How to Play Tenpai Dragon

How to Play Tenpai Dragon

How to play Tenpai Dragon in Master Duel


Step 1: When it lights up, press
Step 2: punch the enemy
Step 3: repeat step 1
Step 4: opp died because of running out of base points

The strength of the Tenpai dragon formula is that its core is extremely thin, it can mix many staple handtraps of all kinds from clearing the field to floodgay.

Because of the thin deck, Tenpai can mix anything, even Runick (but you have to calculate carefully and squeeze a bit).

This deck is also weak on turn 2, dealing only 37,000 damage, not enough to kill a mosquito in One Punch Man . Because the deck deals a lot of damage, playing Pot of Prosperity is still good.




Heaven and earth, I alone am supreme

Oily

Dimension Shifter and Heat Wave ( Haha)
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter
SR rarity
Heat Wave
SR rarity
Heat Wave

Heat Wave : opp lets you go turn 1 in BO3 matches, you throw super floodgay at opp's face. If opp has no monsters in your turn, it's easier for you to OTK


SHIFTER DOG : super sucvat floodgay, be careful not to get stabbed when playing local



CORE

 

Tenpai Dragon Paidra (x3)
Card rarity
Tenpai Dragon Paidra
Card rarity
Tenpai Dragon Paidra

Searching for deck spells/traps while synchronising in the battle phase also helps your FIRE Dragon monster not take battle damage (does not have to be Tenpai, non-Tenpai monsters like Odd-Eyes Meteorburst Dragon are still supported by this card)

Tenpai Dragon Chundra (x3)
Card rarity
Tenpai Dragon Chundra
Card rarity
Tenpai Dragon Chundra

auto jump, can synchronize in battle phase and jump monsters in damage step (only negate activation can negate, cards like Xuan cannot)

Tenpai Dragon Fadra (x1-2)
Card rarity
Tenpai Dragon Fadra
Card rarity
Tenpai Dragon Fadra

protect FIRE Dragon you won't be destroyed by battle but because you clear the whole opp field so sometimes it's not really needed, this card can also be searched by other cards plus at the beginning of the combo there is no FIRE Dragon in the grave to jump so x1 is enough


There is also a synchro effect in the battle phase.

Sangen Summoning (x2 (due to being sold))
SR rarity
Limited to 2 copies
Sangen Summoning
SR rarity
Limited to 2 copies
Sangen Summoning

Super protection, your FIRE Dragon will be immune to enemy activation effects as well as search cards. The strength of this card is: if this card is destroyed in the Battle Phase, you will make 1 of your Dragon Synchro monsters double the ATK (usually you will synchronize in the battle phase and then shoot this card yourself)

Sangen Kaimen (x3)
Card rarity
Sangen Kaimen
Card rarity
Sangen Kaimen

This card is so powerful that it doesn't mention Tenpai Dragon to reduce its power.


Just search for FIRE Dragon Level 4 or lower (does not have to be Tenpai) and jump FIRE Dragon monster from hand (does not have to be Tenpai and does not care about Level)

If in battle phase you can use both effects !!!

Tenpai Dragon Genroku (x1-2)
Card rarity
Tenpai Dragon Genroku
Card rarity
Tenpai Dragon Genroku

Poplar but no search, this one jumps straight to Tenpai Dragon from deck by tribute itself but gets locked Dragon (can't get cards like Samurai Destroyer )

Dora Dora (x2)
Card rarity
Dora Dora
Card rarity
Dora Dora

This bro can search for FIRE Dragon Level 4 or lower, this bro himself is also FIRE Dragon level 4 or lower. This bro has the ability to mill cards to help the green dragon ( Fadra ) to be brought onto the field.


The strong point is that this bro is so cute I want to suck him up melfmkegneiwgnleakgnewg

Sangenpai Transcendent Dragion and Sangenpai Bident Dragion (oh my god these guys don't mention Tenpai Dragon)
Card rarity
Sangenpai Transcendent Dragion
Card rarity
Sangenpai Transcendent Dragion
Card rarity
Sangenpai Bident Dragion
Card rarity
Sangenpai Bident Dragion

BIDENt x1-2: easy to level up because it's level 7, pulls up items (of course the monster pulled up can punch again), has the ability to pull itself from the grave and shoot spells/traps


Transcendent x1: a bit difficult to build but very strong, makes all enemy monsters attack it and the enemy does not use cards or effects in the Battle Phase. If this card is Synchro (you can synchronize during the enemy's turn), the enemy monster must be put into attack position (and of course will punch this monster). This card also has the ability to pull itself from the grave and shoot 1 monster/spell/trap on the field

Sangen Kaiho (WTF bro cooking)
Card rarity
Sangen Kaiho
Card rarity
Sangen Kaiho

 

Trident Dragion (x1)
R rarity
Trident Dragion
R rarity
Trident Dragion

Wait, why is this card a core? Well, the other synchros also mentioned Tenpai Dragon 🐧


6000 ATK and punching 3 times can cause 18000 damage, even using Pot of Prosperity to split the damage by 2 is still enough to OTK the enemy (combined with field)



Staple

 

Pot of Prosperity and Pot of Desires (+69 consistency)
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

Use whatever you want, although Pot of Prosperity splits damage into 2, because the damage you deal is so great, splitting it into 2 is still enough to OTK the enemy.

