Clear World Deck Breakdown

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Clear Cube
Clear Cube
Clear Cube
DARK 1
Clear Cube
  • ATK:

  • 0

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.

Clear Phantom
Clear Phantom
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.

Clear Rage Golem
Clear Rage Golem
Clear Rage Golem
DARK 4
Clear Rage Golem
  • ATK:

  • 1600

  • DEF:

  • 1800


You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.

Clear Vice Dragon
Clear Vice Dragon
Clear Vice Dragon
DARK 8
Clear Vice Dragon
  • ATK:

  • -1

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.

Clear Vicious Knight
Clear Vicious Knight
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

Contact "C"
Contact "C"
Contact "C"
EARTH 6
Contact "C"
  • ATK:

  • 1500

  • DEF:

  • 2200


When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Clear Wall
      Clear Wall
      Clear Wall
      Spell Continuous
      Clear Wall

        If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.

        Clear World
        Clear World
        Clear World
        Spell Field
        Clear World

          During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.

          Cosmic Cyclone
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

            Dimensional Fissure
            Dimensional Fissure
            Dimensional Fissure
            Spell Continuous
            Dimensional Fissure

              Any monster sent to the Graveyard is banished instead.

              Galaxy Journey
              Galaxy Journey
              Galaxy Journey
              Spell Quick
              Galaxy Journey

                Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.

                Harpie's Feather Duster
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  March of the Monarchs
                  March of the Monarchs
                  March of the Monarchs
                  Spell Continuous
                  March of the Monarchs

                    Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from the Extra Deck.

                    Moon Mirror Shield
                    Moon Mirror Shield
                    Moon Mirror Shield
                    Spell Equip
                    Moon Mirror Shield

                      If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.

                      Pot of Duality
                      Pot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                        Tag(s):

                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.



                          Tag(s):

                          Grave of the Super Ancient Organism
                          Grave of the Super Ancient Organism
                          Grave of the Super Ancient Organism
                          Trap Continuous
                          Grave of the Super Ancient Organism

                            All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.

                            Solemn Judgment
                            Solemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              There Can Be Only One
                              There Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                Main: 50 Extra: 15

                                2 cardClear Cube 2 cardClear Cube
                                Clear Cube
                                DARK 1
                                Clear Cube
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


                                1 cardClear Phantom 1 cardClear Phantom
                                Clear Phantom
                                DARK 3
                                Clear Phantom
                                • ATK:

                                • 1200

                                • DEF:

                                • 800


                                You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


                                2 cardClear Rage Golem 2 cardClear Rage Golem
                                Clear Rage Golem
                                DARK 4
                                Clear Rage Golem
                                • ATK:

                                • 1600

                                • DEF:

                                • 1800


                                You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.


                                1 cardClear Vice Dragon 1 cardClear Vice Dragon
                                Clear Vice Dragon
                                DARK 8
                                Clear Vice Dragon
                                • ATK:

                                • -1

                                • DEF:

                                • 0


                                You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.


                                1 cardClear Vicious Knight 1 cardClear Vicious Knight
                                Clear Vicious Knight
                                DARK 7
                                Clear Vicious Knight
                                • ATK:

                                • 2300

                                • DEF:

                                • 1100


                                You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


                                1 cardDarklord Djehuty 1 cardDarklord Djehuty
                                Darklord Djehuty
                                DARK 4
                                Darklord Djehuty
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.


                                1 cardDarklord Gulgolet 1 cardDarklord Gulgolet
                                Darklord Gulgolet
                                DARK 6
                                Darklord Gulgolet
                                • ATK:

                                • 2400

                                • DEF:

                                • 800


                                You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.


                                1 cardDarklord Morningstar 1 cardDarklord Morningstar
                                Darklord Morningstar
                                DARK 11
                                Darklord Morningstar
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.


