Instructions for playing Salamangreat

Instructions for playing Salamangreat

Hello everyone, I am back with a guide article about a line of cards that has been around for a long time, but its combined power is completely strong enough for you to gradually solve. The card line I want to introduce is Samlamangreat - a very famous card deck in the Yu-Gi-Oh! VRAINS.
  • Is the deck's gameplay easy to play? Yes, after reading this article you will understand more.
  • Is the deck strong enough? Yes, it's very strong
The deck doesn't rely heavily on its Normal summons, and the expansion cards work very well to provide additional summons, while also being qualifying materials for Link monsters Salamangreat . In addition, the deck also provides itself with a lot of summons through generations such as Xyz, Fusion, Ritual and finally Link.

"In this article, the content is edited and synthesized from the original content of the article Soulmaker's Salamangreat Strategy from Yu-Gi-Oh! Guidance Vietnam – How to master Yugioh card game . Thank you Ygoguidance for giving us more opportunities and abilities to complete these tutorials!" Article link: https://ygoguidance.com/chien-thuat-salamangreat/




overview

Salamangreat is the prototype line of FIRE Cyberse monsters used by Theodore Hamilton (English version) or Soulburner in Yu-Gi-Oh! VRAINS . Salmangreat monsters have various effects related to combat and reviving from GY. A common theme with these monsters is that they perform best when Recarnation Summoned ( which is a Link summon with another monster of the same name).


Introduced for the first time in the Soul Fusion set, Salamangreat has not yet proven much of its abilities (most of Salamangreat 's main monsters are mercenaries and the monster array does not really work well). It wasn't until Structure Deck: Soulburner was released that Salamangreat proved its extremely powerful control ability (Soulmaker, 2020).

Salamangreat has always been a mid-range deck; Its game plan is to survive early and eventually use the solidity of the search engine cards to its advantage and win. One of the benefits of that kind of strategy is that you can almost always play in all kinds of situations, because it's so consistent. Salamangreat is completely unaffected by the most recent Banlist & Limit, and it is determined to be an excellent deck going forward.

So let's find out with YGO Vietnam why they are so strong!

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be the names of the cards followed by the word Salamangreat or some card names that are difficult to read
  • Graveyard = GY
  • Lifepoint = LP



Cards to look for (Investment strategy)

What Master Duel brings you will definitely be different from everything you have experienced at Duel Links . The cards will definitely be harder to find, but rest assured. In this part, I will introduce to you what is most necessary so that you can focus on investing in and finding to arrange and build your deck.

Những lá bắt đầu Combo

UR Rarity
One for One
UR Rarity
One for One
One for One
Spell Normal
One for One

    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


    SR Rarity
    Salamangreat Circle
    SR Rarity
    Salamangreat Circle
    Salamangreat Circle
    Spell Quick
    Salamangreat Circle

      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        SR Rarity
        Sea Archiver
        SR Rarity
        Sea Archiver
        Sea Archiver
        WATER 3
        Sea Archiver
        • ATK:

        • 300

        • DEF:

        • 2100


        If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.


        N Rarity
        Salamangreat Foxy
        N Rarity
        Salamangreat Foxy
        Salamangreat Foxy
        FIRE 3
        Salamangreat Foxy
        • ATK:

        • 1000

        • DEF:

        • 1200


        When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


        SR Rarity
        Flame Bufferlo
        SR Rarity
        Flame Bufferlo
        Flame Bufferlo
        FIRE 3
        Flame Bufferlo
        • ATK:

        • 1400

        • DEF:

        • 200


        If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.


        SR Rarity
        Salamangreat Gazelle
        SR Rarity
        Salamangreat Gazelle
        Salamangreat Gazelle
        FIRE 3
        Salamangreat Gazelle
        • ATK:

        • 1500

        • DEF:

        • 1000


        If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


        SR Rarity
        Lady Debug
        SR Rarity
        Lady Debug
        Lady Debug
        LIGHT 4
        Lady Debug
        • ATK:

        • 1700

        • DEF:

        • 1400


        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


             

        Những lá mở rộng Combo

        R Rarity
        Salamangreat Jack Jaguar
        R Rarity
        Salamangreat Jack Jaguar
        Salamangreat Jack Jaguar
        FIRE 4
        Salamangreat Jack Jaguar
        • ATK:

        • 1800

        • DEF:

        • 1200


        If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


        SR Rarity
        Formud Skipper
        SR Rarity
        Formud Skipper
        Formud Skipper
        LIGHT 1
        Formud Skipper
        • ATK:

        • 0

        • DEF:

        • 0


        During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


        N Rarity
        Parallel eXceed
        N Rarity
        Parallel eXceed
        Parallel eXceed
        WIND 8
        Parallel eXceed
        • ATK:

        • 2000

        • DEF:

        • 2000


        If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




          Tag(s):

          N Rarity
          Salamangreat Falco
          N Rarity
          Salamangreat Falco
          Salamangreat Falco
          FIRE 4
          Salamangreat Falco
          • ATK:

          • 1200

          • DEF:

          • 1600


          If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


          SR Rarity
          Salamangreat Spinny
          SR Rarity
          Salamangreat Spinny
          Salamangreat Spinny
          FIRE 3
          Salamangreat Spinny
          • ATK:

          • 1000

          • DEF:

          • 1500


          If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


             

          Salamangreat Sanctuary and Will of the Salamangreat (Những công cụ chính cần thiết)

          SR Rarity
          Salamangreat Sanctuary
          SR Rarity
          Salamangreat Sanctuary
          Salamangreat Sanctuary
          Spell Field
          Salamangreat Sanctuary

            If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


            R Rarity
            Will of the Salamangreat
            R Rarity
            Will of the Salamangreat
            Will of the Salamangreat
            Spell Continuous
            Will of the Salamangreat

              During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                  

              Extra Deck cần thiết

              SR Rarity
              Salamangreat Miragestallio
              SR Rarity
              Salamangreat Miragestallio
              Salamangreat Miragestallio
              FIRE
              Salamangreat Miragestallio
              • ATK:

              • 2000

              • DEF:

              • 900


              2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


              N Rarity
              Update Jammer
              N Rarity
              Update Jammer
              Update Jammer
              WIND
              Update Jammer
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Top

              Left


              2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


              UR Rarity
              Salamangreat Sunlight Wolf
              UR Rarity
              Salamangreat Sunlight Wolf
              Salamangreat Sunlight Wolf
              FIRE
              Salamangreat Sunlight Wolf
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


              UR Rarity
              Topologic Zeroboros
              UR Rarity
              Topologic Zeroboros
              Topologic Zeroboros
              DARK
              Topologic Zeroboros
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Top-Left

              Bottom-Left

              Bottom-Right

              Top-Right


              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              UR Rarity
              Salamangreat Heatleo
              UR Rarity
              Salamangreat Heatleo
              Salamangreat Heatleo
              FIRE
              Salamangreat Heatleo
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


              UR Rarity
              Accesscode Talker
              UR Rarity
              Accesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom

              Right


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              SR Rarity
              Salamangreat Balelynx
              SR Rarity
              Salamangreat Balelynx
              Salamangreat Balelynx
              FIRE
              Salamangreat Balelynx
              • ATK:

              • 500

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


              SR Rarity
              Number 60: Dugares the Timeless
              SR Rarity
              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                    



              Salamangreat monsters

                  

              Salamangreat Foxy (2-3x)

              N Rarity
              Salamangreat Foxy
              N Rarity
              Salamangreat Foxy
              Salamangreat Foxy
              FIRE 3
              Salamangreat Foxy
              • ATK:

              • 1000

              • DEF:

              • 1200


              When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


              Searcher was introduced first in the deck. Its first effect is not too impressive, allowing you to look at the first 3 cards of the deck, and then add 1 Salamangreat card from it to your hand, and the remaining cards are shuffled again. Usually we will use the second effect more: while it is in the grave, you can send 1 Salamangreat from your hand to the grave to bring Foxy back to the field, and if necessary, destroy a flipped Spell/Trap card. face up. Mainly to float the field, but if you are locked by Imperial Order or Summon Limit then you can call it up to break in the surprise of your opponent. But the danger of having a lot of Foxy on hand is not small, so the best number to play is 2 copies. Note that you can only use 1 effect and each effect can only be used once per turn.

