Instructions for playing Metalfoes

Instructions for playing Metalfoes

An Underated deck, although there is no specific combo, this is what makes it interesting. So now let's read a guide about this Metalfoes deck

Article referenced & translated from: " Metalfoes Guide " by The Thingy & EEE on Master Duel Meta Page




Introduce

Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!

Metalfoes is a pendulum deck that mainly uses monsters in the Main deck to access useful Spells/Traps and FUSION SUMMON! So why should we play this deck? First you have to ask yourself, what is the best Deck to use Promethean Princess ? Yes, it is this deck (at this moment lol). And secondly, it's fun to play



Monster card

Most Metalfoes Monsters have the same Pendulum Effect: Once per turn: you can Destroy 1 face-up card on your field, then Set 1 Metalfoes Spell/Trap directly from the Deck to the field.

Normal Monster

N Rarity
Metalfoes Steelen
N Rarity
Metalfoes Steelen
Metalfoes Steelen
FIRE 28
Metalfoes Steelen
  • ATK:

  • 0

  • DEF:

  • 2100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!''


N Rarity
Metalfoes Volflame
N Rarity
Metalfoes Volflame
Metalfoes Volflame
FIRE 78
Metalfoes Volflame
  • ATK:

  • 2400

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!''


N Rarity
Metalfoes Goldriver
N Rarity
Metalfoes Goldriver
Metalfoes Goldriver
FIRE 41
Metalfoes Goldriver
  • ATK:

  • 1900

  • DEF:

  • 500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)''


N Rarity
Metalfoes Silverd
N Rarity
Metalfoes Silverd
Metalfoes Silverd
FIRE 31
Metalfoes Silverd
  • ATK:

  • 1700

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


These are the Normal Monsters in the deck. Although nothing special, they are a core part of the deck. Some variants like Yang Zing Metalfoes often play the other 3 lower level cards to minimize the number of Metalfoes monsters to avoid bricking.

Raremetalfoes Bismugear (x1-3)

R Rarity
Raremetalfoes Bismugear
R Rarity
Raremetalfoes Bismugear
Raremetalfoes Bismugear
FIRE 18
Raremetalfoes Bismugear
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.


Coming to our first Effect Monster, it has an effect like when destroyed, you can add 1 Metalfoes Monster to your hand in EndPhase, it sounds slow and not very effective (and that's why there are so many ways to build deck but only use x1 of this card). However, this card can still help us have an extra piece of meat to use Fullmetalfoes Fusion which I will talk about later.

Parametalfoes Melcaster (x3)

R Rarity
Parametalfoes Melcaster
R Rarity
Parametalfoes Melcaster
Parametalfoes Melcaster
FIRE 71
Parametalfoes Melcaster
  • ATK:

  • 2000

  • DEF:

  • 2500


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand, except "Parametalfoes Melcaster", but you cannot activate it, or cards with its name, to place it in the Pendulum Zones, for the rest of this turn, except by card effect. You can only use this effect of "Parametalfoes Melcaster" once per turn.


One of the strongest cards in the deck, when destroyed it will add 1 Metalfoes Monster from the extra deck to the hand but in return that added card will not be able to activate in the Pendulum Zone. However, we can still Normal/Special summon it, so it can be considered that we have more food to Pendulum/Fusion summon. In addition, this card is also level 7 so it can XYZ rank 7 with Metalfoes Volflame .

Metalfoes Vanisher (x0-1 )

SR Rarity
Metalfoes Vanisher
SR Rarity
Metalfoes Vanisher
Metalfoes Vanisher
FIRE 91
Metalfoes Vanisher
  • ATK:

  • 2900

  • DEF:

  • 1900


[ Pendulum Effect ] If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn. [ Monster Effect ] While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.


The only Metalfoes card that does not have a card set effect from the deck, instead it will destroy 2 face-up cards on your field to summon itself to the field, banish,... and has a few more effects that I almost never use so no need for qtam =)).

Normally we only need x1 of this card like Metalfoes Counter , because they are both relatively strong pieces for your endboard because the banish eff is quite ok.



