Instructions for Playing Ursarctic

Instructions for Playing Ursarctic

Ursarctic is a WATER Beast, Machine or Beast-Warrior deck, because it is WATER, you can place a water statue and chill in opp's suffering :>


The deck's gameplay is to special summon Synchro monsters by subtracting levels (like dark Synchro in Yu-Gi-Oh! 5DS).

All monsters in the main deck (except for new supports) have the effect of sacrificing Level 7 or higher monsters from your hand to jump from your hand, however you can only summon monsters with Levels (not Link or Xyz monsters).

Sections covered in this guide:




greasy

 

Barrier Statue of the Torrent (x3)

SR Rarity
Barrier Statue of the Torrent
SR Rarity
Barrier Statue of the Torrent
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.




Tag(s):

Believe me bro, the deck meta doesn't have any water left now, this statue in the deck is quite difficult to destroy



CORE

These guys have the same self-jumping effect by sacrificing monsters from your hand, however you can only summon monsters with Level (not Xyz or Link), I will call it self-jumping for short but are locked.

Ursarctic Mikpolar (x3)

SR Rarity
Ursarctic Mikpolar
SR Rarity
Ursarctic Mikpolar
Ursarctic Mikpolar
WATER 7
Ursarctic Mikpolar
  • ATK:

  • 700

  • DEF:

  • 2000


During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.


jumps on its own but gets locked


has the ability to search (Ursarctic monsters) to increase deck stability, so you have to play x3

Ultimate Bright Knight Ursatron Alpha (x1-3)

SR Rarity
Ultimate Bright Knight Ursatron Alpha
SR Rarity
Ultimate Bright Knight Ursatron Alpha
Ultimate Bright Knight Ursatron Alpha
WATER 7
Ultimate Bright Knight Ursatron Alpha
  • ATK:

  • 2000

  • DEF:

  • 700


(This card is always treated as an "Ursarctic" and "Drytron" card.) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster other than "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.


Super card jumps and searches spells/traps. Although it is very delicious, there must be a monster on the field first to jump this card, so you can absolutely take x1 to reduce bricks

Ursarctic Megabilis (x1-3)

N Rarity
Ursarctic Megabilis
N Rarity
Ursarctic Megabilis
Ursarctic Megabilis
WATER 8
Ursarctic Megabilis
  • ATK:

  • 2800

  • DEF:

  • 700


During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.


jumps on its own but gets locked

Having the ability to banish as a handtrap is very annoying because this card is searchable and the current meta uses graves a lot

Ursarctic Megapolar (x1-2)

R Rarity
Ursarctic Megapolar
R Rarity
Ursarctic Megapolar
Ursarctic Megapolar
WATER 8
Ursarctic Megapolar
  • ATK:

  • 2500

  • DEF:

  • 700


During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn.


jumps on its own but gets locked

shoots spells/traps but can be searched and acts as a handtrap, you can shoot field or continuous spells/traps to block the effects of those cards

Ursarctic Megatanus (x1-3)

N Rarity
Ursarctic Megatanus
N Rarity
Ursarctic Megatanus
Ursarctic Megatanus
WATER 8
Ursarctic Megatanus
  • ATK:

  • 2400

  • DEF:

  • 700


During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn.


jumps on its own but gets locked

book of moon but can be searched and acts as a handtrap, recommended to play x2-3. If the deck mixes too much, it can be cut down to x1

Ursarctic Mikbilis (x3 or x0)

N Rarity
Ursarctic Mikbilis
N Rarity
Ursarctic Mikbilis
Ursarctic Mikbilis
WATER 7
Ursarctic Mikbilis
  • ATK:

  • 700

  • DEF:

  • 1400


During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn.


jumps on its own but gets locked

Possessing the ability to jump a brick straight from your hand onto the field is too strong for this deck, if you mix too much you can play this card x0

Ursarctic Miktanus (x0-3)

N Rarity
Ursarctic Miktanus
N Rarity
Ursarctic Miktanus
Ursarctic Miktanus
WATER 7
Ursarctic Miktanus
  • ATK:

