Madolche Game Guide

Madolche Game Guide

Madolche has the ability to spam corpses to disrupt turn 1 or OTK on turn 2, extremely cool.


Madolche's search effect is not once per turn but you also have to consider Miss Timing. The deck has the ability to restore goods by picking up resources from the grave to hand.

Sections covered in this guide:




CORE

 

Madolche Anjelly (x3)

SR Rarity
Madolche Anjelly
SR Rarity
Madolche Anjelly
Madolche Anjelly
EARTH 4
Madolche Anjelly
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.


Jumps Madolche monster straight from deck to field at the cost of sacrificing himself (searcher), this is a level 4 searcher, can Xyz to Xyz Madolche monster and one card combo

Madolche Hootcake (x2-3)

SR Rarity
Madolche Hootcake
SR Rarity
Madolche Hootcake
Madolche Hootcake
EARTH 3
Madolche Hootcake
  • ATK:

  • 1500

  • DEF:

  • 1100


When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.


Jump Madolche from deck by banishing 1 monster (doesn't have to be Madolche, can be a handtrap you threw before). Although the Level 3 body is a bit weak, it's a Beast (some monsters require a Beast to use the effect) so the body is still good :3

Madolche Messengelato (x2)

SR Rarity
Madolche Messengelato
SR Rarity
Madolche Messengelato
Madolche Messengelato
EARTH 4
Madolche Messengelato
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.


body level 4, search spell/trap Madolche not once per turn, but you must have a Madolche Beast to use the effect


Because the effect is When, there may be a miss timing, search can only be used when specially summoned.

Madolche Petingcessoeur (x3)

SR Rarity
Madolche Petingcessoeur
SR Rarity
Madolche Petingcessoeur
Madolche Petingcessoeur
EARTH 4
Madolche Petingcessoeur
  • ATK:

  • 1400

  • DEF:

  • 1400


If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.


what a sigma


jumps automatically when there are no monsters in the grave (you can handle it very easily on turn 2 and above)

When this card is Special Summoned, you can jump 1 Madolche monster from your hand or deck (except this card) and reduce that card's Level by 1 (the monster you jump to is normally Level 5, reduce 1 level to Level 4 for Xyz). Then you are locked to Special Summon only Madolche monsters

This is a very good one card combo, because it doesn't require a sacrifice and doesn't cost your normal summon.

Madolche Magileine (x1-2)

SR Rarity
Madolche Magileine
SR Rarity
Madolche Magileine
Madolche Magileine
EARTH 4
Madolche Magileine
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.


searcher, a good combo card but only searches when normal summoning or flipping (and it's When so it can get Miss Timing)

Madolche Puddingcess (x1)

SR Rarity
Madolche Puddingcess
SR Rarity
Madolche Puddingcess
Madolche Puddingcess
EARTH 5
Madolche Puddingcess
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.


The name of this card is its strength, the important monster of the combo chain needs Xyz material, this card can activate the non-once per turn effect of the Xyz card


Well this card is a bit brick, level 5 can't be normal summoned. but it's important so...

Madolche Chateau (x1)

R Rarity
Madolche Chateau
R Rarity
Madolche Chateau
Madolche Chateau
Spell Field
Madolche Chateau

    When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.


    searchable so x1 is enough


    Buffs 500 ATK & DEF for your Madolche monster (increases both DEF and OTK)

    Shuffle all Madolche monsters from grave to Deck (triggers effects of some cards, some cards require no monsters in grave to use the effect, so this is a very good recovery effect that can also support)

    MONSTER FROM YOUR GRAVE BACK TO DECK BY THE EFFECT OF MADOLCHE MONSTER, YOU CAN ADD IT TO YOUR HAND!!! This is a super recovery effect, pick up a combo card for the next turn or whatever, with just 1 Xyz Rank 4 Glassouffle card, you can pick up 2 cards to your hand, this effect is so broken

    Where is the word "once per turn"? I can't find it anywhere.

