Triamid is a very chill deck to play (after plugging floodgay into opp's face), these triamid themselves already have protection, restock, draw and search and shoot cards, plus the ability to punch is very low, so they add with floodgay extremely uncomfortable and helpless
Instructions for being exposed to Triamid
Sections covered in this guide:
Bú Pot
That's right peter, we can use a bunch of good pots without worrying about restrictions
X1 each type
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
I rarely use Desires because it costs too much, but the remaining pots are still delicious
Boo Floodgay
The game is fun, I'm happy
Dimensional Fissure, Powersink Stone and Summon Limit (X2-3)
Powersink Stone
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.
You can play other floodgays, but these are the floodgays I recommend because they only significantly affect the enemy
Fossil Dyna Pachycephalo (Rock EARTH Monsta)
Fossil Dyna + Floodgay + Handtrap = Rage Quit
Sucking handtrap
Droll & Lock Bird, Nibiru and the Primal Being (Absolute Handtrap)
Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
These are handtraps that have the ability to shut down the opponent if used at the right time (especially Nibiru , when you know that one shot of the enemy's chokepoint will cause a heart attack and you will die).
Ghost Reaper & Winter Cherries (X3)
Ghost Reaper & Winter Cherries
ATK:
0
DEF:
1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
Anti meta, you can insert some meta deck cards that opps only bring x1 (or are limited to 1) like Tearlaments Kitkaloss to tease them :), then insert floodgay :) have fun bro, try it
Evenly Matched (X3)
This card has a lot of dirty, broom or raigeki because banish doesn't target face-down, I recommend x3
triaMID
Hunter , Dancer , Master all have the same effect: you send a Field from your field to the grave to place another Field from your deck on the field, this allows you to get the Field you need most onto the field (increases DEF, ATK, ...) just activated Field's effect when Field was sent from the field to the grave
Triamid Hunter (x3)
Triamid Hunter
ATK:
1400
DEF:
1100
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
This is a very, very strong monster of the deck, with the ability to normally summon 1 more monster allowing you to have 1 more body (Xyz, Link, punch or take the effect of another triaMID monster).
Triamid Dancer (x3)
Triamid Dancer
ATK:
600
DEF:
1900
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Possessing the ability to restore goods, increase ATK & DEF, the good thing here is:
Triamid Master (x1-2)
Triamid Master
ATK:
1800
DEF:
700
Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
has the ability to shoot down monsters/spells/traps by sending another Triamid card from the field to the grave, you can send field to activate the effects of those cards when going from the field to the grave
Triamid Sphinx (x1)
Triamid Sphinx
ATK:
2500
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
Big Bad Bosses, can only be summoned by Triamid's effects and cannot be normally summoned or set
Triamid Cruiser (x3)
Triamid Cruiser
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.
Being a searcher, drawing and increasing your LP each time a Rock monster is summoned usually gives you a lot of resources to collect, x3 is certain.
Triamid Kingolem (x3)
Triamid Kingolem
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.
with very strong ability to attack: 500 ATK and the opponent cannot activate cards or effects until the end of the damage phase, plus Dancer gives you a lot of ATK leading to you being able to completely clear the field or OTK opp if they have no defenses
Triamid Fortress (x2)
Triamid Fortress
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
with the ability to protect Triamid from being destroyed by card effects, increasing DEF. This card combined with triaMID sphin
Triamid Loading (x1-2)
Triamid Loading
If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.
Has the ability to search and jump monsters but is quite passive
Triamid Pulse (x2)
Triamid Pulse
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.
Usually I will use this card's card shooting ability to slowly drain the enemy's resources, or you can use the resource recovery effect and draw 1, usually rarely use the summon effect from the grave (except in some cases like Sphinx if needed urgently).
Extra Deck
Gorgonic Guardian (x1)
Gorgonic Guardian
ATK:
1600
DEF:
1200
2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
easy to level, has the ability to negate (additional bonus reduces opp monster ATK to 0, allowing you to use Sphinx to gain 4000 LP or create OTK premise)
Ancient stamping machine
D/D/D Stone King Darius
ATK:
1900
DEF:
1000
2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.
Number 49: Fortune Tune
ATK:
400
DEF:
900
2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
Downerd Magician
ATK:
2100
DEF:
200
2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.
You summon an Xyz monster then punch => on Zeus, if your monster is destroyed by battle, you can use an Xyz monster that will allow you to not be destroyed in battle, if you go to Zeus and the Xyz material is an odd number , you can go to Downerd Magicia n to add 1 Xyz ingredient