 800


          If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


          2 cardGladiator Beast Darius 2 cardGladiator Beast Darius
          Gladiator Beast Darius
          EARTH 4
          Gladiator Beast Darius
          • ATK:

          • 1700

          • DEF:

          • 300


          When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


          2 cardGladiator Beast Equeste 2 cardGladiator Beast Equeste
          Gladiator Beast Equeste
          WIND 4
          Gladiator Beast Equeste
          • ATK:

          • 1600

          • DEF:

          • 1200


          When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".


          1 cardGladiator Beast Hoplomus 1 cardGladiator Beast Hoplomus
          Gladiator Beast Hoplomus
          EARTH 4
          Gladiator Beast Hoplomus
          • ATK:

          • 700

          • DEF:

          • 2100


          If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".


          2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
          Gladiator Beast Laquari
          FIRE 4
          Gladiator Beast Laquari
          • ATK:

          • 1800

          • DEF:

          • 400


          If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


          1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
          Gladiator Beast Murmillo
          WATER 3
          Gladiator Beast Murmillo
          • ATK:

          • 800

          • DEF:

          • 400


          When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


          2 cardGladiator Beast Retiari 2 cardGladiator Beast Retiari
          Gladiator Beast Retiari
          WATER 3
          Gladiator Beast Retiari
          • ATK:

          • 1200

          • DEF:

          • 800


          When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".


          1 cardGladiator Beast Samnite 1 cardGladiator Beast Samnite
          Gladiator Beast Samnite
          EARTH 3
          Gladiator Beast Samnite
          • ATK:

          • 1600

          • DEF:

          • 1200


          If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".


          1 cardGladiator Beast Secutor 1 cardGladiator Beast Secutor
          Gladiator Beast Secutor
          WIND 4
          Gladiator Beast Secutor
          • ATK:

          • 400

          • DEF:

          • 300


          If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".


          1 cardRescue Cat 1 cardRescue Cat
          Rescue Cat
          EARTH 4
          Rescue Cat
          • ATK:

          • 300

          • DEF:

          • 100


          You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


          3 cardTest Tiger 3 cardTest Tiger
          Test Tiger
          EARTH 3
          Test Tiger
          • ATK:

          • 600

          • DEF:

          • 300


          If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.


          1 cardX-Saber Airbellum 1 cardX-Saber Airbellum
          X-Saber Airbellum
          EARTH 3
          X-Saber Airbellum
          • ATK:

          • 1600

          • DEF:

          • 200


          If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.


          3 cardBook of Moon 3 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            1 cardCold Wave
            1 cardCold Wave
            Cold Wave
            Spell Normal
            Cold Wave

              This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


              1 cardGiant Trunade
              1 cardGiant Trunade
              Giant Trunade
              Spell Normal
              Giant Trunade

                Return all Spell and Trap Cards on the field to the hand.


                3 cardGladiator Proving Ground 3 cardGladiator Proving Ground
                Gladiator Proving Ground
                Spell Normal
                Gladiator Proving Ground

                  Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.


                  1 cardHeavy Storm
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      2 cardShrink 2 cardShrink
                      Shrink
                      Spell Quick
                      Shrink

                        Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                        3 cardSmashing Ground 3 cardSmashing Ground
                        Smashing Ground
                        Spell Normal
                        Smashing Ground

                          Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                            1 cardCall of the Haunted
                            1 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                2 cardDimensional Prison 2 cardDimensional Prison
                                Dimensional Prison
                                Trap Normal
                                Dimensional Prison

                                  When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                  3 cardDust Tornado 3 cardDust Tornado
                                  Dust Tornado
                                  Trap Normal
                                  Dust Tornado

                                    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                    3 cardGladiator Beast War Chariot 3 cardGladiator Beast War Chariot
                                    Gladiator Beast War Chariot
                                    Trap Counter
                                    Gladiator Beast War Chariot

                                      When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        2 cardStarlight Road 2 cardStarlight Road
                                        Starlight Road
                                        Trap Normal
                                        Starlight Road

                                          When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                          1 cardTrap Dustshoot
                                          1 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            3 cardTrap Stun 3 cardTrap Stun
                                            Trap Stun
                                            Trap Normal
                                            Trap Stun

                                              Negate all other Trap effects on the field this turn.


                                              2 cardChimeratech Fortress Dragon 2 cardChimeratech Fortress Dragon
                                              Chimeratech Fortress Dragon
                                              DARK 8
                                              Chimeratech Fortress Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                              3 cardGladiator Beast Gyzarus 3 cardGladiator Beast Gyzarus
                                              Gladiator Beast Gyzarus
                                              DARK 6
                                              Gladiator Beast Gyzarus
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1500


                                              "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                              2 cardGladiator Beast Heraklinos 2 cardGladiator Beast Heraklinos
                                              Gladiator Beast Heraklinos
                                              FIRE 8
                                              Gladiator Beast Heraklinos
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2800


                                              "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                              Black Rose Dragon
                                              FIRE 7
                                              Black Rose Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                              1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                              Brionac, Dragon of the Ice Barrier
                                              WATER 6
                                              Brionac, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1400


                                              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                              1 cardGoyo Guardian 1 cardGoyo Guardian
                                              Goyo Guardian
                                              EARTH 6
                                              Goyo Guardian
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2000


                                              1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                              1 cardMist Wurm 1 cardMist Wurm
                                              Mist Wurm
                                              WIND 9
                                              Mist Wurm
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1500


                                              1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                              2 cardStardust Dragon 2 cardStardust Dragon
                                              Stardust Dragon
                                              WIND 8
                                              Stardust Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                              1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                              Thought Ruler Archfiend
                                              DARK 8
                                              Thought Ruler Archfiend
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2300


                                              1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                              1 cardX-Saber Urbellum 1 cardX-Saber Urbellum
                                              X-Saber Urbellum
                                              EARTH 7
                                              X-Saber Urbellum
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1300


                                              1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.


                                              ocg
                                              Gladiator Beast
                                              5







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