Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

Ancient Gear Commander
Ancient Gear Commander
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Ancient Gear Dark Golem
Ancient Gear Dark Golem
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

Ancient Gear Statue
Ancient Gear Statue
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

Ancient Gear Tanker
Ancient Gear Tanker
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

Ancient Gear Wyvern
Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ancient Gear Advance
Ancient Gear Advance
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    Ancient Gear Catapult
    Ancient Gear Catapult
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      Ancient Gear Fortress
      Ancient Gear Fortress
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

        Ancient Gear Fusion
        Ancient Gear Fusion
        Ancient Gear Fusion
        Spell Normal
        Ancient Gear Fusion

          Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

          Exceptional Schedule
          Exceptional Schedule
          Exceptional Schedule
          Spell Normal
          Exceptional Schedule

            Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.

            Forbidden Droplet
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              Geartown
              Geartown
              Geartown
              Spell Field
              Geartown

                Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

                Harpie's Feather Duster
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  Lightning Storm
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    Triple Tactics Talent
                    Triple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      Urgent Schedule
                      Urgent Schedule
                      Urgent Schedule
                      Spell Quick
                      Urgent Schedule

                        If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

                        Ancient Gear Duel
                        Ancient Gear Duel
                        Ancient Gear Duel
                        Trap Continuous
                        Ancient Gear Duel

                          "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

                          Extra Deck

                          Chaos Ancient Gear Giant
                          Chaos Ancient Gear Giant
                          Chaos Ancient Gear Giant
                          DARK 10
                          Chaos Ancient Gear Giant
                          • ATK:

                          • 4500

                          • DEF:

                          • 3000


                          4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                          Ultimate Ancient Gear Golem
                          Ultimate Ancient Gear Golem
                          Ultimate Ancient Gear Golem
                          EARTH 10
                          Ultimate Ancient Gear Golem
                          • ATK:

                          • 4400

                          • DEF:

                          • 3400


                          "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

                          Ancient Gear Ballista
                          Ancient Gear Ballista
                          Ancient Gear Ballista
                          EARTH
                          Ancient Gear Ballista
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom-Left


                          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                          Golden Cloud Beast - Malong
                          Golden Cloud Beast - Malong
                          Golden Cloud Beast - Malong
                          LIGHT 6
                          Golden Cloud Beast - Malong
                          • ATK:

                          • 2200

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                          Main: 54

                          2 cardAncient Gear Beast 2 cardAncient Gear Beast
                          Ancient Gear Beast
                          EARTH 6
                          Ancient Gear Beast
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).


                          2 cardAncient Gear Golem 2 cardAncient Gear Golem
                          Ancient Gear Golem
                          EARTH 8
                          Ancient Gear Golem
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


                          3 cardAncient Gear Soldier 3 cardAncient Gear Soldier
                          Ancient Gear Soldier
                          EARTH 4
                          Ancient Gear Soldier
                          • ATK:

                          • 1300

                          • DEF:

                          • 1300


                          If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.


                          2 cardFusilier Dragon, the Dual-Mode Beast 2 cardFusilier Dragon, the Dual-Mode Beast
                          Fusilier Dragon, the Dual-Mode Beast
                          DARK 7
                          Fusilier Dragon, the Dual-Mode Beast
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.


                          3 cardGiant Germ 3 cardGiant Germ
                          Giant Germ
                          DARK 2
                          Giant Germ
                          • ATK:

                          • 1000

                          • DEF:

                          • 100


                          When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.


                          3 cardGoblin Attack Force 3 cardGoblin Attack Force
                          Goblin Attack Force
                          EARTH 4
                          Goblin Attack Force
                          • ATK:

                          • 2300

                          • DEF:

                          • 0


                          If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.


                          1 cardJinzo
                          1 cardJinzo
                          Jinzo
                          DARK 6
                          Jinzo
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                          3 cardMystic Tomato 3 cardMystic Tomato
                          Mystic Tomato
                          DARK 4
                          Mystic Tomato
                          • ATK:

                          • 1400

                          • DEF:

                          • 1100


                          When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                          1 cardReflect Bounder
                          1 cardReflect Bounder
                          Reflect Bounder
                          LIGHT 4
                          Reflect Bounder
                          • ATK:

                          • 1700

                          • DEF:

                          • 1000


                          Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.


                          2 cardThe Trojan Horse 2 cardThe Trojan Horse
                          The Trojan Horse
                          EARTH 4
                          The Trojan Horse
                          • ATK:

                          • 1600

                          • DEF:

                          • 1200


                          When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.


