Instructions for Playing Dark World

Instructions for Playing Dark World

Although this deck is quite brick, you will usually be able to get to ApolloUSA 4 negate even if you have bad hands. However, the deck play style is very easy to get caught and take a few cards (even handtraps like Dimensional Shifter). Can build for passion

Sections covered in this guide:




The One

 

Apollousa Bow of the Goddess (x1)

UR Rarity
Apollousa, Bow of the Goddess
UR Rarity
Apollousa, Bow of the Goddess
Apollousa, Bow of the Goddess
WIND
Apollousa, Bow of the Goddess
  • ATK:

  • 0

  • LINK-4

Link Arrow:

Bottom-Left

Bottom

Bottom-Right

Top


2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


is a card that appears 100% of your endboard, is easy to pick up, negates without once per turn, and has high ATK.



Dark World

 

Reign-Beaux Overking of Dark World (x3)

UR Rarity
Reign-Beaux, Overking of Dark World
UR Rarity
Reign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
DARK 8
Reign-Beaux, Overking of Dark World
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.


--- has the ability to special summon by pushing Dark World Level 7 or lower monsters from the field to the hand (plus discard resources from the field to the hand)

P/S: This effect is not once per turn, one turn can jump billions of times.

--- As a searcher, even though you only search for Dark World Level 5 or higher monsters, it's not once per turn and you usually want this card to go to the grave, and when you go to the grave, you get a search plus extra resources, so it's very profitable.

--- The third effect is rarely used, but once activated, you will have an additional Level 4 body, which can both Xyz to Number 41 and link to Apollousa , and can be pushed from the field to your hand by this card to do Discard items are fine, in general this effect is so powerful


Dark World Dealings (x3)

SR Rarity
Dark World Dealings
SR Rarity
Dark World Dealings
Dark World Dealings
Spell Normal
Dark World Dealings

    Each player draws 1 card, then each player discards 1 card.


    not once per turn, both players draw 1 and discard 1, although it seems profitable because you discard will trigger the effect but opp can also play a deck from the grave or opp gets to draw 1 then suddenly his hand is full of handtraps and draws Nibiru , One card combo or Kaiju is useless

    Ceruli Guru of Dark World (x0-1)

    N Rarity
    Ceruli, Guru of Dark World
    N Rarity
    Ceruli, Guru of Dark World
    Ceruli, Guru of Dark World
    DARK 1
    Ceruli, Guru of Dark World
    • ATK:

    • 100

    • DEF:

    • 300


    If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card.


    Doing exactly one effect is to trigger the discard effect "when this card is discarded by your opponent" rather than peeling it to your hand right at the moment of bricking is very easy to remove, so currently the usage rate is 100% 0 copy

    Snoww Unlight of Dark World (x3)

    SR Rarity
    Snoww, Unlight of Dark World
    SR Rarity
    Snoww, Unlight of Dark World
    Snoww, Unlight of Dark World
    DARK 4
    Snoww, Unlight of Dark World
    • ATK:

    • 1700

    • DEF:

    • 0


    If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.


    is the searcher of the deck and can be normally summoned to help increase the stability of the deck and of course, search does not happen once per turn

    The Gates of Dark World (x3)

    UR Rarity
    The Gates of Dark World
    UR Rarity
    The Gates of Dark World
    The Gates of Dark World
    Spell Field
    The Gates of Dark World

      All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.


      Even though it's once per turn, it's soft once per turn, meaning that after using an effect field, using another field from your hand can still use the effect one more time.


      This card allows you to discard Fiend and draw 1. Banishing is a cost, but the card has the ability to search this field. Genta - has the ability to summon when banned.

      Genta Gateman of Dark World (x3)

      SR Rarity
      Genta, Gateman of Dark World
      SR Rarity
      Genta, Gateman of Dark World
      Genta, Gateman of Dark World
      DARK 4
      Genta, Gateman of Dark World
      • ATK:

      • 1000

      • DEF:

      • 1800


      You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.


      search field - card helps you discard easily and draw more resources and has the ability to jump onto the field as a Level 4 body for Xyz or Link if banned (usually by field effects)

      Grapha Dragon Lord of Dark World (x2)

      UR Rarity
      Grapha, Dragon Lord of Dark World
      UR Rarity
      Grapha, Dragon Lord of Dark World
      Grapha, Dragon Lord of Dark World
      DARK 8
      Grapha, Dragon Lord of Dark World
      • ATK:

      • 2700

      • DEF:

      • 1800


      You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.


      jumps from the grave like Reign Beaux and can shoot cards, because this card is searchable by Reign Beaux and if you bring it too much, it will brick and not shoot cards once per turn so x2 is enough to use.