Gold Sarcophagus, Blaster and Dragon Ruler of Infernos (+69 Consistency)
UR rarity
Limited to 2 copies
Gold Sarcophagus
UR rarity
Limited to 2 copies
Gold Sarcophagus
UR rarity
Blaster, Dragon Ruler of Infernos
UR rarity
Blaster, Dragon Ruler of Infernos

Well then the banished Blaster will search for FIRE Dragon

Koa'ki Meiru Drago (Go First ?)
SR rarity
Koa'ki Meiru Drago
SR rarity
Koa'ki Meiru Drago

This one can be pulled up by the Hieratic Seal of the Heavenly Spheres , becoming a super sucvat floodgay.

Handtrap & Staple
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ghost Mourner & Moonlit Chill
SR rarity
D.D. Crow
SR rarity
D.D. Crow
SR rarity
Bystial Baldrake
SR rarity
Bystial Baldrake
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
Bystial Druiswurm
SR rarity
Bystial Druiswurm
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut
SR rarity
Fantastical Dragon Phantazmay
SR rarity
Fantastical Dragon Phantazmay
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver

Play whatever you like, in which Maxx "C" must be x3, if opp combo then there is OTK goods, if opp is shy then weak board easy to OTK

Joke not funny, pay yard
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
SR rarity
Dark Hole
SR rarity
Dark Hole
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Lightning Storm
UR rarity
Lightning Storm
UR rarity
Limited to 1 copy
Heavy Storm
UR rarity
Limited to 1 copy
Heavy Storm

If you see something bright, click on it. If the odds are good, pay the whole opponent's field. If the odds are bad, bait a little negate. In general, all odds are bright (if you peel all 5 and put them on your hand, you'll cook).

Forbidden Chalice and Forbidden Droplet (Negate)
R rarity
Forbidden Chalice
R rarity
Forbidden Chalice
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet

Droplet : opp does not insert the same type of card (monster/spell/trap) you use as cost


Chalice : can be used in damage step... out

Triple Tactics Thrust and Triple Tactics Talent (Enemy Tracer)
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Thrust
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent

These guys will be extremely hot when the enemy uses handtrap or monster effects.


Remember that Triple Tactics Thrust is added to hand, set on field is cook

Change of Heart and Snatch Steal (I Love NTR)
UR rarity
Change of Heart
UR rarity
Change of Heart
UR rarity
Snatch Steal
UR rarity
Snatch Steal

also strong but no one uses it

Black Rose Dragon, Samurai Destroyer and Odd-Eyes Meteorburst Dragon (Level 7 Support through enemy field)
UR rarity
Black Rose Dragon
UR rarity
Black Rose Dragon
SR rarity
Samurai Destroyer
SR rarity
Samurai Destroyer
R rarity
Odd-Eyes Meteorburst Dragon
R rarity
Odd-Eyes Meteorburst Dragon

Samurai Destroyer (absolute chad): opp does not attack cards or effects until the end of the damage step, whoever gets punched by this card will have its effect negated (Yubels also lowers his head). If this card is accidentally shot by the enemy, it will also pull itself up (it pulls Machine, including itself)


Odd-Eyes Meteorburst Dragon : does not negate enemy monsters, only prevents them from activating effects during the Battle Phase, but can still be negated without punching :D. As long as it is during the Battle Phase, it supports other cards OTK

Black Rose Dragon : bantumlum, shooting in main phase 1 with field is almost endgame

Hieratic Seal of the Heavenly Spheres (x1)
UR rarity
Hieratic Seal of the Heavenly Spheres
UR rarity
Hieratic Seal of the Heavenly Spheres

If there is a dragon, there is me.


Has the effect of pushing a card (no target) and jumping a dragon from hand or deck, even though ATK/DEF becomes 0, the effect can still be used

Striker Dragon, S:P Little Knight and I:P Masquerena (S:P)
SR rarity
Striker Dragon
SR rarity
Striker Dragon
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

Even though it has a banish effect, you can't punch directly, S:P still helps you to die in case you accidentally turn 1, or pass through very hard boards.


Striker Dragon : is a Link monster, triggers S:P 's banish effect when used as a material
I:P : If you like it, bring it.

Duelittle Chimera, Promethean Princess, Bestower of Flames, Hiita the Fire Charmer and Ablaze (Tenpai Dragon is FIRE Dragon)
SR rarity
Duelittle Chimera
SR rarity
Duelittle Chimera
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze

Promethean : decks with fire are usable, you can completely rotate combos and then use this card to pull Tenpai Dragon from the grave (there are many combos like that, the one card combo below is one of them)


Hiita : easier to spring on Promethean, has effect search (but rarely used)

Chimera : increases ATK, easier to OTK, also has a recovery effect

buh
UR rarity
Necrovalley
UR rarity
Necrovalley
UR rarity
Clear Wing Synchro Dragon
UR rarity
Clear Wing Synchro Dragon
R rarity
Summon Breaker
R rarity
Summon Breaker
UR rarity
Ultimaya Tzolkin
UR rarity
Ultimaya Tzolkin
UR rarity
Ancient Fairy Dragon
UR rarity
Ancient Fairy Dragon

playing floodgay and all that is cool, but this is a turn 2 deck, not turn 1. Also, in mirror match, they clear the field, so these are just memes.

Black Rose Moonlight Dragon, Baronne de Fleur and Ruddy Rose Dragon (Extra decks that don't have 15 cards look unprofessional.)
UR rarity
Black Rose Moonlight Dragon
UR rarity
Black Rose Moonlight Dragon
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
Ruddy Rose Dragon
UR rarity
Ruddy Rose Dragon

also used but depends on the situation


Buddy Rose is so happy that you cleared all the cards in the grave and then threw Shifter :>




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