Melodious Game Guide

Melodious Game Guide

Melodious can be combined from Deck or combined with monster materials in Pendulum Scale, with just one combo card you can create a bunch of disrupt, with the new support of 2 new Pendulum monsters, both searching and jumping cards to add body to the combo, and from scaling back to the field after being used as fusion material helps the deck to be able to hire for several other decks

Sections covered in this guide:




CORE

 

Ostinato (x3)

UR Rarity
Ostinato
UR Rarity
Ostinato
Ostinato
Spell Normal
Ostinato

    If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


    Fusion using materials from Deck


    or hand (cannot be used on the field)

    Although the monster is destroyed at the end of the turn, the fusion material if in the grave will be specially summoned to the field. However, usually after you combo, the fusion monster will no longer exist, so don't worry about the effect of being destroyed at the end of this turn :D

    Refrain the Melodious Songstress and Couplet the Melodious Songstress (x3)

     Rarity
    Refrain the Melodious Songstress
     Rarity
    Refrain the Melodious Songstress
    Refrain the Melodious Songstress
    LIGHT 41
    Refrain the Melodious Songstress
    • ATK:

    • 1600

    • DEF:

    • 800


    [ Pendulum Effect ] You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn.


     Rarity
    Couplet the Melodious Songstress
     Rarity
    Couplet the Melodious Songstress
    Couplet the Melodious Songstress
    LIGHT 59
    Couplet the Melodious Songstress
    • ATK:

    • 1200

    • DEF:

    • 2000


    [ Pendulum Effect ] You cannot Pendulum Summon, except LIGHT monsters (this effect cannot be negated). If you do not control any face-up monsters, other than "Melodious" monsters: You can add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use this effect of "Couplet the Melodious Songstress" once per turn. [ Monster Effect ] If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower "Melodious" monster from your hand or GY. If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Couplet the Melodious Songstress" once per turn.


    Void Consciousness: Death


    Red ( Refrain ): when in pendulum scale, it has the ability to mill Melodious monsters from the Deck to the graveyard (to pick them up later or jump them onto the field from the graveyard), the monster effect allows you to search for Melodious monsters when they are normally or specially summoned.

    Green ( Couple ): This card's monster effect is very good, add it to your hand unless you draw a normal card, then jump a Melodious Level 4 or lower monster from the grave (usually after fusing from the deck, you pick up this card and this card will pull another monster from the grave). Pendulum effect is also very good, search for spell/trap Melodious from the deck to your hand.

    Both have the same effect: if a Melodious fusion monster is SPECIAL SUMMONED while this card is face-up in the Extra Deck, you can put them in Pendulum Zones, their Scale is also quite large, 1 to 9

    Melodious Concerto (x1-2)

     Rarity
    Melodious Concerto
     Rarity
    Melodious Concerto
    Melodious Concerto
    Spell Normal
    Melodious Concerto

      Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a "Melodious" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of "Melodious Concerto" once per turn.


      Fusion by using monsters in your hand and Pendulum Zone. This card also has the effect of picking itself back to the deck and drawing 1 when a Melodious Fusion monster is sent to the graveyard.


      Because this card is self-regenerating, you can use x1, but if you are afraid of banishment, you can use x2.

      1st Movement Solo (x3)

      SR Rarity
      1st Movement Solo
      SR Rarity
      1st Movement Solo
      1st Movement Solo
      Spell Normal
      1st Movement Solo

        If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.


        Jump Melodious monster straight from Deck or hand to the field but locked, can only summon Melodious monster in the turn you play this card

        Sonata the Melodious Diva (x0-3)

        N Rarity
        Sonata the Melodious Diva
        N Rarity
        Sonata the Melodious Diva
        Sonata the Melodious Diva
        LIGHT 3
        Sonata the Melodious Diva
        • ATK:

        • 1200

        • DEF:

        • 1000


        If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.


        jumps by itself, can be sent to the grave and picked up again, then jumps from hand to field to extend combo, for example Link 2 to S:P


        The body-boosting effect of this card also has a very good OTK effect.