      Broww Huntsman of Dark World (x2-3)

      R Rarity
      Broww, Huntsman of Dark World
      R Rarity
      Broww, Huntsman of Dark World
      Broww, Huntsman of Dark World
      DARK 3
      Broww, Huntsman of Dark World
      • ATK:

      • 1400

      • DEF:

      • 800


      If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.


      Draw an additional 1 to both draw an additional anti-bricking card and increase the chance of having another card in your hand. Because it is not a once per turn, this card also has the effect of drawing an additional handtrap or staple if the endboard can still be discarded.

      Dark World Accession (x0-1)

      R Rarity
      Dark World Accession
      R Rarity
      Dark World Accession
      Dark World Accession
      Spell Quick
      Dark World Accession

        During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.


        has the ability to fuse to the deck's boss - big body has the ability to turn enemy effects into other effects, this card also has a discard effect that allows you to trigger other effects of other Dark World cards, but it is not recommended. Bring x2 copies or more because it will cause bricks

        Dark World Archives (x1)

        SR Rarity
        Dark World Archives
        SR Rarity
        Dark World Archives
        Dark World Archives
        Spell Continuous
        Dark World Archives

          During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.


          Provides good discard and draw ability, increased ATK allows you to more easily OTK even though you don't usually use that effect much

          Grapha Dragon Overlord of Dark World (x1)

          UR Rarity
          Grapha, Dragon Overlord of Dark World
          UR Rarity
          Grapha, Dragon Overlord of Dark World
          Grapha, Dragon Overlord of Dark World
          DARK 10
          Grapha, Dragon Overlord of Dark World
          • ATK:

          • 3200

          • DEF:

          • 2300


          "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


          has an almost negate effect "changes the enemy's active effect, the opponent discards 1 card" to help you block opp combos and summon easily.

          Goldd, Wu-Lord of Dark World, Lucent and Netherlord of Dark World (x0-2)

          R Rarity
          Goldd, Wu-Lord of Dark World
          R Rarity
          Goldd, Wu-Lord of Dark World
          Goldd, Wu-Lord of Dark World
          DARK 5
          Goldd, Wu-Lord of Dark World
          • ATK:

          • 2300

          • DEF:

          • 1400


          If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those targets (if any).


          N Rarity
          Lucent, Netherlord of Dark World
          N Rarity
          Lucent, Netherlord of Dark World
          Lucent, Netherlord of Dark World
          DARK 6
          Lucent, Netherlord of Dark World
          • ATK:

          • 2400

          • DEF:

          • 0


          If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field.


          Mainly jump yourself from the grave to get the body link summon



          Danger!

           

          Danger! Nessie! (x3)

          SR Rarity
          Danger! Nessie!
          SR Rarity
          Danger! Nessie!
          Danger! Nessie!
          DARK 7
          Danger! Nessie!
          • ATK:

          • 1600

          • DEF:

          • 2800


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


          is a searcher of the Danger! group, has the effect of discard jump and draw 1, however because it is random it is quite unstable, in return it can be combined with Dark World well thanks to the jump body combo

          Danger! Mothman! (x2-3)

          N Rarity
          Danger! Mothman!
          N Rarity
          Danger! Mothman!
          Danger! Mothman!
          DARK 4
          Danger! Mothman!
          • ATK:

          • 1800

          • DEF:

          • 400


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


          There are 2 very good discard effects for Dark World, with Level 4 being able to Xyz or Link

          Danger!? Jackalope? (x2-3)

          SR Rarity
          Danger!? Jackalope?
          SR Rarity
          Danger!? Jackalope?
          Danger!? Jackalope?
          DARK 3
          Danger!? Jackalope?
          • ATK:

          • 500

          • DEF:

          • 2000


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


          Instead of searching like Nessie , Jackalope jumps Danger monsters straight onto the field, this helps you jump one body onto the field for easier combos.

          Danger! Chupacabra! (x2-3)

          N Rarity
          Danger! Chupacabra!
          N Rarity
          Danger! Chupacabra!
          Danger! Chupacabra!
          DARK 4
          Danger! Chupacabra!
          • ATK:

          • 1500

          • DEF:

          • 400


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.


