Instructions for Playing Galaxy Photon

Instructions for Playing Galaxy Photon

Galaxy Photon is a deck that can take turn 1 well and OTK on turn 2 very strongly.


On turn 1, you will often use negates like Number 90 , Number 38 , shoot cards like Solflare Dragon , protect cards like Photon Blast Dragon or play Number 41.

On turn 2, you will OTK with Number 62 or Number C62 with the ability to buff ATK (double if you have Afterglow), shoot cards with Cipher Blade , Full Armor

Sections covered in this guide:




CORE

 

Galaxy Wizard (x3)

SR Rarity
Galaxy Wizard
SR Rarity
Galaxy Wizard
Galaxy Wizard
LIGHT 4
Galaxy Wizard
  • ATK:

  • 0

  • DEF:

  • 1800


Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".


Can normal summon and search Galaxy monsters/spells/traps from deck to hand, can level yourself up to 8 suitable for both Xyz Rank 4 or 8

Photon Jumper (x3)

SR Rarity
Photon Jumper
SR Rarity
Photon Jumper
Photon Jumper
LIGHT 4
Photon Jumper
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.


super card


I'm a searcher, although I only search for spells/traps, I search for both Galaxy and Photon spells/traps. The self-jumping effect depends on the situation because it skips your next Battle Phase => the next turn you cannot OTK

Galaxy Soldier (x3)

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


has the ability to search for a Galaxy monster from the deck. Because Cyber ​​Dragon Infinity is no longer played, it no longer searches for itself. Although this monster can search and jump, its body is Level 5, which is quite difficult, although However, with the new support, you can change the Level of this card to summon the next Xyz combo

Galaxy Hundred (x3)

SR Rarity
Galaxy Hundred
SR Rarity
Galaxy Hundred
Galaxy Hundred
Spell Continuous
Galaxy Hundred

    When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.


    super card

    Usually this card will send Jumper or Emperor to the grave to create more combo resources. The good thing about this card is banish 1 Extra Deck monster opp, you can ban cards that are limited to 1 like Kitkalos or cards that threaten your board ( Mudragon ). when opp uses Super Poly,...)

    Galaxy-Eyes Photon Dragon (x2)

    SR Rarity
    Galaxy-Eyes Photon Dragon
    SR Rarity
    Galaxy-Eyes Photon Dragon
    Galaxy-Eyes Photon Dragon
    LIGHT 8
    Galaxy-Eyes Photon Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


    Usually when you're out of ideas, you summon this card by its own effect


    This card is often jumped onto the field by another card (because it is cheaper and more convenient).

    Although I search and sometimes brick, many cards require " Galaxy-Eyes Photon Dragon " so I usually bring x2 (sounds like every brick has the same body, same level, type and attributes).

    Usually this card makes Xyz material for bosses, but bricking this card is also very good, body 3000 punch negate or disrupt opp, destroy Xyz monsters (banishing Xyz monsters will lose materials and not use effects by detact - I emphasize because there are some guys like Spright Gigantic who break the rules)

    Photon Vanisher (x1-2)

    R Rarity
    Photon Vanisher
    R Rarity
    Photon Vanisher
    Photon Vanisher
    LIGHT 4
    Photon Vanisher
    • ATK:

    • 2000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Banish any monster destroyed by battle with this card.


    + level 4 for Xyz

    + self-jump
    + search Galaxy-Eyes Photon Dragon

    Although rarely used, if used as an Xyz material for an Xyz monster, that Xyz monster destroys an enemy monster by fighting, the enemy monster will be banned (counters grave users), but due to Rank 4, the body is small, plus you should do OTK. There's no next turn to calculate :)

    Galaxy-Eyes Afterglow Dragon (x1)

    SR Rarity
    Galaxy-Eyes Afterglow Dragon
    SR Rarity
    Galaxy-Eyes Afterglow Dragon
    Galaxy-Eyes Afterglow Dragon
    LIGHT 8
    Galaxy-Eyes Afterglow Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.


    is a very important card for OTK due to a very powerful effect


    + if this card is detacted from an Xyz monster to activate that monster's effect: jump 1 Galaxy-Eyes Photon Dragon or attach to an You will double your ATK entering the Battle Phase


    This card also has a self-jumping effect and level 8 for Xyz but must control Galaxy-Eyes monsters (deck full of Photon and Galaxy, only Galaxy-Eyes Photon Dragon is a Galaxy-Eyes in the main Cloudragon brick deck so it is rarely used).

