Although this deck is quite brick, you will usually be able to get to ApolloUSA 4 negate even if you have bad hands. However, the deck play style is very easy to get caught and take a few cards (even handtraps like Dimensional Shifter). Can build for passion
Instructions for Playing Dark World
Sections covered in this guide:
The One
Apollousa Bow of the Goddess (x1)
Apollousa, Bow of the Goddess
ATK:
0
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
is a card that appears 100% of your endboard, is easy to pick up, negates without once per turn, and has high ATK.
Dark World
Reign-Beaux Overking of Dark World (x3)
Reign-Beaux, Overking of Dark World
ATK:
3000
DEF:
1800
You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.
--- has the ability to special summon by pushing Dark World Level 7 or lower monsters from the field to the hand (plus discard resources from the field to the hand)
Dark World Dealings (x3)
not once per turn, both players draw 1 and discard 1, although it seems profitable because you discard will trigger the effect but opp can also play a deck from the grave or opp gets to draw 1 then suddenly his hand is full of handtraps and draws Nibiru , One card combo or Kaiju is useless
Ceruli Guru of Dark World (x0-1)
Ceruli, Guru of Dark World
ATK:
100
DEF:
300
If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.
Doing exactly one effect is to trigger the discard effect "when this card is discarded by your opponent" rather than peeling it to your hand right at the moment of bricking is very easy to remove, so currently the usage rate is 100% 0 copy
Snoww Unlight of Dark World (x3)
Snoww, Unlight of Dark World
ATK:
1700
DEF:
0
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
is the searcher of the deck and can be normally summoned to help increase the stability of the deck and of course, search does not happen once per turn
The Gates of Dark World (x3)
Even though it's once per turn, it's soft once per turn, meaning that after using an effect field, using another field from your hand can still use the effect one more time.
Genta Gateman of Dark World (x3)
Genta, Gateman of Dark World
ATK:
1000
DEF:
1800
You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.
search field - card helps you discard easily and draw more resources and has the ability to jump onto the field as a Level 4 body for Xyz or Link if banned (usually by field effects)
Grapha Dragon Lord of Dark World (x2)
Grapha, Dragon Lord of Dark World
ATK:
2700
DEF:
1800
You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
jumps from the grave like Reign Beaux and can shoot cards, because this card is searchable by Reign Beaux and if you bring it too much, it will brick and not shoot cards once per turn so x2 is enough to use.
Broww Huntsman of Dark World (x2-3)
Draw an additional 1 to both draw an additional anti-bricking card and increase the chance of having another card in your hand. Because it is not a once per turn, this card also has the effect of drawing an additional handtrap or staple if the endboard can still be discarded.
Dark World Accession (x0-1)
Dark World Accession
During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.
has the ability to fuse to the deck's boss - big body has the ability to turn enemy effects into other effects, this card also has a discard effect that allows you to trigger other effects of other Dark World cards, but it is not recommended. Bring x2 copies or more because it will cause bricks
Dark World Archives (x1)
Dark World Archives
During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.
Provides good discard and draw ability, increased ATK allows you to more easily OTK even though you don't usually use that effect much
Grapha Dragon Overlord of Dark World (x1)
Grapha, Dragon Overlord of Dark World
ATK:
3200
DEF:
2300
"Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.
has an almost negate effect "changes the enemy's active effect, the opponent discards 1 card" to help you block opp combos and summon easily.
Goldd, Wu-Lord of Dark World, Lucent and Netherlord of Dark World (x0-2)
Goldd, Wu-Lord of Dark World
ATK:
2300
DEF:
1400
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).
Lucent, Netherlord of Dark World
ATK:
2400
DEF:
0
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field.
Mainly jump yourself from the grave to get the body link summon
Danger!
Danger! Nessie! (x3)
Danger! Nessie!
ATK:
1600
DEF:
2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
is a searcher of the Danger! group, has the effect of discard jump and draw 1, however because it is random it is quite unstable, in return it can be combined with Dark World well thanks to the jump body combo
Danger! Mothman! (x2-3)
Danger! Mothman!
ATK:
1800
DEF:
400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
There are 2 very good discard effects for Dark World, with Level 4 being able to Xyz or Link
Danger!? Jackalope? (x2-3)
Danger!? Jackalope?
ATK:
500
DEF:
2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
Instead of searching like Nessie , Jackalope jumps Danger monsters straight onto the field, this helps you jump one body onto the field for easier combos.
Danger! Chupacabra! (x2-3)
Danger! Chupacabra!
ATK:
1500
DEF:
400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
Possessing level 4, however the ability to jump monsters from the grave will sometimes be useless if you don't have Danger! other than from the grave because this card cannot jump itself from the grave
Danger! Thunderbird! and Danger! Bigfoot! (x1-2)
Danger! Thunderbird!
ATK:
2800
DEF:
2400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.
Danger! Bigfoot!