  • 700

  • DEF:

  • 1700


During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.


jumps on its own but gets locked

Although this one is sometimes a bit difficult, it is against all decks, and especially this Ursarctic. Customer support is as important as your girlfriend, but you don't have a girlfriend hahahaha

However, if you play mixed, you can x0 this card to avoid bricking

Ursarctic Departure (x3)

SR Rarity
Ursarctic Departure
SR Rarity
Ursarctic Departure
Ursarctic Departure
Spell Normal
Ursarctic Departure

    Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.


    super card, install all the Ursarctic's weaknesses. First, search for 2 cards for Ursarctic to tribute, and if you run out of resources to tribute, you can banish this card from the grave instead.


    Creating problems, selling solutions is riu

    Ursarctic Big Dipper (x1-2)

    R Rarity
    Ursarctic Big Dipper
    R Rarity
    Ursarctic Big Dipper
    Ursarctic Big Dipper
    Spell Field
    Ursarctic Big Dipper

      Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.


      Searched by the cutest bear in the deck, you can ban Ursarctic level 7 or higher to replace their Tribute


      When a monster is specially summoned, you can place 1 counter on this card and you can spend 7 counters to NTR opp's monster (permanently). Although you should only play x1 of this card to reduce bricks, you can play x2 for backup

      Ursarctic Radiation (x2-3)

      R Rarity
      Ursarctic Radiation
      R Rarity
      Ursarctic Radiation
      Ursarctic Radiation
      Spell Continuous
      Ursarctic Radiation

        Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".


        A card that both draws and restores, the restore here is the Ursarctic monster/spell/trap. The draw card effect can help you access a handtrap that puts pressure on the enemy or resources to play the next turn or combo, but in return, this card is sometimes a bit difficult XD

        Ursarctic Slider (x0-3)

        N Rarity
        Ursarctic Slider
        N Rarity
        Ursarctic Slider
        Ursarctic Slider
        Spell Quick
        Ursarctic Slider

          Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.


          You tribute monsters, then use this card to jump up to combo. The good thing here is that you can jump even when banned, so you can fight against banish specialists. Because it is an instant magic, you can avoid targets from Earth Fairies or DDs. Crow

          Ursarctic Polari (x2-3)

          SR Rarity
          Ursarctic Polari
          SR Rarity
          Ursarctic Polari
          Ursarctic Polari
          WATER 1
          Ursarctic Polari
          • ATK:

          • 700

          • DEF:

          • 1000


          Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.


          The bear is chubby and must be played x3 (x2 if you mix too many extra decks), it is special summoned as Dark Synchro in Yu-Gi-Oh! 5DS like that (instead of adding levels, subtract levels)


          This card can pull the field straight onto the field from the deck so it won't take Spring and this card also has the ability to restore stock (you can NTR monster opp with the field and then use this card to sacrifice).

          Ursarctic Grand Chariot (x1-3)

          SR Rarity
          Ursarctic Grand Chariot
          SR Rarity
          Ursarctic Grand Chariot
          Ursarctic Grand Chariot
          WATER 7
          Ursarctic Grand Chariot
          • ATK:

          • 2700

          • DEF:

          • 700


          Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.


          Also special summoned with dark synchro, this card allows you to shoot up to 2 cards and protects Ursarctic cards that are targeted by opp, ATK can quite punch negate or disrupt opp or contribute to OTK

          Ursarctic Septentrion (x1-3)

          UR Rarity
          Ursarctic Septentrion
          UR Rarity
          Ursarctic Septentrion
          Ursarctic Septentrion
          WATER 7
          Ursarctic Septentrion
          • ATK:

          • 3000

          • DEF:

          • 700


          Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn.


          also special summoned with dark synchro, this is a drain skill for monsters summoned from extra deck without level (Xyz or Link), this card also has the ability to search cards (monsters/spells/traps) and 3000 ATK !!!, I often put this card to make things difficult for opp

          Ursarctic Polar Star (x1)

          SR Rarity
          Ursarctic Polar Star
          SR Rarity
          Ursarctic Polar Star
          Ursarctic Polar Star
          WATER 1
          Ursarctic Polar Star
          • ATK:

          • 700

          • DEF:

          • 2000


          Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect. ● Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.


          god of war bear :3


          has the ability to jump Ursarctic from the Extra Deck, ignoring the summoning conditions and becoming an extremely annoying living floodgay



          Staple

           

          Ash Blossom & Joyous Spring and Maxx "C" (Handtrap & Staple)

          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          You can play a lot of handtrap & staple because these guys draw terribly with good hands, but bad hands...