              Salamangreat Jack Jaguar (1-2x)

              R Rarity
              Salamangreat Jack Jaguar
              R Rarity
              Salamangreat Jack Jaguar
              Salamangreat Jack Jaguar
              FIRE 4
              Salamangreat Jack Jaguar
              • ATK:

              • 1800

              • DEF:

              • 1200


              If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


              Usually called out by Miragestalio (OCG side) but TCG is a bit more difficult. Going back to Jack Jaguar 's effect, usually we will only use its second effect. When 1 Salamangreat Link is on the field and this card is in the grave, you can return 1 Salamangreat from the grave to call Jack Jaguar himself to the field in the space that Link monster pointed to. A great floater, not only that but also a recycler for the deck. But like Foxy , holding a lot of Jack Jaguars is also a disaster, so the amount of play I think is limited to 1 or 2 copies.

              Salamangreat Spinny (2-3x)

              SR Rarity
              Salamangreat Spinny
              SR Rarity
              Salamangreat Spinny
              Salamangreat Spinny
              FIRE 3
              Salamangreat Spinny
              • ATK:

              • 1000

              • DEF:

              • 1500


              If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


              Both of Spinny 's effects are worth playing, especially when summoning Link, because it also creates a very fast and good combo for itself in the same turn. It not only has the effect of increasing 500 ATK (very useful in some turns when you need to OTK), but also has the effect of quickly summoning yourself from the grave to the field. Because of such powerful effects, plus the fact that each effect can be used once, this card is well worth having multiple copies of in the deck (preferably 3 copies).

              Salamangreat Gazelle (1x)

              SR Rarity
              Salamangreat Gazelle
              SR Rarity
              Salamangreat Gazelle
              Salamangreat Gazelle
              FIRE 3
              Salamangreat Gazelle
              • ATK:

              • 1500

              • DEF:

              • 1000


              If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


              It is the key card (important card) of the deck, the support card that connects everything in the deck. When a Salamangreat is sent to the Graveyard (from the hand or field, usually), Gazelle can immediately jump to the field, then send a Salamangreat from the Deck to the Graveyard. It can be any Salamangreat monster that can recycle/self-activate effects from the grave, or it can be some Magic/Trap card that Salamangreat Sunlight Wolf can take into his hand (like a Searcher). So). It can be said that thanks to Gazelle , Salamangreat was able to maintain stability to reach the top of the meta for such a (quite long) time.

              But why do most decks only use 1 copy of it? The answer lies in the power it brings, so it has been limited to 1 :v

              Salamangreat Falco (1x)

              N Rarity
              Salamangreat Falco
              N Rarity
              Salamangreat Falco
              Salamangreat Falco
              FIRE 4
              Salamangreat Falco
              • ATK:

              • 1200

              • DEF:

              • 1600


              If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


              Falco 's first effect helps you recycle a used Salamangreat Spell/Trap card, while the second effect allows you to push a Salamangreat back from the field to your hand to call it from the grave. It would be extremely useful...if it weren't for the line " use 1 effect per turn and only once that turn ". So just like Foxy , playing too much Falco causes the risk of bricking to be quite large.

              Salamangreat Fowl (0-1x)

              R Rarity
              Salamangreat Fowl
              R Rarity
              Salamangreat Fowl
              Salamangreat Fowl
              FIRE 4
              Salamangreat Fowl
              • ATK:

              • 1800

              • DEF:

              • 200


              If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


              Fowl 's first effect is used quite a bit due to its usefulness. When a Salamangreat is summoned, this card is called to the field from the hand. Although the effect is interesting at first, Salamangreat actually doesn't need too many Fowls (because Fowls don't play many big roles, plus Salamangreat needs many other Searchers/Floaters due to the limitation of Gazelle and Semi Circle ) and Level 4 is not very nice (to call it Miragestalio , difficult to search by Lady Debug ) so you should only play 0-1 copies.

              Fowl 's second effect is quite situational but also useful when facing opponents who use too many annoying backrows. Guarantee your OTK turn.

              As for the other Salamangreats , although their effects are quite interesting, they are not very useful for the deck so I will ignore them for now.



              Salamangreat Magics

                  

              Salamangreat Circle (1x)

              SR Rarity
              Salamangreat Circle
              SR Rarity
              Salamangreat Circle
              Salamangreat Circle
              Spell Quick
              Salamangreat Circle

                Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                Circle's first effect makes it one of the deck's main searchers, but that's why it has been Limit 1 so far. Along with that, its second effect isn't too useful. and is rarely used, so this card is usually only used to search for Salamangreat .

                Salamangreat Sanctuary (1x)

                SR Rarity
                Salamangreat Sanctuary
                SR Rarity
                Salamangreat Sanctuary
                Salamangreat Sanctuary
                Spell Field
                Salamangreat Sanctuary

                  If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                  Helps Salamangreat monsters easily activate effects when Reincarnation Link Summon (Reincarnation Link Summon - explained in the overview and description). Searched by Balelynx so the number of players is only 1 (any more will cause bricking) (Soulmaker, 2020).

                  Will of the Salamangreat (1-3x)

                  R Rarity
                  Will of the Salamangreat
                  R Rarity
                  Will of the Salamangreat
                  Will of the Salamangreat
                  Spell Continuous
                  Will of the Salamangreat

                    During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                    If you play Flame Buffalo then play this card. Helps you "recycle" Salamangreats that have been "dropped" to the grave thanks to Buffalo's ability to continue activating effects or summon Link to new monsters.

                    Playing 1-2 copies of it, it is rare to see any player play the third card because the brick rate is quite high.



                    Salamangreat Pitfalls

                    In reality or if you look at the TCG/OCG Salamangreat decks there are only 2 trap cards of this archetype that are used - Salamangreat Roar and Salamangreat Rage .

                    Salamangreat Rage and Salamangreat Roar (Đều nên sử dụng từ 1-2x)

                    R Rarity
                    Salamangreat Rage
                    R Rarity
                    Salamangreat Rage
                    Salamangreat Rage
                    Trap Normal
                    Salamangreat Rage

                      Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.