                                1 cardGalaxy-Eyes Photon Dragon 1 cardGalaxy-Eyes Photon Dragon
                                Galaxy-Eyes Photon Dragon
                                LIGHT 8
                                Galaxy-Eyes Photon Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


                                1 cardMorgana the Witch of Eyes 1 cardMorgana the Witch of Eyes
                                Morgana the Witch of Eyes
                                DARK 4
                                Morgana the Witch of Eyes
                                • ATK:

                                • 1500

                                • DEF:

                                • 2100


                                (This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


                                1 cardX-Cross Cannon 1 cardX-Cross Cannon
                                X-Cross Cannon
                                LIGHT 4
                                X-Cross Cannon
                                • ATK:

                                • 1800

                                • DEF:

                                • 1500


                                If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


                                1 cardYakusa, Lord of the Eight Thunders 1 cardYakusa, Lord of the Eight Thunders
                                Yakusa, Lord of the Eight Thunders
                                LIGHT 8
                                Yakusa, Lord of the Eight Thunders
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. ● Ritual/Fusion: Draw 1 card. ● Synchro/Xyz: This card gains 1000 ATK. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.


                                1 cardAbyss Actor - Leading Lady 1 cardAbyss Actor - Leading Lady
                                Abyss Actor - Leading Lady
                                DARK 42
                                Abyss Actor - Leading Lady
                                • ATK:

                                • 1500

                                • DEF:

                                • 1000


                                [ Pendulum Effect ] Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; ● That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). ● Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. [ Monster Effect ] Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.


                                2 cardPredaplant Bufolicula 2 cardPredaplant Bufolicula
                                Predaplant Bufolicula
                                DARK 1
                                Predaplant Bufolicula
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                [ Pendulum Effect ] During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.


                                1 cardPredaplant Triantis 1 cardPredaplant Triantis
                                Predaplant Triantis
                                DARK 88
                                Predaplant Triantis
                                • ATK:

                                • 2400

                                • DEF:

                                • 1000


                                [ Pendulum Effect ] While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.


                                2 cardSolfachord Solfegia 2 cardSolfachord Solfegia
                                Solfachord Solfegia
                                LIGHT 29
                                Solfachord Solfegia
                                • ATK:

                                • 400

                                • DEF:

                                • 400


                                [ Pendulum Effect ] When your opponent's monster effect activated on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfegia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect (you can also Tribute this card); Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfegia", or, if you Tributed this card when you activated this effect, you can Special Summon from your face-up Extra Deck or GY instead. You can only use each effect of "Solfachord Solfegia" once per turn.


                                1 cardBlue-Eyes Chaos MAX Dragon 1 cardBlue-Eyes Chaos MAX Dragon
                                Blue-Eyes Chaos MAX Dragon
                                DARK 8
                                Blue-Eyes Chaos MAX Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


                                1 cardAssault Lich 1 cardAssault Lich
                                Assault Lich
                                DARK 4
                                Assault Lich
                                • ATK:

                                • 1500

                                • DEF:

                                • 0


                                If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.


                                1 cardAssault Synchron 1 cardAssault Synchron
                                Assault Synchron
                                DARK 2
                                Assault Synchron
                                • ATK:

                                • 700

                                • DEF:

                                • 0


                                During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


                                1 cardMind Procedure 1 cardMind Procedure
                                Mind Procedure
                                LIGHT 3
                                Mind Procedure
                                • ATK:

                                • 1100

                                • DEF:

                                • 1100


                                If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.


                                1 cardWheel Synchron 1 cardWheel Synchron
                                Wheel Synchron
                                LIGHT 5
                                Wheel Synchron
                                • ATK:

                                • 800

                                • DEF:

                                • 1000


                                If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


                                1 cardY-Yare Head 1 cardY-Yare Head
                                Y-Yare Head
                                LIGHT 4
                                Y-Yare Head
                                • ATK:

                                • 1500

                                • DEF:

                                • 1600


                                If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                1 cardZ-Zillion Tank 1 cardZ-Zillion Tank
                                Z-Zillion Tank
                                LIGHT 4
                                Z-Zillion Tank
                                • ATK:

                                • 1500

                                • DEF:

                                • 1300


                                If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                1 cardChaos Form 1 cardChaos Form
                                Chaos Form
                                Spell Normal
                                Chaos Form

                                  This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


                                  1 cardChild's Play 1 cardChild's Play
                                  Child's Play
                                  Spell Continuous
                                  Child's Play

                                    Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.


