Instructions for Playing Railway

Instructions for Playing Railway

Railway is a deck used by two characters in Zexal and ARC-V


The deck favors Xyz, has good OTK ability, on turn 1 deck you can completely def with body to unaffect monsters plus handtrap and staple, on turn 2 you can punch 6000 ATK/DEF monsters many times to OTK the enemy

Because the deck is strong on turn 2, you should prioritize opp on turn 1. If you accidentally take turn 1, it will be a bit weak.

Sections covered in this guide:




CORE

 

Night Express Knight (x3)

SR Rarity
Night Express Knight
SR Rarity
Night Express Knight
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


A level 10 body can be summoned normally without sacrificing to Xyz Let's Gooooooooooooooooo

Heavy Freight Train Derricrane (x3)

R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


Ability to jump if an EARTH Machine monster is summoned to the field (combined with Night Express Knight ), ability to shoot cards when detact allows you to shoot backrow or bait negate or shoot away annoying enemy cards


NOTE 1: The card shooting effect is not once per turn, so you can shoot as many copies as you can (if you can detact from 1 or more different Xyz monsters).

NOTE 2: It's a bit complicated but you don't have to use this monster Xyz, you can Link to diversify gameplay

Super Express Bullet Train (x3)

N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


has the ability to jump from the hand (as long as you have an EARTH Machine monster on the field) and has the ability to pick up resources from the grave (Machine monsters) at the end of the turn if this card is sent to the grave during the turn

Flying Pegasus Railroad Stampede (x3)

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


is an EARTH Machine that can be normally summoned, with the effect of jumping EARTH Machine monsters from the grave (allowing you to Xyz rank 4 or Rank 10 if there is 1 remaining Level 10 monster on the field, or your hand has the ability to jump), in addition this card There is also an effect that turns other monsters and this monster into the same level to make Xyz easier (but you can only attack with Xyz monsters during the turn - something you don't really care about).

Revolving Switchyard (x3)

SR Rarity
Revolving Switchyard
SR Rarity
Revolving Switchyard
Revolving Switchyard
Spell Field
Revolving Switchyard

    If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


    is a field with the ability to search and has the effect of jumping more monsters on turn 1 (turn 2 is also possible but opp will not receive battle damage for the whole turn when jumping more monsters from this card's effect!!!)

    Urgent Schedule (x3)

    SR Rarity
    Urgent Schedule
    SR Rarity
    Urgent Schedule
    Urgent Schedule
    Spell Quick
    Urgent Schedule

      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


      is a very strong turn 2 card because it jumps 2 monsters onto the field!, when going turn 1 you can set this card face down and if it is destroyed by the enemy you will search for a backup card for the next turn (if you still have breathing), or If not destroyed, it can be activated to jump 2 monsters to prepare for OTK. X3 for sure

      Double Headed Anger Knuckle (x1)

      R Rarity
      Double Headed Anger Knuckle
      R Rarity
      Double Headed Anger Knuckle
      Double Headed Anger Knuckle
      EARTH
      Double Headed Anger Knuckle
      • ATK:

      • 1500

      • LINK-2

      Link Arrow:

      Bottom

      Right


      2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


      easy to get, has the effect of throwing 1 monster from your hand (usually a card that has no effect at the moment or you want it to go to the grave to activate the effect) to jump 1 Level 10 Machine monster from the combo grave


      has the effect of automatically jumping from the grave by throwing 1 card from the hand (discarded at the present time or sent to the grave to activate the effect) or 1 monster from the field (locked, negated the effect or has no effect on the field).