    Galaxy Summoner (x1)

    N Rarity
    Galaxy Summoner
    N Rarity
    Galaxy Summoner
    Galaxy Summoner
    LIGHT 4
    Galaxy Summoner
    • ATK:

    • 1600

    • DEF:

    • 1400


    If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.


    strong but x1 is enough, you always want to search for this card to expand the combo, but if you peel it, it can easily cause a stroke


    Jump back a monster from the grave to Xyz (a level 4 or 8 monster is fine, as long as it's a Photon or Galaxy), if you only have a Level 8 monster that you're bricking, this card can change that monster to a Level 4 for a bit more expansion. combo

    Photon Emperor (x1)

    N Rarity
    Photon Emperor
    N Rarity
    Photon Emperor
    Photon Emperor
    LIGHT 8
    Photon Emperor
    • ATK:

    • 2800

    • DEF:

    • 1000


    If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    Emperor !!!


    He is both strong and cool except for bricking vcl

    However, if you ignore the brick problem, this is a monster with 2 effects that can extend combos very well

    + is sent to the grave and there is a Photon or Galaxy monster on the field that will jump up => add 1 body level 8 Xyz, otherwise take it to the link

    P/S: you can mix Foolish Burial to throw this card, otherwise decks with Galaxy Hundred can throw this card. If you accidentally peel it off, ask the Galaxy Soldier to throw it for you

    + If by some magical means this card lands on the field, you Normal Summon the LIGHT monster 1 more time!!!, this allows you to normal cards like Wizard to search if you start the combo with another card or At first, he didn't hold the Wizard in his hand, but Horus drew one for him

    Photon Orbital (x2-3)

    SR Rarity
    Photon Orbital
    SR Rarity
    Photon Orbital
    Photon Orbital
    LIGHT 4
    Photon Orbital
    • ATK:

    • 500

    • DEF:

    • 2000


    During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.


    Although this guy must be equipped with no monsters to search (meaning there must be monsters on the field beforehand), because this is a card that increases the stability of the deck as well as being quite nice at Level 4, the Emperor can normal summon one more time. you can absolutely play x3

    Galaxy Cleric (x0-1)

    N Rarity
    Galaxy Cleric
    N Rarity
    Galaxy Cleric
    Galaxy Cleric
    LIGHT 4
    Galaxy Cleric
    • ATK:

    • 1500

    • DEF:

    • 600


    If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.


    The first effect can give Zeus 4-6 materials (attach to Photon or Galaxy and then to Zeus )


    The second effect recycles resources (boss or pieces to combo) and draws up to 2 cards

    I only play this card x1 and find it rarely used (except when I can't OTK on turn 1, I need to restore the draw handtrap and add a few more bodies).

    Galaxy Hundred (x3)

    SR Rarity
    Galaxy Hundred
    SR Rarity
    Galaxy Hundred
    Galaxy Hundred
    Spell Continuous
    Galaxy Hundred

      When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.


      Super support bait handtrap and annoying extra jerk


      You can throw Photon or Galaxy monsters into the grave. Currently, Photon and Galaxy both have monsters that can be sent to the grave to trigger effects or simply jump back to monsters from the grave.


      Ability to snatch extra deck opp when summoning Galaxy-Eyes Photon Dragon (or jumping on Number monsters with big bodies as beatsticks, on Zeus ,...)

      Galaxy Expedition (x1)

      R Rarity
      Galaxy Expedition
      R Rarity
      Galaxy Expedition
      Galaxy Expedition
      Spell Normal
      Galaxy Expedition

        If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.


        The usage conditions are a bit complicated because the requirement to have Photon or Galaxy level 5 or higher monsters on the field will sometimes not be met, which will lead to this card bricking when held in hand.


        In return, this card directly jumps a Galaxy or Photon monster that is Level 5 or higher. You can jump the monster to Xyz or jump the body needed for the combo.

        Numbers Last Hope (x1)

        SR Rarity
        Numbers Last Hope
        SR Rarity
        Numbers Last Hope
        Numbers Last Hope
        Spell Normal
        Numbers Last Hope

          (This card is always treated as a "Galaxy-Eyes" card.) Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn.


          Jump up to 2 monsters from the Graveyard and immediately Xyz Summon Xyz Number monsters using exactly 2 of those monsters, however you can only special summon from the Extra Deck once more this turn.

          Number 62: Galaxy-Eyes Prime Photon Dragon (x1)

          UR Rarity
          Number 62: Galaxy-Eyes Prime Photon Dragon
          UR Rarity
          Number 62: Galaxy-Eyes Prime Photon Dragon
          Number 62: Galaxy-Eyes Prime Photon Dragon
          LIGHT
          Number 62: Galaxy-Eyes Prime Photon Dragon
          • ATK:

          • 4000

          • DEF:

          • 3000


          2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.