Spell & Trap

 

Parametalfoes Fusion (x1)

N Rarity
Parametalfoes Fusion
N Rarity
Parametalfoes Fusion
Parametalfoes Fusion
Spell Normal
Parametalfoes Fusion

    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.


    This card is quite good because it can Fusion summon without taking -1 damage, it takes materials from both the Extra deck, hand or field, and you will often summon Metalfoes Mithrilium for more resources or Link Beyond the Pendulum ,

    You should only x1 this card because Mithrilium itself can be easily recycled.

    Metalfoes Fusion (x1)

    SR Rarity
    Metalfoes Fusion
    SR Rarity
    Metalfoes Fusion
    Metalfoes Fusion
    Spell Normal
    Metalfoes Fusion

      Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


      YEP This is a Metalfoes card , maybe because there are so many mercenaries, sometimes you will forget this card also belongs to Metalfoes. This is the second best card in the deck, we can reuse it from the grave for free and still get +1. The Fusion effect is not One Per Turn , so it will be very useful at times

      Because this card can return on its own, along with
      Mithrilium that can restore other Metalfoes cards, we will only need to x1 it in the deck to avoid bricking.

      Fullmetalfoes Fusion (x1)

      N Rarity
      Fullmetalfoes Fusion
      N Rarity
      Fullmetalfoes Fusion
      Fullmetalfoes Fusion
      Spell Quick
      Fullmetalfoes Fusion

        Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


        This card allows you to Fusion summon with a quick effect, so it is often used to fuse during the enemy's turn so that you can use the meat lump added by Raremetalfoes Bismugear as a material.

        It is also used to deal with cards like Dark Rule No More, waiting and summoning
        Fullmetalfoes Alkahest.

        Metalfoes Combination (x2 )

        N Rarity
        Metalfoes Combination
        N Rarity
        Metalfoes Combination
        Metalfoes Combination
        Trap Continuous
        Metalfoes Combination

          Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand.


          Also one of the best cards in the deck and also a main searcher . There will be many ways for us to send this card to the grave and get a lot of resources (recommended to use Engine Magicians' Soul to get +4 cards, I will talk about this part later)

          Metalfoes Counter (x0-1)

          N Rarity
          Metalfoes Counter
          N Rarity
          Metalfoes Counter
          Metalfoes Counter
          Trap Normal
          Metalfoes Counter

            If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.


            This card has the ability to summon Metalfoes monsters from the deck with some conditions. It sounds strong, but actually we don't have too many cards to make good use of this ability. So we only need x1 to be able to summon Metalfoes Vanisher .

            In addition, this card also has an effect in the grave, adding 1 metalfoes from extra so it may also be quite useful in the late game.

            Metamorformation (x0)

            N Rarity
            Metamorformation
            N Rarity
            Metamorformation
            Metamorformation
            Spell Field
            Metamorformation

              All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.


              Cards like cc can't even be searched, please don't play...



              Extra deck

               

              Fullmetalfoes Alkahest (x1)

              SR Rarity
              Fullmetalfoes Alkahest
              SR Rarity
              Fullmetalfoes Alkahest
              Fullmetalfoes Alkahest
              FIRE 1
              Fullmetalfoes Alkahest
              • ATK:

              • 0

              • DEF:

              • 0


              1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


              Fullmetal Alchemist . This is our boss, it has the opponent's monster equip effect on it, this is a pretty strong form of disruption while this card is easy to summon. The second effect is also used occasionally, so it's quite fun when we activate it.

              Metalfoes Adamante and Metalfoes Crimsonite (x0-1)

              R Rarity
              Metalfoes Adamante
              R Rarity
              Metalfoes Adamante
              Metalfoes Adamante
              FIRE 5
              Metalfoes Adamante
              • ATK:

              • 2500

              • DEF:

              • 2500


              1 "Metalfoes" monster + 1 monster with 2500 or less ATK


              R Rarity
              Metalfoes Crimsonite
              R Rarity
              Metalfoes Crimsonite
              Metalfoes Crimsonite
              FIRE 9
              Metalfoes Crimsonite
              • ATK:

              • 3000

              • DEF:

              • 3000


              1 "Metalfoes" monster + 2 monsters with 3000 or less ATK


              These are the two Fusion Normal monsters of the deck, although nothing special, BUT they become very strong because of Super Polymerization along with their summoning conditions. If you play Super Poly, I think you should put at least 1 of this card in your deck (Recommended is Crimsonite because it is better than the other cards in every aspect)

              Metalfoes Mithrilium (x2)

              R Rarity
              Metalfoes Mithrilium
              R Rarity
              Metalfoes Mithrilium
              Metalfoes Mithrilium
              FIRE 6
              Metalfoes Mithrilium
              • ATK:

              • 2600

              • DEF:

              • 1000


              1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.


