Aroma Deck Breakdown

Cards Usage Statistic

Main Deck

Aromage Jasmine
Aromage Jasmine
Aromage Jasmine
LIGHT 2
Aromage Jasmine
  • ATK:

  • 100

  • DEF:

  • 1900


During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

Aromage Laurel
Aromage Laurel
Aromage Laurel
WIND 1
Aromage Laurel
  • ATK:

  • 800

  • DEF:

  • 0


If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.

Lonefire Blossom
Lonefire Blossom
Lonefire Blossom
FIRE 3
Lonefire Blossom
  • ATK:

  • 500

  • DEF:

  • 1400


Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Ragnaraika Samurai Beetle
Ragnaraika Samurai Beetle
Ragnaraika Samurai Beetle
LIGHT 3
Ragnaraika Samurai Beetle
  • ATK:

  • 1500

  • DEF:

  • 0


You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.

Ragnaraika the Evil Seed
Ragnaraika the Evil Seed
Ragnaraika the Evil Seed
EARTH 1
Ragnaraika the Evil Seed
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.

Aromalilith Rosalina
Aromalilith Rosalina
Aromalilith Rosalina
DARK 1
Aromalilith Rosalina
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card, then target 1 "Aroma" monster you control; gain LP equal to half its ATK. If this card is Normal or Special Summoned: You can Special Summon 1 non-Tuner "Aroma" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Aromalilith Rosalina" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Aroma Blend
Aroma Blend
Aroma Blend
Spell Normal
Aroma Blend

    Discard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of "Aroma Blend" once per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        One for One
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

          Pot of Prosperity
          Pot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



            Tag(s):

            Ragnaraika Bloom
            Ragnaraika Bloom
            Ragnaraika Bloom
            Spell Continuous
            Ragnaraika Bloom

              Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.

              Blessed Winds
              Blessed Winds
              Blessed Winds
              Trap Continuous
              Blessed Winds

                You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.

                Humid Winds
                Humid Winds
                Humid Winds
                Trap Continuous
                Humid Winds

                  You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.

                  Red Reboot
                  Red Reboot
                  Red Reboot
                  Trap Counter
                  Red Reboot

                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                    Extra Deck

                    Aromalilith Magnolia
                    Aromalilith Magnolia
                    Aromalilith Magnolia
                    DARK 8
                    Aromalilith Magnolia
                    • ATK:

                    • 2600

                    • DEF:

                    • 1800


                    1 "Aroma" monster + 1 Plant monster While your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.

                    Aromalilith Rosemary
                    Aromalilith Rosemary
                    Aromalilith Rosemary
                    DARK
                    Aromalilith Rosemary
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ Plant monsters If this card is Special Summoned: You can add 1 "Aroma" card from your Deck to your hand. If you gain LP, even during the Damage Step: You can Special Summon up to 3 "Aroma" monsters from your hand to your zones this card points to. You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP. You can only use each effect of "Aromalilith Rosemary" once per turn.

                    Aromaseraphy Jasmine
                    Aromaseraphy Jasmine
                    Aromaseraphy Jasmine
                    LIGHT
                    Aromaseraphy Jasmine
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.

                    Benghalancer the Resurgent
                    Benghalancer the Resurgent
                    Benghalancer the Resurgent
                    LIGHT
                    Benghalancer the Resurgent
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.

                    Ragnaraika Skeletal Soldier
                    Ragnaraika Skeletal Soldier
                    Ragnaraika Skeletal Soldier
                    FIRE
                    Ragnaraika Skeletal Soldier
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.