    Madolche Salon (x1)

    R Rarity
    Madolche Salon
    R Rarity
    Madolche Salon
    Madolche Salon
    Spell Continuous
    Madolche Salon

      During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.


      searchable


      add 1 more normal summon (yeah, these guys have 1 more body, the combo is extremely intense, or after eating handtrap you can still continue to dance)

      It also has the effect of turning Madolche spells/traps face down straight from the deck if your Madolche card is added from the grave to hand or shuffled into the deck by an effect (because of the text "picked from grave to hand", you can pick it up and turn it face down, without having to shuffle it straight into the deck - a problem that 1 card in this deck has).

      Madolche Dessert and Madolche Promenade (x1)

       Rarity
      Madolche Dessert
       Rarity
      Madolche Dessert
      Madolche Dessert
      Trap Normal
      Madolche Dessert

        Target 2 Effect Monsters on the field, including a "Madolche" monster; return those Effect Monsters to the hand/Extra Deck, then you can Special Summon 1 "Madolche" monster from your hand or Extra Deck with ATK less than or equal to the total original ATK of those returned monsters. If a "Madolche" card(s) is shuffled from your GY into the Deck/Extra Deck, while this card is in your GY (except during the Damage Step): You can attach this card to an Xyz Monster you control. You can only use 1 "Madolche Dessert" effect per turn, and only once that turn.


        R Rarity
        Madolche Promenade
        R Rarity
        Madolche Promenade
        Madolche Promenade
        Trap Normal
        Madolche Promenade

          Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.


          both have the ability to disrupt the opponent and can be searched from the deck to the hand or face down from the deck to the field (usually a standard combo will search both of these cards from the deck). The second effect is ignored, opp eats a billion disrupts and then surr

          Madolche Teacher Glassouffle (x2-3)

          UR Rarity
          Madolche Teacher Glassouffle
          UR Rarity
          Madolche Teacher Glassouffle
          Madolche Teacher Glassouffle
          EARTH
          Madolche Teacher Glassouffle
          • ATK:

          • 1800

          • DEF:

          • 2500


          2 Level 4 "Madolche" monsters (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn.


          Easy to level up, can pick up 2 cards from the grave to the deck (monster/spell/trap and pick up non-Madolche cards), if you have Salon , you can pick up both to your hand


          This card's hidden passive is detact 1 material: all. The purpose is to combo to the next card below. The effect of detacting 1 material makes 1 of your Madolche monsters immune to monster effects.

          Madolche Puddingcess Chocolat-a-la-Mode (x1-2)

          UR Rarity
          Madolche Puddingcess Chocolat-a-la-Mode
          UR Rarity
          Madolche Puddingcess Chocolat-a-la-Mode
          Madolche Puddingcess Chocolat-a-la-Mode
          EARTH
          Madolche Puddingcess Chocolat-a-la-Mode
          • ATK:

          • 2500

          • DEF:

          • 2200


          2 Level 5 EARTH monsters You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.


          Easy to build, can be summoned by using a Rank 4 or lower Xyz monster Madolche to build this card (materials of other cards will become materials for this card)


          The next 2 effects are equally delicious:

          + pick up Madolche from the grave to the deck (to trigger the effects of other cards or the next effect of this card)

          + If this card has Madolche Puddingcess as a material, when a Madolche card is added to the deck from the graveyard, you can jump 1 Madolche monster from the deck to the field.

          There are 2 notes:

          + The monster jumping effect from the deck is When so it can Miss Timing
          + When the monster jumps from the deck to defense position, it is defense-down so it is easy to missplay.

          Madolche Queen Tiaramisu (x2)

          UR Rarity
          Madolche Queen Tiaramisu
          UR Rarity
          Madolche Queen Tiaramisu
          Madolche Queen Tiaramisu
          EARTH
          Madolche Queen Tiaramisu
          • ATK:

          • 2200

          • DEF:

          • 2100


          2 Level 4 "Madolche" monsters Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.


          extremely strong turn 2 because it pushes enemy monsters/magic/traps straight to the deck, easy to level up, 2200 body supports OTK well

          Madolche Queen Tiarafraise (x1)

           Rarity
          Madolche Queen Tiarafraise
           Rarity
          Madolche Queen Tiarafraise
          Madolche Queen Tiarafraise
          EARTH
          Madolche Queen Tiarafraise
          • ATK:

          • 2600

          • DEF:

          • 2500


          3 Level 5 "Madolche" monsters Once per turn, you can also Xyz Summon "Madolche Queen Tiarafraise" by using "Madolche Queen Tiaramisu" you control. (Transfer its materials to this card.) Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target up to 2 "Madolche" cards in your GY; shuffle them into the Deck, also shuffle up to the same number of cards your opponent controls into the Deck. If this card in your possession is destroyed by an opponent's card and sent to your GY: Return this card to the Extra Deck.


          is also a queen but can be used on turn 1 or 2, can be upgraded by using the queen above to upgrade this card (Xyz materials will become materials for this card)


          Because the effect of pushing the enemy card to the deck is now Quick Effect (can be used on both enemy and own turns), this is a disrupt turn 1 and supports OTK turn 2.

