Fortune Lady Deck Breakdown

Cards Usage Statistic

Main Deck

Elvennotes Dyina
Elvennotes Dyina
Elvennotes Dyina
WATER 6
Elvennotes Dyina
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Dyina" once per turn this way. You can only use each of the following effects of "Elvennotes Dyina" once per turn. During your Main Phase: You can place 1 "Elvennotes" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish 1 random card from your opponent's hand face-up until the End Phase.

Elvennotes Fortona
Elvennotes Fortona
Elvennotes Fortona
LIGHT 6
Elvennotes Fortona
  • ATK:

  • 2200

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Fortona" once per turn this way. You can only use each of the following effects of "Elvennotes Fortona" once per turn. During your Main Phase: You can place 1 "Elvennotes" Continuous Trap from your hand or Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.

Elvennotes Lucina
Elvennotes Lucina
Elvennotes Lucina
FIRE 6
Elvennotes Lucina
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elvennotes Lucina" once per turn this way. You can only use each of the following effects of "Elvennotes Lucina" once per turn. During your Main Phase: You can add 1 "Elvennotes" monster from your Deck to your hand, except "Elvennotes Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.

Elzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

Fortune Lady Light
Fortune Lady Light
Fortune Lady Light
LIGHT 1
Fortune Lady Light
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.

Fortune Lady Water
Fortune Lady Water
Fortune Lady Water
WATER 4
Fortune Lady Water
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Medius the Pure
Medius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Elvennotes Power Patron
Elvennotes Power Patron
Elvennotes Power Patron
FIRE 1
Elvennotes Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elvennotes Power Patron" once per turn. During the Main Phase (Quick Effect): You can target the monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elvennotes" monster or "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elvennotes" card from your Deck to your hand.

Fortune Lady Past
Fortune Lady Past
Fortune Lady Past
DARK 1
Fortune Lady Past
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.

Jet Synchron
Jet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

Artmage Vandalism -Assault-
Artmage Vandalism -Assault-
Artmage Vandalism -Assault-
Spell Continuous
Artmage Vandalism -Assault-

    When this card is activated: You can add 1 "Medius the Pure" from your Deck to your hand. You can target 1 face-up monster you control; if that face-up monster would be used as Fusion Material this turn, it can be treated as an "Artmage" monster. You can only use this effect of "Artmage Vandalism -Assault-" once per turn. If "Artmage Academic Arcane Arts Acropolis" you control would be destroyed by card effect, you can send this card you control to the GY instead. You can only activate 1 "Artmage Vandalism -Assault-" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Elvennotes ~Homecoming Parallelism~
        Elvennotes ~Homecoming Parallelism~
        Elvennotes ~Homecoming Parallelism~
        Spell Continuous
        Elvennotes ~Homecoming Parallelism~

          The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elvennotes" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elvennotes ~Homecoming Parallelism~" once per turn.

          Fortune Lady Calling
          Fortune Lady Calling
          Fortune Lady Calling
          Spell Normal
          Fortune Lady Calling

            If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.

            Fortune Vision
            Fortune Vision
            Fortune Vision
            Spell Continuous
            Fortune Vision

              When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.

              Original Sinful Spoils - Snake-Eye
              Original Sinful Spoils - Snake-Eye
              Original Sinful Spoils - Snake-Eye
              Spell Normal
              Original Sinful Spoils - Snake-Eye

                Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                Synchro Rumble
                Synchro Rumble
                Synchro Rumble
                Spell Normal
                Synchro Rumble

                  Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.

                  Theorealize
                  Theorealize
                  Theorealize
                  Spell Normal
                  Theorealize

                    Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.

                    Elvennotes ~Maddening Rhapsodia~
                    Elvennotes ~Maddening Rhapsodia~
                    Elvennotes ~Maddening Rhapsodia~
                    Trap Continuous
                    Elvennotes ~Maddening Rhapsodia~

                      While you have a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elvennotes" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elvennotes ~Maddening Rhapsodia~" once per turn.

                      Extra Deck

                      Snake-Eyes Doomed Dragon
                      Snake-Eyes Doomed Dragon
                      Snake-Eyes Doomed Dragon
                      FIRE 8
                      Snake-Eyes Doomed Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                      Adamancipator Risen - Dragite
                      Adamancipator Risen - Dragite
                      Adamancipator Risen - Dragite
                      WATER 8
                      Adamancipator Risen - Dragite
                      • ATK:

                      • 3000

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                      Baronne de Fleur
                      Baronne de Fleur
                      Baronne de Fleur
                      WIND 10
                      Baronne de Fleur
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                      Chaos Angel
                      Chaos Angel
                      Chaos Angel
                      DARK 10
                      Chaos Angel
                      • ATK:

                      • 3500

                      • DEF:

                      • 2800


                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                      Cosmic Blazar Dragon
                      Cosmic Blazar Dragon
                      Cosmic Blazar Dragon
                      WIND 12
                      Cosmic Blazar Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                      Crimson Dragon
                      Crimson Dragon
                      Crimson Dragon
                      LIGHT 12
                      Crimson Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                      Crystal Wing Synchro Dragon
                      Crystal Wing Synchro Dragon
                      Crystal Wing Synchro Dragon
                      WIND 8
                      Crystal Wing Synchro Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                      Diabell, Queen of the White Forest
                      Diabell, Queen of the White Forest
                      Diabell, Queen of the White Forest
                      LIGHT 8
                      Diabell, Queen of the White Forest
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