ATK:
3000
DEF:
0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
Has the ability to shoot cards with a large body, very good when going on turn 2, but if you go on turn 1 and it is discarded as a useless effect, in return this is a Level 8 monster, can Xyz Rank 8 easily
Staple
Blackwing - Zephyros the Elite (x1)
Push more cards to your hand and jump onto the field (allowing you to discard the card you just pushed to your hand and have an extra Level 4 body on the field for Xyz or Link), because this effect is so powerful that it can only be used once during the match.
Card Destruction (x1)
discard all cards (your monster's trigger effect) then draw again equal to the number of discarded cards. This is a very strong card and can be used to prevent bricking, however if used you can give more resources to the enemy if They use cards with effects from the grave
Allure of Darkness (x3)
Although it is banish (not discard), you can discard 1 card to brick yourself and draw 2 more cards to increase the stability of the deck.
Zalamander Catalyzer (x0-1)
Zalamander Catalyzer
ATK:
1600
DEF:
200
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.
has the ability to jump yourself and discard other Dark Worlds as well as pick yourself back into your hand. This is a Level 4 monster so you can Xyz or Link
Genex Ally Birdman (x3)
Tuner both pushes the card back (to discard later) and summons itself manually (to link)
Fairy Tail - Snow (x1)
Fairy Tail - Snow
ATK:
1850
DEF:
1000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
jumps from an empty grave once per turn, while resources last, is a book of moon turn when summoned and is a Level 4 monster
Baronne de Fleur (x1)
Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
Easy to get on, has omni-negate, big body, can shoot cards, has restock
Blackwing - Boreastorm the Wicked Wind (x1)
Blackwing - Boreastorm the Wicked Wind
ATK:
2400
DEF:
1600
1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.
shelf effect, here we 6 + 4 = baronne
Number 41: Bagooska the Terribly Tired Tapir (x1)
Number 41: Bagooska the Terribly Tired Tapir
ATK:
2100
DEF:
2000
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
It's easy to get up, just put it in defense position, all monsters change to defense position, any monsters in defense position have their effects prevented, because link monsters are not changed to defense position => effects are not prevented so you are completely free. Can be mixed with Apollousa
Number 60: Dugares the Timeless (x1)
Number 60: Dugares the Timeless
ATK:
1200
DEF:
1200
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
is a card that dries the blood of combo players, has extremely powerful effects, but has a very high price to pay
The Zombie Vampire (x1)
The Zombie Vampire
ATK:
3000
DEF:
2800
2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
Easy to raise, the most famous ability is to mill 4 cards to add resources but it doesn't stop there, you can special summon one of that monster to the field to combo, if you mill crap or get flooded then body ATK 3000 will keep you alive (probably)
Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)
Number 38: Hope Harbinger Dragon Titanic Galaxy
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
easy to get, big body, negate spell, enemy monsters can only choose this card to attack, has the ability to increase ATK (although no one uses it)
Knightmare Unicorn and I:P Masquerena (x1)
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
If you can brick I:P and 1 body on the field, the next turn you can go to Knightmare Unicorn and push the opp card to annoy them (or simply go to Apollousa and not be destroyed by card effects).
Accesscode Talker (x1)
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Even though your body is big, you can't always OTK the enemy easily, maybe they have too many negates ( accesscodes that specialize in treating them) or you have the whole field cleared by opp, go to Accesscode as a last resort or you can simply Go turn 2, use Accesscode to clear the opp field and deal 5300 damage then combo (if available)
Dharc the Dark Charmer Gloomy (x1)
Dharc the Dark Charmer, Gloomy
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
jump more rows to climb the link... all, the search ability is extremely good, but difficult to activate unless opp cant read or opp only has destroy, but if they destroy monsters you probably have enough OTK damage
Curious the Lightsworn Dominion (x1)
Curious, the Lightsworn Dominion
ATK:
2400
LINK-3
Link Arrow:
Bottom-Left
Top
Bottom-Right
3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
Same attributes but different types, sounds difficult but Dark World + Danger! then feel free to summon
Muckraker From the Underworld (x0-1)
Muckraker From the Underworld
ATK:
1000
LINK-2
Link Arrow:
Left
Bottom
2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.
Although it is not a raw material to link summon, and has protection, in return jumping monsters from the grave is quite good to add more body for combos, however leaving a body with 1000 ATK is quite dangerous and you only summon Fiend (squeeze Dark World should be rarely used)
Underworld Goddess of the Closed World (x1)
Underworld Goddess of the Closed World
ATK:
3000
LINK-5
Link Arrow:
Bottom
Bottom-Right
Right
Top-Right
Top
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
big sister, NTR enemy monsters as material for themselves, unaffect, negate the entire enemy field, block play from the enemy's grave, big body, raised by I:P on the enemy's turn
Saryuja Skull Dread (x1)
Saryuja Skull Dread
ATK:
2800
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
gives you all the powerful effects, increases ATK/DEF -> stacks the chain to make it harder for opp to negate or easier to OTK