                      SR Rarity
                      Salamangreat Roar
                      SR Rarity
                      Salamangreat Roar
                      Salamangreat Roar
                      Trap Counter
                      Salamangreat Roar

                        When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                        • For Rage, we will mostly use the second effect. Rage helps us shoot a number of cards on the opponent's field exactly equal to the number of Link Markers of the Reincarnation Link summoned monster. A very interesting effect to avoid Eldlich's effect, but the effect of Eldlich traps has the ability to restock so it is not very valuable in this metagame.
                        • For Roar, the Counter effect is quite good, plus Spell Speed ​​3 is very interesting and annoying to many Decks. The recycling ability is very good (when 1 successfully summons Reincarnation Link ), plus the ability to self-recycle/recycle through Sunlight Wolf , you don't need to play too much Roar.



                        Tech

                          

                        Lady Debug (2-3x)

                        SR Rarity
                        Lady Debug
                        SR Rarity
                        Lady Debug
                        Lady Debug
                        LIGHT 4
                        Lady Debug
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                        Its effect makes this card a great searcher for Cyberse decks. However, for Salamangreat , it will slightly hinder Link's summoning. That's why your Extra Deck will have a number of monsters other than Salamangreat .

                        Flame Bufferlo (1-2x)

                        SR Rarity
                        Flame Bufferlo
                        SR Rarity
                        Flame Bufferlo
                        Flame Bufferlo
                        FIRE 3
                        Flame Bufferlo
                        • ATK:

                        • 1400

                        • DEF:

                        • 200


                        If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.


                        Works well with Salamangreats due to the same Type and Attribute. Helps you get rid of excess Cyberse and gives you 2 more good draws. In addition, it also helps you activate Gazelle's effects more easily.

                        Formud Skipper and Parallel eXceed (Combo Formud + Parallel Xyz)

                        SR Rarity
                        Formud Skipper
                        SR Rarity
                        Formud Skipper
                        Formud Skipper
                        LIGHT 1
                        Formud Skipper
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                        N Rarity
                        Parallel eXceed
                        N Rarity
                        Parallel eXceed
                        Parallel eXceed
                        WIND 8
                        Parallel eXceed
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                        • Formud's first effect changes its properties to make it easier to summon Salamangreat , but it's a bit rarely used, so let's move on to the second effect. When this card is sent to the grave as a Link Summon material (usually for Balelynx), you gain 1 Cyberse of Level 5 or higher from the deck. The only card you need to search for is Parallel eXceed (if you play the version that uses Parallel eXceed ).
                        • Helps you quickly reach Xyz Rank 4 when you successfully summon Link. Xyz Rank 4 goals are varied, such as

                          • Number 41 (helps lock the field, plus you are not affected much because we only play around Magic/Traps/Link Monsters)
                          • Abyss Dweller (grave lock)
                          • Number 60 (retract 1 monster from the grave/buff attack to OTK/increase draws to combo)

                          Otherwise, you can continue to use them as materials to summon Link.

                        Therefore, the number of players is: Formud plays 1, Parallel eXceed plays 3. (If Formud is not played, then play 0-0)

                        Micro Coder (1x)

                        SR Rarity
                        Micro Coder
                        SR Rarity
                        Micro Coder
                        Micro Coder
                        DARK 1
                        Micro Coder
                        • ATK:

                        • 300

                        • DEF:

                        • 0


                        If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                        This is just an interesting suggestion I'm showing you if your Extra Deck comes with multiple "Code Talkers". This card will allow you to summon Link, use it in your hand for a "Code Talker" and then search for a "Cynet" card (usually Cyner Mining ) for your future combo. A quite useful card and also an alternative backup plan, if you like, use it.

                        Sea Archiver (1-2x)

                        SR Rarity
                        Sea Archiver
                        SR Rarity
                        Sea Archiver
                        Sea Archiver
                        WATER 3
                        Sea Archiver
                        • ATK:

                        • 300

                        • DEF:

                        • 2100


                        If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.


                        A suggestion to quickly summon Link or Xyz Rank 3 from hand. Although it has a different Attribute, being a Cyberse itself is enough to be able to summon other Extra Decks. Not only that, 2100 DEF is also quite helpful if the opponent summons a monster to the box that Link Marker points to during their turn.

                        Các handtrap

                        SR Rarity
                        Artifact Lancea
                        SR Rarity
                        Artifact Lancea
                        Artifact Lancea
                        LIGHT 5
                        Artifact Lancea
                        • ATK:

                        • 1700

                        • DEF:

                        • 2300


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Ghost Reaper & Winter Cherries
                          UR Rarity
                          Ghost Reaper & Winter Cherries
                          Ghost Reaper & Winter Cherries
                          DARK 3
                          Ghost Reaper & Winter Cherries
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            Droll & Lock Bird
                            SR Rarity
                            Droll & Lock Bird
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            UR Rarity
                            Maxx "C"
                            UR Rarity
                            Maxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            Ghost Belle & Haunted Mansion
                            UR Rarity
                            Ghost Belle & Haunted Mansion
                            Ghost Belle & Haunted Mansion
                            EARTH 3
                            Ghost Belle & Haunted Mansion
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                            UR Rarity
                            Nibiru, the Primal Being
                            UR Rarity
                            Nibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            UR Rarity
                            Ghost Ogre & Snow Rabbit
                            UR Rarity
                            Ghost Ogre & Snow Rabbit
                            Ghost Ogre & Snow Rabbit
                            LIGHT 3
                            Ghost Ogre & Snow Rabbit
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                            UR Rarity
                            Ash Blossom & Joyous Spring
                            UR Rarity
                            Ash Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            SR Rarity
                            D.D. Crow
                            SR Rarity
                            D.D. Crow
                            D.D. Crow
                            DARK 1
                            D.D. Crow
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                            UR Rarity
                            Effect Veiler
                            UR Rarity
                            Effect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            These cards themselves have been used a lot in game formats and especially the current meta. With your great handtrap effects, you definitely have to spend at least 2 copies of each card, sometimes 3 copies instead of 2 more. Which cards can disable summoning effects, add cards, send cards to the grave, which can also disable card effects, which can draw cards, lock the field, increase LP,...

                            Cynet Mining (3x)

                            UR Rarity
                            Cynet Mining
                            UR Rarity
                            Cynet Mining
                            Cynet Mining
                            Spell Normal
                            Cynet Mining

                              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                              Comes well with Micro Coder if you want it in your deck, otherwise you can still use Cyner Mining normally with 3 copies. Be a searcher for the Salamangreat . Not only that, it makes it easier to activate Gazelle's effect (1 Salamangreat is sent from hand to grave).

                              Pot of Desires (2-3x)

                              SR Rarity
                              Pot of Desires
                              SR Rarity
                              Pot of Desires
                              Pot of Desires
                              Spell Normal
                              Pot of Desires

                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                Tag(s):

                                Salamangreats do not have much of a recycling effect if banished, especially face-down banished. However, with such an expensive price, it gives you 2 necessary draws, so perhaps it is also something worth considering.

                                Called by the Grave (1x)

                                UR Rarity
                                Called by the Grave
                                UR Rarity
                                Called by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  Which card to use also depends on the situation or the deck you are facing, but is also very good for completely neutralizing the effects of monsters with the same effect name on the field.

                                  Triple Tactics Talent (2-3x)

                                  UR Rarity
                                  Triple Tactics Talent
                                  UR Rarity
                                  Triple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    A rather situational tech card but extremely useful in the deck and in the meta. Because your Salamangreats will definitely have to face handtraps like I introduced above. That's why this card was born with diverse effects of up to 3 effects. Depending on the situation, choose but I will choose effect 2 to get yourself an extra free Link summoning material.