      Superdreadnought Rail Cannon Gustav Max (x2-3)

      UR Rarity
      Superdreadnought Rail Cannon Gustav Max
      UR Rarity
      Superdreadnought Rail Cannon Gustav Max
      Superdreadnought Rail Cannon Gustav Max
      EARTH
      Superdreadnought Rail Cannon Gustav Max
      • ATK:

      • 3000

      • DEF:

      • 3000


      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


      It's easy to get, the 2000 LP shooting effect allows you to pinch health to OTK or missing OTK is still enough to finish the opponent or pinch a little more health to cause pressure. The good thing about this card is that you can use this card directly to Xyz on enemies. Other Xyz monsters are stronger

      Number 81: Superdreadnought Rail Cannon Super Dora (x1-2)

      UR Rarity
      Number 81: Superdreadnought Rail Cannon Super Dora
      UR Rarity
      Number 81: Superdreadnought Rail Cannon Super Dora
      Number 81: Superdreadnought Rail Cannon Super Dora
      EARTH
      Number 81: Superdreadnought Rail Cannon Super Dora
      • ATK:

      • 3200

      • DEF:

      • 4000


      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


      Easy to level with only 2 Level 10 monsters, possessing 4000 DEF and immune to card effects, giving a pretty good turn 1 defense, but remember that 4000 DEF is nothing, opp can punch through or sacrifice this monster to OTK you as usual

      Skypalace Gangaridai (x2)

      SR Rarity
      Skypalace Gangaridai
      SR Rarity
      Skypalace Gangaridai
      Skypalace Gangaridai
      WIND
      Skypalace Gangaridai
      • ATK:

      • 3400

      • DEF:

      • 3000


      2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


      easy to get, the ability to shoot 1 card and burn 1000, although this card cannot attack after using the effect, other cards can still be played :), this card can be used to bait negate and shoot difficult cards bear before OTK

      Superdreadnought Rail Cannon Juggernaut Liebe (x2-3)

      UR Rarity
      Superdreadnought Rail Cannon Juggernaut Liebe
      UR Rarity
      Superdreadnought Rail Cannon Juggernaut Liebe
      Superdreadnought Rail Cannon Juggernaut Liebe
      EARTH
      Superdreadnought Rail Cannon Juggernaut Liebe
      • ATK:

      • 4000

      • DEF:

      • 4000


      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


      It's super easy to level up, you can use ANY MACHINE RANK 10 monster, including Skypalace Gangaridai or Gustav Max .


      has the effect of PERMANENTLY increasing ATK/DEF, in return reducing the number of attacks on monsters (this card's number of attacks on monsters is equal to its Xyz material +1, which each time you increase ATK/DEF will decrease 1 Xyz material)

      What if you miss OTK? Go to Zeus and make peace with opp :)



      Staple

       

      Divine Arsenal AA-ZEUS - Sky Thunder (x1)

      UR Rarity
      Divine Arsenal AA-ZEUS - Sky Thunder
      UR Rarity
      Divine Arsenal AA-ZEUS - Sky Thunder
      Divine Arsenal AA-ZEUS - Sky Thunder
      LIGHT
      Divine Arsenal AA-ZEUS - Sky Thunder
      • ATK:

      • 3000

      • DEF:

      • 3000


      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




      Tag(s):

      If you miss OTK, go to Zeus


      Zeus is both easy to build and a Machine, has a very good field-clearing effect that puts pressure on the enemy, and has a big body

      Pot of Desires and Tokusano Shinkyojin (Draw Robbery)

      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

         Rarity
        Tokusano Shinkyojin
         Rarity
        Tokusano Shinkyojin
        Tokusano Shinkyojin
        Spell Normal
        Tokusano Shinkyojin

          Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


          Allows you to draw more cards to combo or draw more handtraps after completing the combo to increase defense

          Aussa the Earth Channeler and Small World (Search Powa)

          UR Rarity
          Aussa the Earth Channeler
          UR Rarity
          Aussa the Earth Channeler
          Aussa the Earth Channeler
          EARTH 5
          Aussa the Earth Channeler
          • ATK:

          • 1850

          • DEF:

          • 1500


          (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.


          SR Rarity
          Small World
          SR Rarity
          Small World
          Small World
          Spell Normal
          Small World

            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


            Provides the ability to search for the cards you need to increase deck stability

            Pentestag and Ancient Gear Ballista (x0-1)

            N Rarity
            Pentestag
            N Rarity
            Pentestag
            Pentestag
            DARK
            Pentestag
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Top

            Bottom


            2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


            SR Rarity
            Ancient Gear Ballista
            SR Rarity
            Ancient Gear Ballista
            Ancient Gear Ballista
            EARTH
            Ancient Gear Ballista
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Right


            2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


            Ballista has a search card (usually Box , but this deck is difficult to use Box ) and converts opp monsters to 0 ATK/DEF to easily OTK or bait to negate.


