Galaxy Photon is a deck that can take turn 1 well and OTK on turn 2 very strongly.

Instructions for Playing Galaxy Photon
CORE
Galaxy Wizard (x3)
Can normal summon and search Galaxy monsters/spells/traps from deck to hand, can level yourself up to 8 suitable for both Xyz Rank 4 or 8
Photon Jumper (x3)

 
    
 
    

 LIGHT
LIGHT 4
                            4Photon Jumper
- ATK: 
- 0 
- DEF: 
- 0 
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.
super card
Galaxy Soldier (x3)

 
    
 
    

 LIGHT
LIGHT 5
                            5Galaxy Soldier
- ATK: 
- 2000 
- DEF: 
- 0 
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
has the ability to search for a Galaxy monster from the deck. Because Cyber Dragon Infinity is no longer played, it no longer searches for itself. Although this monster can search and jump, its body is Level 5, which is quite difficult, although However, with the new support, you can change the Level of this card to summon the next Xyz combo
Galaxy Hundred (x3)

 
    
 
    

 Spell
Spell Continuous
                        ContinuousGalaxy Hundred
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.
Galaxy-Eyes Photon Dragon (x2)

 
    
 
    

 LIGHT
LIGHT 8
                            8Galaxy-Eyes Photon Dragon
- ATK: 
- 3000 
- DEF: 
- 2500 
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
Usually when you're out of ideas, you summon this card by its own effect
Photon Vanisher (x1-2)

 
    
 
    

 LIGHT
LIGHT 4
                            4Photon Vanisher
- ATK: 
- 2000 
- DEF: 
- 0 
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Banish any monster destroyed by battle with this card.
+ level 4 for Xyz
Galaxy-Eyes Afterglow Dragon (x1)

 
    
 
    

 LIGHT
LIGHT 8
                            8Galaxy-Eyes Afterglow Dragon
- ATK: 
- 3000 
- DEF: 
- 2500 
If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
is a very important card for OTK due to a very powerful effect
Galaxy Summoner (x1)

 
    
 
    

 LIGHT
LIGHT 4
                            4Galaxy Summoner
- ATK: 
- 1600 
- DEF: 
- 1400 
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.
strong but x1 is enough, you always want to search for this card to expand the combo, but if you peel it, it can easily cause a stroke
Photon Emperor (x1)

 
    
 
    

 LIGHT
LIGHT 8
                            8Photon Emperor
- ATK: 
- 2800 
- DEF: 
- 1000 
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Emperor !!!
Photon Orbital (x2-3)

 
    
 
    

 LIGHT
LIGHT 4
                            4Photon Orbital
- ATK: 
- 500 
- DEF: 
- 2000 
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
Although this guy must be equipped with no monsters to search (meaning there must be monsters on the field beforehand), because this is a card that increases the stability of the deck as well as being quite nice at Level 4, the Emperor can normal summon one more time. you can absolutely play x3
Galaxy Cleric (x0-1)

 
    
 
    

 LIGHT
LIGHT 4
                            4Galaxy Cleric
- ATK: 
- 1500 
- DEF: 
- 600 
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
The first effect can give Zeus 4-6 materials (attach to Photon or Galaxy and then to Zeus )
Galaxy Hundred (x3)

 
    
 
    

 Spell
Spell Continuous
                        ContinuousGalaxy Hundred
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.
Super support bait handtrap and annoying extra jerk
Galaxy Expedition (x1)
The usage conditions are a bit complicated because the requirement to have Photon or Galaxy level 5 or higher monsters on the field will sometimes not be met, which will lead to this card bricking when held in hand.
Numbers Last Hope (x1)

 
    
 
    

 Spell
Spell Normal
                        NormalNumbers Last Hope
(This card is always treated as a "Galaxy-Eyes" card.) Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn.
Jump up to 2 monsters from the Graveyard and immediately Xyz Summon Xyz Number monsters using exactly 2 of those monsters, however you can only special summon from the Extra Deck once more this turn.
Number 62: Galaxy-Eyes Prime Photon Dragon (x1)

 
    
 
    

 LIGHT
LIGHT
Number 62: Galaxy-Eyes Prime Photon Dragon
- ATK: 
- 4000 
- DEF: 
- 3000 
2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.
It's an OTK card from the past and still works well today, with ATK buffed to 5600 or higher then Afterglow x2 ATK again up to 11200 ATK, 1 punch is dead.
Number C62: Neo Galaxy-Eyes Prime Photon Dragon (x1)

 
    
 
    

 LIGHT
LIGHT
Number C62: Neo Galaxy-Eyes Prime Photon Dragon
- ATK: 
- 4000 
- DEF: 
- 3000 
3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. ● Unaffected by your opponent's monster effects. ● Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.
Today's OTK not only has high ATK and is doubled by Afterglow , but also has the ability to punch up to 3 times on monsters and is also immune to monster effects.
Number 90: Galaxy-Eyes Photon Lord (x1)

