Instructions for playing Chimera

Instructions for playing Chimera

As a recently released deck, it has the ability to sum boss atk at a relatively high level, bombardment and add resources. With the support of Horus, it has helped make the deck more stable, this is also a reasonable choice for players. you step onto the fusion deck path


The deck also introduces a new class of cards called illusions. Most illusion monsters have effect monsters that in battle will not be destroyed by battle, helping to avoid otk phases.




Core Chimera

 

Chimera the King of Phantom Beasts, Chimera the Illusion Beast and Berfomet the Mythical King of Phantom Beasts (x1-2)

UR Rarity
Chimera the King of Phantom Beasts
UR Rarity
Chimera the King of Phantom Beasts
Chimera the King of Phantom Beasts
WIND 6
Chimera the King of Phantom Beasts
  • ATK:

  • 2100

  • DEF:

  • 1800


1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


SR Rarity
Chimera the Illusion Beast
SR Rarity
Chimera the Illusion Beast
Chimera the Illusion Beast
DARK 8
Chimera the Illusion Beast
  • ATK:

  • 3100

  • DEF:

  • 2800


"Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


SR Rarity
Berfomet the Mythical King of Phantom Beasts
SR Rarity
Berfomet the Mythical King of Phantom Beasts
Berfomet the Mythical King of Phantom Beasts
WIND 6
Berfomet the Mythical King of Phantom Beasts
  • ATK:

  • 2400

  • DEF:

  • 600


2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


The deck will revolve around fusion summoning these 3 cards, all 3 cards have the ability to cheat name "Chimera the Flying Mythical Beast" (in this article I will call it Chimera), helping other related cards to You can flash your effects in your grave


Chimera the King of Phantom Beasts when on the field allows the endphase to snatch 1 card from the opp hand, increasing the resource gap between the two sides. In addition, it can banish itself to gather 1 beast, fiend or illusion under GY.

Berformet the Mythical King of Phantom Beast will send 1 fiend, beast or illusion from the deck to the GY, it has the ability to banish itself to summon 1 beast, fiend or illusion in the banishment.

Chimera the illusion beast is an otk boss of the deck, with the ability to attack monsters equal to the number of monsters sum to it, and after finishing the attack, reduce the ATK of the attacked monster and negate its effects.
With the general effect of most illusion monsters, the monster attacks because it does not die in battle
That allows you to bully 1 of opp's monsters (usually 4 times) which will be enough to make opp find a new game.

Cornfield Coatl (x3)

SR Rarity
Cornfield Coatl
SR Rarity
Cornfield Coatl
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


As a searcher of the deck, he has the ability to add any monster that mentions Chimera fusion, helping to start combos


In addition, when this card is on the field or under the GY, it can negate a targeted effect when you control Chimera, helping to protect the boss, avoiding targeted opp bombardment effects.....

Mirror Swordknight (x3)

UR Rarity
Mirror Swordknight
UR Rarity
Mirror Swordknight
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


As a starter of the deck, has the ability to self-tribute to summon a monster that mentions chimera fusion, and this is a quick-eff so it can be flashed during turn opp or avoid some other card effects.


Similar to coatl, this card can also banish itself to negate 1 eff monster activated on the field.

Gazelle the King of Mythical Claws and Big-Winged Berfomet (x2-3)

SR Rarity
Gazelle the King of Mythical Claws
SR Rarity
Gazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


UR Rarity
Big-Winged Berfomet
UR Rarity
Big-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


The duo Berfomet and Gazelle are the main ingredients to help summon Chimera

Berfomet, when summoned, will add chimera fusion and 1 level 4 beast monster
And Gazelle will add chimera fusion or 1 level 5 fiend monster

In addition, if these 2 cards are used as materials for fusion, they will add 1 illusion (for gazelle) or special sum 1 illusion from GY (for Berfomet).

Chimera Fusion (x2-3)

SR Rarity
Chimera Fusion
SR Rarity
Chimera Fusion
Chimera Fusion
Spell Quick
Chimera Fusion

    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


    Fusion spells are specific to decks, helping decks to attack different bosses

    This is quick-play so you can summon the boss in the opp turn used for bombardment (mainly guardian chimeras).

