How to Play Tenpai Dragon

How to Play Tenpai Dragon

How to play Tenpai Dragon in Master Duel


Step 1: When it lights up, press
Step 2: punch the enemy
Step 3: repeat step 1
Step 4: opp died because of running out of base points

The strength of the Tenpai dragon formula is that its core is extremely thin, it can mix many staple handtraps of all kinds from clearing the field to floodgay.

Because of the thin deck, Tenpai can mix anything, even Runick (but you have to calculate carefully and squeeze a bit).

This deck is also weak on turn 2, dealing only 37,000 damage, not enough to kill a mosquito in One Punch Man . Because the deck deals a lot of damage, playing Pot of Prosperity is still good.




Heaven and earth, I alone am supreme

Oily

Dimension Shifter and Heat Wave ( Haha)

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


SR Rarity
Heat Wave
SR Rarity
Heat Wave
Heat Wave
Spell Normal
Heat Wave

    At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


    Heat Wave : opp lets you go turn 1 in BO3 matches, you throw super floodgay at opp's face. If opp has no monsters in your turn, it's easier for you to OTK


    SHIFTER DOG : super sucvat floodgay, be careful not to get stabbed when playing local



    CORE

     

    Tenpai Dragon Paidra (x3)

     Rarity
    Tenpai Dragon Paidra
     Rarity
    Tenpai Dragon Paidra
    Tenpai Dragon Paidra
    FIRE 3
    Tenpai Dragon Paidra
    • ATK:

    • 1700

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    Searching for deck spells/traps while synchronising in the battle phase also helps your FIRE Dragon monster not take battle damage (does not have to be Tenpai, non-Tenpai monsters like Odd-Eyes Meteorburst Dragon are still supported by this card)

    Tenpai Dragon Chundra (x3)

     Rarity
    Tenpai Dragon Chundra
     Rarity
    Tenpai Dragon Chundra
    Tenpai Dragon Chundra
    FIRE 4
    Tenpai Dragon Chundra
    • ATK:

    • 1500

    • DEF:

    • 1000


    Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".


    auto jump, can synchronize in battle phase and jump monsters in damage step (only negate activation can negate, cards like Xuan cannot)

    Tenpai Dragon Fadra (x1-2)

     Rarity
    Tenpai Dragon Fadra
     Rarity
    Tenpai Dragon Fadra
    Tenpai Dragon Fadra
    FIRE 3
    Tenpai Dragon Fadra
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


    protect FIRE Dragon you won't be destroyed by battle but because you clear the whole opp field so sometimes it's not really needed, this card can also be searched by other cards plus at the beginning of the combo there is no FIRE Dragon in the grave to jump so x1 is enough


    There is also a synchro effect in the battle phase.

    Sangen Summoning (x2 (due to being sold))

    SR Rarity
    Sangen Summoning
    SR Rarity
    Sangen Summoning
    Sangen Summoning
    Spell Field
    Sangen Summoning

      During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.


      Super protection, your FIRE Dragon will be immune to enemy activation effects as well as search cards. The strength of this card is: if this card is destroyed in the Battle Phase, you will make 1 of your Dragon Synchro monsters double the ATK (usually you will synchronize in the battle phase and then shoot this card yourself)

      Sangen Kaimen (x3)

       Rarity
      Sangen Kaimen
       Rarity
      Sangen Kaimen
      Sangen Kaimen
      Spell Quick
      Sangen Kaimen

        Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.


        This card is so powerful that it doesn't mention Tenpai Dragon to reduce its power.


        Just search for FIRE Dragon Level 4 or lower (does not have to be Tenpai) and jump FIRE Dragon monster from hand (does not have to be Tenpai and does not care about Level)

        If in battle phase you can use both effects !!!

        Tenpai Dragon Genroku (x1-2)

         Rarity
        Tenpai Dragon Genroku
         Rarity
        Tenpai Dragon Genroku
        Tenpai Dragon Genroku
        FIRE 3
        Tenpai Dragon Genroku
        • ATK:

        • 0

        • DEF:

        • 1000


        If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn.


