Clear World Deck Breakdown

Main Deck

Clear Cube
Clear Cube
Clear Cube
DARK 1
Clear Cube
  • ATK:

  • 0

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.

Clear Phantom
Clear Phantom
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.

Clear Rage Golem
Clear Rage Golem
Clear Rage Golem
DARK 4
Clear Rage Golem
  • ATK:

  • 1600

  • DEF:

  • 1800


You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.

Clear Vice Dragon
Clear Vice Dragon
Clear Vice Dragon
DARK 8
Clear Vice Dragon
  • ATK:

  • -1

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.

Clear Vicious Knight
Clear Vicious Knight
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

Clear Wall
Clear Wall
Clear Wall
Spell Continuous
Clear Wall

    If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.

    Clear World
    Clear World
    Clear World
    Spell Field
    Clear World

      During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.

      Solemn Judgment
      Solemn Judgment
      Solemn Judgment
      Trap Counter
      Solemn Judgment

        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



        Tag(s):

        Main: 50 Extra: 15

        2 cardClear Cube 2 cardClear Cube
        Clear Cube
        DARK 1
        Clear Cube
        • ATK:

        • 0

        • DEF:

        • 0


        You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


        1 cardClear Phantom 1 cardClear Phantom
        Clear Phantom
        DARK 3
        Clear Phantom
        • ATK:

        • 1200

        • DEF:

        • 800


        You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


        2 cardClear Rage Golem 2 cardClear Rage Golem
        Clear Rage Golem
        DARK 4
        Clear Rage Golem
        • ATK:

        • 1600

        • DEF:

        • 1800


        You are unaffected by the effects of "Clear World". If this card is Normal or Special Summoned: You can activate this effect; this turn, your monsters that mention "Clear World" can attack directly. You can only use this effect of "Clear Rage Golem" once per turn. When this card inflicts battle damage to your opponent: You can inflict 300 damage to your opponent for each card in their hand.


        1 cardClear Vice Dragon 1 cardClear Vice Dragon
        Clear Vice Dragon
        DARK 8
        Clear Vice Dragon
        • ATK:

        • -1

        • DEF:

        • 0


        You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.


        1 cardClear Vicious Knight 1 cardClear Vicious Knight
        Clear Vicious Knight
        DARK 7
        Clear Vicious Knight
        • ATK:

        • 2300

        • DEF:

        • 1100


        You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


        1 cardDarklord Djehuty 1 cardDarklord Djehuty
        Darklord Djehuty
        DARK 4
        Darklord Djehuty
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.


        1 cardDarklord Gulgolet 1 cardDarklord Gulgolet
        Darklord Gulgolet
        DARK 6
        Darklord Gulgolet
        • ATK:

        • 2400

        • DEF:

        • 800


        You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.


        1 cardDarklord Morningstar 1 cardDarklord Morningstar
        Darklord Morningstar
        DARK 11
        Darklord Morningstar
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.


        1 cardGalaxy-Eyes Photon Dragon 1 cardGalaxy-Eyes Photon Dragon
        Galaxy-Eyes Photon Dragon
        LIGHT 8
        Galaxy-Eyes Photon Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


        1 cardMorgana the Witch of Eyes 1 cardMorgana the Witch of Eyes
        Morgana the Witch of Eyes
        DARK 4
        Morgana the Witch of Eyes
        • ATK:

        • 1500

        • DEF:

        • 2100


        (This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


        1 cardX-Cross Cannon 1 cardX-Cross Cannon
        X-Cross Cannon
        LIGHT 4
        X-Cross Cannon
        • ATK:

        • 1800

        • DEF:

        • 1500


        If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


        1 cardYakusa, Lord of the Eight Thunders 1 cardYakusa, Lord of the Eight Thunders
        Yakusa, Lord of the Eight Thunders
        LIGHT 8
        Yakusa, Lord of the Eight Thunders
        • ATK:

        • 2000

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) by banishing 1 Level/Rank 8 monster from your GY. You can target 1 Level/Rank 8 Ritual, Fusion, Synchro, or Xyz Monster in your GY; shuffle it into the Deck, then apply the following effect depending on the returned monster's card type. ● Ritual/Fusion: Draw 1 card. ● Synchro/Xyz: This card gains 1000 ATK. You can only use this effect of "Yakusa, Lord of the Eight Thunders" once per turn.


        1 cardAbyss Actor - Leading Lady 1 cardAbyss Actor - Leading Lady
        Abyss Actor - Leading Lady
        DARK 42
        Abyss Actor - Leading Lady
        • ATK:

        • 1500

        • DEF:

        • 1000


        [ Pendulum Effect ] Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; ● That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). ● Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. [ Monster Effect ] Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.