                                    Những Cạm bẫy ngăn chặn triệu hồi

                                    SR Rarity
                                    Solemn Warning
                                    SR Rarity
                                    Solemn Warning
                                    Solemn Warning
                                    Trap Counter
                                    Solemn Warning

                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                      Tag(s):

                                      UR Rarity
                                      Solemn Judgment
                                      UR Rarity
                                      Solemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        UR Rarity
                                        Solemn Strike
                                        UR Rarity
                                        Solemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          R Rarity
                                          Torrential Tribute
                                          R Rarity
                                          Torrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            These traps are used quite well to prevent the summoning of annoying monsters or interrupt your opponent's combos. At least have 1-2 cards that can do this in your deck to fight the meta.

                                            If you don't want to lose LP, use Torrential Tribute , or if you want to be stronger, use Solemns.

                                            Brotherhood of the Fire Fist - Horse Prince and Red Resonator (Lựa chọn Synchro tốt cho bộ bài)

                                            SR Rarity
                                            Brotherhood of the Fire Fist - Horse Prince
                                            SR Rarity
                                            Brotherhood of the Fire Fist - Horse Prince
                                            Brotherhood of the Fire Fist - Horse Prince
                                            FIRE 6
                                            Brotherhood of the Fire Fist - Horse Prince
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 2200


                                            1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.


                                            R Rarity
                                            Red Resonator
                                            R Rarity
                                            Red Resonator
                                            Red Resonator
                                            FIRE 2
                                            Red Resonator
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 200


                                            When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


                                            If you want to go the Synchro direction, consider adding these two cards to your deck. Synchro's use of these cards helps you increase your LP. Also increase your combo thanks to Hourse Prince, where the effect allows summoning 1 level 3 FIRE to the field for free. Although you cannot summon level 5 monsters, you can still quickly summon Link and Xyz.



                                            Extra Deck

                                               

                                            Các Salamangreat

                                            SR Rarity
                                            Salamangreat Miragestallio
                                            SR Rarity
                                            Salamangreat Miragestallio
                                            Salamangreat Miragestallio
                                            FIRE
                                            Salamangreat Miragestallio
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 900


                                            2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                            UR Rarity
                                            Salamangreat Sunlight Wolf
                                            UR Rarity
                                            Salamangreat Sunlight Wolf
                                            Salamangreat Sunlight Wolf
                                            FIRE
                                            Salamangreat Sunlight Wolf
                                            • ATK:

                                            • 1800

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                            UR Rarity
                                            Salamangreat Pyro Phoenix
                                            UR Rarity
                                            Salamangreat Pyro Phoenix
                                            Salamangreat Pyro Phoenix
                                            FIRE
                                            Salamangreat Pyro Phoenix
                                            • ATK:

                                            • 2800

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Bottom

                                            Right


                                            2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                            UR Rarity
                                            Salamangreat Heatleo
                                            UR Rarity
                                            Salamangreat Heatleo
                                            Salamangreat Heatleo
                                            FIRE
                                            Salamangreat Heatleo
                                            • ATK:

                                            • 2300

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                            SR Rarity
                                            Salamangreat Balelynx
                                            SR Rarity
                                            Salamangreat Balelynx
                                            Salamangreat Balelynx
                                            FIRE
                                            Salamangreat Balelynx
                                            • ATK:

                                            • 500

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                            Salamangreats are mainly Link monsters (Except Miragestallio) and also need many copies to quickly summon Recarnation Link so they are mostly played with 2 or more copies (Except Miragestallio which is 1 due to Limit) .

                                            • Balelynx is a good searcher for Sanctuary. With an interesting protection effect, and easy summoning conditions (1 Level 4 Cyberse or lower), it is not difficult to understand why Balelynx is always played 3.
                                            • Sunlight Wolf is the trump card of the Deck. When a monster is summoned to the space this card points to, you get 1 FIRE from the grave to your hand (including Ash), but you cannot summon that monster until the end of your turn. But the effect that makes Sunlight Wolf great is its second effect. When this card is summoned Reincarnation Link , you get 1 Salamangreat Spell/Trap from the grave! It could be Roar to counter, Rage to attack, Circle to continue searching, etc. From there we can see an extremely close connection in the deck: Gazelle sends 1 Magic/Trap to the grave, Sunlight Wolf "picks up" that piece back into his hand. It can be said that Sunlight Wolf is not only a recycler of the deck, but also a searcher when accompanying Gazelle. That's also the understandable reason why searchers say Gazelle is hit :v (Soulmaker, 2020)
                                            • Heatleo's first effect allows you to shuffle a card in your opponent's backrow into the deck, causing quite a bit of discomfort for your opponent, forcing them to activate the card you are targeting. The second effect is when Reincarnation Link is summoned, you can exchange the ATK of 1 monster on the field with the ATK of 1 monster in the grave. Quite useful when preparing to finish off an opponent.
                                            • Pryo Phoenix has pretty good stats and a very strong burn damage effect. However, there is also a situation where if you summon an opponent's strong monster and have an unpleasant effect, that's fine. The effect when summoning Recarnation Link is also very good to destroy the entire opponent's field.
                                            • The Miragestalio effect is very cool, allowing you to summon 1 Salamangreat from the deck by detaching 1 material, and the limit is that you are not allowed to activate the effects of other monsters except FIRE (this is an extremely loose limit). . With this effect, you can call out Jack Jaguar, Gazelle,.. easily. Best of all, you can push a monster back to your hand when this card is used as material for Salamangreat 's Link summon. This is an extremely useful monster in the Deck that you cannot ignore.

                                            Number 41: Bagooska the Terribly Tired Tapir and Number 60: Dugares the Timeless (Các Xyz Number)

                                            SR Rarity
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            SR Rarity
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            EARTH
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                            SR Rarity
                                            Number 60: Dugares the Timeless
                                            SR Rarity
                                            Number 60: Dugares the Timeless
                                            Number 60: Dugares the Timeless
                                            FIRE
                                            Number 60: Dugares the Timeless
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                            In general, you will often use your Extra Deck with Rank 4 to hold off your opponent or Sunlight Wolf to gain more resources for later.

                                            • Number 60: Dugares the Timeless allows you to continue pushing damage if your turn is interrupted or to build up more defense by drawing more cards.
                                            • With Number 41: Bagooska the Terribly Tired Tapir you just have to sit and wait for everything, this happens more often than you can imagine (No effects affect it, turn all monsters into defense and punches) . It's also extremely strong in matches that don't eliminate your core.

                                            Các Link 4

                                            SR Rarity
                                            Topologic Bomber Dragon
                                            SR Rarity
                                            Topologic Bomber Dragon
                                            Topologic Bomber Dragon
                                            DARK
                                            Topologic Bomber Dragon
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.