                      Elvennotes Seraphim Stlitzia
                      Elvennotes Seraphim Stlitzia
                      Elvennotes Seraphim Stlitzia
                      FIRE 7
                      Elvennotes Seraphim Stlitzia
                      • ATK:

                      • -1

                      • DEF:

                      • 3000


                      1 Tuner + 1+ non-Tuner monsters This card's original ATK becomes 3000 while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elvennotes" monster from your hand or GY, then you can decrease the Levels of all Level 4 or higher monsters currently on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elvennotes Seraphim Stlitzia" once per turn.

                      Fortune Lady Every
                      Fortune Lady Every
                      Fortune Lady Every
                      LIGHT 7
                      Fortune Lady Every
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.

                      Psychic End Punisher
                      Psychic End Punisher
                      Psychic End Punisher
                      LIGHT 11
                      Psychic End Punisher
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                      Stardust Charge Warrior
                      Stardust Charge Warrior
                      Stardust Charge Warrior
                      WIND 6
                      Stardust Charge Warrior
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                      Accel Synchron
                      Accel Synchron
                      Accel Synchron
                      DARK 5
                      Accel Synchron
                      • ATK:

                      • 500

                      • DEF:

                      • 2100


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.

                      Rciela, Sinister Soul of the White Forest
                      Rciela, Sinister Soul of the White Forest
                      Rciela, Sinister Soul of the White Forest
                      LIGHT 6
                      Rciela, Sinister Soul of the White Forest
                      • ATK:

                      • 2000

                      • DEF:

                      • 1600


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                      Main: 40

                      1 cardBeast King Barbaros 1 cardBeast King Barbaros
                      Beast King Barbaros
                      EARTH 8
                      Beast King Barbaros
                      • ATK:

                      • 3000

                      • DEF:

                      • 1200


                      You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.


                      3 cardD.D. Survivor 3 cardD.D. Survivor
                      D.D. Survivor
                      DARK 4
                      D.D. Survivor
                      • ATK:

                      • 1800

                      • DEF:

                      • 200


                      During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.


                      1 cardFortune Lady Dark 1 cardFortune Lady Dark
                      Fortune Lady Dark
                      DARK 5
                      Fortune Lady Dark
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.


                      2 cardFortune Lady Earth 2 cardFortune Lady Earth
                      Fortune Lady Earth
                      EARTH 6
                      Fortune Lady Earth
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.


                      1 cardFortune Lady Fire 1 cardFortune Lady Fire
                      Fortune Lady Fire
                      FIRE 2
                      Fortune Lady Fire
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                      3 cardFortune Lady Light 3 cardFortune Lady Light
                      Fortune Lady Light
                      LIGHT 1
                      Fortune Lady Light
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.


                      2 cardFortune Lady Water 2 cardFortune Lady Water
                      Fortune Lady Water
                      WATER 4
                      Fortune Lady Water
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.


                      1 cardFortune Lady Wind 1 cardFortune Lady Wind
                      Fortune Lady Wind
                      WIND 3
                      Fortune Lady Wind
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.


                      1 cardDark Hole
                      1 cardDark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        3 cardDifferent Dimension Gate 3 cardDifferent Dimension Gate
                        Different Dimension Gate
                        Spell Continuous
                        Different Dimension Gate

                          Activate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.


                          3 cardDimensional Fissure 3 cardDimensional Fissure
                          Dimensional Fissure
                          Spell Continuous
                          Dimensional Fissure

                            Any monster sent to the Graveyard is banished instead.


                            3 cardFortune's Future 3 cardFortune's Future
                            Fortune's Future
                            Spell Normal
                            Fortune's Future

                              Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.


                              3 cardFuture Visions 3 cardFuture Visions
                              Future Visions
                              Spell Field
                              Future Visions

                                Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.


                                1 cardGiant Trunade
                                1 cardGiant Trunade
                                Giant Trunade
                                Spell Normal
                                Giant Trunade

                                  Return all Spell and Trap Cards on the field to the hand.


                                  3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                                  Compulsory Evacuation Device
                                  Trap Normal
                                  Compulsory Evacuation Device

                                    Target 1 monster on the field; return that target to the hand.


                                    3 cardMacro Cosmos 3 cardMacro Cosmos
                                    Macro Cosmos
                                    Trap Continuous
                                    Macro Cosmos

                                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        1 cardReturn from the Different Dimension
                                        1 cardReturn from the Different Dimension
                                        Return from the Different Dimension
                                        Trap Normal
                                        Return from the Different Dimension

                                          Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                          1 cardSolemn Judgment
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            2 cardSolemn Warning 2 cardSolemn Warning
                                            Solemn Warning
                                            Trap Counter
                                            Solemn Warning

                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                              Tag(s):

                                              1 cardTorrential Tribute
                                              1 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                ocg
                                                Fortune Lady
                                                5







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