        2 cardPredaplant Bufolicula 2 cardPredaplant Bufolicula
        Predaplant Bufolicula
        DARK 1
        Predaplant Bufolicula
        • ATK:

        • 0

        • DEF:

        • 0


        [ Pendulum Effect ] During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.


        1 cardPredaplant Triantis 1 cardPredaplant Triantis
        Predaplant Triantis
        DARK 88
        Predaplant Triantis
        • ATK:

        • 2400

        • DEF:

        • 1000


        [ Pendulum Effect ] While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.


        2 cardSolfachord Solfegia 2 cardSolfachord Solfegia
        Solfachord Solfegia
        LIGHT 29
        Solfachord Solfegia
        • ATK:

        • 400

        • DEF:

        • 400


        [ Pendulum Effect ] When your opponent's monster effect activated on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfegia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect (you can also Tribute this card); Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfegia", or, if you Tributed this card when you activated this effect, you can Special Summon from your face-up Extra Deck or GY instead. You can only use each effect of "Solfachord Solfegia" once per turn.


        1 cardBlue-Eyes Chaos MAX Dragon 1 cardBlue-Eyes Chaos MAX Dragon
        Blue-Eyes Chaos MAX Dragon
        DARK 8
        Blue-Eyes Chaos MAX Dragon
        • ATK:

        • 4000

        • DEF:

        • 0


        You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


        1 cardAssault Lich 1 cardAssault Lich
        Assault Lich
        DARK 4
        Assault Lich
        • ATK:

        • 1500

        • DEF:

        • 0


        If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.


        1 cardAssault Synchron 1 cardAssault Synchron
        Assault Synchron
        DARK 2
        Assault Synchron
        • ATK:

        • 700

        • DEF:

        • 0


        During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


        1 cardMind Procedure 1 cardMind Procedure
        Mind Procedure
        LIGHT 3
        Mind Procedure
        • ATK:

        • 1100

        • DEF:

        • 1100


        If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.


        1 cardWheel Synchron 1 cardWheel Synchron
        Wheel Synchron
        LIGHT 5
        Wheel Synchron
        • ATK:

        • 800

        • DEF:

        • 1000


        If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


        1 cardY-Yare Head 1 cardY-Yare Head
        Y-Yare Head
        LIGHT 4
        Y-Yare Head
        • ATK:

        • 1500

        • DEF:

        • 1600


        If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


        1 cardZ-Zillion Tank 1 cardZ-Zillion Tank
        Z-Zillion Tank
        LIGHT 4
        Z-Zillion Tank
        • ATK:

        • 1500

        • DEF:

        • 1300


        If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


        1 cardChaos Form 1 cardChaos Form
        Chaos Form
        Spell Normal
        Chaos Form

          This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


          1 cardChild's Play 1 cardChild's Play
          Child's Play
          Spell Continuous
          Child's Play

            Each time your opponent Summons a monster(s), gain 300 LP. Your monsters cannot be destroyed by battle while you have 10,000 or more LP.


            2 cardClear Wall 2 cardClear Wall
            Clear Wall
            Spell Continuous
            Clear Wall

              If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


              2 cardClear World 2 cardClear World
              Clear World
              Spell Field
              Clear World

                During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


                1 cardGalactic Charity 1 cardGalactic Charity
                Galactic Charity
                Spell Normal
                Galactic Charity

                  If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.


                  1 cardGuilt-Gripping Morganite 1 cardGuilt-Gripping Morganite
                  Guilt-Gripping Morganite
                  Spell Normal
                  Guilt-Gripping Morganite

                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


                    1 cardMutiny in the Sky 1 cardMutiny in the Sky
                    Mutiny in the Sky
                    Spell Normal
                    Mutiny in the Sky

                      Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                      1 cardPre-Preparation of Rites
                      1 cardPre-Preparation of Rites
                      Pre-Preparation of Rites
                      Spell Normal
                      Pre-Preparation of Rites

                        Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                        1 cardRank-Up-Magic Barian's Force 1 cardRank-Up-Magic Barian's Force
                        Rank-Up-Magic Barian's Force
                        Spell Normal
                        Rank-Up-Magic Barian's Force

                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                          1 cardSuccumbing-Song Morganite 1 cardSuccumbing-Song Morganite
                          Succumbing-Song Morganite
                          Spell Normal
                          Succumbing-Song Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                            Time-Tearing Morganite
                            Spell Normal
                            Time-Tearing Morganite

                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                              1 cardCall of the Haunted
                              1 cardCall of the Haunted
                              Call of the Haunted
                              Trap Continuous
                              Call of the Haunted

                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                1 cardDraining Shield 1 cardDraining Shield
                                Draining Shield
                                Trap Normal
                                Draining Shield

                                  When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.