                                            UR Rarity
                                            Topologic Zeroboros
                                            UR Rarity
                                            Topologic Zeroboros
                                            Topologic Zeroboros
                                            DARK
                                            Topologic Zeroboros
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Top-Left

                                            Bottom-Left

                                            Bottom-Right

                                            Top-Right


                                            2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                            UR Rarity
                                            Unchained Abomination
                                            UR Rarity
                                            Unchained Abomination
                                            Unchained Abomination
                                            DARK
                                            Unchained Abomination
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                            UR Rarity
                                            Borrelsword Dragon
                                            UR Rarity
                                            Borrelsword Dragon
                                            Borrelsword Dragon
                                            DARK
                                            Borrelsword Dragon
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Bottom-Left

                                            Bottom


                                            3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                            UR Rarity
                                            Mekk-Knight Crusadia Avramax
                                            UR Rarity
                                            Mekk-Knight Crusadia Avramax
                                            Mekk-Knight Crusadia Avramax
                                            LIGHT
                                            Mekk-Knight Crusadia Avramax
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Left

                                            Bottom-Left

                                            Bottom-Right

                                            Right


                                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                            UR Rarity
                                            Accesscode Talker
                                            UR Rarity
                                            Accesscode Talker
                                            Accesscode Talker
                                            DARK
                                            Accesscode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Bottom

                                            Right


                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                            Tag(s):

                                            UR Rarity
                                            Borreload Dragon
                                            UR Rarity
                                            Borreload Dragon
                                            Borreload Dragon
                                            DARK
                                            Borreload Dragon
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Left

                                            Bottom-Left

                                            Bottom-Right

                                            Right


                                            3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                            Most of your main staple card will be Accesscode Talker, which quickly gets used in almost every deck. With 2300 ATK and a 1000x ATK increase the Link Rating of Link Monsters used as materials is crazy when it's combined with Accesscode's feedback immunity. Normally, you would summon Accesscode with a combination of Update Jammer and Sunlight Wolf , so it would gain 4300 ATK, clear two cards from your opponent's field, and make up to two attacks.

                                            However, there are still many other cards used to replace Accesscode, which may save you more money, such as:
                                            • Topologic Bomber Dragon (high stats, good burn damage effect after killing a monster on the opponent's side. There is also a monster clearing effect if a monster is summoned to any box 1 Link Marker is pointing at)
                                            • Topologic Zeroboros (High stats, good ATK increase for each banished card. Also clears the field and helps you just wait for the time to OTK)
                                            • Borreload Dragon (High ATK, resistance to effects, also debuffs opponent's monster's ATK to quickly attack and then takes the opponent's monster to your field, preparing to summon Link for the next turn)
                                            • Borrelsword Dragon (immortal and has a pretty good ATK increasing effect + 2 attacks makes OTK and clearing the field never been easier)
                                            • Unchained Abomination (every time something other than this card is destroyed, it can destroy another card on the field - mostly very effective but requires timing)
                                            • Mekk-Knight Crusadia Avramax (resistance to effects and protecting your monsters, especially if you get hit, Crusadia will attack that monster. And if Cruasadia goes to the grave, it will target 1 card on the field and shuffle it again)

                                            Update Jammer and Transcode Talker (Combo OTK tốt)

                                            N Rarity
                                            Update Jammer
                                            N Rarity
                                            Update Jammer
                                            Update Jammer
                                            WIND
                                            Update Jammer
                                            • ATK:

                                            • 2000

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Left


                                            2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                            SR Rarity
                                            Transcode Talker
                                            SR Rarity
                                            Transcode Talker
                                            Transcode Talker
                                            EARTH
                                            Transcode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Right

                                            Bottom


                                            2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                            Transcode combines very well with Update Jammer . You can use Update Jammer to bring out Transcode, then bring Update Jammer back to the field thanks to Transcode. At this time, both are resistant to effects and have the ability to attack up to 2 times in one turn. Not to mention causing burn damage - very good for quickly OTKing opponents.

                                            I:P Masquerena (Lựa chọn thay cho bất kỳ Link 2 nào khác)

                                            UR Rarity
                                            I:P Masquerena
                                            UR Rarity
                                            I:P Masquerena
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            Masquerena can help you summon Link right during your opponent's turn and help it resist destructive effects. Also quite useful in some special cases.

                                            Divine Arsenal AA-ZEUS - Sky Thunder (Chủ lực Xyz)

                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            Normally you won't need too many Xyz monsters in this deck because Link monsters already take up too much of the spotlight. But here, if you really want to use Xyz monsters to level the field, use Zeus - a monster that is almost the mainstay of every Xyz deck. Zeus's summoning condition is very easy to fulfill when you can use 1 Xyz monster to summon it if an Xyz monster attacks (ie can use 1 monster when summoning)

                                            Its ability to clear the field is very strong, especially it doesn't explode or destroy anything, just "send" everything to the grave. And this ability can be used multiple times as long as you have enough friends to charge it as materials.

                                            Abyss Dweller (Lựa chọn Xyz khác)

                                            UR Rarity
                                            Abyss Dweller
                                            UR Rarity
                                            Abyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            Having an additional grave locking option like Abyss Dweller is also quite interesting in the deck, especially when you are facing meta decks that rely heavily on graves.



                                            Sample deck

                                               

                                            Deck mẫu 1

                                            Need 18 UR

                                            UR Rarity
                                            Accesscode Talker1 card
                                            UR Rarity
                                            Borreload Dragon1 card
                                            UR Rarity
                                            I:P Masquerena1 card
                                            UR Rarity
                                            Salamangreat Heatleo2 card
                                            UR Rarity
                                            Salamangreat Pyro Phoenix2 card
                                            UR Rarity
                                            Salamangreat Sunlight Wolf2 card
                                            UR Rarity
                                            Ash Blossom & Joyous Spring3 card
                                            UR Rarity
                                            Cynet Mining3 card
                                            UR Rarity
                                            Solemn Strike3 card

                                            Main: 40 Extra: 15

                                            SR Rarity
                                            2 cardD.D. Crow
                                            SR Rarity
                                            2 cardD.D. Crow
                                            D.D. Crow
                                            DARK 1
                                            D.D. Crow
                                            • ATK:

                                            • 100

                                            • DEF:

                                            • 100


                                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                            SR Rarity
                                            2 cardFlame Bufferlo
                                            SR Rarity
                                            2 cardFlame Bufferlo
                                            Flame Bufferlo
                                            FIRE 3
                                            Flame Bufferlo
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 200


                                            If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.


                                            SR Rarity
                                            1 cardFormud Skipper
                                            SR Rarity
                                            1 cardFormud Skipper
                                            Formud Skipper
                                            LIGHT 1
                                            Formud Skipper
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                            SR Rarity
                                            2 cardLady Debug
                                            SR Rarity
                                            2 cardLady Debug
                                            Lady Debug
                                            LIGHT 4
                                            Lady Debug
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                            N Rarity
                                            3 cardParallel eXceed
                                            N Rarity
                                            3 cardParallel eXceed
                                            Parallel eXceed
                                            WIND 8
                                            Parallel eXceed
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                            N Rarity
                                            1 cardSalamangreat Falco
                                            N Rarity
                                            1 cardSalamangreat Falco
                                            Salamangreat Falco
                                            FIRE 4
                                            Salamangreat Falco
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1600


                                            If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                                            R Rarity
                                            1 cardSalamangreat Fowl
                                            R Rarity
                                            1 cardSalamangreat Fowl
                                            Salamangreat Fowl
                                            FIRE 4
                                            Salamangreat Fowl
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 200