        Poplar but no search, this one jumps straight to Tenpai Dragon from deck by tribute itself but gets locked Dragon (can't get cards like Samurai Destroyer )

        Dora Dora (x2)

         Rarity
        Dora Dora
         Rarity
        Dora Dora
        Dora Dora
        FIRE 3
        Dora Dora
        • ATK:

        • 400

        • DEF:

        • 200


        If this card is Normal Summoned: You can add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. You can only use this effect of "Dora Dora" once per turn. Once per turn, during your Main Phase: You can excavate the top card of your Deck, and if it is a FIRE Dragon monster, send it to the GY, and if you do, this card gains 1000 ATK for each "Dora Dora" you control. Otherwise, place the excavated card on the bottom of your Deck.


        This bro can search for FIRE Dragon Level 4 or lower, this bro himself is also FIRE Dragon level 4 or lower. This bro has the ability to mill cards to help the green dragon ( Fadra ) to be brought onto the field.


        The strong point is that this bro is so cute I want to suck him up melfmkegneiwgnleakgnewg

        Sangenpai Transcendent Dragion and Sangenpai Bident Dragion (oh my god these guys don't mention Tenpai Dragon)

         Rarity
        Sangenpai Transcendent Dragion
         Rarity
        Sangenpai Transcendent Dragion
        Sangenpai Transcendent Dragion
        FIRE 10
        Sangenpai Transcendent Dragion
        • ATK:

        • 3000

        • DEF:

        • 3000


        1 Dragon Tuner + 1+ non-Tuner Dragon monsters All monsters your opponent controls must attack, if able. Your opponent cannot activate cards or effects during the Battle Phase. If this card is Synchro Summoned: You can change all monsters on the field to Attack Position. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 card on the field. You can only use this effect of "Sangenpai Transcendent Dragion" once per Duel.


         Rarity
        Sangenpai Bident Dragion
         Rarity
        Sangenpai Bident Dragion
        Sangenpai Bident Dragion
        FIRE 7
        Sangenpai Bident Dragion
        • ATK:

        • 2600

        • DEF:

        • 2000


        1 Dragon Tuner + 1+ non-Tuner Dragon monsters If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Dragon monsters. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field. You can only use this effect of "Sangenpai Bident Dragion" once per Duel, and its previous effect only once per turn.


        BIDENt x1-2: easy to level up because it's level 7, pulls up items (of course the monster pulled up can punch again), has the ability to pull itself from the grave and shoot spells/traps


        Transcendent x1: a bit difficult to build but very strong, makes all enemy monsters attack it and the enemy does not use cards or effects in the Battle Phase. If this card is Synchro (you can synchronize during the enemy's turn), the enemy monster must be put into attack position (and of course will punch this monster). This card also has the ability to pull itself from the grave and shoot 1 monster/spell/trap on the field

        Sangen Kaiho (WTF bro cooking)

         Rarity
        Sangen Kaiho
         Rarity
        Sangen Kaiho
        Sangen Kaiho
        Trap Normal
        Sangen Kaiho

          During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn.


           

          Trident Dragion (x1)

          R Rarity
          Trident Dragion
          R Rarity
          Trident Dragion
          Trident Dragion
          FIRE 10
          Trident Dragion
          • ATK:

          • 3000

          • DEF:

          • 2800


          1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


          Wait, why is this card a core? Well, the other synchros also mentioned Tenpai Dragon 🐧


          6000 ATK and punching 3 times can cause 18000 damage, even using Pot of Prosperity to split the damage by 2 is still enough to OTK the enemy (combined with field)



          Staple

           

          Pot of Prosperity and Pot of Desires (+69 consistency)

          SR Rarity
          Pot of Prosperity
          SR Rarity
          Pot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            SR Rarity
            Pot of Desires
            SR Rarity
            Pot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              Use whatever you want, although Pot of Prosperity splits damage into 2, because the damage you deal is so great, splitting it into 2 is still enough to OTK the enemy.

              Gold Sarcophagus, Blaster and Dragon Ruler of Infernos (+69 Consistency)

              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                UR Rarity
                Blaster, Dragon Ruler of Infernos
                UR Rarity
                Blaster, Dragon Ruler of Infernos
                Blaster, Dragon Ruler of Infernos
                FIRE 7
                Blaster, Dragon Ruler of Infernos
                • ATK:

                • 2800

                • DEF:

                • 1800


                If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


                Well then the banished Blaster will search for FIRE Dragon

                Koa'ki Meiru Drago (Go First ?)

