How to Play Gimmick Puppet

How to Play Gimmick Puppet

Gimmick Puppet is a FTK (First Turn Kill) deck with only 1 combo card, has the ability to protect itself very well from many types of effects and has the ability to jump monsters as well as make good use of resources from a


This deck is also easy to play, after burning you feel proud and happy, if something happens to catch you, you can spend time burning someone else quickly.




Though Heaven And Earth I Alone Am The Honored One

 Nah I'd Win

Gimmick Puppet Nightmare (x0)

N Rarity
Gimmick Puppet Nightmare
N Rarity
Gimmick Puppet Nightmare
Gimmick Puppet Nightmare
DARK 8
Gimmick Puppet Nightmare
  • ATK:

  • 1000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.


The strong point of this card is that you don't need to do anything, just opp plays Braindead and you get a free body to support FTK, but this card is too toxic so it got banned :((



CORE

 

Gimmick Puppet Little Soldiers (x1-3)

 Rarity
Gimmick Puppet Little Soldiers
 Rarity
Gimmick Puppet Little Soldiers
Gimmick Puppet Little Soldiers
DARK 4
Gimmick Puppet Little Soldiers
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.


oh my god send is cost !!!

is a very good card, Level 4 allows normal summon, has the ability to change to level 8 by sending another Gimmick Puppet monster from the deck to the grave (this is a disguised search card ability)

In addition, this character also has the effect of selecting up to 2 Gimmick Puppets and increasing 4 levels. Since it is "up to 2", you can only select 1 monster, so you have enough body levels of the same level to continue the combo.

If you mix multiple cards, like Horus, you can play x1, otherwise you can bring x3

Gimmick Puppet Terror Baby (x2)

R Rarity
Gimmick Puppet Terror Baby
R Rarity
Gimmick Puppet Terror Baby
Gimmick Puppet Terror Baby
DARK 4
Gimmick Puppet Terror Baby
  • ATK:

  • 500

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.


baby


Has the ability to pull Gimmick Puppet back from the grave when this card is normal summoned, helping you extend your combo. But the most used effect of this card is to banish itself to prevent the enemy from using cards or effects that respond to your Gimmick Puppet monster effect, helping to protect against negates or harassing effects from the enemy.

Gimmick Puppet Scissor Arms (x1-3)

N Rarity
Gimmick Puppet Scissor Arms
N Rarity
Gimmick Puppet Scissor Arms
Gimmick Puppet Scissor Arms
DARK 4
Gimmick Puppet Scissor Arms
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.


is a "searcher" with the ability to send Gimmick Puppet monsters to the grave, can send pieces that can add resources to combos or send monsters that can protect

Gimmick Puppet Fiendish Knight (x1)

 Rarity
Gimmick Puppet Fiendish Knight
 Rarity
Gimmick Puppet Fiendish Knight
Gimmick Puppet Fiendish Knight
DARK 4
Gimmick Puppet Fiendish Knight
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position (but its effects are negated), then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn.


Has the ability to jump itself and 1 other Gimmick Puppet monster from the grave (friend or enemy is fine) but if you choose from the enemy grave, it will jump to the enemy's field.


If this card is sent to the graveyard, you can add this card to your hand, a very cool effect because the other side sends a Gimmick Puppet monster to the graveyard, and the effect of jumping monsters from the graveyard can only be used while this card is in your hand.

Gimmick Puppet Dreary Doll (x0-1)

N Rarity
Gimmick Puppet Dreary Doll
N Rarity
Gimmick Puppet Dreary Doll
Gimmick Puppet Dreary Doll
DARK 8
Gimmick Puppet Dreary Doll
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.


welcome to duellinks, jumps from the grave itself, but peeling it off at first is a bit tiring

Gimmick Puppet Rouge Doll (x3)

 Rarity
Gimmick Puppet Rouge Doll
 Rarity
Gimmick Puppet Rouge Doll
Gimmick Puppet Rouge Doll
DARK 8
Gimmick Puppet Rouge Doll
  • ATK:

  • 400

  • DEF:

  • 1400


If this card is in your hand: You can reveal 1 "Gimmick Puppet" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 "Gimmick Puppet" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Rouge Doll" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.


has the ability to show a Gimmick Puppet Xyz monster in the Extra Deck to the enemy, then jump yourself and a Gimmick Puppet monster in the Deck with the same Level as the Xyz monster you showed the enemy. This is a very good combo initiating effect because it jumps the body you need from the deck to the field (if that monster has an additional effect from the grave, even better)


If this card is sent to the graveyard, it will pick itself up into the hand. This effect is also a good effect because the effect of jumping itself and 1 monster from the Deck can only be activated in the hand.

Gimmick Puppet Cattle Scream (x1)

 Rarity
Gimmick Puppet Cattle Scream
 Rarity
Gimmick Puppet Cattle Scream
Gimmick Puppet Cattle Scream
DARK 8
Gimmick Puppet Cattle Scream
  • ATK:

  • 2000

  • DEF:

  • 2000


You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position.


This bro can jump by himself but requires Xyz monsters to detact materials (jumps from both hand and grave so there is a lot of variety in gameplay)


Bro also has the effect of jumping monsters from enemy graves to burn ostrich types but is rarely used.

Gimmick Puppet Bisque Doll (x1)

SR Rarity
Gimmick Puppet Bisque Doll
SR Rarity
Gimmick Puppet Bisque Doll
Gimmick Puppet Bisque Doll
DARK 8
Gimmick Puppet Bisque Doll
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.


Protect Gimmick Puppet from target


Well it also has the ability to jump by itself with the price of discarding a Gimmick Puppet monster but it depends (because discarding helps you use effects from graves of all kinds but sometimes bricks)

Mansion of the Dreadful Dolls (x3)

 Rarity
Mansion of the Dreadful Dolls
 Rarity
Mansion of the Dreadful Dolls
Mansion of the Dreadful Dolls
Spell Field
Mansion of the Dreadful Dolls

    When this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 "Gimmick Puppet" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 "Mansion of the Dreadful Dolls" per turn.


    Has everything this deck needs!!!


    search 1 Gimmick Puppet monster: this is easy to understand, increases deck stability, and supports one card combo very well

    Gimmick Puppet protects monsters from being destroyed by combat and immune to enemy monster activation effects, except Xyz monsters: the effect is also easy to understand, prevents quite a few handtraps, protects combos and provides the ability to make your field stronger

    once per turn: detact 1 Xyz material of an Xyz monster you control and jump 1 Gimmick Puppet from your grave to the enemy field: this effect makes it easier for you to FTK by shooting enemy monsters (you usually jump the highest ATK monster possible to burn the most damage)

    Condolence Puppet (x3)

    R Rarity
    Condolence Puppet
    R Rarity
    Condolence Puppet
    Condolence Puppet
    Spell Normal
    Condolence Puppet

      Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.


      Mills Gimmick Puppet monsters to the grave, the good thing is that it mills the number of special summoned monsters from the Extra Deck the enemy is controlling +1, so the enemy can mill 1 card without controlling a monster :). That card can be picked up by itself for combo, has effects from the grave,...


      This card also has various protection effects but is rarely used because you've burned your opp to death :3

      Rank-Up-Magic Argent Chaos Force (x1-2)

      UR Rarity
      Rank-Up-Magic Argent Chaos Force
      UR Rarity
      Rank-Up-Magic Argent Chaos Force
      Rank-Up-Magic Argent Chaos Force
      Spell Normal
      Rank-Up-Magic Argent Chaos Force

        Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


        This bro is so strong, he can rank up and pick himself up from the grave, helping you spam rank up continuously and greatly supporting your FTK gameplay.


        This card ranks up to "Number C" or "CXyz", meaning you can turn any Rank 8 card in the deck into a Rank 9 card of your choice, from Number 15 to Chaos Number 40 , sometimes causing your opponent to explode their brains and die from throwing a handtrap at the wrong place.