          This card also picks itself up for the Extra Deck, so you can play it x1 (x2 if you're afraid of being banned).

          Madolche Fresh Sistart (x1)

          R Rarity
          Madolche Fresh Sistart
          R Rarity
          Madolche Fresh Sistart
          Madolche Fresh Sistart
          EARTH
          Madolche Fresh Sistart
          • ATK:

          • 1500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.


          Because it is a Link monster, if you need a Madolche monster in the graveyard to serve a combo, just link it to this card. It has the effect of protecting your Spell/Trap Madolche from being destroyed by card effects and no player can target it with the effect.


          So if you want to break a spell/trap, you have to go through this card first. On top of that, this card also protects itself from combat or effects by shuffling 1 Madolche monster to the grave, both protecting itself and shuffling to activate the effects of other Madolche cards.

          Madolche Mini Meowcaroons (x1-2)

           Rarity
          Madolche Mini Meowcaroons
           Rarity
          Madolche Mini Meowcaroons
          Madolche Mini Meowcaroons
          EARTH
          Madolche Mini Meowcaroons
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ Effect Monsters, including a "Madolche" monster If this card is Link Summoned: You can add 1 "Madolche" card from your Deck to your hand. You can target 1 monster in your GY; Special Summon 1 "Madolche" monster from your hand, and if you do, shuffle that target into the Deck, also you cannot activate monster effects for the rest of this turn, except "Madolche" monsters. You can only use each effect of "Madolche Mini Meowcaroons" once per turn.


          easy summoning condition, you can use Link 2 above to get this card, this card is both a Beast to trigger the effect of some cards, and can search for Madolche monsters/spells/traps, shuffle 1 monster from the grave to the deck (trigger the effect of Madolche) then jump 1 Madolche from hand


          Overall this is a super support that can extend combos well



          Staple

           

          Handtrap & Staple

          UR Rarity
          Ghost Ogre & Snow Rabbit
          UR Rarity
          Ghost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            SR Rarity
            PSY-Framegear Gamma
            SR Rarity
            PSY-Framegear Gamma
            PSY-Framegear Gamma
            LIGHT 2
            PSY-Framegear Gamma
            • ATK:

            • 1000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                Because this is a deck that can one card combo, you can comfortably put handtrap in it.

                Vernusylph of the Awakening Forests, Vernusylph of the Flourishing Hills and Vernusylph of the Misting Seedlings (Vernusylph)

                SR Rarity
                Vernusylph of the Awakening Forests
                SR Rarity
                Vernusylph of the Awakening Forests
                Vernusylph of the Awakening Forests
                EARTH 4
                Vernusylph of the Awakening Forests
                • ATK:

                • 900

                • DEF:

                • 1800


                You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


                UR Rarity
                Vernusylph of the Flourishing Hills
                UR Rarity
                Vernusylph of the Flourishing Hills
                Vernusylph of the Flourishing Hills
                EARTH 4
                Vernusylph of the Flourishing Hills
                • ATK:

                • 200

                • DEF:

                • 2000


                "Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


                SR Rarity
                Vernusylph of the Misting Seedlings
                SR Rarity
                Vernusylph of the Misting Seedlings
                Vernusylph of the Misting Seedlings
                EARTH 3
                Vernusylph of the Misting Seedlings
                • ATK:

                • 400

                • DEF:

                • 800


                All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


                Because your Madolche are EARTH Fairies, they play very well together, have the ability to pull resources from the grave, search for resources very well, and are also Level 4 to serve Xyz.