          It's an OTK card from the past and still works well today, with ATK buffed to 5600 or higher then Afterglow x2 ATK again up to 11200 ATK, 1 punch is dead.


          The weakness of this card is that if you leave the monster in a defensive position, you can't punch OTK :v sounds very silly but this is the easiest way to deal with this card if there is no bombardment or another card to clear the field for you.

          Number C62: Neo Galaxy-Eyes Prime Photon Dragon (x1)

          UR Rarity
          Number C62: Neo Galaxy-Eyes Prime Photon Dragon
          UR Rarity
          Number C62: Neo Galaxy-Eyes Prime Photon Dragon
          Number C62: Neo Galaxy-Eyes Prime Photon Dragon
          LIGHT
          Number C62: Neo Galaxy-Eyes Prime Photon Dragon
          • ATK:

          • 4000

          • DEF:

          • 3000


          3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. ● Unaffected by your opponent's monster effects. ● Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.


          Today's OTK not only has high ATK and is doubled by Afterglow , but also has the ability to punch up to 3 times on monsters and is also immune to monster effects.


          but opp can't even put 3 in defensive position, the good thing about this card is that even if it's very secretive, it can still drag 3 bosses or disrupt negate opp to the grave

          Number 90: Galaxy-Eyes Photon Lord (x1)

          UR Rarity
          Number 90: Galaxy-Eyes Photon Lord
          UR Rarity
          Number 90: Galaxy-Eyes Photon Lord
          Number 90: Galaxy-Eyes Photon Lord
          LIGHT
          Number 90: Galaxy-Eyes Photon Lord
          • ATK:

          • 2500

          • DEF:

          • 3000


          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


          It has 2 "Galaxy-Eyes" and "Photon" plus the ability to negate monsters and search for monsters/spells/traps for Galaxy or Photon. Not only that, this monster has a big body and can grow very easily, so it's often used in decks. can summon Level 8

          Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)

          UR Rarity
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          UR Rarity
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          LIGHT
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          • ATK:

          • 3000

          • DEF:

          • 2500


          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


          Can negate spells and provoke enemy monsters to attack (protects cards with other weak bodies or negate or disrupt cards), and has the word "Galaxy" in the name, has a large body and is easy to summon, so it is often used in decks using Level 8

          Galaxy-Eyes Solflare Dragon (x2)

          UR Rarity
          Galaxy-Eyes Solflare Dragon
          UR Rarity
          Galaxy-Eyes Solflare Dragon
          Galaxy-Eyes Solflare Dragon
          LIGHT
          Galaxy-Eyes Solflare Dragon
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.


          It's very easy to get, for example, if you want any monster from the field to go to the grave to use cards like Galaxy Trance , you can use that monster to get this card, this card has the ability to restore stock as well as shoot opp cards.

          Starliege Photon Blast Dragon (x1)

          SR Rarity
          Starliege Photon Blast Dragon
          SR Rarity
          Starliege Photon Blast Dragon
          Starliege Photon Blast Dragon
          LIGHT
          Starliege Photon Blast Dragon
          • ATK:

          • 1800

          • DEF:

          • 2500


          2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.


          Allows you to jump monsters to extend combos or jump Galaxy-Eyes Photon Dragon from your hand to let Afterglow jump


          It also has the effect of protecting your monsters of 2000 ATK or more from being destroyed by effects or being targeted (can block Raigeki ).

          Not only that, this card also has the ability to recover from not only jumping Galaxy-Eyes Photon Dragon from the grave but also jumping from banish, from now on the deck is only afraid of banish face-down

          Galaxy Photon Dragon (x1)

          SR Rarity
          Galaxy Photon Dragon
          SR Rarity
          Galaxy Photon Dragon
          Galaxy Photon Dragon
          LIGHT
          Galaxy Photon Dragon
          • ATK:

          • 2000

          • DEF:

          • 0


          2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


          Possesses the ability to search monsters/spells/traps for Galaxy or Photon or send those cards to the grave, increasing 500 ATK to easily punch through bosses with 3000 ATK of opp or OTK, the beauty of this card is level adjustment, you can completely You can adjust the level of Level 8 monsters to Level 4 to place Number 41 if you are bricked or the handtrap is too much.