    If you have Chimera on the field or under the GY, you can add this card to your hand or banish it yourself to sum up 2 Gazelle and Berfomet (Yugi's 2 normal monsters), mainly using eff to pick it back up in your hand because Most decks will not play these two normals

    Branded (not recommended)

    UR Rarity
    Branded Fusion
    UR Rarity
    Branded Fusion
    Branded Fusion
    Spell Normal
    Branded Fusion

      Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


      UR Rarity
      Lubellion the Searing Dragon
      UR Rarity
      Lubellion the Searing Dragon
      Lubellion the Searing Dragon
      LIGHT 8
      Lubellion the Searing Dragon
      • ATK:

      • 2500

      • DEF:

      • 3000


      1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


      UR Rarity
      Rindbrumm the Striking Dragon
      UR Rarity
      Rindbrumm the Striking Dragon
      Rindbrumm the Striking Dragon
      DARK 8
      Rindbrumm the Striking Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.


      UR Rarity
      Mirrorjade the Iceblade Dragon
      UR Rarity
      Mirrorjade the Iceblade Dragon
      Mirrorjade the Iceblade Dragon
      DARK 8
      Mirrorjade the Iceblade Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


      SR Rarity
      Fallen of Albaz
      SR Rarity
      Fallen of Albaz
      Fallen of Albaz
      DARK 4
      Fallen of Albaz
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


      Branded fusion will help the deck access the gazelle and then add coalt to start the combo

      However, MD branded fusion is limited, inserting this engine will take up extra deck slots and is not very effective
      But if you want to try, you can go to Anaconda to copy the branded fusion if it doesn't work



      Engine included

       

      Horus

      UR Rarity
      Number 90: Galaxy-Eyes Photon Lord
      UR Rarity
      Number 90: Galaxy-Eyes Photon Lord
      Number 90: Galaxy-Eyes Photon Lord
      LIGHT
      Number 90: Galaxy-Eyes Photon Lord
      • ATK:

      • 2500

      • DEF:

      • 3000


      2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


      UR Rarity
      The Zombie Vampire
      UR Rarity
      The Zombie Vampire
      The Zombie Vampire
      DARK
      The Zombie Vampire
      • ATK:

      • 3000

      • DEF:

      • 2800


      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


      UR Rarity
      Imsety, Glory of Horus
      UR Rarity
      Imsety, Glory of Horus
      Imsety, Glory of Horus
      DARK 8
      Imsety, Glory of Horus
      • ATK:

      • 3000

      • DEF:

      • 1800


      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


      UR Rarity
      King's Sarcophagus
      UR Rarity
      King's Sarcophagus
      King's Sarcophagus
      Spell Continuous
      King's Sarcophagus

        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


        SR Rarity
        Duamutef, Blessing of Horus
        SR Rarity
        Duamutef, Blessing of Horus
        Duamutef, Blessing of Horus
        WATER 8
        Duamutef, Blessing of Horus
        • ATK:

        • 0

        • DEF:

        • 0


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


        This engine will help the deck overcome handtraps, at the same time summon boss protection, and grind game turns 3-4

        The zombie vampire will help the deck sum up mirrorsword knight, gazelle or berfomet in bricked TH

        Edge Imp Chain, Polymerization and Frightfur Patchwork (Engine frightfur)

        N Rarity
        Edge Imp Chain
        N Rarity
        Edge Imp Chain
        Edge Imp Chain
        DARK 4
        Edge Imp Chain
        • ATK:

        • 1200

        • DEF:

        • 1800


        When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


        N Rarity
        Polymerization
        N Rarity
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          SR Rarity
          Frightfur Patchwork
          SR Rarity
          Frightfur Patchwork
          Frightfur Patchwork
          Spell Normal
          Frightfur Patchwork

            Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


            This engine will sum the deck plus resources, chain blocks, make cards to dispel or make materials, polymerization will also help guardian chimera have anti-target ability.

            Branded (not recommended)

            UR Rarity
            Branded Fusion
            UR Rarity
            Branded Fusion
            Branded Fusion
            Spell Normal
            Branded Fusion

              Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


              UR Rarity
              Lubellion the Searing Dragon
              UR Rarity
              Lubellion the Searing Dragon
              Lubellion the Searing Dragon
              LIGHT 8
              Lubellion the Searing Dragon
              • ATK:

              • 2500

              • DEF:

              • 3000


              1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


              UR Rarity
              Rindbrumm the Striking Dragon
              UR Rarity
              Rindbrumm the Striking Dragon
              Rindbrumm the Striking Dragon
              DARK 8
              Rindbrumm the Striking Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.