                Speedroid Taketomborg, M-X-Saber Invoker and Speedroid Terrortop (Invoker)

                R Rarity
                Speedroid Taketomborg
                R Rarity
                Speedroid Taketomborg
                Speedroid Taketomborg
                WIND 3
                Speedroid Taketomborg
                • ATK:

                • 600

                • DEF:

                • 1200


                If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                UR Rarity
                M-X-Saber Invoker
                UR Rarity
                M-X-Saber Invoker
                M-X-Saber Invoker
                EARTH
                M-X-Saber Invoker
                • ATK:

                • 1600

                • DEF:

                • 500


                2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                SR Rarity
                Speedroid Terrortop
                SR Rarity
                Speedroid Terrortop
                Speedroid Terrortop
                WIND 3
                Speedroid Terrortop
                • ATK:

                • 1200

                • DEF:

                • 600


                If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                somehow our mailman is EARTH Level 4 so... these guys are legit


                Terrortop jumps by himself, searches Taketomborg on Invoker , Invoker jumps on the messenger Messengelato

                Pot of Prosperity and Small World (+69 consistency)

                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  SR Rarity
                  Small World
                  SR Rarity
                  Small World
                  Small World
                  Spell Normal
                  Small World

                    Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                    If you find it too bricky, you can add more of these guys, otherwise, I just use Pot because these guys are one card combo, need exactly 1 piece

                    Divine Arsenal AA-ZEUS - Sky Thunder, Super Starslayer TY-PHON - Sky Crisis and Number 41: Bagooska the Terribly Tired Tapir (Xyz)

                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    UR Rarity
                    Super Starslayer TY-PHON - Sky Crisis
                    UR Rarity
                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    Number 41 : eat handtrap and go to sleep


                    Zeus : chad, easy to level up, big body, send no target no once per turn

                    Ty-Phon : chad, easy to get up, floodinggay + annoying to destroy the field

                    I:P Masquerena, Underworld Goddess of the Closed World and S:P Little Knight (Link)

                    UR Rarity
                    I:P Masquerena
                    UR Rarity
                    I:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                    UR Rarity
                    Underworld Goddess of the Closed World
                    UR Rarity
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    UR Rarity
                    S:P Little Knight
                    UR Rarity
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    I:P and S:P : the pair creates 2 disrupts on enemy turns, I:P will link to S:P and S:P itself has 2 disrupts


                    Underworld Goddess : specializes in dealing with unaffected monsters, big body, great effects

                    nah i'd win

                    N Rarity
                    Madolche Butlerusk
                    N Rarity
                    Madolche Butlerusk
                    Madolche Butlerusk
                    EARTH 4
                    Madolche Butlerusk
                    • ATK:

                    • 1500

                    • DEF:

                    • 800


                    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.


                    SR Rarity
                    Barrier Statue of the Drought
                    SR Rarity
                    Barrier Statue of the Drought
                    Barrier Statue of the Drought
                    EARTH 4
                    Barrier Statue of the Drought
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    No monsters can be Special Summoned, except for EARTH monsters.




                    Tag(s):

                    UR Rarity
                    Kashtira Fenrir
                    UR Rarity
                    Kashtira Fenrir
                    Kashtira Fenrir
                    EARTH 7
                    Kashtira Fenrir
                    • ATK:

                    • 2400

                    • DEF:

                    • 2400


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                    SR Rarity
                    Secret Village of the Spellcasters
                    SR Rarity
                    Secret Village of the Spellcasters
                    Secret Village of the Spellcasters
                    Spell Field
                    Secret Village of the Spellcasters

                      If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                      Butlerusk : can search field from deck, surprisingly deck has Spellcaster so ...

                      The cute cheese stick statue is very harmless : it can be easily dragged from the grave to the yard by the Vernusylphs.



                      Video

                       

                      Madolche Petingcessoeur (Videos)

                      SR Rarity
                      Madolche Petingcessoeur
                      SR Rarity
                      Madolche Petingcessoeur
                      Madolche Petingcessoeur
                      EARTH 4
                      Madolche Petingcessoeur
                      • ATK:

                      • 1400

                      • DEF:

                      • 1400


                      If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ● If you have no monsters in your GY: You can Special Summon this card from your hand. ● If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.


                      > > > Click Here < < <




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                      - Yu-Gi-Oh! Guidance Vietnam





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