              This card is the Main Fusion Monster of the deck, it helps restore and increase resources at the same time. The first effect helps recycle 2 Metalfoes cards and return 1 card on the field/disruption (This effect combines very, very well with Chicken Game to be able to draw more cards, and it also Recycles 1 of your Electrumite to take advantage of Use its soft one per turn effect).

              The second effect is a pretty good non-One per turn, helping to special summon Metalfoes. So we often summon 2 cards right in turn 1, the remaining card is to destroy the opponent's field.

              Parametalfoes Azortless (x1)

              SR Rarity
              Parametalfoes Azortless
              SR Rarity
              Parametalfoes Azortless
              Parametalfoes Azortless
              FIRE 78
              Parametalfoes Azortless
              • ATK:

              • 2500

              • DEF:

              • 2000


              [ Pendulum Effect ] If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn. [ Monster Effect ] 1 "Metalfoes" monster + 1 Fusion Monster If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


              One of the newest cards added to the game, because it is a pendulum card, it can also be summoned by Pendulum. It has the effect of destroying opp's card when it is summoned from the Extra Deck, so regardless of Fusion or Pendulum summon it can be destroyed.

              We often use this card combined with Mithrillium to destroy the opp field, helping to overcome many difficult situations, so x1 is more than enough for this player.

              Metalfoes Orichalc (x1)

              R Rarity
              Metalfoes Orichalc
              R Rarity
              Metalfoes Orichalc
              Metalfoes Orichalc
              FIRE 8
              Metalfoes Orichalc
              • ATK:

              • 2800

              • DEF:

              • 2200


              2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.


              Orichalc has 2 effects that make this an indispensable card:

              • Great OTK ability to make all Metalfoes penetrate and still have x2 damage (BE Chaos max but more vip :v)

              • The effect of destroying a card when leaving the field is very good with a few other cards (it is Promethean Princess that can destroy 1 more nx card)

              Heavymetalfoes Electrumite (x1)

              UR Rarity
              Heavymetalfoes Electrumite
              UR Rarity
              Heavymetalfoes Electrumite
              Heavymetalfoes Electrumite
              FIRE
              Heavymetalfoes Electrumite
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


              That's right, this is also a Metalfoes card. Just kidding, this is one of the best cards ever printed and I bet you all know this. Banned in TCG, this card has an effect of Soft One Per Turn that adds a Pendulum card from deck to extra deck, and 1 SOFT ONCE PER TURN (very, very important) that destroys the card you are controlling (thereby activating a few effect of the Metalfoes monster) to add 1 Pendulum card from the Extra Deck to your hand.

              For those who don't know this card, you will wonder why this card was banned, right? There are two main reasons, firstly, it can repeat the effect (loop) many times (It can repeat up to 5 times in 1 turn in this deck), and secondly, when paired with
              Astrograph Sorcerer , it helps We have a lot of resources and a huge amount of advantages. So there is no reason for us not to play this card.

              Heavymetalfoes Amalgam (x0)

              R Rarity
              Heavymetalfoes Amalgam
              R Rarity
              Heavymetalfoes Amalgam
              Heavymetalfoes Amalgam
              FIRE
              Heavymetalfoes Amalgam
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Left

              Right


              2 "Metalfoes" monsters If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects; ● Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK. ● Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Heavymetalfoes Amalgam" once per turn.


              You're a waste and still ask for support... Don't play.



              Main deck Engine/Extender

              Astrograph Sorcerer and Magicians' Soul will be the two most important Engines, the rest is up to your preference and reference.