          Kashtira

          UR Rarity
          Kashtira Fenrir
          UR Rarity
          Kashtira Fenrir
          Kashtira Fenrir
          EARTH 7
          Kashtira Fenrir
          • ATK:

          • 2400

          • DEF:

          • 2400


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


          UR Rarity
          Pressured Planet Wraitsoth
          UR Rarity
          Pressured Planet Wraitsoth
          Pressured Planet Wraitsoth
          Spell Field
          Pressured Planet Wraitsoth

            When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


            UR Rarity
            Kashtira Unicorn
            UR Rarity
            Kashtira Unicorn
            Kashtira Unicorn
            WIND 7
            Kashtira Unicorn
            • ATK:

            • 2500

            • DEF:

            • 2100


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


            SR Rarity
            Kashtira Birth
            SR Rarity
            Kashtira Birth
            Kashtira Birth
            Spell Continuous
            Kashtira Birth

              You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


              Big body, self-jumping, banish face-down, walking in front or behind is fine

              Superheavy Samurai

              UR Rarity
              Superheavy Samurai Motorbike
              UR Rarity
              Superheavy Samurai Motorbike
              Superheavy Samurai Motorbike
              EARTH 2
              Superheavy Samurai Motorbike
              • ATK:

              • 800

              • DEF:

              • 1200


              If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


              UR Rarity
              Superheavy Samurai Monk Big Benkei
              UR Rarity
              Superheavy Samurai Monk Big Benkei
              Superheavy Samurai Monk Big Benkei
              EARTH 81
              Superheavy Samurai Monk Big Benkei
              • ATK:

              • 1000

              • DEF:

              • 3500


              [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


              UR Rarity
              Superheavy Samurai Prodigy Wakaushi
              UR Rarity
              Superheavy Samurai Prodigy Wakaushi
              Superheavy Samurai Prodigy Wakaushi
              DARK 48
              Superheavy Samurai Prodigy Wakaushi
              • ATK:

              • 1000

              • DEF:

              • 1500


              [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


              UR Rarity
              Superheavy Samurai Brave Masurawo
              UR Rarity
              Superheavy Samurai Brave Masurawo
              Superheavy Samurai Brave Masurawo
              EARTH 12
              Superheavy Samurai Brave Masurawo
              • ATK:

              • 2100

              • DEF:

              • 4000


              1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.


              R Rarity
              Superheavy Samurai Soulgaia Booster
              R Rarity
              Superheavy Samurai Soulgaia Booster
              Superheavy Samurai Soulgaia Booster
              EARTH 4
              Superheavy Samurai Soulgaia Booster
              • ATK:

              • 0

              • DEF:

              • 0


              You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


              Even though the summon link is locked, it's okay, these guys are still very strong Synchro mercenaries, they spam bodies very strongly, easily synchro levels 8,10,12

              Baronne de Fleur and Accel Synchro Stardust Dragon (Baroness)

              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              UR Rarity
              Accel Synchro Stardust Dragon
              UR Rarity
              Accel Synchro Stardust Dragon
              Accel Synchro Stardust Dragon
              WIND 8
              Accel Synchro Stardust Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


              Goes very well with Superheavy Samurai because Accel Synchro Stardust Dragon can pick up the Level 2 Tuner Motorbike to get to Baronne

              Adamancipator Risen - Dragite (x0-1)

              UR Rarity
              Adamancipator Risen - Dragite
              UR Rarity
              Adamancipator Risen - Dragite
              Adamancipator Risen - Dragite
              WATER 8
              Adamancipator Risen - Dragite
              • ATK:

              • 3000

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


              Go with Superheavy Samurai, it's easy to get on, the Ursarctics are WATER so... free negate

              Diabolantis the Menacing Mantis and Fengli the Soldrapom (synchro Level 9)

              UR Rarity
              Diabolantis the Menacing Mantis
              UR Rarity
              Diabolantis the Menacing Mantis
              Diabolantis the Menacing Mantis
              DARK 8
              Diabolantis the Menacing Mantis
              • ATK:

              • 2500

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.