        Service Puppet Play (x1)

         Rarity
        Service Puppet Play
         Rarity
        Service Puppet Play
        Service Puppet Play
        Trap Normal
        Service Puppet Play

          Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn.


          This card is free to search and has the ability to steal enemy monsters until the end of the turn, breaking extremely annoying opp combos. It also has the effect of jumping monsters from the grave to your field (for continued combos) or enemy field (supporting continued FTK burning).

          Gimmick Puppet Chimera Doll (x2)

          UR Rarity
          Gimmick Puppet Chimera Doll
          UR Rarity
          Gimmick Puppet Chimera Doll
          Gimmick Puppet Chimera Doll
          DARK
          Gimmick Puppet Chimera Doll
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.


          This bro has the ability to expand combos and diversify gameplay, with the cost to go to the field being 2 Machine monsters, so Xyz monsters can also be used (usually Xyz monsters no longer have effects), putting monsters in the grave (to protect) or adding monsters to hand (to expand combo) is completely free of cost and on top of that, it also jumps an extra Gimmick Puppet body from hand to the field, too strong for a link monster

          Gimmick Puppet Gigantes Doll (x1)

          SR Rarity
          Gimmick Puppet Gigantes Doll
          SR Rarity
          Gimmick Puppet Gigantes Doll
          Gimmick Puppet Gigantes Doll
          DARK
          Gimmick Puppet Gigantes Doll
          • ATK:

          • 0

          • DEF:

          • 2000


          2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.


          steals up to 2 enemy monsters by the end of the turn, if that was all this would be mid, but no. You can sacrifice this card to make all your monsters Level 8, supporting your boss Gimmick Puppet



          Thanks to Fiendish Knight , this card is very easy to get on the field and this card is also a tool for Rogue Doll to reveal Level 4 monster jump

          Gimmick Puppet Fantasix Machinix (x2)

           Rarity
          Gimmick Puppet Fantasix Machinix
           Rarity
          Gimmick Puppet Fantasix Machinix
          Gimmick Puppet Fantasix Machinix
          DARK
          Gimmick Puppet Fantasix Machinix
          • ATK:

          • 1500

          • DEF:

          • 3100


          2 Level 8 monsters You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a "Gimmick Puppet" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 "Rank-Up-Magic" Spell from your GY to your hand. You can only use each effect of "Gimmick Puppet Fantasix Machinix" once per turn.


          FAN SERVICEEEEEEEEEEEEEEEEEEEEEEE


          Search Rank-Up-Magic, the soul of the deck and allows you to normal summon another Machine monster once more, this card also has the effect of jumping from the grave to the field plus adding body to the combo, and conveniently picks up Rank-Up-Magic from the grave for you to spam again

          CXyz Gimmick Puppet Fanatix Machinix (x2)

           Rarity
          CXyz Gimmick Puppet Fanatix Machinix
           Rarity
          CXyz Gimmick Puppet Fanatix Machinix
          CXyz Gimmick Puppet Fanatix Machinix
          DARK
          CXyz Gimmick Puppet Fanatix Machinix
          • ATK:

          • 3100

          • DEF:

          • 1500


          3 Level 9 monsters If this card is Special Summoned: You can add 1 "Puppet" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "CXyz Gimmick Puppet Fanatix Machinix" once per turn.


          FAN SERVICEEEEEEEEEEEEEEEEEEEEEEEEEEE


          Search for a super delicious trap card for the deck, as well as jump monsters from your or enemy's grave onto both players' field. You can jump over to the enemy's field, because as long as there is a special summon monster on the enemy's field, this card can destroy that card and deal damage equal to half the original attack of the destroyed card, contributing quite a bit of damage to FTK

          Number 15: Gimmick Puppet Giant Grinder and Number C15: Gimmick Puppet Giant Hunter (x1)

          UR Rarity
          Number 15: Gimmick Puppet Giant Grinder
          UR Rarity
          Number 15: Gimmick Puppet Giant Grinder
          Number 15: Gimmick Puppet Giant Grinder
          DARK
          Number 15: Gimmick Puppet Giant Grinder
          • ATK:

          • 1500

          • DEF:

          • 2500


          2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


          SR Rarity
          Number C15: Gimmick Puppet Giant Hunter
          SR Rarity
          Number C15: Gimmick Puppet Giant Hunter
          Number C15: Gimmick Puppet Giant Hunter
          DARK
          Number C15: Gimmick Puppet Giant Hunter
          • ATK:

          • 2500

          • DEF:

          • 1500


          3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.


