Melodious can be combined from Deck or combined with monster materials in Pendulum Scale, with just one combo card you can create a bunch of disrupt, with the new support of 2 new Pendulum monsters, both searching and jumping cards to add body to the combo, and from scaling back to the field after being used as fusion material helps the deck to be able to hire for several other decks

Melodious Game Guide
CORE
Ostinato (x3)

 
    
 
    

 Spell
Spell Normal
                        NormalOstinato
If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Fusion using materials from Deck
Refrain the Melodious Songstress and Couplet the Melodious Songstress (x3)

 
    
 
    

 LIGHT
LIGHT 4
                            4 1
1Refrain the Melodious Songstress
- ATK: 
- 1600 
- DEF: 
- 800 
[ Pendulum Effect ] You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn.

 
    
 
    

 LIGHT
LIGHT 5
                            5 9
9Couplet the Melodious Songstress
- ATK: 
- 1200 
- DEF: 
- 2000 
[ Pendulum Effect ] You cannot Pendulum Summon, except LIGHT monsters (this effect cannot be negated). If you do not control any face-up monsters, other than "Melodious" monsters: You can add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use this effect of "Couplet the Melodious Songstress" once per turn. [ Monster Effect ] If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower "Melodious" monster from your hand or GY. If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Couplet the Melodious Songstress" once per turn.
Void Consciousness: Death
Melodious Concerto (x1-2)

 
    
 
    

 Spell
Spell Normal
                        NormalMelodious Concerto
Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a "Melodious" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of "Melodious Concerto" once per turn.
Fusion by using monsters in your hand and Pendulum Zone. This card also has the effect of picking itself back to the deck and drawing 1 when a Melodious Fusion monster is sent to the graveyard.
1st Movement Solo (x3)
Jump Melodious monster straight from Deck or hand to the field but locked, can only summon Melodious monster in the turn you play this card
Sonata the Melodious Diva (x0-3)
jumps by itself, can be sent to the grave and picked up again, then jumps from hand to field to extend combo, for example Link 2 to S:P
Soprano the Melodious Songstress (x0-3)

 
    
 
    

 LIGHT
LIGHT 4
                            4Soprano the Melodious Songstress
- ATK: 
- 1400 
- DEF: 
- 1400 
When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
Has the ability to pick up Melodious monsters from the graveyard back into your hand, which sounds cheesy but you have a bunch of cards - from fusion by sending materials from your deck to the graveyard or sending monsters from your deck to the graveyard to increase ATK, so you can send the cards you want to add to your hand by sending those cards to the graveyard, then using this card to pick them up
Aria the Melodious Diva (x0-1)
is a card that protects Melodious monsters from being targeted ( Veiler , Imperm ) or destroyed by battle.
Shopina the Melodious Maestra (x0-1)
Pick up LIGHT Fairy from soft once per turn grave (can be used once after leaving the field and returning), even though you don't use other monster effects except LIGHT monsters but... Who asked? The deck is full of LIGHT
Canon the Melodious Diva (x0-1)

 
    
 
    

 LIGHT
LIGHT 4
                            4Canon the Melodious Diva
- ATK: 
- 1400 
- DEF: 
- 2000 
If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.
jumps by itself and is a Level 4 that can Xyz all kinds of things, however this card can only be special summoned once (due to its own effect)
Bacha the Melodious Maestra (x2-3)

 
    
 
    

 LIGHT
LIGHT 7
                            7Bacha the Melodious Maestra
- ATK: 
- 2500 
- DEF: 
- 1800 
2 "Melodious" monsters While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position.
protect, jump monster to continue combo, easy to level up, this is an extremely strong support for the deck
Flowering Etoile the Melodious Magnificat (x1-2)

 
    
 
    

 LIGHT
LIGHT 8
                            8Flowering Etoile the Melodious Magnificat
- ATK: 
- 2800 
- DEF: 
- 1500 
1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".
Has the ability to banish your Melodious monsters and then push your opponent's face-up cards (monsters/spells/traps) back to your hand up to the number of banished Melodious monsters you have (No target)
Schuberta the Melodious Maestra (x1-3)
easy to summon, banish effect up to 3 cards in the grave of both players can be used on both enemy and friend's turns, so you can remove all their cards from the grave in just 2-4 turns. But no, this effect can only be used once when this card is on the field :), to use it again you have to summon a copy of this card to the field
Bloom Harmonist the Melodious Composer (x1-2)

 
    
 
    

 LIGHT
LIGHTBloom Harmonist the Melodious Composer
- ATK: 
- 1000 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Fairy monsters If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
easy to level up, just need 2 Fairies, doesn't have to be Melodious, you can use Herald of Orange Light if you want :)
Bloom Diva the Melodious Choir (x0-1)

 
    
 
    

 LIGHT
LIGHT 6
                            6Bloom Diva the Melodious Choir
- ATK: 
- 1000 
- DEF: 
- 2000 
1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
is a punching bag that can punch and punch very hard
CORE
Handtrap & Staple

 
    
 
    

 Spell
Spell Quick
                        QuickCrossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.