              Astrograph Sorcerer (x1)

              UR Rarity
              Astrograph Sorcerer
              UR Rarity
              Astrograph Sorcerer
              Astrograph Sorcerer
              DARK 71
              Astrograph Sorcerer
              • ATK:

              • 2500

              • DEF:

              • 2000


              [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


              Because Metalfoes always destroy cards, we can summon and gain resource advantage very easily through this card. Level 7 when sandwiched with 2 other Metalfoes can easily XYZ to rank 7 again, and this is also the main reason why Electrumite was banned. Both are soft one per turn, they give virtual advantage by looping Electrumite. There is no reason not to play it, even if you get x3, I will still be willing to x3 this card.

              Magicians' Souls, Illusion of Chaos and Preparation of Rites (x3, x1-3, x0-3 )

              UR Rarity
              Magicians' Souls
              UR Rarity
              Magicians' Souls
              Magicians' Souls
              DARK 1
              Magicians' Souls
              • ATK:

              • 0

              • DEF:

              • 0


              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


              UR Rarity
              Illusion of Chaos
              UR Rarity
              Illusion of Chaos
              Illusion of Chaos
              DARK 7
              Illusion of Chaos
              • ATK:

              • 2100

              • DEF:

              • 2500


              You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


              SR Rarity
              Preparation of Rites
              SR Rarity
              Preparation of Rites
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                Both cards Illusion of Chaos and Preparation of Rites have the same purpose, which is to search for Magicians' Souls. As for why Magicians' Souls is so necessary, it is because it has the ability to send up to 2 Metalfoes Combinations to the grave, thereby bringing a +4 cards advantage. So it's very cool!

                Rescue Rabbit (x1-3)

                UR Rarity
                Rescue Rabbit
                UR Rarity
                Rescue Rabbit
                Rescue Rabbit
                EARTH 4
                Rescue Rabbit
                • ATK:

                • 300

                • DEF:

                • 100


                Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                Free summons 2 Metalfoes so we can easily Link to Electrumite before Pendulum summons. But it costs 1 normal summon, so please improvise

                Upstart Goblin and Chicken Game (x3)

                UR Rarity
                Upstart Goblin
                UR Rarity
                Upstart Goblin
                Upstart Goblin
                Spell Normal
                Upstart Goblin

                  Draw 1 card, then your opponent gains 1000 LP.


                  UR Rarity
                  Chicken Game
                  UR Rarity
                  Chicken Game
                  Chicken Game
                  Spell Field
                  Chicken Game

                    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                    FreeDraw. These 2 cards make your cards a lot thinner, especially Chicken Game when combined with Metalfoes Mithrilium.

                    Link Toolbox

                    UR Rarity
                    Underworld Goddess of the Closed World
                    UR Rarity
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Bottom

                    Bottom-Right

                    Right

                    Top-Right

                    Top


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    UR Rarity
                    Selene, Queen of the Master Magicians
                    UR Rarity
                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    LIGHT
                    Selene, Queen of the Master Magicians
                    • ATK:

                    • 1850

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                    UR Rarity
                    Apollousa, Bow of the Goddess
                    UR Rarity
                    Apollousa, Bow of the Goddess
                    Apollousa, Bow of the Goddess
                    WIND
                    Apollousa, Bow of the Goddess
                    • ATK:

                    • 0

                    • LINK-4

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right

                    Top


                    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                    R Rarity
                    Cross-Sheep
                    R Rarity
                    Cross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                    UR Rarity
                    Promethean Princess, Bestower of Flames
                    UR Rarity
                    Promethean Princess, Bestower of Flames
                    Promethean Princess, Bestower of Flames
                    FIRE
                    Promethean Princess, Bestower of Flames
                    • ATK:

                    • 2700

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Right


                    2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                    UR Rarity
                    Heavymetalfoes Electrumite
                    UR Rarity
                    Heavymetalfoes Electrumite
                    Heavymetalfoes Electrumite
                    FIRE
                    Heavymetalfoes Electrumite
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                    UR Rarity
                    Beyond the Pendulum
                    UR Rarity
                    Beyond the Pendulum
                    Beyond the Pendulum
                    DARK
                    Beyond the Pendulum
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                    UR Rarity
                    Accesscode Talker
                    UR Rarity
                    Accesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Bottom

                    Right


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    These Links are really familiar to everyone, their strength is beyond dispute, so we can try to give each card x1.