              R Rarity
              Fengli the Soldrapom
              R Rarity
              Fengli the Soldrapom
              Fengli the Soldrapom
              FIRE 1
              Fengli the Soldrapom
              • ATK:

              • 800

              • DEF:

              • 0


              If this card is sent from the Deck to your GY by a monster effect: You can Special Summon this card, then, if you control another Plant monster, you can halve the ATK/DEF of 1 monster on the field. You can only use this effect of "Fengli the Soldrapom" once per turn. Once per turn, if this card on the field would be destroyed by battle or card effect, you can send 1 Plant monster from your Deck to the GY instead.


              Going with the Superheavy Samurai, Mantis will throw the pineapple into the grave and the pineapple will jump up and synchro Level 9

              Stellar Wind Wolfrayet and Navy Dragon Mech (Synchro level 9)

              UR Rarity
              Stellar Wind Wolfrayet
              UR Rarity
              Stellar Wind Wolfrayet
              Stellar Wind Wolfrayet
              WIND 9
              Stellar Wind Wolfrayet
              • ATK:

              • 2500

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.


              SR Rarity
              Navy Dragon Mech
              SR Rarity
              Navy Dragon Mech
              Navy Dragon Mech
              WATER 9
              Navy Dragon Mech
              • ATK:

              • 2700

              • DEF:

              • 1800


              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


              Wolf : has the ability to shuffle all of opp's monsters and this card into the deck, which is extremely powerful. Anyone who can dance a lot but can't get a negate will meet this one and cook.


              Navy Machine Dragon : negate !

              Psychic End Punisher (x0-1)

              UR Rarity
              Psychic End Punisher
              UR Rarity
              Psychic End Punisher
              Psychic End Punisher
              LIGHT 11
              Psychic End Punisher
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


              gigachad body big, unaffact banish card, permanent attack increase

              Swordsoul Supreme Sovereign - Chengying (x0-1)

              UR Rarity
              Swordsoul Supreme Sovereign - Chengying
              UR Rarity
              Swordsoul Supreme Sovereign - Chengying
              Swordsoul Supreme Sovereign - Chengying
              WATER 10
              Swordsoul Supreme Sovereign - Chengying
              • ATK:

              • 3000

              • DEF:

              • 3000


              1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


              Super punching bag protects himself with big body, banish without target

              Dinowrestler Pankratops (x0-2)

              UR Rarity
              Dinowrestler Pankratops
              UR Rarity
              Dinowrestler Pankratops
              Dinowrestler Pankratops
              EARTH 7
              Dinowrestler Pankratops
              • ATK:

              • 2600

              • DEF:

              • 0


              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


              Possesses a pretty nice level 7 in the deck, has the ability to take turn 2 well by punching 1 shot 1 to poke resources (or negate or disrupt opp)

              Full Water

              SR Rarity
              Tatsunoko
              SR Rarity
              Tatsunoko
              Tatsunoko
              WATER 3
              Tatsunoko
              • ATK:

              • 1700

              • DEF:

              • 500


              1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.


