Deep Sea Deck Breakdown

Cards Usage Statistic

Main Deck

Abyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

Atlantean Dragoons
Atlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

Atlantean Heavy Infantry
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Eria the Water Channeler
Eria the Water Channeler
Eria the Water Channeler
WATER 5
Eria the Water Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.

General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mermail Abysspike
Mermail Abysspike
Mermail Abysspike
WATER 4
Mermail Abysspike
  • ATK:

  • 1600

  • DEF:

  • 800


When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

Mermail Abyssteus
Mermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

Mermail Shadow Squad
Mermail Shadow Squad
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.

Moulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Neptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Poseidra, the Storming Atlantean
Poseidra, the Storming Atlantean
Poseidra, the Storming Atlantean
WATER 7
Poseidra, the Storming Atlantean
  • ATK:

  • 2800

  • DEF:

  • 1600


While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Deep Sea Diva
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

Deep Sea Minstrel
Deep Sea Minstrel
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

Icejade Ran Aegirine
Icejade Ran Aegirine
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

Abyss-sting Triaina
Abyss-sting Triaina
Abyss-sting Triaina
Spell Equip
Abyss-sting Triaina

    Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          One for One
          One for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

            Pot of Prosperity
            Pot of Prosperity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              Abyss-steam
              Abyss-steam
              Abyss-steam
              Trap Normal
              Abyss-steam

                Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Mermail" monster from your GY or banishment to your hand. You can only use each effect of "Abyss-steam" once per turn.

                Virtue Stream
                Virtue Stream
                Virtue Stream
                Trap Normal
                Virtue Stream

                  Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

                  Extra Deck

                  Marincess Coral Anemone
                  Marincess Coral Anemone
                  Marincess Coral Anemone
                  WATER
                  Marincess Coral Anemone
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                  Mermail Abyssalacia
                  Mermail Abyssalacia
                  Mermail Abyssalacia
                  WATER
                  Mermail Abyssalacia
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.

                  Mermail King - Neptabyss
                  Mermail King - Neptabyss
                  Mermail King - Neptabyss
                  WATER
                  Mermail King - Neptabyss
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

                  Adamancipator Risen - Dragite
                  Adamancipator Risen - Dragite
                  Adamancipator Risen - Dragite
                  WATER 8
                  Adamancipator Risen - Dragite
                  • ATK:

                  • 3000

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                  Lancea, Ancestral Dragon of the Ice Mountain
                  Lancea, Ancestral Dragon of the Ice Mountain
                  Lancea, Ancestral Dragon of the Ice Mountain
                  WATER 10
                  Lancea, Ancestral Dragon of the Ice Mountain
                  • ATK:

                  • 3300

                  • DEF:

                  • 2700


                  1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

                  Swordsoul Supreme Sovereign - Chengying
                  Swordsoul Supreme Sovereign - Chengying
                  Swordsoul Supreme Sovereign - Chengying
                  WATER 10
                  Swordsoul Supreme Sovereign - Chengying
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                  Trishula, Dragon of the Ice Barrier
                  Trishula, Dragon of the Ice Barrier
                  Trishula, Dragon of the Ice Barrier
                  WATER 9
                  Trishula, Dragon of the Ice Barrier
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                  Coral Dragon
                  Coral Dragon
                  Coral Dragon
                  WATER 6
                  Coral Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 500


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                  Deep Sea Prima Donna
                  Deep Sea Prima Donna
                  Deep Sea Prima Donna
                  WATER 7
                  Deep Sea Prima Donna
                  • ATK:

                  • 1500

                  • DEF:

                  • 2700


                  1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

                  Abysstrite, the Atlantean Spirit
                  Abysstrite, the Atlantean Spirit
                  Abysstrite, the Atlantean Spirit
                  WATER
                  Abysstrite, the Atlantean Spirit
                  • ATK:

                  • 2100

                  • DEF:

                  • 2800


                  2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.