                    DPE Engine

                    R Rarity
                    Destiny HERO - Denier
                    R Rarity
                    Destiny HERO - Denier
                    Destiny HERO - Denier
                    DARK 3
                    Destiny HERO - Denier
                    • ATK:

                    • 1100

                    • DEF:

                    • 600


                    If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                    UR Rarity
                    Predaplant Verte Anaconda
                    UR Rarity
                    Predaplant Verte Anaconda
                    Predaplant Verte Anaconda
                    DARK
                    Predaplant Verte Anaconda
                    • ATK:

                    • 500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                    R Rarity
                    Destiny HERO - Dasher
                    R Rarity
                    Destiny HERO - Dasher
                    Destiny HERO - Dasher
                    DARK 6
                    Destiny HERO - Dasher
                    • ATK:

                    • 2100

                    • DEF:

                    • 1000


                    Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer
                    UR Rarity
                    Destiny HERO - Destroyer Phoenix Enforcer
                    Destiny HERO - Destroyer Phoenix Enforcer
                    DARK 8
                    Destiny HERO - Destroyer Phoenix Enforcer
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    Fusion Destiny
                    Spell Normal
                    Fusion Destiny

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                      hmmm... just the same DPE engine as always

                      Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (Odd-eyes Engine)

                      R Rarity
                      Odd-Eyes Absolute Dragon
                      R Rarity
                      Odd-Eyes Absolute Dragon
                      Odd-Eyes Absolute Dragon
                      WATER
                      Odd-Eyes Absolute Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2500


                      2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                      R Rarity
                      Odd-Eyes Vortex Dragon
                      R Rarity
                      Odd-Eyes Vortex Dragon
                      Odd-Eyes Vortex Dragon
                      WIND 7
                      Odd-Eyes Vortex Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 3000


                      1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                      As mentioned above, this deck can create some level 7 meat lumps so we can absolutely use this engine.

                      Dracoslayer Engine

                      UR Rarity
                      Majesty Pegasus, the Dracoslayer
                      UR Rarity
                      Majesty Pegasus, the Dracoslayer
                      Majesty Pegasus, the Dracoslayer
                      WIND 42
                      Majesty Pegasus, the Dracoslayer
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      [ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


                      UR Rarity
                      Ignis Phoenix, the Dracoslayer
                      UR Rarity
                      Ignis Phoenix, the Dracoslayer
                      Ignis Phoenix, the Dracoslayer
                      FIRE 47
                      Ignis Phoenix, the Dracoslayer
                      • ATK:

                      • 1700

                      • DEF:

                      • 1900


                      [ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        SR Rarity
                        Sublimation Knight
                        SR Rarity
                        Sublimation Knight
                        Sublimation Knight
                        FIRE 3
                        Sublimation Knight
                        • ATK:

                        • 1300

                        • DEF:

                        • 200


                        If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.


                        This engine is so crazy =)), it helps us have Beyone the Pendulum and Electrumite before Pendulum summons, even in the build mix with Yang Zing, it also helps us add Oracle of Zefra to play Engine Zefra.



                        Tech card

                         

                        Board breaker

                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          Raigeki
                          UR Rarity
                          Raigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.




                            Tag(s):

                            UR Rarity
                            Lightning Storm
                            UR Rarity
                            Lightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              UR Rarity
                              Harpie's Feather Duster
                              UR Rarity
                              Harpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                UR Rarity
                                Super Polymerization
                                UR Rarity
                                Super Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  Quite common but very useful, especially Super Poly when combined with our regular Fusion monsters.

                                  Handtrap & anti-Handtrap

                                  UR Rarity
                                  Crossout Designator
                                  UR Rarity
                                  Crossout Designator
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    UR Rarity
                                    Called by the Grave
                                    UR Rarity
                                    Called by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        Maxx "C"
                                        UR Rarity
                                        Maxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        UR Rarity
                                        Ash Blossom & Joyous Spring
                                        UR Rarity
                                        Ash Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        So familiar...



                                        Epilogue




                                        Companion unit:

                                        - Yu-Gi-Oh! Guidance Vietnam





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