        Soprano the Melodious Songstress (x0-3)

        N Rarity
        Soprano the Melodious Songstress
        N Rarity
        Soprano the Melodious Songstress
        Soprano the Melodious Songstress
        LIGHT 4
        Soprano the Melodious Songstress
        • ATK:

        • 1400

        • DEF:

        • 1400


        When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


        Has the ability to pick up Melodious monsters from the graveyard back into your hand, which sounds cheesy but you have a bunch of cards - from fusion by sending materials from your deck to the graveyard or sending monsters from your deck to the graveyard to increase ATK, so you can send the cards you want to add to your hand by sending those cards to the graveyard, then using this card to pick them up


        This card also has a Melodious fusion effect that uses resources on the field, including this card (Fusing doesn't require poly, to be honest).

        Aria the Melodious Diva (x0-1)

        R Rarity
        Aria the Melodious Diva
        R Rarity
        Aria the Melodious Diva
        Aria the Melodious Diva
        LIGHT 4
        Aria the Melodious Diva
        • ATK:

        • 1600

        • DEF:

        • 1200


        While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.


        is a card that protects Melodious monsters from being targeted ( Veiler , Imperm ) or destroyed by battle.


        You can use this card to Rank 4 Number 41 :). Because it can be searched, bringing x1 is enough.

        Shopina the Melodious Maestra (x0-1)

        N Rarity
        Shopina the Melodious Maestra
        N Rarity
        Shopina the Melodious Maestra
        Shopina the Melodious Maestra
        LIGHT 7
        Shopina the Melodious Maestra
        • ATK:

        • 2300

        • DEF:

        • 1700


        Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect.


        Pick up LIGHT Fairy from soft once per turn grave (can be used once after leaving the field and returning), even though you don't use other monster effects except LIGHT monsters but... Who asked? The deck is full of LIGHT

        Canon the Melodious Diva (x0-1)

        N Rarity
        Canon the Melodious Diva
        N Rarity
        Canon the Melodious Diva
        Canon the Melodious Diva
        LIGHT 4
        Canon the Melodious Diva
        • ATK:

        • 1400

        • DEF:

        • 2000


        If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target 1 "Melodious" monster you control; change its battle position.


        jumps by itself and is a Level 4 that can Xyz all kinds of things, however this card can only be special summoned once (due to its own effect)


        Bro Level 4 defense 2000

        Bacha the Melodious Maestra (x2-3)

         Rarity
        Bacha the Melodious Maestra
         Rarity
        Bacha the Melodious Maestra
        Bacha the Melodious Maestra
        LIGHT 7
        Bacha the Melodious Maestra
        • ATK:

        • 2500

        • DEF:

        • 1800


        2 "Melodious" monsters While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position.


        protect, jump monster to continue combo, easy to level up, this is an extremely strong support for the deck


        When you control this card that is fusion summoned, the activation effect of your Melodious fusion monster cannot be negated (negate), this is a continous effect so if opp's negate has no target, you can almost combo for free.

        Has the ability to jump 1 Melodious monster straight from the deck if this card is special summoned (doesn't matter if it's a fusion or not, this is a bonus)

        If this card is sent to the Graveyard, you can pick up 1 Melodious monster from the Graveyard (can pick up a monster that can jump or a monster that activates an effect when added to the hand)

        ATK 2500 buffed by Sonata will increase to 3000

        too much for 1 card

        Flowering Etoile the Melodious Magnificat (x1-2)

         Rarity
        Flowering Etoile the Melodious Magnificat
         Rarity
        Flowering Etoile the Melodious Magnificat
        Flowering Etoile the Melodious Magnificat
        LIGHT 8
        Flowering Etoile the Melodious Magnificat
        • ATK:

        • 2800

        • DEF:

        • 1500


        1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".


