Centur-Ion is a deck with a level 12 synchro style, but you can absolutely play a level 10 synchro or link style if you mix a few cards.

Instructions for Playing Centur-Ion
Sections covered in this guide:
Fatherland Records
CORE
1 combo card of the deck, this card has the ability to pull more Centurion monsters from the hand or deck into spells & traps (then they jump up to get the body synchro summon)
deck's searcher, has the effect of protecting Centur-Ion Level 5 or higher monsters from being destroyed by effects like Raigeki ,...
This card goes to the grave when used as a synchro material and will pick itself up in the hand, but this cooldown effect has a strong point, which is chaining, you often give this card the last chain link to avoid handtraps or negates without targeting.
Expand combo by spawning additional tokens (level 4 or 8) but cannot make Fusion or Link materials
Place the Centur-Ion monster from your hand and grave into the spell & trap zone. Although there is no search ability, the chaining effect from the grave when the Centur-Ion monster is synchro summoned is very strong to avoid negates or untargeted hantraps, so it is often fielded. or Wake-Up thrown into the grave
An unpleasant disruptor for the opponent, banishing monsters but returning during the next standby phase
Ability to protect monsters with ATK 2000 or lower from being destroyed by battle
Staple
These guys are level 6 and jump and banish opp's LIGHT and DARK monsters on the enemy's turn or your turn as a handtrap. Because they are level 6, they can go with the Level 4 monsters of the level 10 synchro deck.
You will synchro onto Crimson Dragon , then you use the Crimson Dragon effect, select your Level 12 Synchro monster and jump 1 of the 2 bosses onto it.
Centur-Ion's 2 searcher monsters are LIGHT and DARK, including 1 Tuner and 1 non-Tuner so you can play with them, usually you will go to Archfiend , the super monster clears the field and if Archfiend is cooked, it will jump Chaos Angel. Get a very annoying banish
Possesses the ability to self-jump and is a Tuner, not only that, if you summon Synchro this turn, you can banish this card from the grave to spawn 1 more token to use for combos (tokens can be Tuner or non-Tuner If you lack a body, get that body)
Number 41 : play the exact spam engine, get Maxx "C" or missplay 4 + 4 = 12, you can go to Number 41 in defensive position to defend
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