              UR Rarity
              Mirrorjade the Iceblade Dragon
              UR Rarity
              Mirrorjade the Iceblade Dragon
              Mirrorjade the Iceblade Dragon
              DARK 8
              Mirrorjade the Iceblade Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


              SR Rarity
              Fallen of Albaz
              SR Rarity
              Fallen of Albaz
              Fallen of Albaz
              DARK 4
              Fallen of Albaz
              • ATK:

              • 1800

              • DEF:

              • 0


              If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


              Branded fusion will help the deck access the gazelle and then add coalt to start the combo

              However, MD branded fusion is limited, inserting this engine will take up extra deck slots and is not very effective
              But if you want to try, you can go to Anaconda to copy the branded fusion if it doesn't work



              Extra deck

               

              Guardian Chimera (x1-2)

              UR Rarity
              Guardian Chimera
              UR Rarity
              Guardian Chimera
              Guardian Chimera
              DARK 9
              Guardian Chimera
              • ATK:

              • 3300

              • DEF:

              • 3300


              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


              Main bombardment boss of the deck, can be raised in turn opp thanks to chimera fusion

              With opp's ability to add cards and shoot items, it helps deck out opponents' resources very quickly
              In addition, the attack power of this card is relatively high, it can otk opp

              Magnum the Reliever (x1)

              R Rarity
              Magnum the Reliever
              R Rarity
              Magnum the Reliever
              Magnum the Reliever
              LIGHT 8
              Magnum the Reliever
              • ATK:

              • 2800

              • DEF:

              • 2000


              1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


              Also a bombardment boss but slower, has the ability to recycle polymerization or fusion spells then draw 1

              Garura, Wings of Resonant Life, Predaplant Dragostapelia and Mudragon of the Swamp (Target of super poly)

              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              Garura, Wings of Resonant Life
              DARK 6
              Garura, Wings of Resonant Life
              • ATK:

              • 1500

              • DEF:

              • 2400


              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


              SR Rarity
              Predaplant Dragostapelia
              SR Rarity
              Predaplant Dragostapelia
              Predaplant Dragostapelia
              DARK 8
              Predaplant Dragostapelia
              • ATK:

              • 2700

              • DEF:

              • 1900


              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


              SR Rarity
              Mudragon of the Swamp
              SR Rarity
              Mudragon of the Swamp
              Mudragon of the Swamp
              WATER 4
              Mudragon of the Swamp
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


              Note: Mudragon will often say dark, although the deck has a variety of attributes, most of the important monsters that need to protect their effects will be dark monsters.

              Dharc the Dark Charmer, Gloomy and S:P Little Knight (x1)

              SR Rarity
              Dharc the Dark Charmer, Gloomy
              SR Rarity
              Dharc the Dark Charmer, Gloomy
              Dharc the Dark Charmer, Gloomy
              DARK
              Dharc the Dark Charmer, Gloomy
              • ATK:

              • 1850

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


              Used to kidnap and bombard opp

              Predaplant Verte Anaconda (x1)

              UR Rarity
              Predaplant Verte Anaconda
              UR Rarity
              Predaplant Verte Anaconda
              Predaplant Verte Anaconda
              DARK
              Predaplant Verte Anaconda
              • ATK:

              • 500

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


              Ability to copy polymerization cards or fusion spells from the deck, helping to win many difficult bets when you can play this card and then immediately copy super poly



              Some leaves included

               

              x1

              SR Rarity
              Invader of Darkness
              SR Rarity
              Invader of Darkness
              Invader of Darkness
              DARK 8
              Invader of Darkness
              • ATK:

              • 2900

              • DEF:

              • 2500


              Your opponent cannot activate Quick-Play Spell Cards.


              SR Rarity
              Barrier Statue of the Abyss
              SR Rarity
              Barrier Statue of the Abyss
              Barrier Statue of the Abyss
              DARK 4
              Barrier Statue of the Abyss
              • ATK:

              • 1000

              • DEF:

              • 1000


              No monsters can be Special Summoned, except for DARK monsters.




              Tag(s):

              SR Rarity
              King Tiger Wanghu
              SR Rarity
              King Tiger Wanghu
              King Tiger Wanghu
              EARTH 4
              King Tiger Wanghu
              • ATK:

              • 1700

              • DEF:

              • 1000


              When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


              R Rarity
              Byser Shock
              R Rarity
              Byser Shock
              Byser Shock
              DARK 5
              Byser Shock
              • ATK:

              • 800

              • DEF:

              • 600


              If this card is Summoned: Return all Set cards on the field to the hand.


              But this card will be sent to the grave in many ways, then will be pulled back onto the field by Chimera to play depending on the situation.


              Byser shock will play with trap bets
              King Tiger will play with bets like floow, Snake-eyes...
              The dark statue will resist most fire-type metas
              Invader will play with bets like runick, purrely...

              Super Polymerization (x3)

              UR Rarity
              Super Polymerization
              UR Rarity
              Super Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                Brand card of fusion decks



                Decklist

                https://ygovietnam.com/deck/details/248603




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





                https://metaduelist.com/
                Top