          Possessing level 4, however the ability to jump monsters from the grave will sometimes be useless if you don't have Danger! other than from the grave because this card cannot jump itself from the grave


          Danger! Thunderbird! and Danger! Bigfoot! (x1-2)

          R Rarity
          Danger! Thunderbird!
          R Rarity
          Danger! Thunderbird!
          Danger! Thunderbird!
          DARK 8
          Danger! Thunderbird!
          • ATK:

          • 2800

          • DEF:

          • 2400


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


          UR Rarity
          Danger! Bigfoot!
          UR Rarity
          Danger! Bigfoot!
          Danger! Bigfoot!
          DARK 8
          Danger! Bigfoot!
          • ATK:

          • 3000

          • DEF:

          • 0


          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


          Has the ability to shoot cards with a large body, very good when going on turn 2, but if you go on turn 1 and it is discarded as a useless effect, in return this is a Level 8 monster, can Xyz Rank 8 easily



          Staple

           

          Blackwing - Zephyros the Elite (x1)

          UR Rarity
          Blackwing - Zephyros the Elite
          UR Rarity
          Blackwing - Zephyros the Elite
          Blackwing - Zephyros the Elite
          DARK 4
          Blackwing - Zephyros the Elite
          • ATK:

          • 1600

          • DEF:

          • 1000


          If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


          Push more cards to your hand and jump onto the field (allowing you to discard the card you just pushed to your hand and have an extra Level 4 body on the field for Xyz or Link), because this effect is so powerful that it can only be used once during the match.

          Card Destruction (x1)

          UR Rarity
          Card Destruction
          UR Rarity
          Card Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            discard all cards (your monster's trigger effect) then draw again equal to the number of discarded cards. This is a very strong card and can be used to prevent bricking, however if used you can give more resources to the enemy if They use cards with effects from the grave

            Allure of Darkness (x3)

            SR Rarity
            Allure of Darkness
            SR Rarity
            Allure of Darkness
            Allure of Darkness
            Spell Normal
            Allure of Darkness

              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


              Although it is banish (not discard), you can discard 1 card to brick yourself and draw 2 more cards to increase the stability of the deck.

              Zalamander Catalyzer (x0-1)

              R Rarity
              Zalamander Catalyzer
              R Rarity
              Zalamander Catalyzer
              Zalamander Catalyzer
              FIRE 4
              Zalamander Catalyzer
              • ATK:

              • 1600

              • DEF:

              • 200


              You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.


              has the ability to jump yourself and discard other Dark Worlds as well as pick yourself back into your hand. This is a Level 4 monster so you can Xyz or Link

              Genex Ally Birdman (x3)

              SR Rarity
              Genex Ally Birdman
              SR Rarity
              Genex Ally Birdman
              Genex Ally Birdman
              DARK 3
              Genex Ally Birdman
              • ATK:

              • 1400

              • DEF:

              • 400


              You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


              Tuner both pushes the card back (to discard later) and summons itself manually (to link)

              Fairy Tail - Snow (x1)

              UR Rarity
              Fairy Tail - Snow
              UR Rarity
              Fairy Tail - Snow
              Fairy Tail - Snow
              LIGHT 4
              Fairy Tail - Snow
              • ATK:

              • 1850

              • DEF:

              • 1000


              If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


              jumps from an empty grave once per turn, while resources last, is a book of moon turn when summoned and is a Level 4 monster

              Baronne de Fleur (x1)

              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              Easy to get on, has omni-negate, big body, can shoot cards, has restock

              Blackwing - Boreastorm the Wicked Wind (x1)

              SR Rarity
              Blackwing - Boreastorm the Wicked Wind
              SR Rarity
              Blackwing - Boreastorm the Wicked Wind
              Blackwing - Boreastorm the Wicked Wind
              DARK 6
              Blackwing - Boreastorm the Wicked Wind
              • ATK:

              • 2400

              • DEF:

              • 1600


              1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.


              shelf effect, here we 6 + 4 = baronne

              Number 41: Bagooska the Terribly Tired Tapir (x1)

              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              It's easy to get up, just put it in defense position, all monsters change to defense position, any monsters in defense position have their effects prevented, because link monsters are not changed to defense position => effects are not prevented so you are completely free. Can be mixed with Apollousa

              Number 60: Dugares the Timeless (x1)

              SR Rarity
              Number 60: Dugares the Timeless
              SR Rarity
              Number 60: Dugares the Timeless
              Number 60: Dugares the Timeless
              FIRE
              Number 60: Dugares the Timeless
              • ATK:

              • 1200

              • DEF:

              • 1200


              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


              is a card that dries the blood of combo players, has extremely powerful effects, but has a very high price to pay


              - Skip the card drawing phase, Draw 2 cards, discard 1 card (this is an effect that both adds resources and discard trigger effect)

              -Skip main phase 1, jump 1 monster from the grave in defense position (this is quite a stressful effect, in return you have an extra body to combo or gain a ton of negate)