                SR Rarity
                Koa'ki Meiru Drago
                SR Rarity
                Koa'ki Meiru Drago
                Koa'ki Meiru Drago
                WIND 4
                Koa'ki Meiru Drago
                • ATK:

                • 1900

                • DEF:

                • 1600


                During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.


                This one can be pulled up by the Hieratic Seal of the Heavenly Spheres , becoming a super sucvat floodgay.

                Handtrap & Staple

                SR Rarity
                PSY-Framegear Gamma
                SR Rarity
                PSY-Framegear Gamma
                PSY-Framegear Gamma
                LIGHT 2
                PSY-Framegear Gamma
                • ATK:

                • 1000

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Ghost Mourner & Moonlit Chill
                UR Rarity
                Ghost Mourner & Moonlit Chill
                Ghost Mourner & Moonlit Chill
                WIND 3
                Ghost Mourner & Moonlit Chill
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                SR Rarity
                D.D. Crow
                SR Rarity
                D.D. Crow
                D.D. Crow
                DARK 1
                D.D. Crow
                • ATK:

                • 100

                • DEF:

                • 100


                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                SR Rarity
                Bystial Baldrake
                SR Rarity
                Bystial Baldrake
                Bystial Baldrake
                DARK 6
                Bystial Baldrake
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Dimension Shifter
                UR Rarity
                Dimension Shifter
                Dimension Shifter
                DARK 6
                Dimension Shifter
                • ATK:

                • 1200

                • DEF:

                • 2200


                If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                SR Rarity
                Droll & Lock Bird
                SR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Ghost Ogre & Snow Rabbit
                UR Rarity
                Ghost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                UR Rarity
                Red Reboot
                UR Rarity
                Red Reboot
                Red Reboot
                Trap Counter
                Red Reboot

                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  SR Rarity
                  Bystial Druiswurm
                  SR Rarity
                  Bystial Druiswurm
                  Bystial Druiswurm
                  DARK 6
                  Bystial Druiswurm
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    Bystial Magnamhut
                    UR Rarity
                    Bystial Magnamhut
                    Bystial Magnamhut
                    DARK 6
                    Bystial Magnamhut
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                    SR Rarity
                    Fantastical Dragon Phantazmay
                    SR Rarity
                    Fantastical Dragon Phantazmay
                    Fantastical Dragon Phantazmay
                    DARK 7
                    Fantastical Dragon Phantazmay
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                    N Rarity
                    PSY-Frame Driver
                    N Rarity
                    PSY-Frame Driver
                    PSY-Frame Driver
                    LIGHT 6
                    PSY-Frame Driver
                    • ATK:

                    • 2500

                    • DEF:

                    • 0


                    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                    Play whatever you like, in which Maxx "C" must be x3, if opp combo then there is OTK goods, if opp is shy then weak board easy to OTK

                    Joke not funny, pay yard

                    UR Rarity
                    Raigeki
                    UR Rarity
                    Raigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      SR Rarity
                      Dark Hole
                      SR Rarity
                      Dark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        UR Rarity
                        Harpie's Feather Duster
                        UR Rarity
                        Harpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          UR Rarity
                          Lightning Storm
                          UR Rarity
                          Lightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            UR Rarity
                            Heavy Storm
                            UR Rarity
                            Heavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              If you see something bright, click on it. If the odds are good, pay the whole opponent's field. If the odds are bad, bait a little negate. In general, all odds are bright (if you peel all 5 and put them on your hand, you'll cook).

                              Forbidden Chalice and Forbidden Droplet (Negate)

                              R Rarity
                              Forbidden Chalice
                              R Rarity
                              Forbidden Chalice
                              Forbidden Chalice
                              Spell Quick
                              Forbidden Chalice

                                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                UR Rarity
                                Forbidden Droplet
                                UR Rarity
                                Forbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  Droplet : opp does not insert the same type of card (monster/spell/trap) you use as cost


                                  Chalice : can be used in damage step... out

                                  Triple Tactics Thrust and Triple Tactics Talent (Enemy Tracer)

                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    UR Rarity
                                    Triple Tactics Talent
                                    UR Rarity
                                    Triple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      These guys will be extremely hot when the enemy uses handtrap or monster effects.