                  Bahamut Shark
                  Bahamut Shark
                  Bahamut Shark
                  WATER
                  Bahamut Shark
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                  LeVirtue Dragon
                  LeVirtue Dragon
                  LeVirtue Dragon
                  WATER
                  LeVirtue Dragon
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

                  Mermail Abyssgaios
                  Mermail Abyssgaios
                  Mermail Abyssgaios
                  WATER
                  Mermail Abyssgaios
                  • ATK:

                  • 2800

                  • DEF:

                  • 1600


                  2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

                  Poseidra Abyss, the Atlantean Dragon Lord
                  Poseidra Abyss, the Atlantean Dragon Lord
                  Poseidra Abyss, the Atlantean Dragon Lord
                  WATER
                  Poseidra Abyss, the Atlantean Dragon Lord
                  • ATK:

                  • 3000

                  • DEF:

                  • 1800


                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

                  Main: 40 Extra: 15

                  2 cardAbyssrhine, the Atlantean Spirit 2 cardAbyssrhine, the Atlantean Spirit
                  Abyssrhine, the Atlantean Spirit
                  WATER 3
                  Abyssrhine, the Atlantean Spirit
                  • ATK:

                  • 1600

                  • DEF:

                  • 1600


                  (This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


                  3 cardAtlantean Dragoons 3 cardAtlantean Dragoons
                  Atlantean Dragoons
                  WATER 4
                  Atlantean Dragoons
                  • ATK:

                  • 1800

                  • DEF:

                  • 0


                  All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


                  1 cardAtlantean Heavy Infantry 1 cardAtlantean Heavy Infantry
                  Atlantean Heavy Infantry
                  WATER 2
                  Atlantean Heavy Infantry
                  • ATK:

                  • 0

                  • DEF:

                  • 1600


                  During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


                  1 cardBarrier Statue of the Torrent
                  1 cardBarrier Statue of the Torrent
                  Barrier Statue of the Torrent
                  WATER 4
                  Barrier Statue of the Torrent
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  Neither player can Special Summon monsters, except WATER monsters.




                  Tag(s):

                  3 cardFirst Penguin 3 cardFirst Penguin
                  First Penguin
                  WATER 1
                  First Penguin
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.


                  1 cardMaxx "C"
                  1 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  1 cardMermail Abysspike 1 cardMermail Abysspike
                  Mermail Abysspike
                  WATER 4
                  Mermail Abysspike
                  • ATK:

                  • 1600

                  • DEF:

                  • 800


                  When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.


                  1 cardMermail Abyssteus 1 cardMermail Abyssteus
                  Mermail Abyssteus
                  WATER 7
                  Mermail Abyssteus
                  • ATK:

                  • 1700

                  • DEF:

                  • 2400


                  You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


                  3 cardMermail Shadow Squad 3 cardMermail Shadow Squad
                  Mermail Shadow Squad
                  WATER 3
                  Mermail Shadow Squad
                  • ATK:

                  • 0

                  • DEF:

                  • 1900


                  (This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


                  1 cardMoulinglacia the Elemental Lord 1 cardMoulinglacia the Elemental Lord
                  Moulinglacia the Elemental Lord
                  WATER 8
                  Moulinglacia the Elemental Lord
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


                  3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                  Mulcharmy Purulia
                  WATER 4
                  Mulcharmy Purulia
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  3 cardNeptabyss, the Atlantean Prince 3 cardNeptabyss, the Atlantean Prince
                  Neptabyss, the Atlantean Prince
                  WATER 1
                  Neptabyss, the Atlantean Prince
                  • ATK:

                  • 800

                  • DEF:

                  • 0


                  You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


                  2 cardPoseidra, the Storming Atlantean 2 cardPoseidra, the Storming Atlantean
                  Poseidra, the Storming Atlantean
                  WATER 7
                  Poseidra, the Storming Atlantean
                  • ATK:

                  • 2800

                  • DEF:

                  • 1600


                  While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.