 
    
 
    

 FIRE
FIRE 3
                            3Ash Blossom & Joyous Spring
- ATK: 
- 0 
- DEF: 
- 1800 
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 
    
 
    

 LIGHT
LIGHT 2
                            2PSY-Framegear Gamma
- ATK: 
- 1000 
- DEF: 
- 0 
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

 
    
 
    

 Trap
Trap Normal
                        NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

 
    
 
    

 Spell
Spell Normal
                        NormalTriple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
average deck 1 card combo, put handtrap in empty slot
Protector of The Agents - Moon (greasy)

 
    
 
    

 LIGHT
LIGHTProtector of The Agents - Moon
- ATK: 
- 1800 
- LINK-2 
Link Arrow:
 Right
 Right
 Bottom-Right
 Bottom-Right
2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
Sacrifice shoot card sounds pretty bad, but this card can get through skill drain, don't joke. It's even easier to get 2 Fairies
I:P Masquerena and S:P Little Knight (couple circumstances)

 
    
 
    

 DARK
DARKI:P Masquerena
- ATK: 
- 800 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

 
    
 
    

 DARK
DARKS:P Little Knight
- ATK: 
- 1600 
- LINK-2 
Link Arrow:
 Left
 Left
 Right
 Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
Usually use S:P because you usually have 2 extra bodies after combo, if you have 3 extra bodies you can go to I:P then go to S:P to get 1 more disrupt
Number 41: Bagooska the Terribly Tired Tapir and Chaos Angel (Depends)

 
    
 
    

 EARTH
EARTH
Number 41: Bagooska the Terribly Tired Tapir
- ATK: 
- 2100 
- DEF: 
- 2000 
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

 
    
 
    

 DARK
DARK 10
                            10Chaos Angel
- ATK: 
- 3500 
- DEF: 
- 2800 
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.
Because of the random lock, using these depends on the situation, but Number 41 is still the one I rate the highest, opp Maxx "C" , I'm going to sleep
Burned machine

 
    
 
    

 DARK
DARK 4
                            4 5
5Supreme King Dragon Darkwurm
- ATK: 
- 1800 
- DEF: 
- 1200 
[ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.

 
    
 
    

 FIRE
FIRE 8
                            8Ignister Prominence, the Blasting Dracoslayer
- ATK: 
- 2850 
- DEF: 
- 0 
1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.

 
    
 
    

 LIGHT
LIGHTExceed the Pendulum
- ATK: 
- 2000 
- LINK-3 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.

 
    
 
    

 WIND
WINDApollousa, Bow of the Goddess
- ATK: 
- -1 
- LINK-4 
Link Arrow:
 Top
 Top
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

 
    
 
    

 DARK
DARK
Arc Rebellion Xyz Dragon
- ATK: 
- 3000 
- DEF: 
- 2500 
3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

 
    
 
    

 DARK
DARKAccesscode Talker
- ATK: 
- 2300 
- LINK-4 
Link Arrow:
 Top
 Top
 Left
 Left
 Right
 Right
 Bottom
 Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

 
    
 
    

 DARK
DARK 7
                            7 1
1Astrograph Sorcerer
- ATK: 
- 2500 
- DEF: 
- 2000 
[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

 
    
 
    

 WATER
WATER
Odd-Eyes Absolute Dragon
- ATK: 
- 2800 
- DEF: 
- 2500 
2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.

 
    
 
    

 LIGHT
LIGHT 4
                            4 8
8Supreme King Dragon Lightwurm
- ATK: 
- 1200 
- DEF: 
- 1800 
[ Pendulum Effect ] If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.

 
    
 
    

 EARTH
EARTHCross-Sheep
- ATK: 
- 700 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

 
    
 
    

 WIND
WIND 7
                            7Odd-Eyes Vortex Dragon
- ATK: 
- 2500 
- DEF: 
- 3000 
1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.

 
    
 
    

 WIND
WIND 4
                            4 2
2Majesty Pegasus, the Dracoslayer
- ATK: 
- 1500 
- DEF: 
- 1500 
[ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.

 
    
 
    

 DARK
DARKBeyond the Pendulum
- ATK: 
- 1200 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
Use these Pendulums to spam a bunch of negates and disrupts on the field, turn 2 can easily OTK with Arc Rebellion or Accesscode Talker
Videos
Ostinato (Videos)

 
    
 
    

 Spell
Spell Normal
                        NormalOstinato
If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
 
                        














