Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

Ancient Gear Box
Ancient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

Ancient Gear Dark Golem
Ancient Gear Dark Golem
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

Ancient Gear Statue
Ancient Gear Statue
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

Ancient Gear Wyvern
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Ancient Gear Fusion
Ancient Gear Fusion
Ancient Gear Fusion
Spell Normal
Ancient Gear Fusion

    Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

    Clockwork Night
    Clockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

      Urgent Schedule
      Urgent Schedule
      Urgent Schedule
      Spell Quick
      Urgent Schedule

        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

        Ancient Gear Duel
        Ancient Gear Duel
        Ancient Gear Duel
        Trap Continuous
        Ancient Gear Duel

          "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

          Extra Deck

          Chaos Ancient Gear Giant
          Chaos Ancient Gear Giant
          Chaos Ancient Gear Giant
          DARK 10
          Chaos Ancient Gear Giant
          • ATK:

          • 4500

          • DEF:

          • 3000


          4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

          Ultimate Ancient Gear Golem
          Ultimate Ancient Gear Golem
          Ultimate Ancient Gear Golem
          EARTH 10
          Ultimate Ancient Gear Golem
          • ATK:

          • 4400

          • DEF:

          • 3400


          "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

          Main: 40 Extra: 15

          3 cardAncient Gear Box 3 cardAncient Gear Box
          Ancient Gear Box
          EARTH 4
          Ancient Gear Box
          • ATK:

          • 500

          • DEF:

          • 2000


          If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


          3 cardAncient Gear Dark Golem 3 cardAncient Gear Dark Golem
          Ancient Gear Dark Golem
          EARTH 8
          Ancient Gear Dark Golem
          • ATK:

          • 3000

          • DEF:

          • 3000


          This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


          3 cardAncient Gear Frame 3 cardAncient Gear Frame
          Ancient Gear Frame
          EARTH 4
          Ancient Gear Frame
          • ATK:

          • 1600

          • DEF:

          • 500


          You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


          3 cardAncient Gear Golem 3 cardAncient Gear Golem
          Ancient Gear Golem
          EARTH 8
          Ancient Gear Golem
          • ATK:

          • 3000

          • DEF:

          • 3000


          Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


          3 cardAncient Gear Hunting Hound 3 cardAncient Gear Hunting Hound
          Ancient Gear Hunting Hound
          EARTH 3
          Ancient Gear Hunting Hound
          • ATK:

          • 1000

          • DEF:

          • 1000


          If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


          3 cardAncient Gear Reactor Dragon 3 cardAncient Gear Reactor Dragon
          Ancient Gear Reactor Dragon
          EARTH 9
          Ancient Gear Reactor Dragon
          • ATK:

          • 3000

          • DEF:

          • 3000


          If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.


          3 cardAncient Gear Statue 3 cardAncient Gear Statue
          Ancient Gear Statue
          EARTH 2
          Ancient Gear Statue
          • ATK:

          • 500

          • DEF:

          • 800


          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


          3 cardAncient Gear Wyvern 3 cardAncient Gear Wyvern
          Ancient Gear Wyvern
          EARTH 4
          Ancient Gear Wyvern
          • ATK:

          • 1700

          • DEF:

          • 1200


          If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


          3 cardAncient Gear Fusion 3 cardAncient Gear Fusion
          Ancient Gear Fusion
          Spell Normal
          Ancient Gear Fusion

            Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


            1 cardClockwork Night 1 cardClockwork Night
            Clockwork Night
            Spell Continuous
            Clockwork Night

              All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


              3 cardConcentrating Current
              3 cardConcentrating Current
              Concentrating Current
              Spell Quick
              Concentrating Current

                Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


                3 cardLimiter Removal 3 cardLimiter Removal
                Limiter Removal
                Spell Quick
                Limiter Removal

                  Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                  3 cardPower Bond 3 cardPower Bond
                  Power Bond
                  Spell Normal
                  Power Bond

                    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                    3 cardUrgent Schedule 3 cardUrgent Schedule
                    Urgent Schedule
                    Spell Quick
                    Urgent Schedule

                      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                      3 cardAncient Gear Howitzer 3 cardAncient Gear Howitzer
                      Ancient Gear Howitzer
                      EARTH 8
                      Ancient Gear Howitzer
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                      3 cardAncient Gear Megaton Golem 3 cardAncient Gear Megaton Golem
                      Ancient Gear Megaton Golem
                      EARTH 9
                      Ancient Gear Megaton Golem
                      • ATK:

                      • 3300

                      • DEF:

                      • 3300


                      3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                      3 cardChaos Ancient Gear Giant 3 cardChaos Ancient Gear Giant
                      Chaos Ancient Gear Giant
                      DARK 10
                      Chaos Ancient Gear Giant
                      • ATK:

                      • 4500

                      • DEF:

                      • 3000


                      4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      3 cardUltimate Ancient Gear Golem 3 cardUltimate Ancient Gear Golem
                      Ultimate Ancient Gear Golem
                      EARTH 10
                      Ultimate Ancient Gear Golem
                      • ATK:

                      • 4400

                      • DEF:

                      • 3400


                      "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                      3 cardAncient Gear Ballista 3 cardAncient Gear Ballista
                      Ancient Gear Ballista
                      EARTH
                      Ancient Gear Ballista
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Right

                      Bottom-Left


                      2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


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                      Ancient Gears
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