                                    2 cardClear Wall 2 cardClear Wall
                                    Clear Wall
                                    Spell Continuous
                                    Clear Wall

                                      If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


                                      2 cardClear World 2 cardClear World
                                      Clear World
                                      Spell Field
                                      Clear World

                                        During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


                                        1 cardGalactic Charity 1 cardGalactic Charity
                                        Galactic Charity
                                        Spell Normal
                                        Galactic Charity

                                          If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.


                                          1 cardGuilt-Gripping Morganite 1 cardGuilt-Gripping Morganite
                                          Guilt-Gripping Morganite
                                          Spell Normal
                                          Guilt-Gripping Morganite

                                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


                                            1 cardMutiny in the Sky 1 cardMutiny in the Sky
                                            Mutiny in the Sky
                                            Spell Normal
                                            Mutiny in the Sky

                                              Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                                              1 cardPre-Preparation of Rites
                                              1 cardPre-Preparation of Rites
                                              Pre-Preparation of Rites
                                              Spell Normal
                                              Pre-Preparation of Rites

                                                Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                                                1 cardRank-Up-Magic Barian's Force 1 cardRank-Up-Magic Barian's Force
                                                Rank-Up-Magic Barian's Force
                                                Spell Normal
                                                Rank-Up-Magic Barian's Force

                                                  Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                                                  1 cardSuccumbing-Song Morganite 1 cardSuccumbing-Song Morganite
                                                  Succumbing-Song Morganite
                                                  Spell Normal
                                                  Succumbing-Song Morganite

                                                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                                                    1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                    Time-Tearing Morganite
                                                    Spell Normal
                                                    Time-Tearing Morganite

                                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                      1 cardCall of the Haunted
                                                      1 cardCall of the Haunted
                                                      Call of the Haunted
                                                      Trap Continuous
                                                      Call of the Haunted

                                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                        1 cardDraining Shield 1 cardDraining Shield
                                                        Draining Shield
                                                        Trap Normal
                                                        Draining Shield

                                                          When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                                          1 cardNumber Wall 1 cardNumber Wall
                                                          Number Wall
                                                          Trap Continuous
                                                          Number Wall

                                                            Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card.


                                                            1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                                            Seven Tools of the Bandit
                                                            Trap Counter
                                                            Seven Tools of the Bandit

                                                              When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                              1 cardSolemn Judgment
                                                              1 cardSolemn Judgment
                                                              Solemn Judgment
                                                              Trap Counter
                                                              Solemn Judgment

                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                3 cardSolemn Strike 3 cardSolemn Strike
                                                                Solemn Strike
                                                                Trap Counter
                                                                Solemn Strike

                                                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  2 cardSolemn Warning 2 cardSolemn Warning
                                                                  Solemn Warning
                                                                  Trap Counter
                                                                  Solemn Warning

                                                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                    Tag(s):

                                                                    1 cardLuce the Dusk's Dark 1 cardLuce the Dusk's Dark
                                                                    Luce the Dusk's Dark
                                                                    DARK 8
                                                                    Luce the Dusk's Dark
                                                                    • ATK:

                                                                    • 3500

                                                                    • DEF:

                                                                    • 3000


                                                                    3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                                                    1 cardThe First Darklord 1 cardThe First Darklord
                                                                    The First Darklord
                                                                    DARK 12
                                                                    The First Darklord
                                                                    • ATK:

                                                                    • 4000

                                                                    • DEF:

                                                                    • 4000


                                                                    3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                                                                    1 cardXYZ-Hyper Dragon Cannon 1 cardXYZ-Hyper Dragon Cannon
                                                                    XYZ-Hyper Dragon Cannon
                                                                    LIGHT 9
                                                                    XYZ-Hyper Dragon Cannon
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2800


                                                                    "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


                                                                    1 cardGalaxy Satellite Dragon 1 cardGalaxy Satellite Dragon
                                                                    Galaxy Satellite Dragon
                                                                    DARK
                                                                    Galaxy Satellite Dragon
                                                                    • ATK:

                                                                    • 2000

                                                                    • LINK-2

                                                                    Link Arrow:

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.