                                            If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


                                            N Rarity
                                            3 cardSalamangreat Foxy
                                            N Rarity
                                            3 cardSalamangreat Foxy
                                            Salamangreat Foxy
                                            FIRE 3
                                            Salamangreat Foxy
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1200


                                            When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                            SR Rarity
                                            1 cardSalamangreat Gazelle
                                            SR Rarity
                                            1 cardSalamangreat Gazelle
                                            Salamangreat Gazelle
                                            FIRE 3
                                            Salamangreat Gazelle
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1000


                                            If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                            R Rarity
                                            2 cardSalamangreat Jack Jaguar
                                            R Rarity
                                            2 cardSalamangreat Jack Jaguar
                                            Salamangreat Jack Jaguar
                                            FIRE 4
                                            Salamangreat Jack Jaguar
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1200


                                            If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                            SR Rarity
                                            2 cardSalamangreat Spinny
                                            SR Rarity
                                            2 cardSalamangreat Spinny
                                            Salamangreat Spinny
                                            FIRE 3
                                            Salamangreat Spinny
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1500


                                            If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            R Rarity
                                            1 cardRed Resonator
                                            R Rarity
                                            1 cardRed Resonator
                                            Red Resonator
                                            FIRE 2
                                            Red Resonator
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 200


                                            When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


                                            UR Rarity
                                            3 cardCynet Mining
                                            UR Rarity
                                            3 cardCynet Mining
                                            Cynet Mining
                                            Spell Normal
                                            Cynet Mining

                                              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                              SR Rarity
                                              1 cardSalamangreat Circle
                                              SR Rarity
                                              1 cardSalamangreat Circle
                                              Salamangreat Circle
                                              Spell Quick
                                              Salamangreat Circle

                                                Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                SR Rarity
                                                1 cardSalamangreat Sanctuary
                                                SR Rarity
                                                1 cardSalamangreat Sanctuary
                                                Salamangreat Sanctuary
                                                Spell Field
                                                Salamangreat Sanctuary

                                                  If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                                  R Rarity
                                                  2 cardWill of the Salamangreat
                                                  R Rarity
                                                  2 cardWill of the Salamangreat
                                                  Will of the Salamangreat
                                                  Spell Continuous
                                                  Will of the Salamangreat

                                                    During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                                                    R Rarity
                                                    2 cardSalamangreat Rage
                                                    R Rarity
                                                    2 cardSalamangreat Rage
                                                    Salamangreat Rage
                                                    Trap Normal
                                                    Salamangreat Rage

                                                      Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.


                                                      SR Rarity
                                                      1 cardSalamangreat Roar
                                                      SR Rarity
                                                      1 cardSalamangreat Roar
                                                      Salamangreat Roar
                                                      Trap Counter
                                                      Salamangreat Roar

                                                        When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                        UR Rarity
                                                        3 cardSolemn Strike
                                                        UR Rarity
                                                        3 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          R Rarity
                                                          3 cardTorrential Tribute
                                                          R Rarity
                                                          3 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            UR Rarity
                                                            1 cardAccesscode Talker
                                                            UR Rarity
                                                            1 cardAccesscode Talker
                                                            Accesscode Talker
                                                            DARK
                                                            Accesscode Talker
                                                            • ATK:

                                                            • 2300

                                                            • LINK-4

                                                            Link Arrow:

                                                            Top

                                                            Left

                                                            Bottom

                                                            Right


                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardBorreload Dragon
                                                            UR Rarity
                                                            1 cardBorreload Dragon
                                                            Borreload Dragon
                                                            DARK
                                                            Borreload Dragon
                                                            • ATK:

                                                            • 3000

                                                            • LINK-4

                                                            Link Arrow:

                                                            Left

                                                            Bottom-Left

                                                            Bottom-Right

                                                            Right


                                                            3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                            UR Rarity
                                                            1 cardI:P Masquerena
                                                            UR Rarity
                                                            1 cardI:P Masquerena
                                                            I:P Masquerena
                                                            DARK
                                                            I:P Masquerena
                                                            • ATK:

                                                            • 800

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                            SR Rarity
                                                            3 cardSalamangreat Balelynx
                                                            SR Rarity
                                                            3 cardSalamangreat Balelynx
                                                            Salamangreat Balelynx
                                                            FIRE
                                                            Salamangreat Balelynx
                                                            • ATK:

                                                            • 500

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom


                                                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                            UR Rarity
                                                            2 cardSalamangreat Heatleo
                                                            UR Rarity
                                                            2 cardSalamangreat Heatleo
                                                            Salamangreat Heatleo
                                                            FIRE
                                                            Salamangreat Heatleo
                                                            • ATK:

                                                            • 2300

                                                            • LINK-3

                                                            Link Arrow:

                                                            Top

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                            UR Rarity
                                                            2 cardSalamangreat Pyro Phoenix
                                                            UR Rarity
                                                            2 cardSalamangreat Pyro Phoenix
                                                            Salamangreat Pyro Phoenix
                                                            FIRE
                                                            Salamangreat Pyro Phoenix
                                                            • ATK:

                                                            • 2800

                                                            • LINK-4

                                                            Link Arrow:

                                                            Top

                                                            Left

                                                            Bottom

                                                            Right


                                                            2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                                            UR Rarity
                                                            2 cardSalamangreat Sunlight Wolf
                                                            UR Rarity
                                                            2 cardSalamangreat Sunlight Wolf
                                                            Salamangreat Sunlight Wolf
                                                            FIRE
                                                            Salamangreat Sunlight Wolf
                                                            • ATK:

                                                            • 1800

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Bottom


                                                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                            SR Rarity
                                                            1 cardBrotherhood of the Fire Fist - Horse Prince
                                                            SR Rarity
                                                            1 cardBrotherhood of the Fire Fist - Horse Prince
                                                            Brotherhood of the Fire Fist - Horse Prince
                                                            FIRE 6
                                                            Brotherhood of the Fire Fist - Horse Prince
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 2200


                                                            1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.


                                                            SR Rarity
                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                            SR Rarity
                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                            EARTH
                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 2000


                                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                            SR Rarity
                                                            1 cardSalamangreat Miragestallio
                                                            SR Rarity
                                                            1 cardSalamangreat Miragestallio
                                                            Salamangreat Miragestallio
                                                            FIRE
                                                            Salamangreat Miragestallio
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 900


                                                            2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                                               

                                                            Deck mẫu 2

                                                            Need 17 UR

                                                            UR Rarity
                                                            Accesscode Talker1 card
                                                            UR Rarity
                                                            Salamangreat Heatleo2 card
                                                            UR Rarity
                                                            Salamangreat Sunlight Wolf3 card
                                                            UR Rarity
                                                            Topologic Zeroboros1 card
                                                            UR Rarity
                                                            Ash Blossom & Joyous Spring3 card
                                                            UR Rarity
                                                            Cynet Mining3 card
                                                            UR Rarity
                                                            One for One1 card
                                                            UR Rarity
                                                            Infinite Impermanence3 card

                                                            Main: 40 Extra: 15

                                                            SR Rarity
                                                            2 cardD.D. Crow
                                                            SR Rarity
                                                            2 cardD.D. Crow
                                                            D.D. Crow
                                                            DARK 1
                                                            D.D. Crow
                                                            • ATK:

                                                            • 100

                                                            • DEF:

                                                            • 100


                                                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                            SR Rarity
                                                            2 cardFormud Skipper
                                                            SR Rarity
                                                            2 cardFormud Skipper
                                                            Formud Skipper
                                                            LIGHT 1
                                                            Formud Skipper
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                                            SR Rarity
                                                            3 cardLady Debug
                                                            SR Rarity
                                                            3 cardLady Debug
                                                            Lady Debug
                                                            LIGHT 4
                                                            Lady Debug
                                                            • ATK:

                                                            • 1700

                                                            • DEF:

                                                            • 1400


                                                            If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                            SR Rarity
                                                            1 cardMicro Coder
                                                            SR Rarity
                                                            1 cardMicro Coder
                                                            Micro Coder
                                                            DARK 1
                                                            Micro Coder
                                                            • ATK:

                                                            • 300

                                                            • DEF:

                                                            • 0


                                                            If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                                                            N Rarity
                                                            3 cardParallel eXceed
                                                            N Rarity
                                                            3 cardParallel eXceed
                                                            Parallel eXceed
                                                            WIND 8
                                                            Parallel eXceed
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 2000


                                                            If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                                            N Rarity
                                                            1 cardSalamangreat Falco
                                                            N Rarity
                                                            1 cardSalamangreat Falco
                                                            Salamangreat Falco
                                                            FIRE 4
                                                            Salamangreat Falco
                                                            • ATK:

                                                            • 1200

                                                            • DEF:

                                                            • 1600


                                                            If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


                                                            N Rarity
                                                            2 cardSalamangreat Foxy
                                                            N Rarity
                                                            2 cardSalamangreat Foxy
                                                            Salamangreat Foxy
                                                            FIRE 3
                                                            Salamangreat Foxy
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1200


                                                            When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                                                            SR Rarity
                                                            1 cardSalamangreat Gazelle
                                                            SR Rarity
                                                            1 cardSalamangreat Gazelle
                                                            Salamangreat Gazelle
                                                            FIRE 3
                                                            Salamangreat Gazelle
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1000


                                                            If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                                            R Rarity
                                                            2 cardSalamangreat Jack Jaguar
                                                            R Rarity
                                                            2 cardSalamangreat Jack Jaguar
                                                            Salamangreat Jack Jaguar
                                                            FIRE 4
                                                            Salamangreat Jack Jaguar
                                                            • ATK:

                                                            • 1800

                                                            • DEF:

                                                            • 1200


                                                            If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                                                            SR Rarity
                                                            2 cardSalamangreat Spinny
                                                            SR Rarity
                                                            2 cardSalamangreat Spinny
                                                            Salamangreat Spinny
                                                            FIRE 3
                                                            Salamangreat Spinny
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1500


                                                            If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                                                            UR Rarity
                                                            3 cardAsh Blossom & Joyous Spring
                                                            UR Rarity
                                                            3 cardAsh Blossom & Joyous Spring
                                                            Ash Blossom & Joyous Spring
                                                            FIRE 3
                                                            Ash Blossom & Joyous Spring
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1800


                                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                            UR Rarity
                                                            3 cardCynet Mining
                                                            UR Rarity
                                                            3 cardCynet Mining
                                                            Cynet Mining
                                                            Spell Normal
                                                            Cynet Mining

                                                              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                              UR Rarity
                                                              1 cardOne for One
                                                              UR Rarity
                                                              1 cardOne for One
                                                              One for One
                                                              Spell Normal
                                                              One for One

                                                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                                SR Rarity
                                                                3 cardPot of Desires
                                                                SR Rarity
                                                                3 cardPot of Desires
                                                                Pot of Desires
                                                                Spell Normal
                                                                Pot of Desires

                                                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardSalamangreat Circle
                                                                  SR Rarity
                                                                  1 cardSalamangreat Circle
                                                                  Salamangreat Circle
                                                                  Spell Quick
                                                                  Salamangreat Circle

                                                                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                                                    SR Rarity
                                                                    1 cardSalamangreat Sanctuary
                                                                    SR Rarity
                                                                    1 cardSalamangreat Sanctuary
                                                                    Salamangreat Sanctuary
                                                                    Spell Field
                                                                    Salamangreat Sanctuary

                                                                      If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                                                      R Rarity
                                                                      2 cardWill of the Salamangreat
                                                                      R Rarity
                                                                      2 cardWill of the Salamangreat
                                                                      Will of the Salamangreat
                                                                      Spell Continuous
                                                                      Will of the Salamangreat

                                                                        During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                                                                        R Rarity
                                                                        1 cardCynet Conflict
                                                                        R Rarity
                                                                        1 cardCynet Conflict
                                                                        Cynet Conflict
                                                                        Trap Counter
                                                                        Cynet Conflict

                                                                          When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                                                                          UR Rarity
                                                                          3 cardInfinite Impermanence
                                                                          UR Rarity
                                                                          3 cardInfinite Impermanence
                                                                          Infinite Impermanence
                                                                          Trap Normal
                                                                          Infinite Impermanence

                                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                            R Rarity
                                                                            2 cardSalamangreat Rage
                                                                            R Rarity
                                                                            2 cardSalamangreat Rage
                                                                            Salamangreat Rage
                                                                            Trap Normal
                                                                            Salamangreat Rage

                                                                              Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.


                                                                              SR Rarity
                                                                              1 cardSalamangreat Roar
                                                                              SR Rarity
                                                                              1 cardSalamangreat Roar
                                                                              Salamangreat Roar
                                                                              Trap Counter
                                                                              Salamangreat Roar

                                                                                When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                                                UR Rarity
                                                                                1 cardAccesscode Talker
                                                                                UR Rarity
                                                                                1 cardAccesscode Talker
                                                                                Accesscode Talker
                                                                                DARK
                                                                                Accesscode Talker
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-4

                                                                                Link Arrow:

                                                                                Top

                                                                                Left

                                                                                Bottom

                                                                                Right


                                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                Tag(s):

                                                                                SR Rarity
                                                                                3 cardSalamangreat Balelynx
                                                                                SR Rarity
                                                                                3 cardSalamangreat Balelynx
                                                                                Salamangreat Balelynx
                                                                                FIRE
                                                                                Salamangreat Balelynx
                                                                                • ATK:

                                                                                • 500

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom


                                                                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                                UR Rarity
                                                                                2 cardSalamangreat Heatleo
                                                                                UR Rarity
                                                                                2 cardSalamangreat Heatleo
                                                                                Salamangreat Heatleo
                                                                                FIRE
                                                                                Salamangreat Heatleo
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                                                UR Rarity
                                                                                3 cardSalamangreat Sunlight Wolf
                                                                                UR Rarity
                                                                                3 cardSalamangreat Sunlight Wolf
                                                                                Salamangreat Sunlight Wolf
                                                                                FIRE
                                                                                Salamangreat Sunlight Wolf
                                                                                • ATK:

                                                                                • 1800

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom


                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                UR Rarity
                                                                                1 cardTopologic Zeroboros
                                                                                UR Rarity
                                                                                1 cardTopologic Zeroboros
                                                                                Topologic Zeroboros
                                                                                DARK
                                                                                Topologic Zeroboros
                                                                                • ATK:

                                                                                • 3000

                                                                                • LINK-4

                                                                                Link Arrow:

                                                                                Top-Left

                                                                                Bottom-Left

                                                                                Bottom-Right

                                                                                Top-Right


                                                                                2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                SR Rarity
                                                                                1 cardTranscode Talker
                                                                                SR Rarity
                                                                                1 cardTranscode Talker
                                                                                Transcode Talker
                                                                                EARTH
                                                                                Transcode Talker
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Right

                                                                                Bottom


                                                                                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                                                N Rarity
                                                                                1 cardUpdate Jammer
                                                                                N Rarity
                                                                                1 cardUpdate Jammer
                                                                                Update Jammer
                                                                                WIND
                                                                                Update Jammer
                                                                                • ATK:

                                                                                • 2000

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Left


                                                                                2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                                                                SR Rarity
                                                                                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                SR Rarity
                                                                                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                Number 41: Bagooska the Terribly Tired Tapir
                                                                                EARTH
                                                                                Number 41: Bagooska the Terribly Tired Tapir
                                                                                • ATK:

                                                                                • 2100

                                                                                • DEF:

                                                                                • 2000


                                                                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                SR Rarity
                                                                                1 cardNumber 60: Dugares the Timeless
                                                                                SR Rarity
                                                                                1 cardNumber 60: Dugares the Timeless
                                                                                Number 60: Dugares the Timeless
                                                                                FIRE
                                                                                Number 60: Dugares the Timeless
                                                                                • ATK:

                                                                                • 1200

                                                                                • DEF:

                                                                                • 1200


                                                                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                                SR Rarity
                                                                                1 cardSalamangreat Miragestallio
                                                                                SR Rarity
                                                                                1 cardSalamangreat Miragestallio
                                                                                Salamangreat Miragestallio
                                                                                FIRE
                                                                                Salamangreat Miragestallio
                                                                                • ATK:

                                                                                • 2000

                                                                                • DEF:

                                                                                • 900


                                                                                2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                                                                   



                                                                                Combo

                                                                                   

                                                                                Combo đơn giản

                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                UR Rarity
                                                                                Salamangreat Sunlight Wolf
                                                                                Salamangreat Sunlight Wolf
                                                                                FIRE
                                                                                Salamangreat Sunlight Wolf
                                                                                • ATK:

                                                                                • 1800

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom


                                                                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                                SR Rarity
                                                                                Salamangreat Sanctuary
                                                                                SR Rarity
                                                                                Salamangreat Sanctuary
                                                                                Salamangreat Sanctuary
                                                                                Spell Field
                                                                                Salamangreat Sanctuary

                                                                                  If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                                                                  SR Rarity
                                                                                  Formud Skipper
                                                                                  SR Rarity
                                                                                  Formud Skipper
                                                                                  Formud Skipper
                                                                                  LIGHT 1
                                                                                  Formud Skipper
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                                                                  N Rarity
                                                                                  Parallel eXceed
                                                                                  N Rarity
                                                                                  Parallel eXceed
                                                                                  Parallel eXceed
                                                                                  WIND 8
                                                                                  Parallel eXceed
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                                                                  SR Rarity
                                                                                  Salamangreat Roar
                                                                                  SR Rarity
                                                                                  Salamangreat Roar
                                                                                  Salamangreat Roar
                                                                                  Trap Counter
                                                                                  Salamangreat Roar

                                                                                    When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                                                    SR Rarity
                                                                                    Salamangreat Gazelle
                                                                                    SR Rarity
                                                                                    Salamangreat Gazelle
                                                                                    Salamangreat Gazelle
                                                                                    FIRE 3
                                                                                    Salamangreat Gazelle
                                                                                    • ATK:

                                                                                    • 1500

                                                                                    • DEF:

                                                                                    • 1000


                                                                                    If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                                                                                    SR Rarity
                                                                                    Salamangreat Balelynx
                                                                                    SR Rarity
                                                                                    Salamangreat Balelynx
                                                                                    Salamangreat Balelynx
                                                                                    FIRE
                                                                                    Salamangreat Balelynx
                                                                                    • ATK:

                                                                                    • 500

                                                                                    • LINK-1

                                                                                    Link Arrow:

                                                                                    Bottom


                                                                                    1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                                    SR Rarity
                                                                                    Number 60: Dugares the Timeless
                                                                                    SR Rarity
                                                                                    Number 60: Dugares the Timeless
                                                                                    Number 60: Dugares the Timeless
                                                                                    FIRE
                                                                                    Number 60: Dugares the Timeless
                                                                                    • ATK:

                                                                                    • 1200

                                                                                    • DEF:

                                                                                    • 1200


                                                                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                                    In hand, 1 Formud Skipper + 1 Gazelle

                                                                                    1. Normal Summon Formud , summon Link Salamangreat Balelynx
                                                                                    2. Formud effect, increases Parallel eXceed , Balelynx effect, increases Sanctuary
                                                                                    3. Sanctuary activates the effect, summoning Reincarnation Link Balelynx
                                                                                    4. Gazelle flashed the effect from her hand, summoning herself.
                                                                                    5. Flashes the Gazelle effect, sending Roar to the grave.
                                                                                    6. Use Gazelle + Balelynx = Link to Sunlight Wolf ; Flashes the Parallel eXceed effect, summoning it and 1 eXceed from the deck;
                                                                                    7. Use 2 Parallel eXceed to Xyz to get Number 60.
                                                                                    8. Separate the 2 ingredients, call back Gazelle .
                                                                                    9. Use Gazelle + Sunlight Wolf = Link to Sunlight Wolf.
                                                                                    10. Sunlight Wolf flashes the effect, adds Roar and sets it.

                                                                                    Result: 1 Sunlight Wolf + 1 Number 60 + 1 Roar set + 1 Sanctuary

                                                                                    This is a simple combo from ygoguidance . In addition, you can create your own combos. And of course you can also use another Xyz Rank 4 depending on your choice.

                                                                                    Cynet Mining and Formud Skipper (Combo đơn giản khác)

                                                                                    UR Rarity
                                                                                    Cynet Mining
                                                                                    UR Rarity
                                                                                    Cynet Mining
                                                                                    Cynet Mining
                                                                                    Spell Normal
                                                                                    Cynet Mining

                                                                                      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                                                      SR Rarity
                                                                                      Formud Skipper
                                                                                      SR Rarity
                                                                                      Formud Skipper
                                                                                      Formud Skipper
                                                                                      LIGHT 1
                                                                                      Formud Skipper
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                                                                      If you don't have Gazelle in your hand but have another Salamangreat and Cynet Mining , Formud Skipper . First, do the same as the first combo, summon Formud, then use Cynet Mining to spend 1 S alamangreat and bring Gazelle to your hand. At this point, Gazelle can activate its effects and summon itself to the field. Your combo will start again from the beginning.



                                                                                      Final thoughts

                                                                                      First of all, thank ygoguidance for helping us compile this article. Salamangreat is a line of cards with strength stats that are quite worth playing in the current meta. Despite many weaknesses such as being unable to resist handtraps and easily losing resources, the deck's good field control and versatility cannot be denied. In general, if a newbie is starting to choose which deck to invest in when starting Master Duel, this will be a good candidate.




                                                                                      Đơn vị đồng hành:

                                                                                      - Yu-Gi-Oh! Guidance Vietnam


                                                                                      Decks recently used in MASTER DUEL





                                                                                      https://metaduelist.com/
                                                                                      Top