                    Main: 55 Extra: 15

                    1 cardAlpha, the Master of Beasts 1 cardAlpha, the Master of Beasts
                    Alpha, the Master of Beasts
                    EARTH 8
                    Alpha, the Master of Beasts
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


                    2 cardBeetrooper Scale Bomber 2 cardBeetrooper Scale Bomber
                    Beetrooper Scale Bomber
                    FIRE 3
                    Beetrooper Scale Bomber
                    • ATK:

                    • 1200

                    • DEF:

                    • 2000


                    If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


                    3 cardBeetrooper Scout Buggy 3 cardBeetrooper Scout Buggy
                    Beetrooper Scout Buggy
                    WIND 3
                    Beetrooper Scout Buggy
                    • ATK:

                    • 1000

                    • DEF:

                    • 300


                    You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


                    2 cardBeetrooper Sting Lancer 2 cardBeetrooper Sting Lancer
                    Beetrooper Sting Lancer
                    WIND 7
                    Beetrooper Sting Lancer
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


                    1 cardCattycorn 1 cardCattycorn
                    Cattycorn
                    EARTH 4
                    Cattycorn
                    • ATK:

                    • 1500

                    • DEF:

                    • 500


                    If this card is Special Summoned while you control no card in your Field Zone: You can add 1 Field Spell from your Deck to your hand. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 Field Spell in your GY; add 1 card with its name from your Deck to your hand. You can only use each effect of "Cattycorn" once per turn.


                    1 cardHeavy Beetrooper Mighty Neptune 1 cardHeavy Beetrooper Mighty Neptune
                    Heavy Beetrooper Mighty Neptune
                    EARTH 8
                    Heavy Beetrooper Mighty Neptune
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


                    3 cardK9 - 17 Izuna 3 cardK9 - 17 Izuna
                    K9 - 17 Izuna
                    EARTH 5
                    K9 - 17 Izuna
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9 - #17 Izuna" once per turn. During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9 - #17 Izuna".


                    1 cardK9 - ØØ Lupus 1 cardK9 - ØØ Lupus
                    K9 - ØØ Lupus
                    EARTH 5
                    K9 - ØØ Lupus
                    • ATK:

                    • 2300

                    • DEF:

                    • 200


                    During the Main Phase, if your opponent activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each of the previous effects of "K9 - #ØØ Lupus" once per turn. An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


                    3 cardKumongous, the Sticky String Kaiju 3 cardKumongous, the Sticky String Kaiju
                    Kumongous, the Sticky String Kaiju
                    EARTH 7
                    Kumongous, the Sticky String Kaiju
                    • ATK:

                    • 2400

                    • DEF:

                    • 2500


                    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                    2 cardMaxx "C"
                    2 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    3 cardParasite Paranoid 3 cardParasite Paranoid
                    Parasite Paranoid
                    EARTH 2
                    Parasite Paranoid
                    • ATK:

                    • 500

                    • DEF:

                    • 300


                    (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.


                    1 cardRagnaraika Armored Lizard 1 cardRagnaraika Armored Lizard
                    Ragnaraika Armored Lizard
                    DARK 4
                    Ragnaraika Armored Lizard
                    • ATK:

                    • 0

                    • DEF:

                    • 2300


                    You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.


                    1 cardRagnaraika Samurai Beetle 1 cardRagnaraika Samurai Beetle
                    Ragnaraika Samurai Beetle
                    LIGHT 3
                    Ragnaraika Samurai Beetle
                    • ATK:

                    • 1500

                    • DEF:

                    • 0


                    You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.


                    3 cardRagnaraika the Evil Seed 3 cardRagnaraika the Evil Seed
                    Ragnaraika the Evil Seed
                    EARTH 1
                    Ragnaraika the Evil Seed
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.


                    1 cardRagnaraika Wicked Butterfly 1 cardRagnaraika Wicked Butterfly
                    Ragnaraika Wicked Butterfly
                    EARTH 4
                    Ragnaraika Wicked Butterfly
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.


                    2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    1 cardBeetrooper Formation 1 cardBeetrooper Formation
                    Beetrooper Formation
                    Spell Field
                    Beetrooper Formation

                      You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.


                      2 cardBeetrooper Landing 2 cardBeetrooper Landing
                      Beetrooper Landing
                      Spell Normal
                      Beetrooper Landing

                        Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.