                          2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                          Gravekeeper's Spy
                          DARK 4
                          Gravekeeper's Spy
                          • ATK:

                          • 1200

                          • DEF:

                          • 2000


                          FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                          1 cardOld Vindictive Magician 1 cardOld Vindictive Magician
                          Old Vindictive Magician
                          DARK 2
                          Old Vindictive Magician
                          • ATK:

                          • 450

                          • DEF:

                          • 600


                          FLIP: Target 1 monster your opponent controls; destroy that target.


                          1 cardMechanicalchaser 1 cardMechanicalchaser
                          Mechanicalchaser
                          DARK 4
                          Mechanicalchaser
                          • ATK:

                          • 1850

                          • DEF:

                          • 800


                          A hunter that relentlessly pursues its target by order of the Machine King.


                          1 cardBook of Moon 1 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            1 cardEnemy Controller
                            1 cardEnemy Controller
                            Enemy Controller
                            Spell Quick
                            Enemy Controller

                              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                              2 cardLimiter Removal 2 cardLimiter Removal
                              Limiter Removal
                              Spell Quick
                              Limiter Removal

                                Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                1 cardMystical Space Typhoon
                                1 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  1 cardPremature Burial
                                  1 cardPremature Burial
                                  Premature Burial
                                  Spell Equip
                                  Premature Burial

                                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                    1 cardReload 1 cardReload
                                    Reload
                                    Spell Quick
                                    Reload

                                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                      1 cardSwords of Revealing Light
                                      1 cardSwords of Revealing Light
                                      Swords of Revealing Light
                                      Spell Normal
                                      Swords of Revealing Light

                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                        1 cardTribute to the Doomed 1 cardTribute to the Doomed
                                        Tribute to the Doomed
                                        Spell Normal
                                        Tribute to the Doomed

                                          Discard 1 card, then target 1 monster on the field; destroy it.


                                          1 cardUnited We Stand
                                          1 cardUnited We Stand
                                          United We Stand
                                          Spell Equip
                                          United We Stand

                                            The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                            Bottomless Trap Hole
                                            Trap Normal
                                            Bottomless Trap Hole

                                              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                              1 cardCall of the Haunted
                                              1 cardCall of the Haunted
                                              Call of the Haunted
                                              Trap Continuous
                                              Call of the Haunted

                                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                1 cardDamage Condenser 1 cardDamage Condenser
                                                Damage Condenser
                                                Trap Normal
                                                Damage Condenser

                                                  When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.


                                                  1 cardDNA Surgery 1 cardDNA Surgery
                                                  DNA Surgery
                                                  Trap Continuous
                                                  DNA Surgery

                                                    Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                                    2 cardDust Tornado 2 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardMagic Cylinder
                                                      1 cardMagic Cylinder
                                                      Magic Cylinder
                                                      Trap Normal
                                                      Magic Cylinder

                                                        When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                        1 cardMalevolent Catastrophe 1 cardMalevolent Catastrophe
                                                        Malevolent Catastrophe
                                                        Trap Normal
                                                        Malevolent Catastrophe

                                                          When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.


                                                          1 cardMirror Force
                                                          1 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            1 cardPhoenix Wing Wind Blast 1 cardPhoenix Wing Wind Blast
                                                            Phoenix Wing Wind Blast
                                                            Trap Normal
                                                            Phoenix Wing Wind Blast

                                                              Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                                              1 cardRaigeki Break 1 cardRaigeki Break
                                                              Raigeki Break
                                                              Trap Normal
                                                              Raigeki Break

                                                                Discard 1 card, then target 1 card on the field; destroy it.


                                                                1 cardRing of Destruction
                                                                1 cardRing of Destruction
                                                                Ring of Destruction
                                                                Trap Normal
                                                                Ring of Destruction

                                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                  3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                                  Sakuretsu Armor
                                                                  Trap Normal
                                                                  Sakuretsu Armor

                                                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                    1 cardTorrential Tribute
                                                                    1 cardTorrential Tribute
                                                                    Torrential Tribute
                                                                    Trap Normal
                                                                    Torrential Tribute

                                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                      1 cardTrap Hole 1 cardTrap Hole
                                                                      Trap Hole
                                                                      Trap Normal
                                                                      Trap Hole

                                                                        When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


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                                                                        Ancient Gears
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