          Number 15 : bro burns with 100% of original attack, contributes very good damage to FTK


          Number C15 : bro is the same but can shoot spell/trap :v

          Number C40: Gimmick Puppet of Dark Strings and Number 40: Gimmick Puppet of Strings (Boom Boom Bokudan)

          SR Rarity
          Number C40: Gimmick Puppet of Dark Strings
          SR Rarity
          Number C40: Gimmick Puppet of Dark Strings
          Number C40: Gimmick Puppet of Dark Strings
          DARK
          Number C40: Gimmick Puppet of Dark Strings
          • ATK:

          • 3300

          • DEF:

          • 2000


          3 Level 9 monsters When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.


          SR Rarity
          Number 40: Gimmick Puppet of Strings
          SR Rarity
          Number 40: Gimmick Puppet of Strings
          Number 40: Gimmick Puppet of Strings
          DARK
          Number 40: Gimmick Puppet of Strings
          • ATK:

          • 3000

          • DEF:

          • 2000


          2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.


          Number 40 : place counter on all face-up monsters on the field, except itself (you place it on your field). The second effect is quite slow so skip it because it's too slow for an FTK deck.


          Number C40 : detonates all counters and destroys all monsters that Number 40 placed before and deals damage equal to the highest ATK of 1 monster. In addition, this card also has the effect of placing Counters on all face-up enemy monsters.

          - The good point of C40 is that its body is very big, up to 3300 ATK so you can FTK the enemy by shooting this card and causing 3300 ATK or 1650 (half of 3300 ATK) damage to the enemy.



          Staple

           

          Foolish Burial (x0-1)

          UR Rarity
          Foolish Burial
          UR Rarity
          Foolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            Can be used to send your protectors to the grave or cards that have effects when sent to the grave,...

            Handtrap & Staple

            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




              Tag(s):

              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  Ghost Mourner & Moonlit Chill
                  WIND 3
                  Ghost Mourner & Moonlit Chill
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    UR Rarity
                    Maxx "C"
                    UR Rarity
                    Maxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    Ghost Mourner & Moonlit Chill : support burning a little more damage for FTK :)


                    Triple Tactics: because the Number C40 you throw gives the enemy self-activated effects, you can take advantage of it to use Triple Tactic cards to gain more advantages for yourself.

                    Number 88: Gimmick Puppet of Leo, Metaltronus and Number C88: Gimmick Puppet Disaster Leo (Nah I'd Win)

                    UR Rarity
                    Number 88: Gimmick Puppet of Leo
                    UR Rarity
                    Number 88: Gimmick Puppet of Leo
                    Number 88: Gimmick Puppet of Leo
                    DARK
                    Number 88: Gimmick Puppet of Leo
                    • ATK:

                    • 3200

                    • DEF:

                    • 2300


                    3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.


                     Rarity
                    Metaltronus
                     Rarity
                    Metaltronus
                    Metaltronus
                    Spell Quick
                    Metaltronus

                      Target 1 face-up non-Token monster your opponent controls; Special Summon 1 monster from your hand, Deck, or Extra Deck that has 2 or more of the same Type, Attribute, and/or ATK (but negate its effects), and if you do, negate that targeted monster's effects, also, after that, if these monsters have the same name, you can banish both, face-down. Your opponent cannot activate the targeted monster's effects in response to this card's activation. You can only activate 1 "Metaltronus" per turn.