                                                                    1 cardSteel Star Regulator
                                                                    1 cardSteel Star Regulator
                                                                    Steel Star Regulator
                                                                    LIGHT
                                                                    Steel Star Regulator
                                                                    • ATK:

                                                                    • 1000

                                                                    • LINK-3

                                                                    Link Arrow:

                                                                    Top-Left

                                                                    Bottom-Left

                                                                    Bottom-Right


                                                                    3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                                                                    1 cardCrossmind Archfiend 1 cardCrossmind Archfiend
                                                                    Crossmind Archfiend
                                                                    DARK 8
                                                                    Crossmind Archfiend
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2800


                                                                    1 Psychic Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Crossmind Archfiend" once per turn.


                                                                    1 cardLycoris Lilyreaper 1 cardLycoris Lilyreaper
                                                                    Lycoris Lilyreaper
                                                                    DARK 5
                                                                    Lycoris Lilyreaper
                                                                    • ATK:

                                                                    • 800

                                                                    • DEF:

                                                                    • 2400


                                                                    1 Tuner + 1+ non-Tuner monsters If a monster(s) is sent from the field to your opponent's GY, while this card is in your Monster Zone, even during the Damage Step: You can gain LP equal to 1 of those monsters' ATK in their GY. If your opponent takes effect damage, while this card is in your GY (except during the Damage Step): You can banish this card; send 1 monster from the field to the GY with ATK less than or equal to the difference in your LP and your opponent's. You can only use each effect of "Lycoris Lilyreaper" once per turn.


                                                                    1 cardTHE Star Ham 1 cardTHE Star Ham
                                                                    THE Star Ham
                                                                    LIGHT 3
                                                                    THE Star Ham
                                                                    • ATK:

                                                                    • 1000

                                                                    • DEF:

                                                                    • 1200


                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.


                                                                    1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                    Thought Ruler Archfiend
                                                                    DARK 8
                                                                    Thought Ruler Archfiend
                                                                    • ATK:

                                                                    • 2700

                                                                    • DEF:

                                                                    • 2300


                                                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                    1 cardDivine Golden Shadow Dragon Dragluxion
                                                                    1 cardDivine Golden Shadow Dragon Dragluxion
                                                                    Divine Golden Shadow Dragon Dragluxion
                                                                    LIGHT
                                                                    Divine Golden Shadow Dragon Dragluxion
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 3000


                                                                    2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                                                    1 cardNeo Galaxy-Eyes Photon Dragon 1 cardNeo Galaxy-Eyes Photon Dragon
                                                                    Neo Galaxy-Eyes Photon Dragon
                                                                    LIGHT
                                                                    Neo Galaxy-Eyes Photon Dragon
                                                                    • ATK:

                                                                    • 4500

                                                                    • DEF:

                                                                    • 3000


                                                                    3 Level 8 monsters If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: All other face-up cards currently on the field have their effects negated. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.


                                                                    1 cardNumber 107: Galaxy-Eyes Tachyon Dragon 1 cardNumber 107: Galaxy-Eyes Tachyon Dragon
                                                                    Number 107: Galaxy-Eyes Tachyon Dragon
                                                                    LIGHT
                                                                    Number 107: Galaxy-Eyes Tachyon Dragon
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                                                                    1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                    LIGHT
                                                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                                    1 cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon 1 cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon
                                                                    Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                                                    LIGHT
                                                                    Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                                                    • ATK:

                                                                    • 4500

                                                                    • DEF:

                                                                    • 3000


                                                                    3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                                                    1 cardNumber S38: Titanic Galaxy 1 cardNumber S38: Titanic Galaxy
                                                                    Number S38: Titanic Galaxy
                                                                    LIGHT
                                                                    Number S38: Titanic Galaxy
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2500


                                                                    3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.


                                                                    ocg
                                                                    Clear World
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