Ritual Beast Gameplay Guide

Ritual Beast Gameplay Guide

Ritual Beast is a deck that rotates combos extremely well, but it also takes a lot of brain power and is easily misplayed by the deck's own mechanism. In return, the deck is extremely powerful if you know how to play it.




Heaven and Earth, I Am the Only One

 

Dimension Shifter (x2)

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


for you banish is home, opp is not sure

Archnemeses Protos (x1)

UR Rarity
Archnemeses Protos
UR Rarity
Archnemeses Protos
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


The greater the power, the higher the brick


is floodgay that can shoot cards and is not destroyed by card effects as well as DEF 3000



CORE

  

Spiritual Beast Tamer Lara (X3)

 Rarity
Spiritual Beast Tamer Lara
 Rarity
Spiritual Beast Tamer Lara
Spiritual Beast Tamer Lara
LIGHT 1
Spiritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.


New support, this card provides everything a Ritual Beast needs, the ability to normal summon to add a body or trigger a Tamer effect or pull monsters straight from the Deck to the field as well as protect the Ritual Beast from battle or effect destruction.


In addition to this card are Spiritual Beast and Ritual Beast Tamer

Ritual Beast Inheritance (x2-3)

 Rarity
Ritual Beast Inheritance
 Rarity
Ritual Beast Inheritance
Ritual Beast Inheritance
Spell Continuous
Ritual Beast Inheritance

    Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position.


    New card, providing search and support for blocking opp attacks or you punching boss opp (changing position). This card also has the effect of reducing ATK for each different Type Ritual Beast you are controlling, (support for the fusion lion Ulti-Apelio , because it is immune to effects, increasing ATK is very useless for it)

    Ritual Beast Ulti-Nochiudrago (x2)

     Rarity
    Ritual Beast Ulti-Nochiudrago
     Rarity
    Ritual Beast Ulti-Nochiudrago
    Ritual Beast Ulti-Nochiudrago
    LIGHT 7
    Ritual Beast Ulti-Nochiudrago
    • ATK:

    • 2400

    • DEF:

    • 1900


    1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.


    New card, contact fusion by banishing cards from the field or grave, you can combo for life, grave has resources, you banish pull this card up, with Ritual Beast prefer to be banished than in the grave so this card also supports very well


    This card can protect Ritual Beast monsters from being targeted (except this card)

    The good thing about this card is that it pulls back Ritual Beast (not Spiritual Beast or Ritual Beast Tamer), so it can pull back some monsters that the other fusions can't pull, for example your Link monster.

    Ritual Beast Ulti-Reirautari (x1-2)

     Rarity
    Ritual Beast Ulti-Reirautari
     Rarity
    Ritual Beast Ulti-Reirautari
    Ritual Beast Ulti-Reirautari
    WIND
    Ritual Beast Ulti-Reirautari
    • ATK:

    • 2600

    • LINK-4

    Link Arrow:

    Top

    Bottom-Left

    Bottom

    Bottom-Right


    3+ Effect Monsters Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them.


    It's super easy to level up, you don't need to use Ritual Beast as a Link material to level up, you can click Gamma to have 2 bodies to link :)


    has a small floodgay that makes opp (and himself) not sacrifice cards to activate cards or effects and restore goods (1 Ritual Beast from banish zone to hand or Extra Deck) and normal summon, helps support Tamer and adds body to combo very well. This card also has a banish effect on opp turn which is very annoying

    Spiritual Beast Cannahawk (x3)

    SR Rarity
    Spiritual Beast Cannahawk
    SR Rarity
    Spiritual Beast Cannahawk
    Spiritual Beast Cannahawk
    WIND 4
    Spiritual Beast Cannahawk
    • ATK:

    • 1400

    • DEF:

    • 600


    Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


    soft once per turn, "search" effect by banishing Ritual Beast from deck

    Spiritual Beast Rampengu (x3)

    N Rarity
    Spiritual Beast Rampengu
    N Rarity
    Spiritual Beast Rampengu
    Spiritual Beast Rampengu
    WIND 4
    Spiritual Beast Rampengu
    • ATK:

    • 1600

    • DEF:

    • 400


    Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


    soft once per turn, extremely powerful resource pool, banish 1 Ritual Beast from Extra Deck and send 1 Ritual Beast from Deck to Graveyard with the same Type as the banished Extra Deck card

    Ritual Beast Tamer Elder (x3)

    N Rarity
    Ritual Beast Tamer Elder
    N Rarity
    Ritual Beast Tamer Elder
    Ritual Beast Tamer Elder
    WIND 2
    Ritual Beast Tamer Elder
    • ATK:

    • 200

    • DEF:

    • 1000


    After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


    The old man is extremely strong, the effect allows normal summoning of Ritual Beast. It sounds a bit cheesy, but Ritual Beasts can only be specially summoned once, so this is an effect that helps to have 2 Ritual Beast monsters and a stronger combo.