        Has the ability to banish your Melodious monsters and then push your opponent's face-up cards (monsters/spells/traps) back to your hand up to the number of banished Melodious monsters you have (No target)


        Has the ability to jump 1 Melodious monster straight from the deck or Extra Deck if this card leaves the field due to an enemy card (can jump to disrupt and cause trouble for the enemy or jump back to monsters that can restore goods, search cards, buff stats of all kinds for the next turn)

        Schuberta the Melodious Maestra (x1-3)

        R Rarity
        Schuberta the Melodious Maestra
        R Rarity
        Schuberta the Melodious Maestra
        Schuberta the Melodious Maestra
        LIGHT 6
        Schuberta the Melodious Maestra
        • ATK:

        • 2400

        • DEF:

        • 2000


        2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.


        easy to summon, banish effect up to 3 cards in the grave of both players can be used on both enemy and friend's turns, so you can remove all their cards from the grave in just 2-4 turns. But no, this effect can only be used once when this card is on the field :), to use it again you have to summon a copy of this card to the field


        This card has the ability to buff ATK for each banished card, up to 3000 ATK

        Bloom Harmonist the Melodious Composer (x1-2)

        SR Rarity
        Bloom Harmonist the Melodious Composer
        SR Rarity
        Bloom Harmonist the Melodious Composer
        Bloom Harmonist the Melodious Composer
        LIGHT
        Bloom Harmonist the Melodious Composer
        • ATK:

        • 1000

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Fairy monsters If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.


        easy to level up, just need 2 Fairies, doesn't have to be Melodious, you can use Herald of Orange Light if you want :)


        This card allows you to jump up to 2 Melodious monsters of different levels from the Deck to this card slot (very easy to missplay if you jump monsters without calculating) and the effect can still be used. But this whole turn you can only special summon Melodious monsters.

        If a Melodious monster this card points to attacks or is attacked, your opponent cannot activate cards or effects until the end of the damage phase, a great effect to ensure your OTK is successful.

        Bloom Diva the Melodious Choir (x0-1)

        UR Rarity
        Bloom Diva the Melodious Choir
        UR Rarity
        Bloom Diva the Melodious Choir
        Bloom Diva the Melodious Choir
        LIGHT 6
        Bloom Diva the Melodious Choir
        • ATK:

        • 1000

        • DEF:

        • 2000


        1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.


        is a punching bag that can punch and punch very hard


        cannot be destroyed by battle or effects, nor does it receive battle damage related to this card. This card is like the Melodious version of Yubel but more proactive, it punches the enemy or the enemy punches it, it still reflects damage (to put it simply, but actually burn - effect damage) equal to the difference in original ATK of the enemy monster and this card. If the opp is burned, destroy the enemy monster. But only applies to special summoned monsters



        CORE

         

        Handtrap & Staple

        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          SR Rarity
          PSY-Framegear Gamma
          SR Rarity
          PSY-Framegear Gamma
          PSY-Framegear Gamma
          LIGHT 2
          PSY-Framegear Gamma
          • ATK:

          • 1000

          • DEF:

          • 0


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Triple Tactics Talent
              UR Rarity
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                N Rarity
                PSY-Frame Driver
                N Rarity
                PSY-Frame Driver
                PSY-Frame Driver
                LIGHT 6
                PSY-Frame Driver
                • ATK:

                • 2500

                • DEF:

                • 0


                A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                average deck 1 card combo, put handtrap in empty slot


                Oh, but even though your LIGHT lock is a bit tight, you can use handtrap LIGHT to avoid being squeezed :)

                Protector of The Agents - Moon (greasy)

                R Rarity
                Protector of The Agents - Moon
                R Rarity
                Protector of The Agents - Moon
                Protector of The Agents - Moon
                LIGHT
                Protector of The Agents - Moon
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Right

                Bottom-Right


                2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                Sacrifice shoot card sounds pretty bad, but this card can get through skill drain, don't joke. It's even easier to get 2 Fairies

                I:P Masquerena and S:P Little Knight (couple circumstances)

                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                Usually use S:P because you usually have 2 extra bodies after combo, if you have 3 extra bodies you can go to I:P then go to S:P to get 1 more disrupt

                Number 41: Bagooska the Terribly Tired Tapir and Chaos Angel (Depends)