                                      Remember that Triple Tactics Thrust is added to hand, set on field is cook

                                      Change of Heart and Snatch Steal (I Love NTR)

                                      UR Rarity
                                      Change of Heart
                                      UR Rarity
                                      Change of Heart
                                      Change of Heart
                                      Spell Normal
                                      Change of Heart

                                        Target 1 monster your opponent controls; take control of it until the End Phase.


                                        UR Rarity
                                        Snatch Steal
                                        UR Rarity
                                        Snatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          also strong but no one uses it

                                          Black Rose Dragon, Samurai Destroyer and Odd-Eyes Meteorburst Dragon (Level 7 Support through enemy field)

                                          UR Rarity
                                          Black Rose Dragon
                                          UR Rarity
                                          Black Rose Dragon
                                          Black Rose Dragon
                                          FIRE 7
                                          Black Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                          SR Rarity
                                          Samurai Destroyer
                                          SR Rarity
                                          Samurai Destroyer
                                          Samurai Destroyer
                                          EARTH 7
                                          Samurai Destroyer
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 1400


                                          1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                          R Rarity
                                          Odd-Eyes Meteorburst Dragon
                                          R Rarity
                                          Odd-Eyes Meteorburst Dragon
                                          Odd-Eyes Meteorburst Dragon
                                          FIRE 7
                                          Odd-Eyes Meteorburst Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                                          Samurai Destroyer (absolute chad): opp does not attack cards or effects until the end of the damage step, whoever gets punched by this card will have its effect negated (Yubels also lowers his head). If this card is accidentally shot by the enemy, it will also pull itself up (it pulls Machine, including itself)


                                          Odd-Eyes Meteorburst Dragon : does not negate enemy monsters, only prevents them from activating effects during the Battle Phase, but can still be negated without punching :D. As long as it is during the Battle Phase, it supports other cards OTK

                                          Black Rose Dragon : bantumlum, shooting in main phase 1 with field is almost endgame

                                          Hieratic Seal of the Heavenly Spheres (x1)

                                          UR Rarity
                                          Hieratic Seal of the Heavenly Spheres
                                          UR Rarity
                                          Hieratic Seal of the Heavenly Spheres
                                          Hieratic Seal of the Heavenly Spheres
                                          LIGHT
                                          Hieratic Seal of the Heavenly Spheres
                                          • ATK:

                                          • 0

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                          If there is a dragon, there is me.


                                          Has the effect of pushing a card (no target) and jumping a dragon from hand or deck, even though ATK/DEF becomes 0, the effect can still be used

                                          Striker Dragon, S:P Little Knight and I:P Masquerena (S:P)

                                          SR Rarity
                                          Striker Dragon
                                          SR Rarity
                                          Striker Dragon
                                          Striker Dragon
                                          DARK
                                          Striker Dragon
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Left


                                          1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          I:P Masquerena
                                          UR Rarity
                                          I:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          Even though it has a banish effect, you can't punch directly, S:P still helps you to die in case you accidentally turn 1, or pass through very hard boards.


                                          Striker Dragon : is a Link monster, triggers S:P 's banish effect when used as a material
                                          I:P : If you like it, bring it.

                                          Duelittle Chimera, Promethean Princess, Bestower of Flames, Hiita the Fire Charmer and Ablaze (Tenpai Dragon is FIRE Dragon)

                                          SR Rarity
                                          Duelittle Chimera
                                          SR Rarity
                                          Duelittle Chimera
                                          Duelittle Chimera
                                          FIRE
                                          Duelittle Chimera
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.