 
    
 
    

 LIGHT
LIGHT
Number 90: Galaxy-Eyes Photon Lord
- ATK: 
- 2500 
- DEF: 
- 3000 
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
It has 2 "Galaxy-Eyes" and "Photon" plus the ability to negate monsters and search for monsters/spells/traps for Galaxy or Photon. Not only that, this monster has a big body and can grow very easily, so it's often used in decks. can summon Level 8
Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)

 
    
 
    

 LIGHT
LIGHT
Number 38: Hope Harbinger Dragon Titanic Galaxy
- ATK: 
- 3000 
- DEF: 
- 2500 
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
Can negate spells and provoke enemy monsters to attack (protects cards with other weak bodies or negate or disrupt cards), and has the word "Galaxy" in the name, has a large body and is easy to summon, so it is often used in decks using Level 8
Galaxy-Eyes Solflare Dragon (x2)

 
    
 
    

 LIGHT
LIGHTGalaxy-Eyes Solflare Dragon
- ATK: 
- 2000 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
It's very easy to get, for example, if you want any monster from the field to go to the grave to use cards like Galaxy Trance , you can use that monster to get this card, this card has the ability to restore stock as well as shoot opp cards.
Starliege Photon Blast Dragon (x1)

 
    
 
    

 LIGHT
LIGHT
Starliege Photon Blast Dragon
- ATK: 
- 1800 
- DEF: 
- 2500 
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
Allows you to jump monsters to extend combos or jump Galaxy-Eyes Photon Dragon from your hand to let Afterglow jump
Galaxy Photon Dragon (x1)

 
    
 
    

 LIGHT
LIGHT
Galaxy Photon Dragon
- ATK: 
- 2000 
- DEF: 
- 0 
2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.
Possesses the ability to search monsters/spells/traps for Galaxy or Photon or send those cards to the grave, increasing 500 ATK to easily punch through bosses with 3000 ATK of opp or OTK, the beauty of this card is level adjustment, you can completely You can adjust the level of Level 8 monsters to Level 4 to place Number 41 if you are bricked or the handtrap is too much.
Galaxy-Eyes Cipher X Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x0-1)

 
    
 
    

 LIGHT
LIGHT
Galaxy-Eyes Cipher X Dragon
- ATK: 
- 4000 
- DEF: 
- 3000 
2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)

 
    
 
    

 LIGHT
LIGHT
Galaxy-Eyes Cipher Blade Dragon
- ATK: 
- 3200 
- DEF: 
- 2800 
3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.

 
    
 
    

 LIGHT
LIGHT
Galaxy-Eyes Cipher Dragon
- ATK: 
- 3000 
- DEF: 
- 2500 
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
Cipher trio
Eternal Galaxy (x0-1)

 
    
 
    

 Trap
Trap Normal
                        NormalEternal Galaxy
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.
allows you to perform one card combo (in the combo section, you can scroll down to read), this card can give you a negate with the ability to search cards but does not necessarily have to be brought in the deck, depending on the player and style. build (sometimes peel off brick hands etc)
Staple
handtrap & staple

 
    
 
    

 FIRE
FIRE 3
                            3Ash Blossom & Joyous Spring
- ATK: 
- 0 
- DEF: 
- 1800 
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 
    
 
    

 Spell
Spell Quick
                        QuickCrossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.

 
    
 
    

 Trap
Trap Normal
                        NormalInfinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
It is recommended to use the above cards, here are the common handtrap and the common counter handtrap
Photon Delta Wing (x2-3)

 
    
 
    

 LIGHT
LIGHT 4
                            4Photon Delta Wing
- ATK: 
- 1800 
- DEF: 
- 900 
If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing".
xyz rank 4 is extremely easy, it's Photon and extra body jump, the weakness is that it costs the Wizard 's normal summon
Number 41: Bagooska the Terribly Tired Tapir (x1)

 
    
 
    

 EARTH
EARTH
Number 41: Bagooska the Terribly Tired Tapir
- ATK: 
- 2100 
- DEF: 
- 2000 
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
you have a stupid combo or brick or opp throws the handtrap too hard, summon this one in defense position, let's sleep together Zzz
Hapi, Guidance of Horus, Imsety, Glory of Horus and King's Sarcophagus (Horus)

 
    
 
    

 WIND
WIND 8
                            8Hapi, Guidance of Horus
- ATK: 
- 2400 
- DEF: 
- 1600 
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

 
    
 
    

 DARK
DARK 8
                            8Imsety, Glory of Horus
- ATK: 
- 3000 
- DEF: 
- 1800 
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

 
    
 
    

 Spell
Spell Continuous
                        ContinuousKing's Sarcophagus
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
Imsety x3 : searcher and draw 1
Combo
Galaxy Hundred (One Card Combo)

 
    
 
    

 Spell
Spell Continuous
                        ContinuousGalaxy Hundred
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.
 
                        