    Ritual Beast Tamer Lara and Ritual Beast Tamer Wen (x1)

    N Rarity
    Ritual Beast Tamer Lara
    N Rarity
    Ritual Beast Tamer Lara
    Ritual Beast Tamer Lara
    WIND 1
    Ritual Beast Tamer Lara
    • ATK:

    • 100

    • DEF:

    • 2000


    If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


    N Rarity
    Ritual Beast Tamer Wen
    N Rarity
    Ritual Beast Tamer Wen
    Ritual Beast Tamer Wen
    WIND 3
    Ritual Beast Tamer Wen
    • ATK:

    • 1500

    • DEF:

    • 1000


    If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.


    Pull back the Ritual monster from the grave or banish zone to the field, depending on the situation you search for 1 of these 2 monsters, peel them up sometimes brick so bring x1 is fine

    Spiritual Beast Tamer Winda (x1)

    R Rarity
    Spiritual Beast Tamer Winda
    R Rarity
    Spiritual Beast Tamer Winda
    Spiritual Beast Tamer Winda
    WIND 4
    Spiritual Beast Tamer Winda
    • ATK:

    • 1600

    • DEF:

    • 1800


    If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


    both Ritual Beast Tamer and Spiritual Beast, so it can be used as a very diverse fusion material. This card's effect is also strong and once made waves (in Duel Links, at that time the skill was not too OP).

    Spiritual Beast Pettlephin and Spiritual Beast Apelio (x1)

    N Rarity
    Spiritual Beast Pettlephin
    N Rarity
    Spiritual Beast Pettlephin
    Spiritual Beast Pettlephin
    WIND 4
    Spiritual Beast Pettlephin
    • ATK:

    • 0

    • DEF:

    • 2000


    Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


    N Rarity
    Spiritual Beast Apelio
    N Rarity
    Spiritual Beast Apelio
    Spiritual Beast Apelio
    WIND 4
    Spiritual Beast Apelio
    • ATK:

    • 1800

    • DEF:

    • 200


    Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


    dolphin : push soft once per turn cards to clear the field or bait negate very well, especially those "not destroyed by effects"


    Lion : buffs ATK OTK, but the main purpose of using this card is to banish Ritual Beast monsters from the grave. Because the banish zone is where these monsters belong.

    Ritual Beast Tamer Zeframpilica (Hey It's Me Goku)

    N Rarity
    Ritual Beast Tamer Zeframpilica
    N Rarity
    Ritual Beast Tamer Zeframpilica
    Ritual Beast Tamer Zeframpilica
    WIND 31
    Ritual Beast Tamer Zeframpilica
    • ATK:

    • 1000

    • DEF:

    • 1500


    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.


    Because my playstyle mixes a lot of handtraps, I don't use this card. This card allows you to pull Ritual Beast back from the grave.

    Ritual Beast Steeds (X1)

    SR Rarity
    Ritual Beast Steeds
    SR Rarity
    Ritual Beast Steeds
    Ritual Beast Steeds
    Trap Normal
    Ritual Beast Steeds

      If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.


      Bantumlum is not target, because it can be searched, so using it x1 will brick less, this is a card you don't want to see in your hand, unless you actively search.

      Ritual Beast's Bond (X0-1)

      R Rarity
      Ritual Beast's Bond
      R Rarity
      Ritual Beast's Bond
      Ritual Beast's Bond
      Spell Quick
      Ritual Beast's Bond

        Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.


        You can drag your link 4 or any monster just use 2 monsters, sounds like cheat but brick when peeled, should play x1

        Ritual Beast Ulti-Cannahawk (x2)

        UR Rarity
        Ritual Beast Ulti-Cannahawk
        UR Rarity
        Ritual Beast Ulti-Cannahawk
        Ritual Beast Ulti-Cannahawk
        WIND 6
        Ritual Beast Ulti-Cannahawk
        • ATK:

        • 1400

        • DEF:

        • 1600


        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


        searcher of the deck and of course soft once per turn, this card's search is very strong, searching the whole deck to hand (Ritual Beast monsters/spells/traps)


        Has an effect that automatically returns to the Extra Deck to bring back 2 banished monsters (1 Ritual Beast Tamer and 1 Spiritual Beast) to the field.