          Galaxy-Eyes Cipher X Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x0-1)

          UR Rarity
          Galaxy-Eyes Cipher X Dragon
          UR Rarity
          Galaxy-Eyes Cipher X Dragon
          Galaxy-Eyes Cipher X Dragon
          LIGHT
          Galaxy-Eyes Cipher X Dragon
          • ATK:

          • 4000

          • DEF:

          • 3000


          2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


          UR Rarity
          Galaxy-Eyes Cipher Blade Dragon
          UR Rarity
          Galaxy-Eyes Cipher Blade Dragon
          Galaxy-Eyes Cipher Blade Dragon
          LIGHT
          Galaxy-Eyes Cipher Blade Dragon
          • ATK:

          • 3200

          • DEF:

          • 2800


          3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


          SR Rarity
          Galaxy-Eyes Cipher Dragon
          SR Rarity
          Galaxy-Eyes Cipher Dragon
          Galaxy-Eyes Cipher Dragon
          LIGHT
          Galaxy-Eyes Cipher Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


          Cipher trio


          Cipher Dragon : there is a chance that NTR monsters opp and that monster becomes Galaxy-Eyes Cipher Dragon

          Cipher Blade Dragon : raised by Rank 8 Galaxy-Eyes monster and possesses very good card shooting ability. If this card is destroyed you can jump back into Cipher Dragon from the grave.

          Cipher target. target. This card can also restore the boss and jump the boss onto the field, but can only jump Dragon ( Number 90 is Warrior).

          Eternal Galaxy (x0-1)

          N Rarity
          Eternal Galaxy
          N Rarity
          Eternal Galaxy
          Eternal Galaxy
          Trap Normal
          Eternal Galaxy

            If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.


            allows you to perform one card combo (in the combo section, you can scroll down to read), this card can give you a negate with the ability to search cards but does not necessarily have to be brought in the deck, depending on the player and style. build (sometimes peel off brick hands etc)



            Staple

             

            handtrap & staple

            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  It is recommended to use the above cards, here are the common handtrap and the common counter handtrap

                  Reinforcement of the Army (x1)

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    Increase deck stability, search Vanisher to search for Galaxy-Eyes Photon Dragon or Jumper to search for spells/traps

                    Photon Delta Wing (x2-3)

                     Rarity
                    Photon Delta Wing
                     Rarity
                    Photon Delta Wing
                    Photon Delta Wing
                    LIGHT 4
                    Photon Delta Wing
                    • ATK:

                    • 1800

                    • DEF:

                    • 900


                    If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing".


                    xyz rank 4 is extremely easy, it's Photon and extra body jump, the weakness is that it costs the Wizard 's normal summon


                    But if this card is not negated, you can jump to Galaxy Photon Dragon and search for a pretty good combo card

                    Number 41: Bagooska the Terribly Tired Tapir (x1)

                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    Number 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    you have a stupid combo or brick or opp throws the handtrap too hard, summon this one in defense position, let's sleep together Zzz

                    Foolish Burial (x1)

                    UR Rarity
                    Foolish Burial
                    UR Rarity
                    Foolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      Throw a monster from your deck straight to the grave, you can throw searchers or extenders or throw Galaxy-Eyes into the grave and then jump back up with a spell.

                      Hapi, Guidance of Horus, Imsety, Glory of Horus and King's Sarcophagus (Horus)

                      UR Rarity
                      Hapi, Guidance of Horus
                      UR Rarity
                      Hapi, Guidance of Horus
                      Hapi, Guidance of Horus
                      WIND 8
                      Hapi, Guidance of Horus
                      • ATK:

                      • 2400

                      • DEF:

                      • 1600


                      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                      UR Rarity
                      Imsety, Glory of Horus
                      UR Rarity
                      Imsety, Glory of Horus
                      Imsety, Glory of Horus
                      DARK 8
                      Imsety, Glory of Horus
                      • ATK:

                      • 3000

                      • DEF:

                      • 1800


                      If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                      UR Rarity
                      King's Sarcophagus
                      UR Rarity
                      King's Sarcophagus
                      King's Sarcophagus
                      Spell Continuous
                      King's Sarcophagus

                        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                        Imsety x3 : searcher and draw 1


                        King's Sarcophagus : searched by Imsety , allows you to send Horus monsters to the grave as well as send opp monsters to fight Horus monsters

                        Hapi : has the ability to restore goods

                        P/S: Horus monsters have the ability to jump from the grave without creating a chain, and can easily Xyz Rank 8



                        Combo

                         

                        Galaxy Hundred (One Card Combo)

                        SR Rarity
                        Galaxy Hundred
                        SR Rarity
                        Galaxy Hundred
                        Galaxy Hundred
                        Spell Continuous
                        Galaxy Hundred

                          When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.


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                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam





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