                                  1 cardNumber Wall 1 cardNumber Wall
                                  Number Wall
                                  Trap Continuous
                                  Number Wall

                                    Activate only if you control a "Number" monster. "Number" monsters on the field cannot be destroyed by card effects, and cannot be destroyed by battle except with another "Number" monster. When a "Number" monster you control is destroyed, destroy this card.


                                    1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                    Seven Tools of the Bandit
                                    Trap Counter
                                    Seven Tools of the Bandit

                                      When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        3 cardSolemn Strike 3 cardSolemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardSolemn Warning 2 cardSolemn Warning
                                          Solemn Warning
                                          Trap Counter
                                          Solemn Warning

                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                            Tag(s):

                                            1 cardLuce the Dusk's Dark 1 cardLuce the Dusk's Dark
                                            Luce the Dusk's Dark
                                            DARK 8
                                            Luce the Dusk's Dark
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 3000


                                            3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                            1 cardThe First Darklord 1 cardThe First Darklord
                                            The First Darklord
                                            DARK 12
                                            The First Darklord
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                                            1 cardXYZ-Hyper Dragon Cannon 1 cardXYZ-Hyper Dragon Cannon
                                            XYZ-Hyper Dragon Cannon
                                            LIGHT 9
                                            XYZ-Hyper Dragon Cannon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2800


                                            "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


                                            1 cardGalaxy Satellite Dragon 1 cardGalaxy Satellite Dragon
                                            Galaxy Satellite Dragon
                                            DARK
                                            Galaxy Satellite Dragon
                                            • ATK:

                                            • 2000

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.


                                            1 cardSteel Star Regulator 1 cardSteel Star Regulator
                                            Steel Star Regulator
                                            LIGHT
                                            Steel Star Regulator
                                            • ATK:

                                            • 1000

                                            • LINK-3

                                            Link Arrow:

                                            Top-Left

                                            Bottom-Left

                                            Bottom-Right


                                            3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                                            1 cardCrossmind Archfiend 1 cardCrossmind Archfiend
                                            Crossmind Archfiend
                                            DARK 8
                                            Crossmind Archfiend
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2800


                                            1 Psychic Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Crossmind Archfiend" once per turn.


                                            1 cardLycoris Lilyreaper 1 cardLycoris Lilyreaper
                                            Lycoris Lilyreaper
                                            DARK 5
                                            Lycoris Lilyreaper
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters If a monster(s) is sent from the field to your opponent's GY, while this card is in your Monster Zone, even during the Damage Step: You can gain LP equal to 1 of those monsters' ATK in their GY. If your opponent takes effect damage, while this card is in your GY (except during the Damage Step): You can banish this card; send 1 monster from the field to the GY with ATK less than or equal to the difference in your LP and your opponent's. You can only use each effect of "Lycoris Lilyreaper" once per turn.


                                            1 cardTHE Star Ham 1 cardTHE Star Ham
                                            THE Star Ham
                                            LIGHT 3
                                            THE Star Ham
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.


                                            1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                            Thought Ruler Archfiend
                                            DARK 8
                                            Thought Ruler Archfiend
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2300


                                            1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                            1 cardDivine Golden Shadow Dragon Dragluxion
                                            1 cardDivine Golden Shadow Dragon Dragluxion
                                            Divine Golden Shadow Dragon Dragluxion
                                            LIGHT
                                            Divine Golden Shadow Dragon Dragluxion
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 3000


                                            2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                            1 cardNeo Galaxy-Eyes Photon Dragon 1 cardNeo Galaxy-Eyes Photon Dragon
                                            Neo Galaxy-Eyes Photon Dragon
                                            LIGHT
                                            Neo Galaxy-Eyes Photon Dragon
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3000


                                            3 Level 8 monsters If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: All other face-up cards currently on the field have their effects negated. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.


                                            1 cardNumber 107: Galaxy-Eyes Tachyon Dragon 1 cardNumber 107: Galaxy-Eyes Tachyon Dragon
                                            Number 107: Galaxy-Eyes Tachyon Dragon
                                            LIGHT
                                            Number 107: Galaxy-Eyes Tachyon Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                                            1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                                            LIGHT
                                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                            1 cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon 1 cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon
                                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                            LIGHT
                                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3000


                                            3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                            1 cardNumber S38: Titanic Galaxy 1 cardNumber S38: Titanic Galaxy
                                            Number S38: Titanic Galaxy
                                            LIGHT
                                            Number S38: Titanic Galaxy
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.


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