        Ritual Beast Ulti-Kimunfalcos (x1-2)

        SR Rarity
        Ritual Beast Ulti-Kimunfalcos
        SR Rarity
        Ritual Beast Ulti-Kimunfalcos
        Ritual Beast Ulti-Kimunfalcos
        WIND
        Ritual Beast Ulti-Kimunfalcos
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


        Provides normal summon, which is the most needed ritual beast since the small Ritual Beasts can only be special summoned once per turn, as well as triggering the Tamer effect


        Has an effect that automatically returns to the Extra Deck to bring back 2 banished monsters (1 Ritual Beast Tamer and 1 Spiritual Beast) to the field.

        Ritual Beast Ulti-Apelio (x0-1)

        SR Rarity
        Ritual Beast Ulti-Apelio
        SR Rarity
        Ritual Beast Ulti-Apelio
        Ritual Beast Ulti-Apelio
        WIND 6
        Ritual Beast Ulti-Apelio
        • ATK:

        • 2600

        • DEF:

        • 400


        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


        When punching, it is immune to effects from other cards until the end of the Damage Step (including your own cards), so buffing ATK for this card is redundant, sometimes leading to missplay. In return, this card can support OTK or disrupt opp well.


        Has an effect that automatically returns to the Extra Deck to bring back 2 banished monsters (1 Ritual Beast Tamer and 1 Spiritual Beast) to the field.

        Ritual Beast Ulti-Gaiapelio (x0-1)

        UR Rarity
        Ritual Beast Ulti-Gaiapelio
        UR Rarity
        Ritual Beast Ulti-Gaiapelio
        Ritual Beast Ulti-Gaiapelio
        LIGHT 10
        Ritual Beast Ulti-Gaiapelio
        • ATK:

        • 3200

        • DEF:

        • 2100


        1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ● During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.


        Summoning conditions are a bit weak, but in return you have omni-negate and destroy, body 3200 ATK is enough to punch through negate or boss opp (usually 3000 ATK)



        Staple

         

        handtrap & staple

        UR Rarity
        Maxx "C"
        UR Rarity
        Maxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        Nibiru, the Primal Being
        UR Rarity
        Nibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              Because the deck has 1 combo card, you can play whatever you like. Still recommend 3 Ash Blossom and 3 Maxx "C"

              Oily

              R Rarity
              Nemeses Flag
              R Rarity
              Nemeses Flag
              Nemeses Flag
              FIRE 2
              Nemeses Flag
              • ATK:

              • 1100

              • DEF:

              • 200


              You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


              UR Rarity
              Infernal Flame Banshee
              UR Rarity
              Infernal Flame Banshee
              Infernal Flame Banshee
              FIRE
              Infernal Flame Banshee
              • ATK:

              • 1700

              • DEF:

              • 600


              2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


              N Rarity
              Nemeses Corridor
              N Rarity
              Nemeses Corridor
              Nemeses Corridor
              WIND 4
              Nemeses Corridor
              • ATK:

              • 1900

              • DEF:

              • 600


              You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


              UR Rarity
              Thunder Dragon Colossus
              UR Rarity
              Thunder Dragon Colossus
              Thunder Dragon Colossus
              DARK 8
              Thunder Dragon Colossus
              • ATK:

              • 2600

              • DEF:

              • 2400


              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


              UR Rarity
              Archnemeses Protos
              UR Rarity
              Archnemeses Protos
              Archnemeses Protos
              DARK 11
              Archnemeses Protos
              • ATK:

              • 2500

              • DEF:

              • 3000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


              SR Rarity
              Archnemeses Eschatos
              SR Rarity
              Archnemeses Eschatos
              Archnemeses Eschatos
              LIGHT 11
              Archnemeses Eschatos
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.


              everything starts with Banshee , Banshee search Flag


              I> Flag -> Corridor -> Thunder Dragon Colossus
              II> Flag -> Nemeses Protos or Eschatos

              Emergency Teleport (x2 (due to limit))

              SR Rarity
              Emergency Teleport
              SR Rarity
              Emergency Teleport
              Emergency Teleport
              Spell Quick
              Emergency Teleport

                Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                Tag(s):

                no normal summon cost, no once per turn, super card, although destroyed in End Phase but... who asked?

