Crystal Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Rainbow Dragon
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

Crystal Master
Crystal Master
Crystal Master
DARK 35
Crystal Master
  • ATK:

  • 1300

  • DEF:

  • 1000


[ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.

Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
Spell Quick
Awakening of the Crystal Ultimates

    Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.

    Crystal Bond
    Crystal Bond
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

      Golden Rule
      Golden Rule
      Golden Rule
      Spell Equip
      Golden Rule

        (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.

        Rainbow Bridge
        Rainbow Bridge
        Rainbow Bridge
        Spell Normal
        Rainbow Bridge

          Add 1 "Crystal" Spell/Trap from your Deck to your hand.

          Rainbow Bridge of the Heart
          Rainbow Bridge of the Heart
          Rainbow Bridge of the Heart
          Spell Continuous
          Rainbow Bridge of the Heart

            During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.

            Crystal Miracle
            Crystal Miracle
            Crystal Miracle
            Trap Counter
            Crystal Miracle

              When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

              Extra Deck

              Rainbow Overdragon
              Rainbow Overdragon
              Rainbow Overdragon
              LIGHT 12
              Rainbow Overdragon
              • ATK:

              • 4000

              • DEF:

              • 0


              7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

              Ultimate Crystal Rainbow Dragon Overdrive
              Ultimate Crystal Rainbow Dragon Overdrive
              Ultimate Crystal Rainbow Dragon Overdrive
              LIGHT 12
              Ultimate Crystal Rainbow Dragon Overdrive
              • ATK:

              • 4000

              • DEF:

              • 0


              1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

              Cross-Sheep
              Cross-Sheep
              Cross-Sheep
              EARTH
              Cross-Sheep
              • ATK:

              • 700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

              Saryuja Skull Dread
              Saryuja Skull Dread
              Saryuja Skull Dread
              EARTH
              Saryuja Skull Dread
              • ATK:

              • 2800

              • LINK-4

              Link Arrow:

              Top

              Bottom-Left

              Bottom

              Bottom-Right


              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

              The Arrival Cyberse @Ignister
              The Arrival Cyberse @Ignister
              The Arrival Cyberse @Ignister
              DARK
              The Arrival Cyberse @Ignister
              • ATK:

              • 0

              • LINK-6

              Link Arrow:

              Top

              Left

              Right

              Bottom-Left

              Bottom

              Bottom-Right


              3+ monsters with different Attributes You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

              Main: 40 Extra: 5

              2 copiesCrystal Beast Amber Mammoth 2 copiesCrystal Beast Amber Mammoth
              Crystal Beast Amber Mammoth
              EARTH 4
              Crystal Beast Amber Mammoth
              • ATK:

              • 1700

              • DEF:

              • 1600


              When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 copyCrystal Beast Amethyst Cat 1 copyCrystal Beast Amethyst Cat
              Crystal Beast Amethyst Cat
              EARTH 3
              Crystal Beast Amethyst Cat
              • ATK:

              • 1200

              • DEF:

              • 400


              This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 copyCrystal Beast Cobalt Eagle 1 copyCrystal Beast Cobalt Eagle
              Crystal Beast Cobalt Eagle
              WIND 4
              Crystal Beast Cobalt Eagle
              • ATK:

              • 1400

              • DEF:

              • 800


              Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 copyCrystal Beast Emerald Tortoise 1 copyCrystal Beast Emerald Tortoise
              Crystal Beast Emerald Tortoise
              WATER 3
              Crystal Beast Emerald Tortoise
              • ATK:

              • 600

              • DEF:

              • 2000


              Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              2 copiesCrystal Beast Rainbow Dragon 2 copiesCrystal Beast Rainbow Dragon
              Crystal Beast Rainbow Dragon
              LIGHT 8
              Crystal Beast Rainbow Dragon
              • ATK:

              • 3000

              • DEF:

              • 0


              If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


              2 copiesCrystal Beast Ruby Carbuncle 2 copiesCrystal Beast Ruby Carbuncle
              Crystal Beast Ruby Carbuncle
              LIGHT 3
              Crystal Beast Ruby Carbuncle
              • ATK:

              • 300

              • DEF:

              • 300


              When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


              3 copiesCrystal Beast Sapphire Pegasus 3 copiesCrystal Beast Sapphire Pegasus
              Crystal Beast Sapphire Pegasus
              WIND 4
              Crystal Beast Sapphire Pegasus
              • ATK:

              • 1800

              • DEF:

              • 1200


              When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


              2 copiesCrystal Beast Topaz Tiger 2 copiesCrystal Beast Topaz Tiger
              Crystal Beast Topaz Tiger
              EARTH 4
              Crystal Beast Topaz Tiger
              • ATK:

              • 1600

              • DEF:

              • 1000


              If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


              1 copyRainbow Dragon 1 copyRainbow Dragon
              Rainbow Dragon
              LIGHT 10
              Rainbow Dragon
              • ATK:

              • 4000

              • DEF:

              • 0


              (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


              3 copiesCrystal Master 3 copiesCrystal Master
              Crystal Master
              DARK 35
              Crystal Master
              • ATK:

              • 1300

              • DEF:

              • 1000


              [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


              3 copiesAncient City - Rainbow Ruins 3 copiesAncient City - Rainbow Ruins
              Ancient City - Rainbow Ruins
              Spell Field
              Ancient City - Rainbow Ruins

                You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                3 copiesAwakening of the Crystal Ultimates 3 copiesAwakening of the Crystal Ultimates
                Awakening of the Crystal Ultimates
                Spell Quick
                Awakening of the Crystal Ultimates

                  Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


                  1 copyCrystal Abundance 1 copyCrystal Abundance
                  Crystal Abundance
                  Spell Normal
                  Crystal Abundance

                    Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.


                    3 copiesCrystal Bond 3 copiesCrystal Bond
                    Crystal Bond
                    Spell Normal
                    Crystal Bond

                      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                      3 copiesCrystal Promise 3 copiesCrystal Promise
                      Crystal Promise
                      Spell Normal
                      Crystal Promise

                        Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                        2 copiesGolden Rule 2 copiesGolden Rule
                        Golden Rule
                        Spell Equip
                        Golden Rule

                          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                          3 copiesRainbow Bridge 3 copiesRainbow Bridge
                          Rainbow Bridge
                          Spell Normal
                          Rainbow Bridge

                            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                            2 copiesRainbow Bridge of the Heart 2 copiesRainbow Bridge of the Heart
                            Rainbow Bridge of the Heart
                            Spell Continuous
                            Rainbow Bridge of the Heart

                              During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                              2 copiesCrystal Miracle 2 copiesCrystal Miracle
                              Crystal Miracle
                              Trap Counter
                              Crystal Miracle

                                When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                                1 copyRainbow Overdragon 1 copyRainbow Overdragon
                                Rainbow Overdragon
                                LIGHT 12
                                Rainbow Overdragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                1 copyUltimate Crystal Rainbow Dragon Overdrive 1 copyUltimate Crystal Rainbow Dragon Overdrive
                                Ultimate Crystal Rainbow Dragon Overdrive
                                LIGHT 12
                                Ultimate Crystal Rainbow Dragon Overdrive
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                1 copySaryuja Skull Dread 1 copySaryuja Skull Dread
                                Saryuja Skull Dread
                                EARTH
                                Saryuja Skull Dread
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                1 copyTrackblack 1 copyTrackblack
                                Trackblack
                                LIGHT
                                Trackblack
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Top-Left

                                Bottom-Right


                                2 Effect Monsters You can target 1 monster you control this card points to; this turn, each time it destroys an opponent's monster by battle, draw 1 card. You can only use this effect of "Trackblack" once per turn.


                                1 copyNumber 60: Dugares the Timeless 1 copyNumber 60: Dugares the Timeless
                                Number 60: Dugares the Timeless
                                FIRE
                                Number 60: Dugares the Timeless
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                ocg
                                Crystal Beast
                                5







                                https://metaduelist.com/
                                Toparrow_upward