                        2 cardCalled by the Grave
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardCrossout Designator
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            3 cardForbidden Droplet 3 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                3 cardLightning Storm
                                3 cardLightning Storm
                                Lightning Storm
                                Spell Normal
                                Lightning Storm

                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                  Tag(s):

                                  3 cardRagnaraika Bloom 3 cardRagnaraika Bloom
                                  Ragnaraika Bloom
                                  Spell Continuous
                                  Ragnaraika Bloom

                                    Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.


                                    2 cardSuper Polymerization
                                    2 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      2 cardBeetrooper Fly & Sting 2 cardBeetrooper Fly & Sting
                                      Beetrooper Fly & Sting
                                      Trap Counter
                                      Beetrooper Fly & Sting

                                        When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


                                        3 cardEvenly Matched 3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          1 cardRagnaraika Hunting Dance 1 cardRagnaraika Hunting Dance
                                          Ragnaraika Hunting Dance
                                          Trap Normal
                                          Ragnaraika Hunting Dance

                                            Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                                            1 cardRed Reboot
                                            1 cardRed Reboot
                                            Red Reboot
                                            Trap Counter
                                            Red Reboot

                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                              2 cardBeetrooper Cruel Saturnas 2 cardBeetrooper Cruel Saturnas
                                              Beetrooper Cruel Saturnas
                                              DARK 5
                                              Beetrooper Cruel Saturnas
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2000


                                              1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.


                                              1 cardUltimate Great Insect 1 cardUltimate Great Insect
                                              Ultimate Great Insect
                                              EARTH 9
                                              Ultimate Great Insect
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2600


                                              1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.


                                              1 cardUltra Beetrooper Absolute Hercules 1 cardUltra Beetrooper Absolute Hercules
                                              Ultra Beetrooper Absolute Hercules
                                              EARTH 11
                                              Ultra Beetrooper Absolute Hercules
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                              1 cardAromaseraphy Jasmine 1 cardAromaseraphy Jasmine
                                              Aromaseraphy Jasmine
                                              LIGHT
                                              Aromaseraphy Jasmine
                                              • ATK:

                                              • 1800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.


                                              2 cardBeetrooper Armor Horn 2 cardBeetrooper Armor Horn
                                              Beetrooper Armor Horn
                                              EARTH
                                              Beetrooper Armor Horn
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                                              1 cardBenghalancer the Resurgent 1 cardBenghalancer the Resurgent
                                              Benghalancer the Resurgent
                                              LIGHT
                                              Benghalancer the Resurgent
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.


                                              1 cardGiant Beetrooper Invincible Atlas 1 cardGiant Beetrooper Invincible Atlas
                                              Giant Beetrooper Invincible Atlas
                                              EARTH
                                              Giant Beetrooper Invincible Atlas
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                                              1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                                              Ragnaraika Mantis Monk
                                              WIND
                                              Ragnaraika Mantis Monk
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                              2 cardRagnaraika Skeletal Soldier 2 cardRagnaraika Skeletal Soldier
                                              Ragnaraika Skeletal Soldier
                                              FIRE
                                              Ragnaraika Skeletal Soldier
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.


                                              1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                                              Ragnaraika Stag Sovereign
                                              EARTH
                                              Ragnaraika Stag Sovereign
                                              • ATK:

                                              • 3300

                                              • LINK-5

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                              1 cardSeraphim Papillion 1 cardSeraphim Papillion
                                              Seraphim Papillion
                                              WIND
                                              Seraphim Papillion
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.


                                              1 cardK9 - 17 "Ripper" 1 cardK9 - 17 "Ripper"
                                              K9 - 17 "Ripper"
                                              WIND
                                              K9 - 17 "Ripper"
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1800


                                              2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then, if your opponent activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9 - #17 "Ripper"" once per turn.



                                              AROMA Decks in OCG








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