              SR Rarity
              Deep Sea Diva
              SR Rarity
              Deep Sea Diva
              Deep Sea Diva
              WATER 2
              Deep Sea Diva
              • ATK:

              • 200

              • DEF:

              • 400


              When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


              UR Rarity
              Icejade Gymir Aegirine
              UR Rarity
              Icejade Gymir Aegirine
              Icejade Gymir Aegirine
              WATER 10
              Icejade Gymir Aegirine
              • ATK:

              • 3000

              • DEF:

              • 1500


              1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


              SR Rarity
              Icejade Ran Aegirine
              SR Rarity
              Icejade Ran Aegirine
              Icejade Ran Aegirine
              WATER 7
              Icejade Ran Aegirine
              • ATK:

              • 1500

              • DEF:

              • 2500


              This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


              UR Rarity
              Ultimaya Tzolkin
              UR Rarity
              Ultimaya Tzolkin
              Ultimaya Tzolkin
              DARK 0
              Ultimaya Tzolkin
              • ATK:

              • 0

              • DEF:

              • 0


              (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.


              UR Rarity
              Neptabyss, the Atlantean Prince
              UR Rarity
              Neptabyss, the Atlantean Prince
              Neptabyss, the Atlantean Prince
              WATER 1
              Neptabyss, the Atlantean Prince
              • ATK:

              • 800

              • DEF:

              • 0


              You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


              SR Rarity
              Atlantean Dragoons
              SR Rarity
              Atlantean Dragoons
              Atlantean Dragoons
              WATER 4
              Atlantean Dragoons
              • ATK:

              • 1800

              • DEF:

              • 0


              All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


              UR Rarity
              Crystal Wing Synchro Dragon
              UR Rarity
              Crystal Wing Synchro Dragon
              Crystal Wing Synchro Dragon
              WIND 8
              Crystal Wing Synchro Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


              SR Rarity
              Ravenous Crocodragon Archethys
              SR Rarity
              Ravenous Crocodragon Archethys
              Ravenous Crocodragon Archethys
              WATER 9
              Ravenous Crocodragon Archethys
              • ATK:

              • 1000

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


              SR Rarity
              Poseidra, the Atlantean Dragon
              SR Rarity
              Poseidra, the Atlantean Dragon
              Poseidra, the Atlantean Dragon
              WATER 7
              Poseidra, the Atlantean Dragon
              • ATK:

              • 2800

              • DEF:

              • 1600


              You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each.


              SR Rarity
              Moulinglacia the Elemental Lord
              SR Rarity
              Moulinglacia the Elemental Lord
              Moulinglacia the Elemental Lord
              WATER 8
              Moulinglacia the Elemental Lord
              • ATK:

              • 2800

              • DEF:

              • 2200


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


              SR Rarity
              Deep Sea Repetiteur
              SR Rarity
              Deep Sea Repetiteur
              Deep Sea Repetiteur
              WATER 5
              Deep Sea Repetiteur
              • ATK:

              • 1800

              • DEF:

              • 1500


              "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


              If you like then play, if not then don't because WATER and synchro work together so they play together quite well, also contributing to a stronger end board turn 1 (but more brick).

              Marincess Coral Anemone (pretty)

              SR Rarity
              Marincess Coral Anemone
              SR Rarity
              Marincess Coral Anemone
              Marincess Coral Anemone
              WATER
              Marincess Coral Anemone
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


              Although this deck is locked to only summon Level monsters, if you mix too many cards and cannot use Ursarctic monsters, you can still play this card, this card allows you to jump back 1 WATER monster from the grave to synchro, not link climb like the original deck

              Lefty Driver and Righty Driver (Driver)

              R Rarity
              Lefty Driver
              R Rarity
              Lefty Driver
              Lefty Driver
              EARTH 2
              Lefty Driver
              • ATK:

              • 300

              • DEF:

              • 100


              If this card is Special Summoned: You can make this card become Level 3 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Righty Driver" from your Deck to your hand. You can only use this effect of "Lefty Driver" once per turn.


              R Rarity
              Righty Driver
              R Rarity
              Righty Driver
              Righty Driver
              EARTH 1
              Righty Driver
              • ATK:

              • 100

              • DEF:

              • 300


              For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. If this card is Normal Summoned: You can Special Summon 1 "Lefty Driver" from your hand, Deck, or GY. You can only use this effect of "Righty Driver" once per turn.


              With just 1 normal summon Righty Driver , you can dark synchro a 1 star bear and continue the combo :3




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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