              - Skip the next turn's battle phase, double the ATK of the monster you are controlling until the end of the turn (I never use this effect, in this deck you have a ton of 3000 monsters to OTK)

              The Zombie Vampire (x1)

              UR Rarity
              The Zombie Vampire
              UR Rarity
              The Zombie Vampire
              The Zombie Vampire
              DARK
              The Zombie Vampire
              • ATK:

              • 3000

              • DEF:

              • 2800


              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


              Easy to raise, the most famous ability is to mill 4 cards to add resources but it doesn't stop there, you can special summon one of that monster to the field to combo, if you mill crap or get flooded then body ATK 3000 will keep you alive (probably)

              Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)

              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


              easy to get, big body, negate spell, enemy monsters can only choose this card to attack, has the ability to increase ATK (although no one uses it)

              Knightmare Unicorn and I:P Masquerena (x1)

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Bottom

              Right


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


              If you can brick I:P and 1 body on the field, the next turn you can go to Knightmare Unicorn and push the opp card to annoy them (or simply go to Apollousa and not be destroyed by card effects).


              P/S: you can go to Underworld Goddess and let it fight, carry negate, have unaffect, big body and enemy NTR as summoning materials.

              Accesscode Talker (x1)

              UR Rarity
              Accesscode Talker
              UR Rarity
              Accesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom

              Right


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              Even though your body is big, you can't always OTK the enemy easily, maybe they have too many negates ( accesscodes that specialize in treating them) or you have the whole field cleared by opp, go to Accesscode as a last resort or you can simply Go turn 2, use Accesscode to clear the opp field and deal 5300 damage then combo (if available)

              Dharc the Dark Charmer Gloomy (x1)

              SR Rarity
              Dharc the Dark Charmer, Gloomy
              SR Rarity
              Dharc the Dark Charmer, Gloomy
              Dharc the Dark Charmer, Gloomy
              DARK
              Dharc the Dark Charmer, Gloomy
              • ATK:

              • 1850

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


              jump more rows to climb the link... all, the search ability is extremely good, but difficult to activate unless opp cant read or opp only has destroy, but if they destroy monsters you probably have enough OTK damage

              Curious the Lightsworn Dominion (x1)

              UR Rarity
              Curious, the Lightsworn Dominion
              UR Rarity
              Curious, the Lightsworn Dominion
              Curious, the Lightsworn Dominion
              LIGHT
              Curious, the Lightsworn Dominion
              • ATK:

              • 2400

              • LINK-3

              Link Arrow:

              Bottom-Left

              Top

              Bottom-Right


              3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


              Same attributes but different types, sounds difficult but Dark World + Danger! then feel free to summon


              The dirtiest thing about this card is to throw 1 card straight from the deck to the grave YOU WANT!!!

              The second effect is the general effect of Lightsworn and mill cards

              In addition, this card also allows you to restore stock, pick up 1 monster/spell/trap from the grave to your hand!!! but only works if opp can't read, partly because you will use this link to get negate

              Muckraker From the Underworld (x0-1)

              SR Rarity
              Muckraker From the Underworld
              SR Rarity
              Muckraker From the Underworld
              Muckraker From the Underworld
              DARK
              Muckraker From the Underworld
              • ATK:

              • 1000

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


              Although it is not a raw material to link summon, and has protection, in return jumping monsters from the grave is quite good to add more body for combos, however leaving a body with 1000 ATK is quite dangerous and you only summon Fiend (squeeze Dark World should be rarely used)

              Underworld Goddess of the Closed World (x1)

              UR Rarity
              Underworld Goddess of the Closed World
              UR Rarity
              Underworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Bottom

              Bottom-Right

              Right

              Top-Right

              Top


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


              big sister, NTR enemy monsters as material for themselves, unaffect, negate the entire enemy field, block play from the enemy's grave, big body, raised by I:P on the enemy's turn

              Saryuja Skull Dread (x1)

              UR Rarity
              Saryuja Skull Dread
              UR Rarity
              Saryuja Skull Dread
              Saryuja Skull Dread
              EARTH
              Saryuja Skull Dread
              • ATK:

              • 2800

              • LINK-4

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right

              Top


              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


              gives you all the powerful effects, increases ATK/DEF -> stacks the chain to make it harder for opp to negate or easier to OTK


              Summon 1 monster from hand (add 1 body to cook)

              Draw 4 and place 3 cards from your hand on the bottom of the deck (to cure a brick hand, take the 1 card you need from the 4 cards, unless all 4 cards are handtraps then RIP)




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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