                  2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  1 cardDeep Sea Diva 1 cardDeep Sea Diva
                  Deep Sea Diva
                  WATER 2
                  Deep Sea Diva
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                  2 cardDeep Sea Minstrel 2 cardDeep Sea Minstrel
                  Deep Sea Minstrel
                  WATER 3
                  Deep Sea Minstrel
                  • ATK:

                  • 1200

                  • DEF:

                  • 1500


                  You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


                  1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                  Ghost Ogre & Snow Rabbit
                  LIGHT 3
                  Ghost Ogre & Snow Rabbit
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                  1 cardIcejade Ran Aegirine 1 cardIcejade Ran Aegirine
                  Icejade Ran Aegirine
                  WATER 7
                  Icejade Ran Aegirine
                  • ATK:

                  • 1500

                  • DEF:

                  • 2500


                  This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                  1 cardLappis Dragon 1 cardLappis Dragon
                  Lappis Dragon
                  WATER 5
                  Lappis Dragon
                  • ATK:

                  • 0

                  • DEF:

                  • 2600


                  If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.


                  1 cardAbyss-sting Triaina 1 cardAbyss-sting Triaina
                  Abyss-sting Triaina
                  Spell Equip
                  Abyss-sting Triaina

                    Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.


                    1 cardCrossout Designator
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      2 cardDominus Impulse 2 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                          Marincess Coral Anemone
                          WATER
                          Marincess Coral Anemone
                          • ATK:

                          • 2000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                          1 cardMarincess Coral Triangle 1 cardMarincess Coral Triangle
                          Marincess Coral Triangle
                          WATER
                          Marincess Coral Triangle
                          • ATK:

                          • 1500

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


                          1 cardMermail King - Neptabyss 1 cardMermail King - Neptabyss
                          Mermail King - Neptabyss
                          WATER
                          Mermail King - Neptabyss
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.


                          1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                          Adamancipator Risen - Dragite
                          WATER 8
                          Adamancipator Risen - Dragite
                          • ATK:

                          • 3000

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                          1 cardGraydle Dragon 1 cardGraydle Dragon
                          Graydle Dragon
                          WATER 8
                          Graydle Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.


                          1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                          Icejade Gymir Aegirine
                          WATER 10
                          Icejade Gymir Aegirine
                          • ATK:

                          • 3000

                          • DEF:

                          • 1500


                          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                          1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                          Deep Sea Prima Donna
                          WATER 7
                          Deep Sea Prima Donna
                          • ATK:

                          • 1500

                          • DEF:

                          • 2700


                          1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                          1 cardDeep Sea Repetiteur 1 cardDeep Sea Repetiteur
                          Deep Sea Repetiteur
                          WATER 5
                          Deep Sea Repetiteur
                          • ATK:

                          • 1800

                          • DEF:

                          • 1500


                          "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


                          1 cardAbysstrite, the Atlantean Spirit 1 cardAbysstrite, the Atlantean Spirit
                          Abysstrite, the Atlantean Spirit
                          WATER
                          Abysstrite, the Atlantean Spirit
                          • ATK:

                          • 2100

                          • DEF:

                          • 2800


                          2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.


                          1 cardBahamut Shark
                          1 cardBahamut Shark
                          Bahamut Shark
                          WATER
                          Bahamut Shark
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                          1 cardLeVirtue Dragon 1 cardLeVirtue Dragon
                          LeVirtue Dragon
                          WATER
                          LeVirtue Dragon
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                          1 cardMermail Abyssgaios 1 cardMermail Abyssgaios
                          Mermail Abyssgaios
                          WATER
                          Mermail Abyssgaios
                          • ATK:

                          • 2800

                          • DEF:

                          • 1600


                          2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.


                          2 cardPoseidra Abyss, the Atlantean Dragon Lord 2 cardPoseidra Abyss, the Atlantean Dragon Lord
                          Poseidra Abyss, the Atlantean Dragon Lord
                          WATER
                          Poseidra Abyss, the Atlantean Dragon Lord
                          • ATK:

                          • 3000

                          • DEF:

                          • 1800


                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.


                          ocg
                          Deep Sea
                          5







                          https://metaduelist.com/
                          Toparrow_upward