                Pot of Prosperity (x1)

                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  Actually, whether this card can split the damage or not has no effect on Ritual Beast. Their Extra Deck can easily banish 6 for this card to excavate 6. In general, this card goes very well with Ritual Beast.

                  S:P Little Knight (raise the game)

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  S:P everyone knows it's a fucking badass, banish 2 and all that ostrich stuff


                  but S:P banish Banshee , Banshee will automatically pull its own body back up to +1 body for combo, but somehow you banish Banshee and Banshee jumps by itself, you can use it to upgrade S:P , at this time S:P upgrade by Xyz monster will banish 1

                  Underworld Goddess of the Closed World, Apollousa, Bow of the Goddess and I:P Masquerena (absolutely cinematic)

                  UR Rarity
                  Underworld Goddess of the Closed World
                  UR Rarity
                  Underworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  UR Rarity
                  I:P Masquerena
                  UR Rarity
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  Apollousa : negate monsters once per turn


                  I:P : sometimes you only have I:P and 1 Ritual Beast fusion body and can't get Apollousa . Next turn you use Ritual Beast Fusion to pull back 2 monsters and get Apollousa with the bonus of not being destroyed by card effects.

                  Big sister : uses opp monsters as materials to deal with unaffected enemies, super powerful effects, 3000 ATK body

                  Noble Knight's Shield-Bearer (x0-1)

                  R Rarity
                  Noble Knight's Shield-Bearer
                  R Rarity
                  Noble Knight's Shield-Bearer
                  Noble Knight's Shield-Bearer
                  LIGHT 4
                  Noble Knight's Shield-Bearer
                  • ATK:

                  • 800

                  • DEF:

                  • 1300


                  If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


                  bro search but holding many copies in hand is very tiring, effect draw 1 is also good, but if you can use it :)

                  Garura, Wings of Resonant Life, Mudragon of the Swamp and Super Polymerization (Super Poly)

                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  Garura, Wings of Resonant Life
                  DARK 6
                  Garura, Wings of Resonant Life
                  • ATK:

                  • 1500

                  • DEF:

                  • 2400


                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                  SR Rarity
                  Mudragon of the Swamp
                  SR Rarity
                  Mudragon of the Swamp
                  Mudragon of the Swamp
                  WATER 4
                  Mudragon of the Swamp
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                  UR Rarity
                  Super Polymerization
                  UR Rarity
                  Super Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                     

                    Number 41: Bagooska the Terribly Tired Tapir, Lightning Chidori and Evilswarm Exciton Knight (Rank 4)

                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    SR Rarity
                    Lightning Chidori
                    SR Rarity
                    Lightning Chidori
                    Lightning Chidori
                    WIND
                    Lightning Chidori
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                    UR Rarity
                    Evilswarm Exciton Knight
                    UR Rarity
                    Evilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    use it if you like


                    Number 41 : opp threw Maxx "C", I lay down and acted like I was about to cry

                    Lightning Chidori : quite strong effect for a Rank 4, although the summoning conditions are not friendly to all decks, any deck that can use it is strong

                    Exciton Knight : joke not funny, pay court

                    I'm sorry, Amanai.

                    UR Rarity
                    There Can Be Only One
                    UR Rarity
                    There Can Be Only One
                    There Can Be Only One
                    Trap Continuous
                    There Can Be Only One

                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                      SR Rarity
                      Anti-Spell Fragrance
                      SR Rarity
                      Anti-Spell Fragrance
                      Anti-Spell Fragrance
                      Trap Continuous
                      Anti-Spell Fragrance

                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                        SR Rarity
                        Dimensional Barrier
                        SR Rarity
                        Dimensional Barrier
                        Dimensional Barrier
                        Trap Normal
                        Dimensional Barrier

                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                          SR Rarity
                          Skill Drain
                          SR Rarity
                          Skill Drain
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                             



                            Cumbo

                             

                            Spiritual Beast Tamer Lara (One Card Combo)

                             Rarity
                            Spiritual Beast Tamer Lara
                             Rarity
                            Spiritual Beast Tamer Lara
                            Spiritual Beast Tamer Lara
                            LIGHT 1
                            Spiritual Beast Tamer Lara
                            • ATK:

                            • 100

                            • DEF:

                            • 2000


                            You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.


                            Everyone watch this video temporarily, I will make a combo summary video later.




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam





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