                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                SR Rarity
                Number 41: Bagooska the Terribly Tired Tapir
                Number 41: Bagooska the Terribly Tired Tapir
                EARTH
                Number 41: Bagooska the Terribly Tired Tapir
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                UR Rarity
                Chaos Angel
                UR Rarity
                Chaos Angel
                Chaos Angel
                DARK 10
                Chaos Angel
                • ATK:

                • 3500

                • DEF:

                • 2800


                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                Because of the random lock, using these depends on the situation, but Number 41 is still the one I rate the highest, opp Maxx "C" , I'm going to sleep

                Burned machine

                R Rarity
                Supreme King Dragon Darkwurm
                R Rarity
                Supreme King Dragon Darkwurm
                Supreme King Dragon Darkwurm
                DARK 45
                Supreme King Dragon Darkwurm
                • ATK:

                • 1800

                • DEF:

                • 1200


                [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


                UR Rarity
                Ignister Prominence, the Blasting Dracoslayer
                UR Rarity
                Ignister Prominence, the Blasting Dracoslayer
                Ignister Prominence, the Blasting Dracoslayer
                FIRE 8
                Ignister Prominence, the Blasting Dracoslayer
                • ATK:

                • 2850

                • DEF:

                • 0


                1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                UR Rarity
                Exceed the Pendulum
                UR Rarity
                Exceed the Pendulum
                Exceed the Pendulum
                LIGHT
                Exceed the Pendulum
                • ATK:

                • 2000

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                UR Rarity
                Apollousa, Bow of the Goddess
                UR Rarity
                Apollousa, Bow of the Goddess
                Apollousa, Bow of the Goddess
                WIND
                Apollousa, Bow of the Goddess
                • ATK:

                • -1

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                UR Rarity
                Arc Rebellion Xyz Dragon
                UR Rarity
                Arc Rebellion Xyz Dragon
                Arc Rebellion Xyz Dragon
                DARK
                Arc Rebellion Xyz Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

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                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                UR Rarity
                Astrograph Sorcerer
                UR Rarity
                Astrograph Sorcerer
                Astrograph Sorcerer
                DARK 71
                Astrograph Sorcerer
                • ATK:

                • 2500

                • DEF:

                • 2000


                [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


                R Rarity
                Odd-Eyes Absolute Dragon
                R Rarity
                Odd-Eyes Absolute Dragon
                Odd-Eyes Absolute Dragon
                WATER
                Odd-Eyes Absolute Dragon
                • ATK:

                • 2800

                • DEF:

                • 2500


                2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                SR Rarity
                Supreme King Dragon Lightwurm
                SR Rarity
                Supreme King Dragon Lightwurm
                Supreme King Dragon Lightwurm
                LIGHT 48
                Supreme King Dragon Lightwurm
                • ATK:

                • 1200

                • DEF:

                • 1800


                [ Pendulum Effect ] If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.


                R Rarity
                Cross-Sheep
                R Rarity
                Cross-Sheep
                Cross-Sheep
                EARTH
                Cross-Sheep
                • ATK:

                • 700

                • LINK-2

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                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                R Rarity
                Odd-Eyes Vortex Dragon
                R Rarity
                Odd-Eyes Vortex Dragon
                Odd-Eyes Vortex Dragon
                WIND 7
                Odd-Eyes Vortex Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                UR Rarity
                Majesty Pegasus, the Dracoslayer
                UR Rarity
                Majesty Pegasus, the Dracoslayer
                Majesty Pegasus, the Dracoslayer
                WIND 42
                Majesty Pegasus, the Dracoslayer
                • ATK:

                • 1500

                • DEF:

                • 1500


                [ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


                UR Rarity
                Beyond the Pendulum
                UR Rarity
                Beyond the Pendulum
                Beyond the Pendulum
                DARK
                Beyond the Pendulum
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

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                2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                Use these Pendulums to spam a bunch of negates and disrupts on the field, turn 2 can easily OTK with Arc Rebellion or Accesscode Talker



                Videos

                 

                Ostinato (Videos)

                UR Rarity
                Ostinato
                UR Rarity
                Ostinato
                Ostinato
                Spell Normal
                Ostinato

                  If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


                  for those who are lazy to read and like to watch videos or listen




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