                      SR Rarity
                      Number C88: Gimmick Puppet Disaster Leo
                      SR Rarity
                      Number C88: Gimmick Puppet Disaster Leo
                      Number C88: Gimmick Puppet Disaster Leo
                      DARK
                      Number C88: Gimmick Puppet Disaster Leo
                      • ATK:

                      • 3500

                      • DEF:

                      • 2500


                      4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.


                      You can jump Number 88 onto the field with 0 Xyz materials to OTK opp easier

                      Horus

                      UR Rarity
                      Imsety, Glory of Horus
                      UR Rarity
                      Imsety, Glory of Horus
                      Imsety, Glory of Horus
                      DARK 8
                      Imsety, Glory of Horus
                      • ATK:

                      • 3000

                      • DEF:

                      • 1800


                      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                      SR Rarity
                      Qebehsenuef, Protection of Horus
                      SR Rarity
                      Qebehsenuef, Protection of Horus
                      Qebehsenuef, Protection of Horus
                      EARTH 8
                      Qebehsenuef, Protection of Horus
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


                      UR Rarity
                      Hapi, Guidance of Horus
                      UR Rarity
                      Hapi, Guidance of Horus
                      Hapi, Guidance of Horus
                      WIND 8
                      Hapi, Guidance of Horus
                      • ATK:

                      • 2400

                      • DEF:

                      • 1600


                      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                      SR Rarity
                      Walls of the Imperial Tomb
                      SR Rarity
                      Walls of the Imperial Tomb
                      Walls of the Imperial Tomb
                      Spell Field
                      Walls of the Imperial Tomb

                        This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                        UR Rarity
                        King's Sarcophagus
                        UR Rarity
                        King's Sarcophagus
                        King's Sarcophagus
                        Spell Continuous
                        King's Sarcophagus

                          "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                          SR Rarity
                          Duamutef, Blessing of Horus
                          SR Rarity
                          Duamutef, Blessing of Horus
                          Duamutef, Blessing of Horus
                          WATER 8
                          Duamutef, Blessing of Horus
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                          Provides additional Level 8 body for Xyz

                          Therion Discolosseum and Therion "King" Regulus (Therion)

                          UR Rarity
                          Therion Discolosseum
                          UR Rarity
                          Therion Discolosseum
                          Therion Discolosseum
                          Spell Field
                          Therion Discolosseum

                            When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                            UR Rarity
                            Therion "King" Regulus
                            UR Rarity
                            Therion "King" Regulus
                            Therion "King" Regulus
                            EARTH 8
                            Therion "King" Regulus
                            • ATK:

                            • 2800

                            • DEF:

                            • 1600


                            You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                            Provides Level 8 Machine Omni-negate body but is rarely used

                            Orcust Crescendo, Girsu and the Orcust Mekk-Knight (greasy)

                            SR Rarity
                            Orcust Crescendo
                            SR Rarity
                            Orcust Crescendo
                            Orcust Crescendo
                            Trap Counter
                            Orcust Crescendo

                              When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                              UR Rarity
                              Girsu, the Orcust Mekk-Knight
                              UR Rarity
                              Girsu, the Orcust Mekk-Knight
                              Girsu, the Orcust Mekk-Knight
                              DARK 4
                              Girsu, the Orcust Mekk-Knight
                              • ATK:

                              • 1800

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                              Girsu gives you 2 Machine bodies so you can link 2 Gimmick Puppet easily, and conveniently throw counter trap - a card with very good recovery ability.



                              Eat 1 handtrap and lie down and waste normal summon :)



                              Combo & Videos

                               

                              Mansion of the Dreadful Dolls (Combo & Videos)

                               Rarity
                              Mansion of the Dreadful Dolls
                               Rarity
                              Mansion of the Dreadful Dolls
                              Mansion of the Dreadful Dolls
                              Spell Field
                              Mansion of the Dreadful Dolls

                                When this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 "Gimmick Puppet" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 "Mansion of the Dreadful Dolls" per turn.





                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





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