                                          UR Rarity
                                          Promethean Princess, Bestower of Flames
                                          UR Rarity
                                          Promethean Princess, Bestower of Flames
                                          Promethean Princess, Bestower of Flames
                                          FIRE
                                          Promethean Princess, Bestower of Flames
                                          • ATK:

                                          • 2700

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                          SR Rarity
                                          Hiita the Fire Charmer, Ablaze
                                          SR Rarity
                                          Hiita the Fire Charmer, Ablaze
                                          Hiita the Fire Charmer, Ablaze
                                          FIRE
                                          Hiita the Fire Charmer, Ablaze
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                          Promethean : decks with fire are usable, you can completely rotate combos and then use this card to pull Tenpai Dragon from the grave (there are many combos like that, the one card combo below is one of them)


                                          Hiita : easier to spring on Promethean, has effect search (but rarely used)

                                          Chimera : increases ATK, easier to OTK, also has a recovery effect

                                          buh

                                          UR Rarity
                                          Necrovalley
                                          UR Rarity
                                          Necrovalley
                                          Necrovalley
                                          Spell Field
                                          Necrovalley

                                            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                            UR Rarity
                                            Clear Wing Synchro Dragon
                                            UR Rarity
                                            Clear Wing Synchro Dragon
                                            Clear Wing Synchro Dragon
                                            WIND 7
                                            Clear Wing Synchro Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                            R Rarity
                                            Summon Breaker
                                            R Rarity
                                            Summon Breaker
                                            Summon Breaker
                                            Spell Field
                                            Summon Breaker

                                              During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.


                                              UR Rarity
                                              Ultimaya Tzolkin
                                              UR Rarity
                                              Ultimaya Tzolkin
                                              Ultimaya Tzolkin
                                              DARK 0
                                              Ultimaya Tzolkin
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.


                                              UR Rarity
                                              Ancient Fairy Dragon
                                              UR Rarity
                                              Ancient Fairy Dragon
                                              Ancient Fairy Dragon
                                              LIGHT 7
                                              Ancient Fairy Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                              playing floodgay and all that is cool, but this is a turn 2 deck, not turn 1. Also, in mirror match, they clear the field, so these are just memes.

                                              Black Rose Moonlight Dragon, Baronne de Fleur and Ruddy Rose Dragon (Extra decks that don't have 15 cards look unprofessional.)

                                              UR Rarity
                                              Black Rose Moonlight Dragon
                                              UR Rarity
                                              Black Rose Moonlight Dragon
                                              Black Rose Moonlight Dragon
                                              LIGHT 7
                                              Black Rose Moonlight Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                              UR Rarity
                                              Baronne de Fleur
                                              UR Rarity
                                              Baronne de Fleur
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                              UR Rarity
                                              Ruddy Rose Dragon
                                              UR Rarity
                                              Ruddy Rose Dragon
                                              Ruddy Rose Dragon
                                              FIRE 10
                                              Ruddy Rose Dragon
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


                                              also used but depends on the situation


                                              Buddy Rose is so happy that you cleared all the cards in the grave and then threw Shifter :>



                                              Cumbo

                                               

                                              Kashtira Fenrir (one card combo with kashtira (evil))

                                              UR Rarity
                                              Kashtira Fenrir
                                              UR Rarity
                                              Kashtira Fenrir
                                              Kashtira Fenrir
                                              EARTH 7
                                              Kashtira Fenrir
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 2400


                                              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                              >>> click here <<<

                                              Pure Tenpai Combo

                                               Rarity
                                              Tenpai Dragon Paidra
                                               Rarity
                                              Tenpai Dragon Paidra
                                              Tenpai Dragon Paidra
                                              FIRE 3
                                              Tenpai Dragon Paidra
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1000


                                              If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                              SR Rarity
                                              Sangen Summoning
                                              SR Rarity
                                              Sangen Summoning
                                              Sangen Summoning
                                              Spell Field
                                              Sangen Summoning

                                                During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.


                                                 Rarity
                                                Tenpai Dragon Chundra
                                                 Rarity
                                                Tenpai Dragon Chundra
                                                Tenpai Dragon Chundra
                                                FIRE 4
                                                Tenpai Dragon Chundra
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1000


                                                Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".


                                                 Rarity
                                                Tenpai Dragon Fadra
                                                 Rarity
                                                Tenpai Dragon Fadra
                                                Tenpai Dragon Fadra
                                                FIRE 3
                                                Tenpai Dragon Fadra
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1000


                                                If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                >>> click here <<<




                                                Companion unit:

                                                - Yu-Gi-Oh! Guidance Vietnam





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