Dinomorphia is a control deck with a self-paying gameplay to use effects as well as add resources very well.

Dinomorphia Game Guide
CORE
Set Dinomorphia trap straight from deck (no Spring ) and also have Level 4 DARK body for Xyz.
Send 1 Dinomorphia monster/spell/trap to the grave to use (banish without taking damage, pull from grave, use effect from grave,...) as well as have burn effect (although low but support you OTK 1 part). This card is also Level 4 DARK so Xyz is very good
Domain Expansion !!!
also pay half LP and fuse but use 1 monster from Deck and Extra Deck,
pay half LP and shoot cards (1 enemy card and 1 of your Dinomorphia monsters), sounds like a loss but your monsters will trigger effects when destroyed so it's okay, sometimes you gain resources
Pay half LP and jump 1 to 2 Dinomorphia monsters from the grave so that the total Level is 8 and the special summoned monster cannot be attacked during the turn. Of course, you must have monsters in the grave first, so I only bring this card x1 because it is very tiring to pick it up in the first few turns.
like the Intact counter trap card mentioned above but negates spell/trap, but this card negates activation and destroys, in return it also shoots 1 of your Dinomorphia monsters :v. It seems silly but this helps you activate the Dinomorphia's effect to add more resources
card always bring x3 (x2 if you have many staples or poor)
DEF is quite big, burning LP is very painful, creating the premise for OTK
can bring x2-3
Staple
This card allows you to excavate the top of your deck based on an unused spell/trap slot in the spell/trap zone, and place 1 trap card from those excavated cards on the field. But this effect can only be used in the End Phase, which is okay because this deck is already slow, so what's the problem with being a little slower?
This trap card is perfect for this deck.
With just the trap card you will get to Z-ARC , then you can tribute to get to Arcray or jump on other bodies that you bring to the field, mainly get a bunch of boss bodies to overwhelm in terms of resources
DARK or LIGHT monsters that are the material for this card can be considered Tuner, because you have Level 4 monsters from your main deck and Level 6 Fusion monsters, so you can get this card.




























































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