            Pentestag : allows any monster this card points to, when attacking an enemy monster in defense position, it will deal damage through the defense (easier to OTK with 6000 ATK to punch multiple times on a DEF monster).

            Qliphort Genius (x0-1)

            SR Rarity
            Qliphort Genius
            SR Rarity
            Qliphort Genius
            Qliphort Genius
            EARTH
            Qliphort Genius
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


            Has an effect that negates enemies to make it easier to OTK and search effects

            Heavy Armored Train Ironwolf (x1)

            R Rarity
            Heavy Armored Train Ironwolf
            R Rarity
            Heavy Armored Train Ironwolf
            Heavy Armored Train Ironwolf
            EARTH
            Heavy Armored Train Ironwolf
            • ATK:

            • 2200

            • DEF:

            • 2200


            2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


            is the Xyz Rank 4 monster you often use, possesses ATK 2200 and has a sneak bite effect (one of your Machine monsters hits the enemy's origin point), if this effect is combined with burn, the opp will only lose or die, other than that This card also has a search effect

            Superdimensional Robot Galaxy Destroyer, Number 27: Dreadnought Dreadnoid, Tistina and the Divinity that Defies Darkness (x0-1)

            UR Rarity
            Superdimensional Robot Galaxy Destroyer
            UR Rarity
            Superdimensional Robot Galaxy Destroyer
            Superdimensional Robot Galaxy Destroyer
            LIGHT
            Superdimensional Robot Galaxy Destroyer
            • ATK:

            • 5000

            • DEF:

            • 2000


            3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


            SR Rarity
            Number 27: Dreadnought Dreadnoid
            SR Rarity
            Number 27: Dreadnought Dreadnoid
            Number 27: Dreadnought Dreadnoid
            WATER
            Number 27: Dreadnought Dreadnoid
            • ATK:

            • 2200

            • DEF:

            • 1000


            2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


             Rarity
            Tistina, the Divinity that Defies Darkness
             Rarity
            Tistina, the Divinity that Defies Darkness
            Tistina, the Divinity that Defies Darkness
            LIGHT
            Tistina, the Divinity that Defies Darkness
            • ATK:

            • 2000

            • DEF:

            • 3000


            2 Level 10 monsters If this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of "Tistina, the Divinity that Defies Darkness" once per turn. Once per turn, if this card has "Crystal God Tistina" as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent's turn. If this card you control is destroyed by an opponent's card while it has material: You can Special Summon 1 "Tistina" monster from your GY.


            Cards have effects depending on each person's playing style and taste

            Take Turn 2

            SR Rarity
            Dark Hole
            SR Rarity
            Dark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  Red Reboot
                  UR Rarity
                  Red Reboot
                  Red Reboot
                  Trap Counter
                  Red Reboot

                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                    UR Rarity
                    Harpie's Feather Duster
                    UR Rarity
                    Harpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      Lightning Storm
                      UR Rarity
                      Lightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        Cards that allow you to take turn 2 easier after destroying/negating the enemy card

                        Kaiju

                        R Rarity
                        Thunder King, the Lightningstrike Kaiju
                        R Rarity
                        Thunder King, the Lightningstrike Kaiju
                        Thunder King, the Lightningstrike Kaiju
                        LIGHT 9
                        Thunder King, the Lightningstrike Kaiju
                        • ATK:

                        • 3300

                        • DEF:

                        • 2100


                        You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                        UR Rarity
                        Interrupted Kaiju Slumber
                        UR Rarity
                        Interrupted Kaiju Slumber
                        Interrupted Kaiju Slumber
                        Spell Normal
                        Interrupted Kaiju Slumber

                          Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                          SR Rarity
                          Kumongous, the Sticky String Kaiju
                          SR Rarity
                          Kumongous, the Sticky String Kaiju
                          Kumongous, the Sticky String Kaiju
                          EARTH 7
                          Kumongous, the Sticky String Kaiju
                          • ATK:

                          • 2400

                          • DEF:

                          • 2500


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                          UR Rarity
                          Dogoran, the Mad Flame Kaiju
                          UR Rarity
                          Dogoran, the Mad Flame Kaiju
                          Dogoran, the Mad Flame Kaiju
                          FIRE 8
                          Dogoran, the Mad Flame Kaiju
                          • ATK:

                          • 3000

                          • DEF:

                          • 1200


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                          SR Rarity
                          Gameciel, the Sea Turtle Kaiju
                          SR Rarity
                          Gameciel, the Sea Turtle Kaiju
                          Gameciel, the Sea Turtle Kaiju
                          WATER 8
                          Gameciel, the Sea Turtle Kaiju
                          • ATK:

                          • 2200

                          • DEF:

                          • 3000


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                          R Rarity
                          Gadarla, the Mystery Dust Kaiju
                          R Rarity
                          Gadarla, the Mystery Dust Kaiju
                          Gadarla, the Mystery Dust Kaiju
                          WIND 8
                          Gadarla, the Mystery Dust Kaiju
                          • ATK:

                          • 2700

                          • DEF:

                          • 1600


                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                          R Rarity
                          Jizukiru, the Star Destroying Kaiju
                          R Rarity
                          Jizukiru, the Star Destroying Kaiju
                          Jizukiru, the Star Destroying Kaiju
                          LIGHT 10
                          Jizukiru, the Star Destroying Kaiju
                          • ATK:

                          • 3300

                          • DEF:

                          • 2600


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                          R Rarity
                          Radian, the Multidimensional Kaiju
                          R Rarity
                          Radian, the Multidimensional Kaiju
                          Radian, the Multidimensional Kaiju
                          DARK 7
                          Radian, the Multidimensional Kaiju
                          • ATK:

                          • 2800

                          • DEF:

                          • 2500


                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                          Interrupted Kaiju Slumber is like a Dark Hole with the ability to destroy all untargeted monsters and summon Kaiju from the Deck. You usually summon Jizukiru (a Level 10 Machine monster) on your field and throw the remaining one to the enemy field.

                          Shaddoll

                          SR Rarity
                          Shaddoll Fusion
                          SR Rarity
                          Shaddoll Fusion
                          Shaddoll Fusion
                          Spell Normal
                          Shaddoll Fusion

                            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                            R Rarity
                            Shaddoll Dragon
                            R Rarity
                            Shaddoll Dragon
                            Shaddoll Dragon
                            DARK 4
                            Shaddoll Dragon
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                            N Rarity
                            Nehshaddoll Genius
                            N Rarity
                            Nehshaddoll Genius
                            Nehshaddoll Genius
                            EARTH 4
                            Nehshaddoll Genius
                            • ATK:

                            • 1800

                            • DEF:

                            • 1000


                            FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.


                            SR Rarity
                            El Shaddoll Shekhinaga
                            SR Rarity
                            El Shaddoll Shekhinaga
                            El Shaddoll Shekhinaga
                            EARTH 10
                            El Shaddoll Shekhinaga
                            • ATK:

                            • 2600

                            • DEF:

                            • 3000


                            1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                            You can go to Shekhinaga after using Bullet Train (recovers resources when in the grave), S hekhinaga has the ability to negate special summon, can def turn 1 well

                            Chimeratech Megafleet Dragon and Cyber Dragon (Magician)

                            UR Rarity
                            Chimeratech Megafleet Dragon
                            UR Rarity
                            Chimeratech Megafleet Dragon
                            Chimeratech Megafleet Dragon
                            DARK 10
                            Chimeratech Megafleet Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                            R Rarity
                            Cyber Dragon
                            R Rarity
                            Cyber Dragon
                            Cyber Dragon
                            LIGHT 5
                            Cyber Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            If only your opponent controls a monster, you can Special Summon this card (from your hand).


                            We will play according to the following gameplay:

                            - Summon Cyber ​​Dragon , fuse (without using magic) your Cyber ​​Dragon and the enemy's Extra Deck monster and *boom* to create a 2400 ATK monster and destroy 1 enemy boss




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam





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